by SirBalto » Fri Jan 09, 2015 5:14 am
Hey, played through the demo and thought I'd let a few statements:
-First, you may want to reduce the percentage or remove the status increase drops (MAT UP & Life UP) from the forest dungeon monsters. The dedicated, grinders, and lucky may eventually gain enough early game increases to essentially tank bosses that may be scary or maybe even steamrolled them. When I finish the forest dungeon I had 15 Life up and 7 Mat ups
-The weapon "Quistis" and it's dependent skill menu "Bondage" needs to be nerf. The skill "Bondage" and "Bondage All" I just has snare one of enemies and couple it with grope (I do and recover 250+ without a enemy being tied up and 600+ hp when they are) to essentially win the fight, both boss and common. An idea would be to either more certain enemies have a low bondage chance or immunity, tack on TP requirement to use grope, or reduce the hp gain by around half. I've also notice an inconsistency of the duration of turn bound of both the enemies and the player, when I'm bound I'm out in one, maybe two turns. The enemies seem to be bound for a minimum of three always.
-There's a chest outside the temple dungeon that has no items inside. Giving the prompt "You gained 0gp".
-I am assuming that after the temple dungeon the demo is over. I mention this because I see an image above containing an ogre or something and have not see it, get the dialogue box saying she must find a way over when she is strong enough (Which I'm not sure if she is referring to level or quest completion.
-Lastly, there is an image error during the fight with the Naughty Witch, which I'm having a problem to recreate. This error happened when the witch gave the horny status, Izuna was at lowest health stage (no shirt or skirt), and bound shortly after. On the screen was a bit of black in the area where the panties were. I say I have a problem recreating it because the witch rarely attempts to bound after Izuna is horny or at low health. And when she tries Bondage always miss.