Unity 3D Game Development, Let's Get On That!
Posted: Fri Dec 13, 2013 12:45 am
Most of the projects on this forum are done in 2D, with only a few exceptions. I think that could change If more people would pick up Unity.
I had no interest in 3D before because I thought it required too much work. For certain things it will be a lot more work to make something in 3D than in 2D, but for other things, it can be a lot less work. Let's take Legend of Krystal as an example, making those character models and making an animation for them, isn't that much work. But what if you want the same animation from another angle, then that would require you to recreate all those assets. So the more angles you want, the more work it requires.
That is something that 3D is very useful for, because once you have made something, it can be viewed from any angle. Not only that, but the perspective and shadows on each of the angles will always look like they are supposed to. Changing where the light hits a character's body, takes seconds, not hours. This was my conclusion after working on a 2D project that involved a good amount of character customization. I spent a lot of time on the character and the clothes, but I had no way of changing the angle, which I really wanted for my animations. It ended with me dropping it, due to the limitations.
And speaking of animations, It also helps when it comes to animating, because you can apply physics. So rather than manually animating the hair, breasts and tail and try to make it actually look good, you can let the physics take care of that. It can give a great result and save a lot of work.
This pretty much sums up what I have just talked about, jiggle bones demonstration. It can be viewed from any angle, the perspective is always right, the lighting hits where it is supposed to and physics takes care of the breasts bouncing and it actually looks pretty good. Recreating this in Flash with all it's features would simply not be possible.
Another thing is that, if you want to pick up Flash, it would cost you quite a bit of money (if you get it legit at least). When it comes to Unity, you have nothing to lose, because it is free. So really, I would advise you to grab Unity and get a tutorial on how to create something you'd like to do.
Just to try to encourage you more, I'd like to show off a project that I have worked on for about 5 weeks now. It is a 2 player racing game where you drive in sphere shaped vehicles. Gamepads are highly recommend, though it is possible to play it with the keyboard as well, just takes a bit to get the hang of it.
http://www.furaffinity.net/view/12273473/
Also, please check out this.
http://www.furaffinity.net/view/12442345/
If you want to see all my naughty content, you need to make an account, and probably turn on the ability to watch adult content. And actually, you can check out the project that I cancelled which I talked about above.
http://www.furaffinity.net/view/11338387/
I had no interest in 3D before because I thought it required too much work. For certain things it will be a lot more work to make something in 3D than in 2D, but for other things, it can be a lot less work. Let's take Legend of Krystal as an example, making those character models and making an animation for them, isn't that much work. But what if you want the same animation from another angle, then that would require you to recreate all those assets. So the more angles you want, the more work it requires.
That is something that 3D is very useful for, because once you have made something, it can be viewed from any angle. Not only that, but the perspective and shadows on each of the angles will always look like they are supposed to. Changing where the light hits a character's body, takes seconds, not hours. This was my conclusion after working on a 2D project that involved a good amount of character customization. I spent a lot of time on the character and the clothes, but I had no way of changing the angle, which I really wanted for my animations. It ended with me dropping it, due to the limitations.
And speaking of animations, It also helps when it comes to animating, because you can apply physics. So rather than manually animating the hair, breasts and tail and try to make it actually look good, you can let the physics take care of that. It can give a great result and save a lot of work.
This pretty much sums up what I have just talked about, jiggle bones demonstration. It can be viewed from any angle, the perspective is always right, the lighting hits where it is supposed to and physics takes care of the breasts bouncing and it actually looks pretty good. Recreating this in Flash with all it's features would simply not be possible.
Another thing is that, if you want to pick up Flash, it would cost you quite a bit of money (if you get it legit at least). When it comes to Unity, you have nothing to lose, because it is free. So really, I would advise you to grab Unity and get a tutorial on how to create something you'd like to do.
Just to try to encourage you more, I'd like to show off a project that I have worked on for about 5 weeks now. It is a 2 player racing game where you drive in sphere shaped vehicles. Gamepads are highly recommend, though it is possible to play it with the keyboard as well, just takes a bit to get the hang of it.
http://www.furaffinity.net/view/12273473/
Also, please check out this.
http://www.furaffinity.net/view/12442345/
If you want to see all my naughty content, you need to make an account, and probably turn on the ability to watch adult content. And actually, you can check out the project that I cancelled which I talked about above.
http://www.furaffinity.net/view/11338387/