Samus Platformer

All parts of Samus For SteelSaurus

Postby PlayShapes » Thu Oct 14, 2010 5:04 am

Realized I should finish the last few body parts (arm, forearm, hand, calf and feet) incase anybody would want her fully naked, for example, maybe in gorepete's game when her health drops to 15, ALL of her armour malfunctions ;) or maybe for Steel Saurus's stages of his fusion armour suit... and as I'm posting I read this:
SteelSaurus Wrote:when compared with the expert, my art is revealed to by nothing more than it is, sawdust and splinters held together by spit.

And I was sad. SteelSaurus, hells no. Seriously don't feel discouraged, that's the opposite of what i wanted. I only did this because of contributors like you working so damn hard.

Glad everyone likes it so far, hope it transitions over to the game without problems.
I'm off to hide from the internetaweb again.

Flash animation below is an example of Samus trying to regain health after all her armour is malfunctioning for Gorepete's game (hint hint) also the metroid's claws are now updated.
.fla link for flash below: http://rapidshare.com/files/424938612/Samus_fun.fla
(same problem, had to rip it cause I can't open your ppls newfangled Flash CSwhatnot, so all names are different, be careful not to duplicate graphics for no reason)
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Last edited by PlayShapes on Thu Oct 14, 2010 9:30 am, edited 3 times in total.
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Re: Samus Platformer

Postby MrBear » Thu Oct 14, 2010 6:22 am

Dats hawt.
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Re: Samus Platformer

Postby Gasmask14 » Thu Oct 14, 2010 6:28 am

Samus looks like shes having a great time except for the alien which looks like it's trying to fly away :lol:
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Re: Samus Platformer

Postby Timmeh » Thu Oct 14, 2010 6:37 am

I like the idea of the cannon-fuck in this last flash. Maybe it can be incorporated into the next version of the platformer.
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Re: Samus Platformer

Postby Crossbow1701 » Thu Oct 14, 2010 6:57 am

gorepete2 Wrote:lag should be gone
boss has better hit box
changed ways met spawn
mini boss mets wont ignore bullets
a lot of fixes....

edit.... changed cum back to green people couldnt see it?

Metroid Game.swf


Don't know if this was fixed but if you do a full rape of a metroid screen goes to black with nothing can't go back into the game cant' do anything. And also if you finish the boss the screen also goes to black. Anyone working on fixing this?
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Re: Samus Platformer

Postby MrBear » Thu Oct 14, 2010 7:03 am

Crossbow1701 Wrote:
gorepete2 Wrote:lag should be gone
boss has better hit box
changed ways met spawn
mini boss mets wont ignore bullets
a lot of fixes....

edit.... changed cum back to green people couldnt see it?

Metroid Game.swf


Don't know if this was fixed but if you do a full rape of a metroid screen goes to black with nothing can't go back into the game cant' do anything. And also if you finish the boss the screen also goes to black. Anyone working on fixing this?


Game isnt finished, so it just cuts off lol
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Re: Samus Platformer

Postby GoRepeat » Thu Oct 14, 2010 12:59 pm

sprites updated! playshapes amazing! uhhh no fixes yet just imported new sprites other updates tonight...


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Re: Samus Platformer

Postby haloman » Thu Oct 14, 2010 1:31 pm

gorepete2 Wrote:sprites updated! playshapes amazing! uhhh no fixes yet just imported new sprites other updates tonight...


Metroid Game.swf


lol. i love how when your lust reaches 100 you turn into a metroid dick girl. i want the full version! but take your time.
Finishing the fight... one Confetti blast headshot at a time
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Re: Samus Platformer

Postby toddymon » Thu Oct 14, 2010 4:25 pm

the metroids are really hard to get by. a bunch of them come at you and its hard to dodge them. also they should have less health. these ones are way to strong to take down before they hit you. and there is still the problem with the boss, it stops moving and if its on the right side of the screen there is no button to press for you to escape.
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Re: Samus Platformer

Postby something » Thu Oct 14, 2010 4:41 pm

I actually thought that the original sprites were hotter... Could you add a button that let's you change the looks? That would be great. Btw this is plain awesome what you did!

he metroids are really hard to get by. a bunch of them come at you and its hard to dodge them. also they should have less health. these ones are way to strong to take down before they hit you.

Just press 'X' faster :)
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Re: Samus Platformer

Postby toddymon » Thu Oct 14, 2010 6:12 pm

something Wrote:I actually thought that the original sprites were hotter... Could you add a button that let's you change the looks? That would be great. Btw this is plain awesome what you did!

he metroids are really hard to get by. a bunch of them come at you and its hard to dodge them. also they should have less health. these ones are way to strong to take down before they hit you.

Just press 'X' faster :)


would be great if i still had a trigger finger. not everyone has crazy hands. but still the boss is too far to the right and it gets stuck.
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Re: Samus Platformer

Postby Thaedael » Thu Oct 14, 2010 6:27 pm

The game is a little too easy for me but then again it's for serving people porn not a challenge. My only criticsm is for when you have the sex scenes, instead of promptimg them forward or to finish have a button so that you can stay directly on the keyboard instead of switching back to the mouse. Also in the boss fight, sometimes when you are screwing metroids to get health back other ones fall on you doing more damage then the health you got. Other than that good so far.
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Re: Samus Platformer

Postby toddymon » Thu Oct 14, 2010 6:31 pm

heh. wow. i was fighting the boss. when all of a sudden all of the metroids from the previous sequence attacked me all at once. that was an interesting boss battle. surprised i survived that.
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Re: Samus Platformer

Postby Newbie » Thu Oct 14, 2010 6:47 pm

Hey gorepete2!

Would you mind posting a .fla of your work so far? I'm trying to make a game of my own and it would be great if I could look at your code!
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Re: Samus Platformer

Postby LouDiamonds » Thu Oct 14, 2010 7:05 pm

All the metroids ganged up on me in the beginning then it was a long lonely walk to the boss. The boss fight needs sounds or something. The eroticism is not quite there yet. Awesome job!
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Re: Samus Platformer

Postby Oakleaf » Thu Oct 14, 2010 8:46 pm

I agree with Thaedael, if a key would be assigned to the proceeding of the sex scenes, things would be soo much more convenient and player-friendly. This game is awesome man, I love how the new sprites looks in game :) Oh and Steelsaurus, don't feel down, man. Just chill, you're awesome too :) It's not a matter of comparison here, it's a matter of contributing to a project no matter what skills you have x)

...which reminds me I still haven't done shit for this project except for commenting >__>
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Re: Samus Platformer

Postby Surskit » Thu Oct 14, 2010 11:03 pm

If you simply allow the metroid to fuck you, when it eventually dies and you're given the arrow to return to the game, it just gets rid of samus and you're stuck in the sex clip.

Also, not sure if it's a bug but samus doesn't moan on the boss.

Hm... Oh. And the boss' body remains where it leaves the screen. For instance if it goes off screen on the right, I can shoot diagonally to the offscreen corner and still be hitting it.

Also, after rubbing up on the boss, you return to your normal suit but are sent flying straight into him as you dismount, taking off a good chunk of your health. If you don't enter the match with perfect health, you can't hope to win. If the metroids that drop during the boss fight are meant to heal you then they're failing pretty hard since they drop directly overhead and you can't shoot overhead. It just takes one shot now so nevermind that.

Edit: It seems the body disappearing if left alone happens randomly. Then again, this bugfix only occured when I let my lust reach 100 and started the game immune to damage.

Also, if you get to the boss fast enough, a few metroids will spawn at the start. The boss gets stuck some times for seemingly no reason too.
Disclaimer: Should I ever choose to give criticism on anything, give it an hour- I will undoubtedly change the message several times before then.
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Re: Samus Platformer

Postby Csbears » Fri Oct 15, 2010 12:22 am

This newer re-patched version works in some ways...like i can get through a rape scene or two before the game decides to lock up (and this time it shows the health / arousal bar while locked up whereas it didn't in previous versions). You can still hear all the sounds of the game and samus moaning but she is not to be seen...and its still zoomed in. When I fuck that statue / golem thing the metroids stay in the same place after I'm done the animation, so I can shoot them all like a moth to flame...unless I go into ball form and then they chase me again. =/
Those who do evil to others - the killers, the rapists, psychos, sadists - you will come to know me well. Frank Castle is dead. Call me... The Punisher.
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Re: Samus Platformer

Postby redeyes330 » Fri Oct 15, 2010 2:59 am

gorepete2 Wrote:sprites updated! playshapes amazing! uhhh no fixes yet just imported new sprites other updates tonight...


Metroid Game.swf

damn, that's just awesome! playshapes+gorepete2=deadly combo! and you say there was no fixes? then color me confused, cause this version is the smoothest running one of the lot for me, well, excapt for the vanishing samus after a metriod attack, but that's old news. huh, must be my internet or something. :?: Great job boys and I can't wait for those updates! :twisted:
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Re: Samus Platformer

Postby GoRepeat » Fri Oct 15, 2010 3:12 am

some bug fixes... boss still buggy no code fix yet prolly next~
frozen stage met anim done... lust/ene go up to set point then have to cont for more.. rate of inc of both goes up... if let met cum gain chunk each
got rid of buttons
increased bullet num so wont bug/pause air
added sound boss
sam cant get hurt when riding boss met mini for ener

will fix boss next
will remove unneded sounds... they are why file so big... imported all original met game sounds and zero mission...


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