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[Post-Alpha] XES Fantasia VX Ace (working title)

PostPosted: Fri May 03, 2013 5:17 am
by Terrantor!!!
Spoiler (click to show/hide):



Roughed in the first three cities. got a debug sign in front of the dairy, lotsa fun interactives in Lisa's Room. Still working. Loving my game, right now, but I need some sleep. :(

Re: [In-Dev] XES Fantasia VX Ace

PostPosted: Fri May 03, 2013 1:29 pm
by Mickele
do you meen something similar to the old game "Erotical Night" with stripping battles???

http://www.comdotgame.com/play/erotical-night

but only in rpg version with a more story-based influence???
I'm not completetly sure, if I understand your idea of the game correctly...

Re: [In-Dev] XES Fantasia VX Ace

PostPosted: Fri May 03, 2013 2:39 pm
by Kuragari
Why would they have a Scootaloo launcher? That's just mean :p


Seriously though the game looks interesting if nothing else. Will comment more when more info/content is up to comment on.

Re: [In-Dev] XES Fantasia VX Ace

PostPosted: Fri May 03, 2013 9:03 pm
by Zodiark69
The game has a chicken launcher. That alone makes me want to play it.

Re: [In-Dev] XES Fantasia VX Ace

PostPosted: Sun May 05, 2013 7:55 pm
by AllenAndArth
Zodiark69 Wrote:The game has a chicken launcher. That alone makes me want to play it.

I had the same think in mind...

Re: [In-Dev] XES Fantasia VX Ace

PostPosted: Mon May 06, 2013 6:31 am
by BlueBody
here's hoping for a fun game and interesting gameplay :)

Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

PostPosted: Fri May 10, 2013 4:25 am
by Terrantor!!!
Updated! :) No chicken launcher yet :(

Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

PostPosted: Fri May 10, 2013 7:22 am
by Grosham
There's not much there yet, but I do like what you've started. I'll keep watching for a more complete beta.

Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

PostPosted: Fri May 10, 2013 8:12 pm
by Zodiark69
Terrantor!!! Wrote:Updated! :) No chicken launcher yet :(

Ah come on! I want the chicken launcher! There is no more degrading way to defeat someone then by death via chicken launcher.

Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

PostPosted: Sat May 11, 2013 3:26 am
by AllenAndArth
Terrantor!!! Wrote:Updated! :) No chicken launcher yet :(

awwww...i'll play anyway... :ugeek:

Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

PostPosted: Sat May 11, 2013 10:22 am
by Terrantor!!!
Don't choke on this sizeable update.

Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

PostPosted: Sat May 11, 2013 2:59 pm
by Kuragari
First off, Why have so much of the map with black tiles? You could always have just spammed on the trees...

Also, the map seems rather big and empty? I tend to be of the opinion that unless there's a good valid reason to have the map be big, one should keep it smaller. I will however say I like how you did the exits for the map... Also, the backyard for shelia's home, you can walk on the water. I don't think your supposed to be able to do that.

Also, why is the house with the logs outside it also named Shelia's Home?

In the plains area, why do you take damage if you walk on the bridge?

The travel agency place, you may want to take a look at some of the text, it seems to run on past the box and be unable to be read on some spots.

Also, some text for the scenes with the goblins/orcs would be nice. You may also want to test run some of the rooms, the Mine area seemed to have a room you could enter but couldn't leave.

Otherwise, this looks interesting.

Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

PostPosted: Sun May 12, 2013 6:59 am
by Terrantor!!!
Kuragari Wrote:First off, Why have so much of the map with black tiles? You could always have just spammed on the trees...

Also, the map seems rather big and empty? I tend to be of the opinion that unless there's a good valid reason to have the map be big, one should keep it smaller. I will however say I like how you did the exits for the map... Also, the backyard for shelia's home, you can walk on the water. I don't think your supposed to be able to do that.

Also, why is the house with the logs outside it also named Shelia's Home?

In the plains area, why do you take damage if you walk on the bridge?

The travel agency place, you may want to take a look at some of the text, it seems to run on past the box and be unable to be read on some spots.

Also, some text for the scenes with the goblins/orcs would be nice. You may also want to test run some of the rooms, the Mine area seemed to have a room you could enter but couldn't leave.

Otherwise, this looks interesting.


Acknowledged. Thanks for the data. I'll be sure to correct that and then some. Expect another update in a few hours.

Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

PostPosted: Sun May 12, 2013 7:41 am
by diedinafire
If you walk on the bridge till you are below 100hp and then go fight the slime that are in the woman, you get a scene.

Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

PostPosted: Sun May 12, 2013 7:44 am
by diedinafire
You get the scene if you drop below 380 ish HP in the battle which seems kinda ridiculous because the fight is so ez.

Also, album pic stays on the screen.... I bought it with a mushroom glitch. Your receive the amount of mushrooms you pick up in the goblin area upon entering.

Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

PostPosted: Mon May 13, 2013 11:26 am
by Terrantor!!!
diedinafire Wrote:You get the scene if you drop below 380 ish HP in the battle which seems kinda ridiculous because the fight is so ez.

Also, album pic stays on the screen.... I bought it with a mushroom glitch. Your receive the amount of mushrooms you pick up in the goblin area upon entering.


Thanks, a lot, man. I appreciate all the tests you guys do.

Bumpdated

Re: [In-Dev] XES Fantasia VX Ace 5-13-13

PostPosted: Mon May 13, 2013 5:36 pm
by cookie jar
Just wanted to quickly point out two bugs I stumbled across right away:

If you reenter your home you are placed a couple of squares to the left of the actual map and are stuck there.

The second thing I noticed: Is it intentional that the eroshrooms are no longer visible? Because if so - honestly - it makes collecting them a major annoyance.


On the plus side:
What I really do like are the new dialogues you added.

Re: [In-Dev] XES Fantasia VX Ace 5-13-13

PostPosted: Mon May 13, 2013 9:10 pm
by diedinafire
quests are also very broken

Re: [Post-Alpha] XES Fantasia VX Ace (working title)

PostPosted: Tue May 28, 2013 9:37 am
by Terrantor!!!
Bump

Re: [Post-Alpha] XES Fantasia VX Ace (working title)

PostPosted: Tue May 28, 2013 2:12 pm
by Kuragari
This game is rather...disjointed. Also, the sex scenes are...well....lack luster. I still don't quite get the set up for the map which has the market, dairy, and tutorials area in it.