Peach Life [UPDATED 8/19/13]

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Re: Peach Simulator [REVIVED]

Postby RockSora2 » Sat Mar 30, 2013 2:18 am

Yeaaahhh... The Toad penis is a little weird. But I can't judge since my drawing would be worse, so can't wait to see where this goes!!!
Nothing is true. Everything is permitted. Your fate lies in your own hands. Your hands can change fate. Life is a great adventure. Death an even greater one. May God have mercy on your soul. Even the purest of Hearts contains Darkness.
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Re: Peach Simulator [REVIVED]

Postby Exist » Sat Mar 30, 2013 3:11 am

RockSora2 Wrote:Yeaaahhh... The Toad penis is a little weird. But I can't judge since my drawing would be worse, so can't wait to see where this goes!!!

It's not supposed to look like an actual penis. More like a strange mushroom thing. Though in animation I did have to change it to give it a little more human shape. Thoughts?

toadp.PNG
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Re: Peach Simulator [REVIVED]

Postby RockSora2 » Sat Mar 30, 2013 11:53 am

Yeah, if it's supposed to look like a Mushroom that would be ok. However, and I am being kinda picky here, if it is too long it would just look crazy and like a weird third leg instead of a penis, and the very front looks a bit blunt for a penis (The Pickiness :-/)
Nothing is true. Everything is permitted. Your fate lies in your own hands. Your hands can change fate. Life is a great adventure. Death an even greater one. May God have mercy on your soul. Even the purest of Hearts contains Darkness.
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Re: Peach Simulator [REVIVED]

Postby Exist » Sat Mar 30, 2013 12:59 pm

RockSora2 Wrote:Yeah, if it's supposed to look like a Mushroom that would be ok. However, and I am being kinda picky here, if it is too long it would just look crazy and like a weird third leg instead of a penis, and the very front looks a bit blunt for a penis (The Pickiness :-/)


It's just a strange shape, but it works fine as it is. I like the absurdity of toad's having large penises, being tiny creatures, the addition of a huge shlongs just add to the hilarity.
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Re: Peach Simulator [REVIVED]

Postby RubenRybnick » Sat Mar 30, 2013 2:41 pm

His penis looks like a Horse dick :X I like!! Keep on the work! This Prostitution thing is pretty nice. You should probably think about some random Elements like the customer doesnt want to pay or he was a little bit rough and you need time to rest, a huge drop of your sleep counter or sth like that.
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Re: Peach Simulator [REVIVED]

Postby Residentlover2 » Mon Apr 01, 2013 2:10 am

damn i loved your game :P continue !! i want more!! xD and forget the toad´s penis i dont care about the penises lol

maybe there can be female clients too :P
English is not my main language :P
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Re: Peach Simulator [REVIVED]

Postby Exist » Mon Apr 01, 2013 4:02 am

SuperDodoman12 Wrote:damn i loved your game :P continue !! i want more!! xD and forget the toad´s penis i dont care about the penises lol

maybe there can be female clients too :P


Hey thanks man, I'm glad people enjoy this stuff as much as I do! I do plan on having some lesbian scenes. And by some I mean between Peach, Krystal and a strap-on.
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Re: Peach Simulator [REVIVED]

Postby Residentlover2 » Mon Apr 01, 2013 4:06 am

eeh a strap on? :S thats not enjoyable for the one who uses it...
why dont use the tribadism position? it is better for lesbian scenes....in my opinion :D
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Re: Peach Simulator [REVIVED]

Postby Exist » Mon Apr 01, 2013 4:16 am

SuperDodoman12 Wrote:eeh a strap on? :S thats not enjoyable for the one who uses it...
why dont use the tribadism position? it is better for lesbian scenes....in my opinion :D


That could actually work, Ivan included a front and back position for peach, so all I would need to do it make one for Krystal
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Re: Peach Simulator [REVIVED]

Postby Residentlover2 » Mon Apr 01, 2013 4:39 am

:o sounds great ! since i havent see too many tribadism scenes on the forum :)
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Re: Peach Simulator [REVIVED]

Postby Exist » Tue Apr 02, 2013 10:17 pm

Hey guys, quick update.

I took last night off, didn't really touch anything Peach Life related. Today though, I'm going to be working on the goomba scene and transitions between screens. These transitions will only be between large screens, like from map to shop or the work list to the actual job.

I'll probably have the transitions up quickly but the goomba scene might take a bit. If you can't tell from the bio yet it is going to involve feet. For that scene I'm also going to switch views, so it might take a little longer.

4/2/2013 8:06pm

PROGRESS :D

Spoiler (click to show/hide):

progress.PNG
Goomba Footjob scene
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Re: Peach Simulator [REVIVED]

Postby Kurushimi » Wed Apr 03, 2013 4:35 am

So XP is basically a coin multiplier for work? It seems that 10 XP changed my income from 22 (worker toad) to 23. So does it work by actually multiplying income by a number, or just adding a coin for every 10 XP?

EDIT: This is how my money showed repetitively working with the toad. (Wait, they're shrooms, not toads - right?)

100-121-143-166-199

Starting out at 100, with 0 XP.
First work, gain 21, now have 10 XP.
Second work, gain 22, now have 20 XP.
Third work, gain 23, now have 30 XP.
Fourth work, gain 33, now have 40 XP.

This leads me to believe the earning system is slightly more complicated than I thought. I would conduct further experimentation, but it'd be easier to just ask. How does this work?
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Re: Peach Simulator [REVIVED]

Postby Exist » Wed Apr 03, 2013 5:09 am

Kurushimi Wrote:So XP is basically a coin multiplier for work? It seems that 10 XP changed my income from 22 (worker toad) to 23. So does it work by actually multiplying income by a number, or just adding a coin for every 10 XP?

EDIT: This is how my money showed repetitively working with the toad. (Wait, they're shrooms, not toads - right?)

100-121-143-166-199

Starting out at 100, with 0 XP.
First work, gain 21, now have 10 XP.
Second work, gain 22, now have 20 XP.
Third work, gain 23, now have 30 XP.
Fourth work, gain 33, now have 40 XP.

This leads me to believe the earning system is slightly more complicated than I thought. I would conduct further experimentation, but it'd be easier to just ask. How does this work?


Close, and that probably would be a good addition to the system, assuming Peach became a better fuck with each job.

Currently, coins are awarded as such
_root.coins += (basepay + t1ToadRelationship);

All tier one jobs have a base pay of 20coins. The t1ToadRelationship is sorta like a point system. Every time you work with toad you gain a point. The max amount of points you can have from work is 10, but I am planning on ways to gain more points outside of work.

XP doesn't quite work like that either. You only gain XP the first time you complete the job. You can see this if you press 's' which will open up the stats menu.

I really should have like a book shelf in the castle that when you click it it will explain to you the story and the basis of the game.
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Re: Peach Simulator [REVIVED]

Postby FMC » Wed Apr 03, 2013 9:09 am

Honestly, I don't care for 'Male POV'. Too overdone, IMO. If anything, a female POV would be more interesting, but I'm not going to ask for a change since you've put so much work into that view already.

In any case, I'm looking forward to seeing what the alcohol does in the jobs.
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Re: Peach Simulator [REVIVED]

Postby Kurushimi » Wed Apr 03, 2013 7:08 pm

Exist Wrote:
Kurushimi Wrote:Just to save space...
Spoiler (click to show/hide):

So XP is basically a coin multiplier for work? It seems that 10 XP changed my income from 22 (worker toad) to 23. So does it work by actually multiplying income by a number, or just adding a coin for every 10 XP?

EDIT: This is how my money showed repetitively working with the toad. (Wait, they're shrooms, not toads - right?)

100-121-143-166-199

Starting out at 100, with 0 XP.
First work, gain 21, now have 10 XP.
Second work, gain 22, now have 20 XP.
Third work, gain 23, now have 30 XP.
Fourth work, gain 33, now have 40 XP.

This leads me to believe the earning system is slightly more complicated than I thought. I would conduct further experimentation, but it'd be easier to just ask. How does this work?

And let's save that space too.
Spoiler (click to show/hide):

Close, and that probably would be a good addition to the system, assuming Peach became a better fuck with each job.

Currently, coins are awarded as such
_root.coins += (basepay + t1ToadRelationship);

All tier one jobs have a base pay of 20coins. The t1ToadRelationship is sorta like a point system. Every time you work with toad you gain a point. The max amount of points you can have from work is 10, but I am planning on ways to gain more points outside of work.

XP doesn't quite work like that either. You only gain XP the first time you complete the job. You can see this if you press 's' which will open up the stats menu.

I really should have like a book shelf in the castle that when you click it it will explain to you the story and the basis of the game.

Ah, thanks for explaining. I imagine the code for what I imagined would be as follows (note I have no idea what I'm doing):
_root.coins += (0.05*XP)*(basepay + t1ToadRelationship)

I think that would work if the code does what I think it does.
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Re: Peach Simulator [REVIVED]

Postby Exist » Wed Apr 03, 2013 7:13 pm

FMC Wrote:Honestly, I don't care for 'Male POV'. Too overdone, IMO. If anything, a female POV would be more interesting, but I'm not going to ask for a change since you've put so much work into that view already.

In any case, I'm looking forward to seeing what the alcohol does in the jobs.


The POV is pretty abused as it is, in porn and hentai games, but I felt the need to include at least one. I'll probably do a few more from the male POV and maybe some from the peach's POV. Ivan also included a view of Peach from behind so I feel the need to do a reverse cowgirl scene.

Otherwise, the alcohol/rape mechanic has nothing to do with jobs. The need to use liquor to have your way with a customer just seems strange, you shouldn't have to force your self on a paying customer. The main use of alcohol will be for Peach to rape NPC's outside of her work. I'm working on a random encounter system, where if Peach isn't jumped by someone else she has the opportunity to drug the other person and have her way with them.
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Re: Peach Simulator [REVIVED]

Postby Exist » Wed Apr 03, 2013 8:32 pm

Kurushimi Wrote:_root.coins += (0.05*XP)*(basepay + t1ToadRelationship)


Pretty good, I would avoid multiplying, don't want the number to get too big now. I would am doing this now

_root.coins += (_root.xp / 10) + (basepay + t1ToadRelationship)

That effectively only adds 1 coin to system with every job done, but I feel that if it awarded too many coins too early the game would lose some sense of progression.
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Re: Peach Life [UPDATED 4/3/2013]

Postby Residentlover2 » Thu Apr 04, 2013 12:30 am

how do i know if peach is pregnant or not?
English is not my main language :P
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Re: Peach Life [UPDATED 4/3/2013]

Postby MPLDAM9919 » Thu Apr 04, 2013 3:14 am

Nice little game you got here. Keep up the good work.
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Re: Peach Life [UPDATED 4/3/2013]

Postby Exist » Thu Apr 04, 2013 4:07 am

MPLDAM9919 Wrote:Nice little game you got here. Keep up the good work.


Thank you :)

SuperDodoman12 Wrote:how do i know if peach is pregnant or not?


Well currently, after she gets knocked up her stomach will get a little bulge. This isn't really visible so I should do a little scene after every job where she takes a pregnancy test or something.
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