Ryuzakku Wrote:Everytime I choose michael I get this pop-up:
"Sorry to interrupt, but this story's code has gotten itself in a mess (access is denied). You may be able to continue playing, but parts of the story may not work properly."
Nagashofchaos Wrote:Due to the events which have occurred my brain tells me to recount what just happened.
"Huh a new thing in non-flash hm. Wait... Elerneron? Well he has the same picture"
Starts reading first post
"Yeah this sounds like him. I'm bit surprised he's here but hey he appears to that ultimate 1st amendment goal."
Nagashofchaos Wrote:Keeps reading
"Similar though not as potentially difficult. Though he might want to tell the player what the character can and can't do(trust/dominance). Wait... that's says demo at the bottom"
Silence goes on during downloading
"Whoa lots of pictures (eyes skip to names) hmm theres a bit of detail though he may need more as this seems to be a role playing of the character the player picks. (reads Lilly's line) heheh you took the words out of my mouth. Huh, the mouse pointer changed at the pictures let's click one"
He clicks on one, and proceeds to foam at the mouth. This is the point where brain tells him to go and type.
Anyway onto a little more constructive stuff.
As mentioned I somehow skipped the info telling me to click on the images, not much can really be done however. Make it bigger, move it under the pictures. Even with that the second main eye catcher is the names which will still mess things up
Nagashofchaos Wrote:What content I found was quite amusing. Paddy has at this moment of time won the most amusing character so far award.
I look forward to seeing how far this goes, and wish you luck. Ye who live left of the middle of nowhere
moonblack Wrote:I decided to give this a try, and almost immediately managed to find a major issue. How it works:
Get to a page - ANY page - that says "To be continued . . ." but do NOT click on the "Return" link. Instead click one of the options in the side menu: Debug Menu, Known Associates, Content Filter or How to Play. After you go back to the "To be continued . . ." page click on the "Return" link and you'll be brought back to the page you chose from the side menu. This effectively leaves you in an endless loop and with no choice but to restart. It's not a big deal now, but it can become quite annoying when there's more content and thus you have to repeat a lot of stuff after each restart.
No other bugs seen. I'll be keeping an eye on this, as it seems to have a lot of potential.
moonblack Wrote:Question: What does the Bookmark option do?
BlueLight Wrote:If you give me a requirements list of features my engine needs to support to help your game; that would help me add features.
Some stuff i might not supoprt because it's possibly to specific but i'll see that it's possible to implement.
Elerneron Wrote: OOC
chijon72 Wrote:It's a bit early to actually rule characters out, since we just have the blurbs and our imaginations for most of them. All sound potentially great, though I didn't vote for the aggressive boys. This game sounds potentially awesome, though I picture you having serious issues hosting it once the more extreme content gets in there. I wish you luck!
BlueLight Wrote:Elerneron Wrote: OOC
Object oriented coding? I believe you mean oop. P stands for programming.
Elerneron Wrote:BlueLight Wrote:Elerneron Wrote: OOC
Object oriented coding? I believe you mean oop. P stands for programming.
Oops . . . yes I meant OOP, not OOC (where's my brain today?) I haven't coded in a real language since before the spread of object oriented programming. I still think procedurally.
public class Dice5Roll{
public static void main(String[] args){
int dice1 =0;
int dice2 =0;
int dice3 =0;
int dice4 =0;
int dice5 =0;
Util.Random r = new Util.Random();
dice1 = r.nextInt(6)+1;
dice2 = r.nextInt(6)+1;
dice3 = r.nextInt(6)+1;
dice4 = r.nextInt(6)+1;
dice5 = r.nextInt(6)+1;
System.out.println("Dice total: "+dice1+dice2+dice3+dice4+dice5);
}
}
public class Dice5Roll{
int NumberOfPlayers = 6;//this is the number of players.
public static void main(String[] args){
int[][] dices = resetDiceArray();//sets all the values to 0. first array are players, second is their dice. There are 6 values per player.
for(int player = 0; player < dices.length; player++){
for(int j = 0; j < dices[player].length; j++){
dices[player][j] = rollDice();
}
}
for(int i= 0; i< dices.length; i++){
int t =0;
for(int j = 0; j < dices[player].length; j++){
t += dices[i][j];
}
System.out.println("Player "+ i+" dice total: "+t);
}
}
public int[][] resetDiceArray(){
return new int[NumberOfPlayers ][6];//could also make sure all the values equal 0, but we'll assume they do.
}
public int rollDice(){
Util.Random r = new Util.Random();
return r.nextInt(6)+1;
}
}
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