The Legend of Krystal, Version G (Finished)

Re: The Legend of Krystal, Version G

Postby LMJD » Thu Aug 29, 2013 7:17 am

It keeps freezing when it reaches 100% but when it does work I cant get any sex scenes. Can anyone help me out
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Re: The Legend of Krystal, Version G

Postby Borkenone » Thu Aug 29, 2013 9:20 am

is the gathering fruit succeed animation been misplaced with waitress?
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Re: The Legend of Krystal, Version G

Postby GoRepeat » Thu Aug 29, 2013 12:18 pm

DocOnTheRock Wrote:But in all honestly I like it how it is. I agree with the notice of a new chat dialogue because for some reason I have to find and see and read every fucking thing in every flash ever :|


Oh man, then this game is probably going to drive you insane. I have around 30 different endings planned. The game is being designed with the intent that you can't see everything in one playthrough.

trunks2585 Wrote:Not too much I can comment on right now since it's still got a lot to add, and I feel like half of what I'd suggest is in the works already. I guess I would like to know what are your priorities in terms of adding stuff to this game. Like do you want to finish all the job animations before you start populating the town?


1) Complete Jobs (15 jobs)
2) Populate Town (4 "populatins" depending on season with at least 3 trigger events per)
3) Add trigger events (inter week / between job events triggered by current stats)
4) Add endings (2 paths that each split into 5 paths that each split into 2 paths plus 5-10 "trump" endings)
5) Clean up and optimize

trunks2585 Wrote:Oh something did come to mind, I suggest having different 'failing' animations for nurse and maid. Other than that, I don't think I have anything else at the moment.


Yeah that was me being lazy, the maid one will probably change.
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Re: The Legend of Krystal, Version G

Postby joeyjoey61297 » Thu Aug 29, 2013 4:51 pm

you need to make it so when im scheduled to do anything it doesnt go for five days.... it should be one day per chore.

Also i think it would be goood if there was an option to be naked.
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Re: The Legend of Krystal, Version G

Postby trunks2585 » Thu Aug 29, 2013 5:11 pm

joey, if you click on krystal when she's at the home with the lizard girl, waiting to start her week or getting he schedule filled out, you can cycle through her various outfits. and naked is one of the options.

I do wanna ask you gore, do you plan on leaving all the outfits available from the start or will you work in an unlocking system for them, and will they have any stat bonuses tied to them if so?
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Re: The Legend of Krystal, Version G

Postby GoRepeat » Thu Aug 29, 2013 8:21 pm

trunks2585 Wrote:I do wanna ask you gore, do you plan on leaving all the outfits available from the start or will you work in an unlocking system for them, and will they have any stat bonuses tied to them if so?


Unlock system with stat bonus tied to them: i.e- loyalty hits 75+, Kira gives you the tribal outfit as a gift during a midweek event, +strength equipped (strength and loyalty are tied together through the armory->hunter->guard chain). Right now they are all unlocked so that I can cycle them through animations and make sure nothing looks too weird.
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Re: The Legend of Krystal, Version G

Postby DaraeusUnbound » Thu Aug 29, 2013 10:21 pm

I actually really adored this game, it's such a fun concept. Kind of reminded me somewhat of My Pet Protector... with boobies :P Looks very promising though.

Just a thought, but is it worth losing rest and just having exploring the town allow your stress to go down? That way you're not losing two weeks of jobs just to do rest and explore.

Either way, fun stuff, hope it keeps up. :D
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Re: The Legend of Krystal, Version G

Postby DarkHedgehog » Fri Aug 30, 2013 11:58 am

Interesting concept.
I wonder how far it will go.
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Re: The Legend of Krystal, Version G

Postby dark441 » Fri Aug 30, 2013 2:12 pm

yay finally krystal you're the best
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Re: The Legend of Krystal, Version G

Postby kazuo » Fri Aug 30, 2013 3:41 pm

Man I can't wait to see more of this game. I honestly would like to see the possibility of Krystal getting pregnant, but that's just me being a pregnancy nut.
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Re: The Legend of Krystal, Version G

Postby joeyjoey61297 » Fri Aug 30, 2013 5:59 pm

i think all the sex scens there should be cum and also i think that she should get pregnant too. also i rewind button when scrolling through the jjobs
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Re: The Legend of Krystal, Version G

Postby HohesHaus » Fri Aug 30, 2013 6:44 pm

Im missing the cumshots a bit, but after all a very good game. Keep up I hope you finish it ^^
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Re: The Legend of Krystal, Version G

Postby GoRepeat » Fri Aug 30, 2013 8:17 pm

Cumshots probably won't happen on the 15 job animations as they are just simple loops, however, there will be other event triggered sex animations that will be multi-loop with finishers. I still have 4 jobs to animate, then I will move onto those.

Pregnancy.... hmmmm.... interesting....
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Re: The Legend of Krystal, Version G

Postby BlueLight » Fri Aug 30, 2013 8:23 pm

God dammit. Now you're not a second hand citizen. -_-
This is because i said something isn't it.
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Re: The Legend of Krystal, Version G

Postby oneeyezero » Fri Aug 30, 2013 8:52 pm

(Crosses fingers) Please finish this one! :D
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Re: The Legend of Krystal, Version G

Postby SapphicKatherine » Fri Aug 30, 2013 9:59 pm

What a cute game! I can't wait to see the other job animations.

I spent most of the game working as a maid to improve her charisma, but the conversations were still pretty awkward. Will raising stats affect anything outside of the endings?

I spent most of the first season or two working as a waitress to get her libido up. When the town is populated, will the user be able to buy items to increase stats? Maybe an aphrodisiac would be on the cheaper end because the other jobs make less money, but a scroll would be more expensive since the waitress would have more money.

I'd like to know more about Krystal's owner. is she the girl in any of the scenes besides the resting scene? Will there be a way for the player to fall in love with or just have sex with her? If charisma and libido are high enough, maybe they could spend the rest time fucking instead of resting.

Could we get a popup or some kind of notification on the job window for what the different jobs will do to stats? Like hover over waitress and see +libido -Int or so on.

Looks awesome so far and I still play Dusty's Castle. Love your short but finished games.
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Re: The Legend of Krystal, Version G

Postby SpartianArts » Fri Aug 30, 2013 10:52 pm

you're the unborn savior of porn!
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Re: The Legend of Krystal, Version G

Postby NeerHeer » Sat Aug 31, 2013 12:07 am

Gorepete Wrote:Oh man, then this game is probably going to drive you insane. I have around 30 different endings planned. The game is being designed with the intent that you can't see everything in one playthrough.



Make sure you have an extensive save system then. Typically the problem games like this run into with that sort of idea is that you end up with a "Starting Strategy" that you implement every time, never changes, and takes up 30% of your gaming time.

The other problem you'll probably encounter is the repetitive nature of the game-play. You select a bunch of stuff, hit "Start week", watch the scenes, rinse, repeat. It can get dull very quickly.

(If you can't tell yet I don't like these sorts of games typically)

One thing that you would do well to implement is a "Skip" feature for the cutscenes. Unless you're planning to implement a hell of a lot of variety, someone's gonna have seen everything there is to see within a few weeks of that job. It may be a good idea to put in a check-able option that simply "Skips" the cutscenes, gives you a quick summary of the week, and then you can move on.

Other games like this, for instance Slave Maker, get by by having a shitting fuckton of random events that can trigger. That's always an option, but with something that's not text-based like Slave Maker, you're gonna have to animate a scene for every random event, which sounds like a pain in the ass.
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Re: The Legend of Krystal, Version G

Postby IrrelevantComment » Sat Aug 31, 2013 12:35 am

Some people have said about changing it to setting the action day by day, but I have a possibly better idea than this. Rather than setting an entire week for rest, each week, you choose how many days you want to dedicate to working and how many you want to rest. It would just require a simple slider that the player can drag - say for example on the top career atm there are 7 red blocks, you could drag that down to 5 and the other 2 would be white.

I think this makes more sense than working 7 day weeks and taking entire week breaks and allows for finer control without over complicating it to much.
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Re: The Legend of Krystal, Version G

Postby kazuo » Sat Aug 31, 2013 1:15 am

Mmmm, it'd be funny as hell for Krystal to go back to the great fox pregnant. Maybe even cut off some jobs from her when she is pregnant. (It's normally a bad idea for a pregnant woman to hunt dinosaurs, and very few people would pay to see a pregnant lady dance...) Perhaps along with that there could be a system that keeps track of the father. But I'm getting ahead of myself.
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