(Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

This is the place to post your own creative works for other to play or give feedback on!
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

(Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby silentgator » Sat Dec 27, 2014 6:46 am

Hello, I started on a Text Adventure (going to turn it into a Life sim, just building all the stuff from scratch)

Anyways, the games based on Dark Themed adult content, i have listed the stuff i probly will be adding in on the blog i setup

http://silentgatorsgames.blogspot.ca/

Basic run down on whats in it currently since the projects a pretty large one, and i am still learning Quest 5.5

anyways heres a spoiler to get to the content

Spoiler (click to show/hide):

Currently there are 2 Events, 1 is a event you can only get 1 time at the very beginning of the game
Basicly you need to start the game and go through the currently limited character creator, and once your done in there when leaving the airport you have a 50% chance of being approached by a man, this event i only have the Bad route content finished up to when you get into the room, to go the bad route, you choose run, instead of continue once you reach the apartments from there i should have gotten all the text stuff done up to getting into your room.


Next theres a event that can repeat (Currently it can spam since the time it takes it to check if your in a area that can get this event is very short 1 minute right now which will be increased along with all the other events once i have more then at least 10 events finished enough that the game world isnt so boring, anyways, you just need to leave the airport to maple street which is the only direction from the airport currently, and just wait there, for the next event, however i have only finished the basic scene's placeholder text and i may alter it/fix it or otherwise, however the premise of the whole thing will stay the same



If you do end up having any questions and need some answers or so on you can always leave a message on my blog, which i will be checking more often then this forum, either way, thought i would share, the start of this project, see if i can get some feedback, i do have a different forum i setup polls, if you wanted to vote on some content, and the link for it is also on the blog, i may do exclusive polls here or somthing later, but i am going to be busy when i do have time working on adding in the life simulator stuff, and any mini events that win in the polls, as well as finishing the longer events chains/gamemodes

well anyways just a warning its pretty heavy dark submission content currently, so ya you have been warned


[Edit] So i guess i should save some people some time of having to find the Engine for being able to play the game - http://textadventures.co.uk/ <------ Engine site
silentgator
 
Joined: Sat Dec 27, 2014 6:26 am

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby silentgator » Sun Dec 28, 2014 1:44 am

Alright i figured id do a follow up post, to give some more light on how i will be setting the world up

Currently my idea's for the city layout are going to be in form of districts, bunch of streets being parts of specific districts, and within each district a number of smaller random events could pop up as your in them, maybe a few that are just standard for a majority of the districts, however as i am still working on the whole setup and taking in a small ammount of mini events, the game is still very barren, either way heres a bit of a list for people on this forum who might want a idea of what all they can expect, not including the stuff listed on the Blog.

:: System Details ::

Life system

- Corruption (Detailed through Submissive/Normal/Dominant)
- Reputation
- Possibly Depression
- As usual, Hunger/thirst
- Relationships (NPC's and so forth)
- Family Building (Honestly dont know how into it this i will go but ill probly dabble into it)
Now this probly isnt everything but im just trying to give a skim off the top of my head as to what i have been learning/testing code to incorperate such items into the game

-------------------------

As for content as it is right now is all dark, however i wont be sticking to everything in your characters life being horrible circumstances, so you can expect there to be romance, and comedy, as well as just plain humble encounters.

as for what im hoping from giving this insight is that i get a more positive response (which im hoping will involve criticism towards content, as well as people giving input or idea's, or just plain inquiries about content they may be hoping i would write about and include in some form of event), either way, i hope this gives everyone a little better of a look in on what to expect on the life simulator and some hope that it wont just be a dark rape fest, specially since it is going to end up becoming a life simulator at a hopfully soon point in time if my personal time and learning curve remains at as good a momentum as it has been currently...

Either way i am not a great writer, and am new to the quest platform, so any help would be appreciated.
silentgator
 
Joined: Sat Dec 27, 2014 6:26 am

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby AllenAndArth » Mon Dec 29, 2014 11:08 pm


- Corruption (Detailed through Submissive/Normal/Dominant)
- Reputation
- Possibly Depression
- As usual, Hunger/thirst
- Relationships (NPC's and so forth)
- Family Building (Honestly dont know how into it this i will go but ill probly dabble into it)
Now this probly isnt everything but im just trying to give a skim off the top of my head as to what i have been learning/testing code to incorperate such items into the game


the game looks nice, the text font is a bit small, but we can always change on our own.
what i can say about stuff like this in feedback is:
- Corruption(cool, there's never enough games with corruption)
- Possibly Depression(a bit dark, but it can make a good inspiration for scenes, i find it refreshing, i guess)
- Hunger/thirst( i get that it's a survival type, but it just makes me blanch, it's boring in my opinion, kind of ME2 with the planet mining...i hate planet mining...but let's see how it goes, i'll trust you)
- Relationships(normal, i like it very much...are going to be able of corrupting others?that would rock)
- Family Building(strange...but oddly refreshing, it's new...i'm curious now)
Image
User avatar
AllenAndArth
 
Joined: Sun Feb 17, 2013 3:27 am
Location: Lost on The Road Of Life

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby Nanospliccer » Mon Dec 29, 2014 11:16 pm

Alright, well, there's not much there, so far...

However, I'm interested in seeing more of what's coming. The whole thing where you get captured right out of the airport has a lot of potential, and the whole theme could have a lot going for it, but...

Really, just add more. Other than that, no criticism so far.

Regarding your ideas, though...

Corruption is always good, though what is "Normal" corruption? Putting it down as just Dom or Sub is probably enough, and it's already definitely enough work.
Depression is dark, and I can't say that I can personally get behind it. However, there are people, including you, who might like it, so...
Hunger/Thirst has never had a place in these kinds of games, and never will. Unless you use the Hunger/Thirst mechanic as an excuse to get yourself into more dangerous situations, like going out at night because you need to get food, or begging on the streets because you're out of money to sustain yourself. If it's just kind of there, then it'll just bug people.
Relationships are obvious, and must be added if they're possible.
Family... building? How the hell are you going to do this? making children in your relationship? how would the children affect the game? Will you have different children with different people? I just don't know how it'll work.
User avatar
Nanospliccer
 
Joined: Mon Sep 08, 2014 5:45 am
Location: Next door, watering my lawn.

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby Cards » Tue Dec 30, 2014 3:05 am

Its interesting, but not enough to make a judgement call. If your going to go dark, please go all the way dark. Like cringe worthy scenarios. It will take a bit of creative writing but I think it delivers a unique experience. I'm sure that your audience, and in fact probably every user on this forum, has seen their fair share of violent and dark hentai/pornography, but with this type of game mode the player is offered a unique opportunity to imagine and fill in what they want to do. To explore the dark crevices of their minds. As for the in game attributes:
- Corruption-Adding this feature is great especially if your going to include morality based endings. Even a prologue text would be great.
- Reputation-I enjoy games, like the Lok games, where events are locked until a certain rep level is obtained.
- Possibly Depression-Not sure how you plan to use this but it seems like it will interfere with your corruption, what effects would there be on a depressed Sub character? What is this feature going to add to the game?
- As usual, Hunger/thirst-Interesting concept but having this alone, as others have said, will just be annoying, especially if you add starvation and dehydration into the game, like your character dies if you dont feed it. Now adding something to it like only being able to go to certain locations like a grocery store or restaurant when you hungry. Or as Nanospliccer said, adding in begging or going out at night to get take out and being in a high risk situation would give it a better purpose. Im not saying you should remove this, but dont just leave it in like this.
- Relationships (NPC's and so forth)-Games that rely heavy on relationships are either really good but really time consuming. Balance is important. I don't like (i.e in dating Sims) when you just talk to someone a few times then your fuck buddies or when it literally takes over an hour completing quiz like questioning to become friends. Needs more background, like learning an NPCs personality. The food they like and places they like to go etc, building up the relationship type stuff.
- Family Building (Honestly dont know how into it this i will go but ill probably dabble into it)-The only way that I see this functioning smoothly in the game is to branch onto the corruption with a more morality type base. The player decides to marry and "settle down" vs staying single and dating through the game. Possibilities for the settling down aspect could be infidelity, a friend of yours or your husband makes a move on you or your husband, then you would have to hide it or get caught, get divorced etc. Your children could get kidnapped, and you don't have the money to pay ransom so you have to pay "some other way".

Things I would add:
Clock-Time, but not free flowing. i.e Walking from one street to the next takes 5 mins etc then stays till you complete another action.
Shopping- Buying items in game that effect the game. Buying a new dress to attract attention, or different types of food so you can pig out and get "plump" or diet and get slim, maybe even a house, a car, etc for the family building aspect.
Career/Job-Functionally it just takes up time and earns you money but could also lead to events at different jobs or at school etc.
Image
User avatar
Cards
 
Joined: Sat Dec 20, 2014 1:23 am
Location: South Carolina, USA

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby silentgator » Tue Dec 30, 2014 3:21 am

To AllenAndArth

Family building would be the extended situation of having a romantic relation with whatever NPC's i have in the game that have the capabilities for that sort of relationship

and for relationships in general, it is probly going to span from being with corrupted people, innocent, average everyday and so on, not sure if imma make it possible to corrupt them, but i dont see why i wouldnt at some point in time.



To Nanospliccer

Ya, content is lacking currently, but i was just trying to get some out to show what is likly to be expected for how dark it could get, tbh if it wasnt taking me so much time to think up city street names to make up all the sectors i would probly have had alot more placeholder content out when i had shown it off at the start, however my creativity bores me when it comes to naming streets and writing code that is basicly just the same over and over.

However on the not of more content, i have a small milestone i have set, 3 new multi time sector based events, as well as finishing some of the sector area's (Not including businesses on those streets, just the street layout, since i need to start migrating the events that i am working on and the ones i have set placeholders for to there specific locations IE: Van snatch going to the hood area's along with the Starting event, location, so when and if u do manage to escape before its too late you have a way to get back to a safe neighbourhood) mmm as well as since someone gave me some help locating some clothing scripting that seems to work good enough for now, i should be able to do more on the starter event, since most of the stuff i have to do for the "Continue" (Good? route) and the rest of the Bad Route if you run, are in need of clothing stuff, otherwise it will be a pain in the ass to rewrite stuff, either way, if i have time ill probly have started more on the bad side of that event, and hopfully some of the good(?) side, will see, my gf is eating up alot of my time since christmas, but once the next update goes out, the 3 new events and the street planning on a few of the sectors will be done, wont be the Biggest looking ammount of work, but setting up the city streets alone is a pain in the ass, and not in a "OH MY GOD SO MUCH WORK" way, in a "(type type type) fuck im bored" kinda way, but ill get it done, just need to do the industrial and residential, and slums sectors of the city, then should be fine till i need to expand on it, i could end up getting so bored of making it too massive and just make mini sectors and spread em out accross the city as i go, which would be alot less time consuming, but not really fundamental to a more believable corrupt city, would be just a believable point to how maybe the city had a retarded staff when they decided to sector the city in the first place

now for your questions

- Normal would be where the person has had no real contact with BDSM, Degradation, or any of the other "Submissive/Dominant" sexual pointers, IE someone who has no real clue to what they are, Once the whole barrier between Sub/Normal/Dom breaks, they cant ever go back to being normal, its just a innocence marker for the start of the game, which may lead to events that would break it, just think of it like Virginity or somthing, just for the time being im having the character a non virgin, i will probly change it when i start redoing all the placeholders with fixes to the writing, and possible changes

- Personally i dont like depression, however it will give a feel to the person playing, that there is a need to do somthing for yourself (Especially in escape game event chains, since when i do add in depression every day spent in confinement will lead to a loss of will power which will lead to depression and will affect your character in some ways, not really sure yet how it will affect your character, but probly be alot of crying before going to bed, and some other stuff, so u know when its happening, i doubt i will put anything like you killing yourself or anything maybe some penalties to other things like eating sleeping etc, i wont really get to into it since outside of events though, minus the penalties, so shouldnt be really too much to worry about if you manage to avoid the more rapey events while your depressed, plus it will be a while before i get it in, i am going to have to rewrite a hunk of writing, and code when i do add it in, so i just want to worry about the small annoying shit first, before i get down to doing rewrites)

- Mmm well hunger and thirst, in the case of a life simulator that is going to involve the player needing to work to survive, kinda sits in there pretty firm, just a FYI and sort of a Spoiler

Spoiler (click to show/hide):

Later on when i get around to doing another Long term gameplay changer the player could end up becoming a bum, as well as a bunch of other misfortunate situations that can happen in life, which would make food and drink, a much more needed resource compared to a proper working person, which should push the player to try there best to survive and as you are probly thinking on that note, will more then likly make u go out at night so to speak to get what u need, which could lead to bad shit happening


Hope that gives you a lil insight into the whole eating/drinking, im with you that its annoying but it'll prove to be a game changer on some of the stuff that could happen, so is better to have a few lesser evils that may sway you to go out instead of hide indoors worrying about what could happen to your character xD

- Family building would be based out of relationships or those horrible rape pregnancies and a single mother does have a hard time finding someone to have a relationship, its basicly going to be a pro and con game for the whole growing a family thing, it wont really get to far into it, since i doubt a player would play a game long enough to have there kids grow up, basicly im thinking along the lines of you'll have a kid, which could eat away at your funds if your a single mother (as well as help u decrease depression issues by doing stuff with it) however if you have a husband or a wife if thats how your boat wants to float, then the funds needed for the child would probly be lesser since im pretty sure imma have it so if your married you get some money from your spouse making it alot more affordable to have a baby, but for the most part the pro's of having a child is that you can mother it and so on for help with depression issues, and who knows maybe ill throw in some other added benefits like locking out certain home based events that should not happen when a baby is in the house, mainly since i dont want to write any horrible travesty events, either way still not 100% sure what all the benefits will be for having a child, however im pretty sure depression issues will be fixed majorly for doing stuff with the child, thats going to be a defenite, again this is somthing i will be doing way later on, since it will still need a bulk of other stuff done before i could add it in


- Time is being implemented

- Shopping is a given, and when i start working on shops there will be a multitude of clothing and sex wear, etc to be bought at different stores placed all over the city

-Jobs/business ownership will be added, this was one of the ones on the blog i have listed already for going to be added in

Hope that helps
silentgator
 
Joined: Sat Dec 27, 2014 6:26 am

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby silentgator » Tue Dec 30, 2014 5:13 am

Cards Wrote:Its interesting, but not enough to make a judgement call. If your going to go dark, please go all the way dark. Like cringe worthy scenarios. It will take a bit of creative writing but I think it delivers a unique experience. I'm sure that your audience, and in fact probably every user on this forum, has seen their fair share of violent and dark hentai/pornography, but with this type of game mode the player is offered a unique opportunity to imagine and fill in what they want to do. To explore the dark crevices of their minds.



Mmm well im not that great of a writer, but we will see, i already have a few events in mind that will lead down a pretty dark way, and the starting event is going to have a undetermined situation lead offs if you cant escape, which some of which could end up being pretty dark, just havent had the time to think on a broader scale as to what kind of predicaments will be a possibility at the end of your time there (like i said if u cant escape), however that starter event is a game changer, so is going to be massive and a ongoing project on the side of the city, however the city content for the time begin will be pretty quick to write somthing up and push it out in a update, so once ive finished doing all the minor clothing crap for the beginning of the game and what you get in the actual event and script out the building to work for you as you are doing your training, and all the possibilities for escape at different times of day, well ya anyways before i continue babbling, content will be dark, however i dont do guro styled stuff, but i dont have a issue for someone else to write somthing up and then i can see about incorperating it in somewhere, and speaking of that, death as it is i doubt i will have in the game, just bad ends, which may let your mind wander to thinking you probly died from your predicament, or your mind just couldnt take what was going on anymore, and you lost the will to do anything stuff like that in the most part, maybe some darker enslavements that cant be escaped from or cant be lived with which would probly end with death however i wont really finish it off with the tale of how you died from it, personally that stuff for me to write about just puts me off of wanting to write when i do start into it, so ill just keep it vague when that stuff is incorperated into a bad end or the thought gets incorperated whichever.
silentgator
 
Joined: Sat Dec 27, 2014 6:26 am

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby silentgator » Wed Dec 31, 2014 5:34 am

So heres how i will have hunger and thirst work

You will not die, but it WILL negativly impact you if you are starving or dieing of thirst, these negative impacts i have not yet decided but it could lead to slower movement IE more time spent moving from 1 place to another along side some other disabilities so to speak which i will figure out when i get down to hard work on the hunger/thirst system

----------------------------------------

Update news

---------------------

Well its taking me longer then i wanted but my time is limited when my gf is around, so i was half expecting to take quite a bit longer on the milestone even thought it is small, however here is what i have finished so far

- City has been fully mapped, figured if im doing it i might as well do the entire thing instead of just the sectors i do need.

- i have rewritten the entire random event systems into sector based event systems that will pick between one of the hopfully many smaller or chain starter events that i will be working on and polling around

- I have given the time system a small start, and yes it will be movement based, and action based, not timer, i however probly will not incorperate it fully in till a bit later, since i rather be able to get the daytime content at least decently setup for each sector as well as finish the current chains, which right now standing as it is are 2, both leading to enslavement, and both need alot of work, so you will have to bare with me on the smaller systems for the time being, however as im doing those events i will still be polling for new random events, so even if it takes me a while to finish the bigger chains there will still be additions to content as that is going, even though majority will be small placeholders (not saying the content will change for all of them aside from text fix's and code optimizations)

Mmm anyways here is a horrible map i did up to help myself layout a semi decent town, some of the residentials may end up being converted to commercial district area's so i have a centralized area to have major businesses/job stuff.... but till then heres the current horrible map i did up

https://yadi.sk/d/jBAI9_xbdi4G8
silentgator
 
Joined: Sat Dec 27, 2014 6:26 am

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby Cards » Fri Jan 02, 2015 7:07 am

silentgator Wrote:
Mmm well im not that great of a writer, but we will see, i already have a few events in mind that will lead down a pretty dark way, and the starting event is going to have a undetermined situation lead offs if you cant escape, which some of which could end up being pretty dark, just havent had the time to think on a broader scale as to what kind of predicaments will be a possibility at the end of your time there (like i said if u cant escape), however that starter event is a game changer, so is going to be massive and a ongoing project on the side of the city, however the city content for the time begin will be pretty quick to write somthing up and push it out in a update, so once ive finished doing all the minor clothing crap for the beginning of the game and what you get in the actual event and script out the building to work for you as you are doing your training, and all the possibilities for escape at different times of day, well ya anyways before i continue babbling, content will be dark, however i dont do guro styled stuff, but i dont have a issue for someone else to write somthing up and then i can see about incorperating it in somewhere, and speaking of that, death as it is i doubt i will have in the game, just bad ends, which may let your mind wander to thinking you probly died from your predicament, or your mind just couldnt take what was going on anymore, and you lost the will to do anything stuff like that in the most part, maybe some darker enslavements that cant be escaped from or cant be lived with which would probly end with death however i wont really finish it off with the tale of how you died from it, personally that stuff for me to write about just puts me off of wanting to write when i do start into it, so ill just keep it vague when that stuff is incorperated into a bad end or the thought gets incorperated whichever.



Here's an example of what I'm thinking as an event, that plays to the imagination. Also this one will need the ability to call a cab that fast travels you. But its just a rough example.

Player hails a cab to fast travel to a restaurant. An event is triggered where a young girl/boy bumps into you, quickly apologizes then runs off. You shake it off then enter your cab, the taxi driver asks where you want to go and you tell him "The restaurant on *** Street". After arriving at your destination he tells you the cost and you discover that your wallet is missing from your purse. The young boy/girl from before pick pocketed you and now you can't pay. The taxi driver locks the door and tells you either you can pay it off some other way or he can call the police. Both leading to a dark ending.
Pay some other way-Cab driver gets out of the front seat and gets into the back with you. He starts touching your face and talks about what a pretty miss you are. He unzips his pants and motions to his exposed member. *You can either comply adding to your corruption or resist effecting your depression" If you comply, your corruption will determine what kind of event takes place, either oral or intercourse of varying intensity, if your corruption is high then maybe you would just turn around and pull up your dress and tell him to take whatever hole he wants. If you resist he grabs your hair and forces you to preform.
Police- If you tell him to call the police then the police come and take you to jail. In the holding cell a fellow "inmate" that just so happens to be a lesbian being accused of a violent crime, makes you her bitch and forces you to preform and has her fun with you.
Image
User avatar
Cards
 
Joined: Sat Dec 20, 2014 1:23 am
Location: South Carolina, USA

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby silentgator » Sat Jan 03, 2015 1:20 am

Cards Wrote:
silentgator Wrote:
Mmm well im not that great of a writer, but we will see, i already have a few events in mind that will lead down a pretty dark way, and the starting event is going to have a undetermined situation lead offs if you cant escape, which some of which could end up being pretty dark, just havent had the time to think on a broader scale as to what kind of predicaments will be a possibility at the end of your time there (like i said if u cant escape), however that starter event is a game changer, so is going to be massive and a ongoing project on the side of the city, however the city content for the time begin will be pretty quick to write somthing up and push it out in a update, so once ive finished doing all the minor clothing crap for the beginning of the game and what you get in the actual event and script out the building to work for you as you are doing your training, and all the possibilities for escape at different times of day, well ya anyways before i continue babbling, content will be dark, however i dont do guro styled stuff, but i dont have a issue for someone else to write somthing up and then i can see about incorperating it in somewhere, and speaking of that, death as it is i doubt i will have in the game, just bad ends, which may let your mind wander to thinking you probly died from your predicament, or your mind just couldnt take what was going on anymore, and you lost the will to do anything stuff like that in the most part, maybe some darker enslavements that cant be escaped from or cant be lived with which would probly end with death however i wont really finish it off with the tale of how you died from it, personally that stuff for me to write about just puts me off of wanting to write when i do start into it, so ill just keep it vague when that stuff is incorperated into a bad end or the thought gets incorperated whichever.



Here's an example of what I'm thinking as an event, that plays to the imagination. Also this one will need the ability to call a cab that fast travels you. But its just a rough example.

Player hails a cab to fast travel to a restaurant. An event is triggered where a young girl/boy bumps into you, quickly apologizes then runs off. You shake it off then enter your cab, the taxi driver asks where you want to go and you tell him "The restaurant on *** Street". After arriving at your destination he tells you the cost and you discover that your wallet is missing from your purse. The young boy/girl from before pick pocketed you and now you can't pay. The taxi driver locks the door and tells you either you can pay it off some other way or he can call the police. Both leading to a dark ending.
Pay some other way-Cab driver gets out of the front seat and gets into the back with you. He starts touching your face and talks about what a pretty miss you are. He unzips his pants and motions to his exposed member. *You can either comply adding to your corruption or resist effecting your depression" If you comply, your corruption will determine what kind of event takes place, either oral or intercourse of varying intensity, if your corruption is high then maybe you would just turn around and pull up your dress and tell him to take whatever hole he wants. If you resist he grabs your hair and forces you to preform.
Police- If you tell him to call the police then the police come and take you to jail. In the holding cell a fellow "inmate" that just so happens to be a lesbian being accused of a violent crime, makes you her bitch and forces you to preform and has her fun with you.



Who says jails in this city are same gender. but anyways ya i see, that stuff isnt as dark in character to some of the stuff thats going to be in this, but ya could do some stuff like that, dont know when im going to be adding in the subways and cab stuff though, think ill do cabs by phone, maybe random event of one going by and u being able to hail for it allowing for much less time consuming movement once i finish getting time in

Currently im stuck on a bug i have just found retaining to the random event system, since i did alot of remaking of my old script and added in some stuff i hoped to fix some of the errors u could get by trying to move around while the randomizer was firing, now instead of the errors i have the engine turning off randomly which having checked over the entire code for it like half a dozen times and starting the game up i still have not figured out the culprit, but i added some coding to make the whole engine turn off thing not really that big of a deal, basicly when u enter a new street using the engine in question if it does turn off prematurly for whatever gay ass reason it might do so, then it turns back on upon entering said area so for the most part it shouldnt bug the crap out of people untill i figure out whats going wrong with it, personally thinking its some kind of time delay issue, cause the codes fine, just the damn thing probly thinks its being turned off cause of timer lag or somthing but i dunno for sure so ill figure it out and fix it eventually either way wasted too much time on that so need to get back to the other events and out the update
silentgator
 
Joined: Sat Dec 27, 2014 6:26 am

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby silentgator » Mon Jan 05, 2015 11:33 am

well i did a ghost update nothing really in it, just fixed the event engine a bit, currently it still has the random walk event bug, and other rarities from walking when the events try to fire, however i have fixed it quite a bit, just it isnt that great yet, peter bug is fixed, however the content for him is rather extensive and will take me some time to finish, and i need to get rid of this cold, cause it is seriously limiting my ability to code, and with my gf always pushing for more time with me, it isnt a good combo for coding games, but at least im almost finished the event engine then ill finish the drinking with the guys at the park, and get the stalker bit done, however that stalker bits going to be a heavy one, ill give it a placeholder first of course so some content will be there like the others, but it is probly going to be as extensive as the airport event chain is being setup to be, and on another note for the airport stuff i have done quite a bit of work in my sandbox app for how to use the clothing stuff in a way that seems like a good start, as well as event processing that isnt too annoying and should allow for your character to survive decently in the situation she gets stuck in, so soon i should be able to start finishing that one off (however the escape stuff wont be in once i do get the captivity stuff in, i havent given thought to how the difficulty will be and im going to have 3 tiers of trust that get picked as u do the bad route entry (Trying to run), so the whole processing behind what happens as your in captivity will be between 3 difficulties and possible ways of making you get into a easier tier of trust with your captors, which in itself is going to be a fuck ton of coding, however now that the annoying bits are out of the way, it shouldnt be to difficult to get more progress done on it, but for the stalker bit and peter it will be a little more time before finish, the drinking with the guys one should be a easy one to finish, and be good for lead offs into more events once you have met them once, the current van snatched event in the slums will be a slavery bit so will take some time as well, but it wont be even close to as extensive as the airport one so it shouldnt take as long when i get around to finishing it, since the airport one will be dealing with all the annoying slavery code crap and then i can just reuse what i need in the van snatched slavery chance event, however the van snatched content will be much more cruel, then the airport stuff will be, unless your in the worst trust tier, which im honestly not too sure on how cruel it will get given what they want to do with you when there done, and damaged merchandise is... well ya isnt what they would care for

On the side note, ya rough as fuck cold, and gf, so will need to bare with me on the content updates for a bit till i can get back into my earlier updating groove, now that i have content that is more then just engine setup, and city planning and all that other boring crap, should be able to do pretty ok on the content front, however i will have to finish the damn time system soon, which since its going to be turned based means imma have to do alot of back tracking and other time consuming crap, so that will take some time, mainly cause i know ill get bored when im doing it, but oh well, progress is going, anyways any more bugs in what i have now EXCEPT for the ones that come from when u walk around and it randomly splurts out errors.... or says u cant go a certain way when its there, which are all minor bugs assosiated with the event engine, and i am working on fixing them, but for the most part they dont do any damage to your playthroughs, so even if it takes me a long ass time to fix em, they wont ruin the gameplay if i get more content out before it is fixed, just right now im at a loss of how to fix it without rewriting the core of the engine, which id rather not since quest may get updated and my changes may end up being harder or more annoying to add back in, but ill keep tinkering with shit in it untill it allows for proper movement and function
silentgator
 
Joined: Sat Dec 27, 2014 6:26 am

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby silentgator » Wed Jan 07, 2015 7:01 am

put up the current build on the web based engine, even though it lags still, but its up there for any mac based users, enjoy

http://textadventures.co.uk/games/play/ ... qeyj-sm79w
silentgator
 
Joined: Sat Dec 27, 2014 6:26 am

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby silentgator » Wed Jan 07, 2015 12:34 pm

so this post is for Cards, but anyone can go check it out, anyways i started the write up on one of the new events, and posted up a snippet of one of the routes, not saying theres many routes in it but im hoping the way i have my writing going for it will give a little more emotion/imagination snaring effect anyways its under my most recent post on my blog, give it a look if it gets enough good feedback on how its presented then once the milestone is done i will go back and rewrite everything from there placeholders to a much more fluent read, and fix it up a bit to make it a bit more emotion snaring so the game has more realistic dark undertones.
silentgator
 
Joined: Sat Dec 27, 2014 6:26 am

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby Cards » Wed Jan 21, 2015 10:45 pm

silentgator Wrote:so this post is for Cards, but anyone can go check it out, anyways i started the write up on one of the new events, and posted up a snippet of one of the routes, not saying theres many routes in it but im hoping the way i have my writing going for it will give a little more emotion/imagination snaring effect anyways its under my most recent post on my blog, give it a look if it gets enough good feedback on how its presented then once the milestone is done i will go back and rewrite everything from there placeholders to a much more fluent read, and fix it up a bit to make it a bit more emotion snaring so the game has more realistic dark undertones.


Checking the newest version now, I was checking the "view your posts" link, but I always showed me as the last poster so I never knew you replied. I checked the blog, the "date rape" scene is nice. Still looking forward to the finished product!!! :)
Image
User avatar
Cards
 
Joined: Sat Dec 20, 2014 1:23 am
Location: South Carolina, USA

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby silentgator » Tue Jan 27, 2015 9:01 am

alright sorry for not replying for a while just had issues logging in, either way i hope you like the content, if not let me know and tell me why and ill try to redo how i have it setup, as best i can
silentgator
 
Joined: Sat Dec 27, 2014 6:26 am

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby silentgator » Sat Jan 31, 2015 5:19 am

rewrite Version is done, just waiting on Corrections from the person who has decided to do the editing, once there done with it i will upload to the mac and windows version links
silentgator
 
Joined: Sat Dec 27, 2014 6:26 am

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby silentgator » Sun Feb 01, 2015 11:20 pm

New versions up...

Just a heads up anyone getting a error like this

Error running script: Error evaluating expression 'status + FormatStatusAttribute(attr, GetAttribute(element, attr), StringDictionaryItem(statusAttributes, attr))': StringDictionaryItem function expected dictionary parameter but was passed 'null'
Error running script: Error compiling expression 'LengthOf(status) > 0': FunctionCallElement: Could find not function 'LengthOf(Object)'
Error running script: Error compiling expression 'LengthOf(status) > 0': FunctionCallElement: Could find not function 'LengthOf(Object)'
Error running script: Error compiling expression 'status': RootExpressionElement: Cannot convert type 'Object' to expression result of 'String'


Just dont worry about it it isnt game breaking, is more so just a Issue with the actual engine, that i need to look in the engines code and fix
silentgator
 
Joined: Sat Dec 27, 2014 6:26 am

Re: (Quest 5.5)The Dark Tale of a Womans Life (Pre alpha)

Postby sinhunter » Thu Aug 13, 2015 9:25 pm

Has this project been cancelled because the blog no longer exists?

If so a bit sad since it did show some interesting system in the description.
sinhunter
 
Joined: Tue Sep 02, 2014 3:51 pm


Return to Creative Corner



Who is online

Users browsing this forum: Bing [Bot]