okay i don't really want to give you guys more work but would it be possible for anything that is going to be vectored that there be a minimum amount of joints so that when we ( I currently I don't know if anyone else can set up characters with the bone tool besides me yet.) here's my thinking there should be a head, an upper torso and neck, a abdomen, and a hip part for the main body this makes it so there will be more flexibility with the characters no the rest is standard a bicep part to the arm the for arm and the hand; the legs need of coarse a thigh, calf and maybe, a foot by itself.(not to sure about the foot idea myself but i think in the long run it would make it seem more natural)
I want everyone's opinion on this that is a vector artist or will be contributing art for vectoring, or is a vector animator or a bone tool animator.
this would also need to be gone over with renara and playshapes for final say in the matter.