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Testing My Animated Character (Futa Warning!)

PostPosted: Mon Dec 26, 2011 9:56 am
by Biles

1/02

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    ."
  1. Made minor fix to the HUD-integrated buttons thanks to Blargh's help.
  2. I'll be uploading new updated versions on this first post from this point on.
  3. I removed the old original flash because frankly, it's just that horrible.

12/26
Oh yes, I've been visiting here enough to get some motivational juice to get me to do some basic Flash animation. Thanks to Brave who submitted that one animated robot template that I was heavily exploiting. As a result of making a few various types of animation, I decided to do one from scratch, not only in using the animation template but to apply it to a character I had just recently made up. Right now, the rendering isn't complete as I would normally added the shadow, highlights, etc. The point of this animation was just to complete a full-blown animation from scratch and to see how well it works out. I probably may do some more, but hopefully I might try to make a game out of it, but it's a long shot though.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Mon Dec 26, 2011 4:56 pm
by zferolie
The Animation seems rock solid. I was watching your posts in the other thread, with the model and such, and it seems to have come off quite well.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Mon Dec 26, 2011 9:21 pm
by Lucky777
The animation is smooth, but the way she pulls her hands back behind her body looks quite unnatural, and the piece of her torso that hangs between her legs is disquieting.

Not the cock.

That piece of the anatomy with no scientific name or existence, which is visible between her legs as she walks.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Mon Dec 26, 2011 10:11 pm
by Biles
True, I've been having problems trying to figure the problem of having the joints not look so disconnected. I suspect it has something to do with how I drew the body parts. The difficulty is drawing the individual body parts separately as you lose your reference to properly draw the shapes correctly. Nonetheless, this was just my first trial run. I'm planning to redraw a whole new set of parts, including a new head as I wasn't satisfied with this one.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Tue Dec 27, 2011 12:15 am
by The Brave
It's not bad at all.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Tue Dec 27, 2011 4:40 am
by Blargh
Biles Wrote:True, I've been having problems trying to figure the problem of having the joints not look so disconnected. I suspect it has something to do with how I drew the body parts. The difficulty is drawing the individual body parts separately as you lose your reference to properly draw the shapes correctly. Nonetheless, this was just my first trial run. I'm planning to redraw a whole new set of parts, including a new head as I wasn't satisfied with this one.

You could try putting both the ass and the knee on the thigh piece. The thigh's movement would then automatically cause the ass to shift around during movement, and the calf/foot being under the thigh gives you a connection point that can rotate without showing the lines (assuming you cut off the outline just below the knee). But that's just how I'm used to it with the MiM parts, and I don't know other ways of doing it. >_>

Also, the back arm should be moved forward so that the shoulder connects just behind and above the back tit (showing a little of the shoulder as the arm rotates forward might help). The front one can probably also stand to be moved forward and down a bit so it's not hanging behind the body piece.

Otherwise beyond the body proportions (not a fan), good speed, good arm rotation, good leg movements, plus the rise and fall of motion, and futa (futa good! :lol: ) all make this a pretty solid animation ^_^ (coming from someone who tends to half-ass it first and refine later <_< ).

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Wed Dec 28, 2011 1:02 am
by Biles
The first version is a far cry from this much better version. I've decided to do vector outline with Freehand as I was seeking to look for a caligraphic style for my character rendering. I'm still not finished yet with this, so it will be a long while before I finally animate it.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Wed Dec 28, 2011 1:19 am
by KBridget
the walking is nice and fluid.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Wed Dec 28, 2011 12:39 pm
by The Brave
I like the 3/4.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Wed Dec 28, 2011 3:33 pm
by zephyr
I can't wait to see the second version animated, the first's fluidity was amazing!

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Thu Dec 29, 2011 3:47 am
by Biles
Damn it took me like almost a day to figure stuff out. Nonetheless I managed to get at least what I wanted done so far. I"ve made 2 animation, one walking and the other is stance (i.e. when the player isn't moving the character)

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Thu Dec 29, 2011 3:51 am
by Lucky777
The walking animation is infinitely better, but I still wonder if her torso isn't a little bit LOW between her legs, in the standing animation.
As a matter of fact, I'm almost dead sure it IS still hanging way too low.
Whether I'm right or wrong, it would probably be best to consult some references on that.

On a personal preference note, I prefer dickgirls that look female until their cocks are aroused, so that they pop out erect, instead of having any visible flaccid time.
It's probably completely irrational.
Floppy cocks, even on a dickgirl, somehow seem more gay than erect ones, to me.

I can't think of any reason for that really, unless it's because "floppy cocks can obscure the vagina, erect ones will not".
I don't actually think that's it, though.
Rational or not, don't let it influence you unduly: it really is just a personal preference thing.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Thu Dec 29, 2011 4:57 am
by Biles
I've gone and made some revision to her height, but I've also modified her other bits too. :3

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Thu Dec 29, 2011 5:44 am
by Reapergod36
So far its good. But less chubby and make it a bit taller. It would attract more people.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Thu Dec 29, 2011 5:51 am
by Biles
Actually the short height slightly chubby style is based on the drawing I did specifically for this project. Since then it's gone through revisions and such, but I'm still far away from creating not only additional animations, but her wardrobe as well.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Thu Dec 29, 2011 8:10 am
by Reapergod36
Try to make her more like the picture is all i'm saying.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Thu Dec 29, 2011 10:35 am
by MastrMarz
Reapergod, leave it alone! The character is fine! Biles doesn't have to atune to your tastes! >:P I personally think it looks waaay better now than that first animation. Great improvement!

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Thu Dec 29, 2011 2:26 pm
by Lucky777
I'm glad those references/whatever you looked at assisted you with the depth of her torso between her legs. Srsly, that was unsettling from the get-go.

While I actually quite like the model as it is now, just one more thing I'll mention:

Are you sure her tail, ESPECIALLY when she is walking, is connected right? It seems a little bit like it's connected to just above her hip on her right side, from how it wags.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Thu Dec 29, 2011 6:37 pm
by Biles
I've fixed her tail since then. Technically it is connected anatomically correct. The illusion was with how the tail was animated, the way it was wagging around. I just haven't uploaded the fix yet.

Re: Testing My Animated Character (Futa Warning!)

PostPosted: Thu Dec 29, 2011 7:55 pm
by Lucky777
Awesome. With the glaring "Oh man what the fuck is going on here" points out of the way, I'm pretty excited to see how it goes. Good luck brah.