Sakyubasu no Tatakai I (Finished)

Re: Sakyubasu no Tatakai

Postby GoRepeat » Wed Jan 18, 2012 1:33 am

Original Game:
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Sakyubasu.swf [ 3.87 MiB | Viewed 68171 times ]

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Re: Sakyubasu no Tatakai

Postby Adelhart » Wed Jan 18, 2012 2:34 am

Oh man, I'm looking forward to Sakyu much more than before. Earlier, it was pretty good but taking Sakyu with the elements you had with the Kingdoms Heart game is going to so swag haha
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Re: Sakyubasu no Tatakai

Postby Crossbow1701 » Wed Jan 18, 2012 2:42 am

Gorepete Wrote:Original Game:
Sakyubasu.swf


Ok so you gonna spend all your time on this game now cuse you Abandoned Project: KH:LD?
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Re: Sakyubasu no Tatakai

Postby Isbjorn » Wed Jan 18, 2012 3:59 am

Okay.

You finally got me to register here. It only took...4 months of lurking or so.


...

Empire forever!
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Re: Sakyubasu no Tatakai

Postby Torboto » Wed Jan 18, 2012 4:06 am

Managed to get in on the tail end of your stream, good stuff!

Also my first post after lurking around the Creative Corner for over a year with no account!
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Re: Sakyubasu no Tatakai

Postby Gregdgreat » Wed Jan 18, 2012 7:05 am

He abandoned the project but liked the fighting style so much that he is going to use it in this game and once this is finished he is gana go ahead and do more ( or thats what the plan seems like )
Some call me crazy. Others, insane. But i believe that the world is insane and it's people are crazy. I guess that would make me... normal. How boring.
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Re: Sakyubasu no Tatakai

Postby Crossbow1701 » Wed Jan 18, 2012 7:29 am

Gregdgreat Wrote:He abandoned the project but liked the fighting style so much that he is going to use it in this game and once this is finished he is gana go ahead and do more ( or thats what the plan seems like )


ok. that clears things up.
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Re: Sakyubasu no Tatakai

Postby BlueLight » Wed Jan 18, 2012 9:18 am

Hey gore.
Question! You know your KH model? Well i'm working with some one to see if we can make a knock off of skyrim and i convinced the leader that your model would be the best for this.

Any chance we can use it? I think he sent you a PM but i don't know how much of a back log you have.
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Wed Jan 18, 2012 1:28 pm

BlueLight Wrote:Hey gore.
Question! You know your KH model? Well i'm working with some one to see if we can make a knock off of skyrim and i convinced the leader that your model would be the best for this.

Any chance we can use it? I think he sent you a PM but i don't know how much of a back log you have.



Go nuts! The .flas with the model & parts are on the first page of the KH thread.
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Re: Sakyubasu no Tatakai

Postby mat88 » Wed Jan 18, 2012 4:57 pm

is the second boss still unkillable? if not how do you beat him???
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Re: Sakyubasu no Tatakai

Postby BlueLight » Wed Jan 18, 2012 5:59 pm

Use cheat codes!
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Re: Sakyubasu no Tatakai

Postby Lucky777 » Wed Jan 18, 2012 6:25 pm

As far as I know, the original game stalled where it was, and won't ever move forwards.

It's basically just there for archival purposes, I guess, so yeah, still invinciboss.

The rebuild, on the other hand, should go beyond what was already done, and become even greater.
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Re: Sakyubasu no Tatakai

Postby SpectralTime » Wed Jan 18, 2012 7:12 pm

Eh. I certainly don't HATE the rebuild, but I'm just not as crazy about the "all-futa, all the time" nature of the remake. I mean, SOME futa's all well and good, but...
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Wed Jan 18, 2012 7:22 pm

SpectralTime Wrote:Eh. I certainly don't HATE the rebuild, but I'm just not as crazy about the "all-futa, all the time" nature of the remake. I mean, SOME futa's all well and good, but...


Don't worry, I had a change of heart.
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Re: Sakyubasu no Tatakai

Postby MonsterMash » Wed Jan 18, 2012 7:50 pm

Yay! I dare hope again ;-)

The new Mistress model is awesome and not exclusively Futa?

I like!
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Re: Sakyubasu no Tatakai

Postby cd228 » Wed Jan 18, 2012 8:40 pm

Is it only the customize menu that is available so far?
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Re: Sakyubasu no Tatakai

Postby Mango » Wed Jan 18, 2012 8:43 pm

I'm not sure whether to be disappointed or ecstatic. On one hand Light's Darkness looked like it was shaping up very nicely but on the other hand Sakyubasu is what brought me to LoK forums in the first place (although it was called Rush at the time) and I'd be lying if I said I'm not happy to see it being continued.

I guess I'll just be both at the same time. :cry: :D :cry: :D
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Re: Sakyubasu no Tatakai

Postby Hnyarly » Wed Jan 18, 2012 8:58 pm

Smal bug: before finishing the H-event seducing the small zerling, another main character appeared.
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Re: Sakyubasu no Tatakai

Postby 12eku » Wed Jan 18, 2012 10:55 pm

GORE IS GOING BACK TO SAKYU!! SOMEONE CRACK OPEN THE CHAMPAGNE! LETS START AN ORGY!!

trolololol.

Good to know you will be working on this one again gore. Besta luck. I will religiously bug test each new version as always and comment as needed!
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Re: Sakyubasu no Tatakai

Postby whatdontlookaatme » Wed Jan 18, 2012 11:29 pm

Will zergs be present in thsi remake?
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