Asking for comments on 3D art style and gameplay
Posted: Mon May 11, 2015 7:28 am
Hello everyone!
I've been a lurker on these forums for quite some times now and i want to start working on a game of my own. I wish to do something in Unity3D and i was thinking about using an uncommon art style for my project, but i'm not sure it is something people would enjoy in an adult game... This art style masks little details, allowing to use lower poly meshes and lower resolution textures while still looking interesting (in my opinion), but (as i said) masks details... If it is something people like, i would be able to make more content than i would be able to otherwise.
On the other hand, if i want to focus on quality instead of quantity, i may be able to make an Oculus compatible game. I own a DK1 and i would like to use it, but if i do i plan on making very little content (maybe only 1 male and 1 female model) and try to get them to look as good as i can, so it would certainly affect the kind of game i would try to make...
So it is kind of a contest between quality and quantity...
Here's an image showing what the art style looks like:
I don't think a still image shows what it looks like very well, so i invite you to play a demo to get a good idea (I've put a mish mash of models i have made for other projects in there to help to get a feeling of what it may look like later on). You can switch the oil paint effect on and off by pressing Z.
On an other note, i want to have your opinion on if the sex should be part of the gameplay, or if it's alright only as a reward (like i plan on doing). More precisely, if the art style is good, i plan on making a game that would not have much in term of adult content in the gameplay (maybe nude characters), but you would be able to collect "trophies" that would be adult themed, that would be viewable between stages, or something like that. This way, i could try to make games of a lot of genres. If sex should be part of the gameplay, i may instead go for a Battle Fuck RPG, but that's not the only thing i have in mind.
I'd also like to know if you have a game controller (may be used for a 3D platformer game), or if you prefer to play with only the mouse and keyboard.
If you have any genre of game you'd like to play, you may also leave a general idea (something too precise may be harder to incorporate with other ideas).
Thanks for your replies and comments, it will surely help me greatly! (as you may see, i'm kind of indecisive, and getting the right idea may be one of the (many) hard parts)
Link to the demo:
https://mega.co.nz/#!BR0TmL5C!WKq2QwtNRUvlXsMG_LpigPZLQeRJrFKD1IMdJom2qaw
controls:
moving with WASD
mouse for targeting (rotate the view)
Z to switch camera mode (oil paint or standard)
P to restart the level
ESC to quit
when you hold the left mouse button, you go into a view mode:
mouse to rotate the view
WASD to move the focus of the camera (AD move the focus along the camera local space X-axis while WS is along the world Y-axis)
mouse scrollwheel move the camera along its local space Z-axis (works like a zoom)
press the mouse scrollwheel to reset the position
I've been a lurker on these forums for quite some times now and i want to start working on a game of my own. I wish to do something in Unity3D and i was thinking about using an uncommon art style for my project, but i'm not sure it is something people would enjoy in an adult game... This art style masks little details, allowing to use lower poly meshes and lower resolution textures while still looking interesting (in my opinion), but (as i said) masks details... If it is something people like, i would be able to make more content than i would be able to otherwise.
On the other hand, if i want to focus on quality instead of quantity, i may be able to make an Oculus compatible game. I own a DK1 and i would like to use it, but if i do i plan on making very little content (maybe only 1 male and 1 female model) and try to get them to look as good as i can, so it would certainly affect the kind of game i would try to make...
So it is kind of a contest between quality and quantity...
Here's an image showing what the art style looks like:
I don't think a still image shows what it looks like very well, so i invite you to play a demo to get a good idea (I've put a mish mash of models i have made for other projects in there to help to get a feeling of what it may look like later on). You can switch the oil paint effect on and off by pressing Z.
On an other note, i want to have your opinion on if the sex should be part of the gameplay, or if it's alright only as a reward (like i plan on doing). More precisely, if the art style is good, i plan on making a game that would not have much in term of adult content in the gameplay (maybe nude characters), but you would be able to collect "trophies" that would be adult themed, that would be viewable between stages, or something like that. This way, i could try to make games of a lot of genres. If sex should be part of the gameplay, i may instead go for a Battle Fuck RPG, but that's not the only thing i have in mind.
I'd also like to know if you have a game controller (may be used for a 3D platformer game), or if you prefer to play with only the mouse and keyboard.
If you have any genre of game you'd like to play, you may also leave a general idea (something too precise may be harder to incorporate with other ideas).
Thanks for your replies and comments, it will surely help me greatly! (as you may see, i'm kind of indecisive, and getting the right idea may be one of the (many) hard parts)
Link to the demo:
https://mega.co.nz/#!BR0TmL5C!WKq2QwtNRUvlXsMG_LpigPZLQeRJrFKD1IMdJom2qaw
controls:
moving with WASD
mouse for targeting (rotate the view)
Z to switch camera mode (oil paint or standard)
P to restart the level
ESC to quit
when you hold the left mouse button, you go into a view mode:
mouse to rotate the view
WASD to move the focus of the camera (AD move the focus along the camera local space X-axis while WS is along the world Y-axis)
mouse scrollwheel move the camera along its local space Z-axis (works like a zoom)
press the mouse scrollwheel to reset the position