Its actually very simple 4access when you get used to working within the system. My usage is as a transformation system and has a lot of tied in variables so rather than bringing that out I'll explain how to set up a clothing removal system on the end of combat.
It requires 1 variable, 4 items and 6 pages
Initial setupSpoiler (click to show/hide):
First off you need a variable lets call it clothes. Set the value to 4
Next create 4 items for clothes for example: Blouse, Skirt, Bra, Knickers.
Remember this is only to do clothing for the character. (If you want to include a stripping system for your opponent like shield high for example you'll need a variable for opponents clothes and pages for the opponent strip scenes.)
With the variable and items ready I'm going to use pages 101-106 but just change the numbers to what you need
If you have a combat system setup already you need to set the player defeat page to go to page 101
Also don't forget that before combat begins you need to make sure player and opponent have the correct items and variables.
The first page works out what you are wearingSpoiler (click to show/hide):
For page 101 we will create a Branching path with only 1 open route.
Create a rulepath for the first defeat. Destination 102 and make sure the hidden box is ticked. choose the clothing variable and set the value at the bottom right to 4.
Create a second with 103 and clothing value 3. again make sure its marked as hidden.
Do the same for each layer of clothing and make sure all are marked as hidden so:
destination 104, clothing 2
destination 105, clothing 1
destination 106, clothing 0
What this does is checks the clothing variable to see how much you are wearing allowing you to check the entire outfit with 1 number
Following pages are the strip scenesSpoiler (click to show/hide):
In the previous page we set the paths to appear by the clothes variable so now we need to make sure each scene sets the variable accordingly.
For page 102 we lose our blouse. before writing in the scene it would be an idea to get the technical side set up. First we need to "set item" and take blouse.
We also need to set variable and set clothes to 3 otherwise we're going to create an infinite loop.
Lastly we need a standard path leading back to the combat. If you use HP you can also use this page to set the HP values if you need to
For page 103 we lose the skirt so again "set item" - take skirt
We have 1 less item of clothing so set the variable clothes to 2
page 104 take bra and set clothes to 1
page 105 take knickers and set clothes to 0
remember to loop each page back to the combat and set any combat values like HP that need resetting.
Once all clothes are removed it will go to page 106 the defeat scene or in this case the loser sex scene. In this page remember to set clothes variable back to 4 and return any clothing items the player puts back on
ComplicationsSpoiler (click to show/hide):
Some things can cause complications. Lets say you lose a fight and the winner keeps your knickers.
If you set clothes to 4 it thinks you have 4 items of clothing but if you set it to 3 it thinks you have everything except for the blouse.
A simple way around this would be to have a rulepath on each strip scene instead of regular path. on the blouse page have the path check for a skirt in the inventory. The skirt page check for a bra and the bra page check for the knickers. This time you wouldn't want the hidden box ticked but to have the destination go back to the combat and the failed destination go to a new page with a comment about the missing garment and a further variable reduction.
While that works with 1 clothing item missing you would still need to use further variables if you allowed multiple items of clothing to be kept as trophies