Sakyubasu no Tatakai I (Finished)

Re: Sakyubasu no Tatakai

Postby Frozen Wasteland » Fri Mar 23, 2012 7:29 am

The games seems pretty great so far; I look forward to seeing this game fully developed. The only thing I noticed so far that needs to be fixed was with the second set of bee girls; the only problem I noticed with them was with the red bee girl; she'll go down but the seduction power does not always work on her when she is down.
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Re: Sakyubasu no Tatakai

Postby Frozen Wasteland » Fri Mar 23, 2012 7:44 am

This game is pretty great; I can't wait till this game is fully developed. The only thing I noticed that needs to be fixed was with the second set of bee girls the red bee girl will go down but whens she is down the seduction power does not always work on her.
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Re: Sakyubasu no Tatakai

Postby Thee Pie Man » Fri Mar 23, 2012 9:15 am

Alright, so basically you destroy wasps very easily with the new system, I just hit the wasp and dash through before her attack, making her continually stay on the ground and totally annihilating her easily without taking any damage.

Minor discolouration:
Hand of other wasp.PNG
Hand of other wasp.PNG (16.27 KiB) Viewed 2124 times


Seems to be a hand from the other wasp. Just stuck out at me >_< (Note: it's throughout all scenes of the wasp and yourself masturbating each other)

Anyways great update as per usual and I am looking forward to even better ones. Keep up the awesome work.
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Re: Sakyubasu no Tatakai

Postby Lucky777 » Fri Mar 23, 2012 12:45 pm

Bug
The block often just plain old doesn't work properly against the bee projectiles.
That's if it triggers at all.

Unknown if bug or feature
Slam gives you some invulnerability frames.
If it IS a feature, I recommend, as always, some kind of graphical representation to show it.
Last edited by Lucky777 on Fri Mar 23, 2012 12:54 pm, edited 1 time in total.
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Fri Mar 23, 2012 12:53 pm

Oh Lucky, you are such a whiner.

j/k play with the new changes.

The invul part of slam is sort of intentional.
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Re: Sakyubasu no Tatakai

Postby Lucky777 » Fri Mar 23, 2012 1:06 pm

New dash is still available before you absorb it from the Elite Gorger.

I got EFFECTIVELY oneshotted by the first gorger in the game, because the block didn't stay up as long as the graphic did, and he... decided that there was no sense in panicking when he could just chain-combo me against the wall.
Sensible gorgers are dangerous.

Also the block doesn't stop the gorger from running straight through you with the charge if you are on the left of him.
(EDIT: Actually, that means the block might not have stayed up for a shorter time than the graphic, it's just useless to block Gorgers coming from the right.
LUCKYDERP)


That's before we even get to the bees, but I'm working my way up WITHOUT loading my save, because when I do load save they still fire 3 projectiles, and I currently assume
that's part of the reason you tend to break saves.
Edit: NOPE. Bees still fire 3 projectiles.
Edit Edit: Oho, lemme check the new version.
Last edited by Lucky777 on Fri Mar 23, 2012 1:22 pm, edited 2 times in total.
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Fri Mar 23, 2012 1:20 pm

Those were a few small oversights on my part, should all be fine now

Although I am confused at what you mean about the block right thing. The block hitbox actually exists before and after the animation (they aren't tied together) so the actual graphic should have little impact on what is or is not hitting you.
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Re: Sakyubasu no Tatakai

Postby Lucky777 » Fri Mar 23, 2012 1:26 pm

Naw, what I meant was that Gorgers charging from the right always hit you through the block. At first I had thought it was something about the animation timing being misleading, but after some more fiddling I realised that no matter WHAT point I blocked at, I always got hit.
I'll check if it's still like that.

EDIT: Yep, it's still useless against Gorgers charging from the right, or at least against the FIRST one. ...I thought it was tied to standing in the black curtain, but it might be completely fucking random. I'm testing the hell out of it and getting different results all the time. XD
MOST reliable seems to be standing in the black curtain on the left of the first gorger screen and trying to block the charge from the right.

Anyway, on a more positive note, the fact that you can block on your way down from a jump now is pretty good.
And while it's a little troublesome to get used to the different button-input, the fact that you can still short-hop-into airdash makes the new dash configuration far less
crippling than it might have been (though the new ground-dash is still available before you absorb it XD ).
The new bees do in fact shoot just the one projectile nao, and the shield no longer seems to randomly just fail against Bee projectiles (although I haven't tried it enough
times to know for certain.)
Last edited by Lucky777 on Fri Mar 23, 2012 1:48 pm, edited 1 time in total.
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Fri Mar 23, 2012 1:47 pm

I think I see what is happening and why I didn't catch it. If you hold down the block button for the duration it repels stuff fine, if you tap and release before the animation is done, then you get hit even though block is up. Wierd. There might be a code snippet from the old block method screwing with it. I will look into it.
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Re: Sakyubasu no Tatakai

Postby Lucky777 » Fri Mar 23, 2012 1:50 pm

It's not even ONLY that. I've been holding down the block button, while in the black curtain on the left, and still getting hit. The way I've found to replicate it SEEMINGLY 100% is this.

Go in, get the gorger to spawn, walk to the left black curtain, face right.
Get hit by the charge once, so you're moved back.
From then on, if you stay in that position, you can NEVER ground-block the Gorger charge from the right. (Airblock works FINE, though.)

...Except that doesn't always work either. What happened when I tried it like that is the Gorger got BEHIND me, and then chain-ganked me from the left. WELP.

Oh, right. If, in the left curtain as far left as you can go, you then hit the shield when you're facing left, and then turn to face right, the Gorger can get behind you.
If you walk in as far as you can go and then just TURN to face right, and then get hit by the charge once, the other glitch will happen.
XD

Anyway, I'd love to continue finding new ways to get hilariously glitch-ganked by the game's mechanics, but I gotta go to a class XD. Take care brah.
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Fri Mar 23, 2012 6:26 pm

Interesting. I am not really sure if that is a bug, I think its just like if you play that badly, then you probably deserve to die. I am talking about backing yourself into a corner, and blocking away from the mobs. If you have to TRY to kill yourself that way then I am willing to say it is working as intended and you shouldn't let yourself get locked down against a wall. Especially when a jump dash will throw you halfway across the screen. I am just going to throw those in the "meh" pile.

I am still going to look at the gorger hit box, though because right blocks should be working in general.
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Re: Sakyubasu no Tatakai

Postby Lucky777 » Fri Mar 23, 2012 6:34 pm

The shield thing's definitely a bug. No matter where you're standing, a block should block. It's LITERALLY not "Playing badly" to expect your game mechanics to actually work.
On top of that, the "trying" is just to find a way to get it at 100% certainty, for (hopeful) ease of isolation of the problem.
It happens at ... random - as far as I can tell after extensively trying to find triggers for it - when you're not standing in the curtain.

Additional isolation: it seems ONLY to happen in the first gorger room. The Red gorger and the PAIR of blue gorgers appear, as far as I can tell, to be perfectly well behaved.

(If when you say "I am not sure that is a bug", you're talking about the gorgers that don't panic when they GET you locked against a wall, though, then I guess I can follow.
I mean hell, the whole "Invulnerable Panic" thing was silly to begin with, and they don't have much of a reason to panic when they have you stunlocked anyway.
Still, it's hella inconsistent compared with the rest of their behaviour, so I wouldn't nominate it for actually going on the "meh" pile.)
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Re: Sakyubasu no Tatakai

Postby Savyar » Fri Mar 23, 2012 11:45 pm

I don't know if this has been stated be fore but during sex the tongue of the character is pink when she's panting and the right color the rest of the time here is a link to an image of this:
http://img194.imageshack.us/img194/7697/stuffpn.png

also the red/pink bee has a yellow nipple while the other is pinkish not sure if this is an error or on purpose but i don't have a picture of this
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Re: Sakyubasu no Tatakai

Postby lolipop » Fri Mar 23, 2012 11:54 pm

were i can find the last version of this game ?
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Re: Sakyubasu no Tatakai

Postby omgyourmom » Sat Mar 24, 2012 1:38 am

I think you should make the block last a bit longer.. after you attack the red or brown bee they will attack at different times by about a half of a second. This makes it impossible ( for me anyways ) to block both their attacks.
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Re: Sakyubasu no Tatakai

Postby talin » Sat Mar 24, 2012 8:07 am

Lucky777 Wrote:What happened when I tried it like that is the Gorger got BEHIND me, and then chain-ganked me from the left. WELP.

foking rouges... ^-^

Anyway, I can't seem to figure out what is causing the block glitch either. You might want to try making a test chamber version of the game and then work out the kinks in each mechanic before copy pasting the code into the full game. That might take more work than it's worth though so I'll leave that one to you.

Also, what if the bees did more than just spam that bolt attack and actually chased you down and tried to stab you then did the bolt thing when you are a ways away from them?

(all of these are simply interesting alternatives that I in no way want you to do if you don't feel like doing them.)
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Re: Sakyubasu no Tatakai

Postby spless » Sat Mar 24, 2012 8:59 am

This is a great game. I created this account just to tell you that.

I have some feedback:

1. During the cut scenes when our heroine is kneeling (in front of the sprite's cage and at the pillar room), she does a weird arm motion. It looks kind of like the Fonz. I suggest not moving at all, or moving very little.

2. Could sleeping refill health?

3. The wasps face doesn't look human (which is fair, being a wasp an' all). Could she look a little more human, and maybe get some expressions? (by human I mean more eye, and a more rounded nose)

4. I don't know what you have planned for the wasp sex scene, but the sword hilt or a fist could make for a good internal.

Keep up the great work. I look forward to seeing what you have planned.
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Re: Sakyubasu no Tatakai

Postby Savyar » Sat Mar 24, 2012 1:22 pm

again im not sure if someone mentioned this but the secound red bee near the room with the big boss gorger is undefeatable she just keeps healing and the seduction bar will not go up and wow it was difficult beating the bees starting at half life each time will there be a place to heal in your house like after you use your bed or something
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Re: Sakyubasu no Tatakai

Postby Mechanios » Sat Mar 24, 2012 4:11 pm

I don't know about you guys, but I seem to have a serious problem with input lag. The keypresses seem to stack up to a point where I can't do shit for a few minutes sometime. Happens during cutscenes and during gameplay. Now, I've got a pretty decent laptop (read: great video card/vid mem/comp ram) and i knew a few weeks ago this was running super smooth. Any ideas? Update my flash?

Edit: Yea, I saved just before the first boss. Start boss battle, it's great. It slowly get's laggier/choppier and then it's pretty much unplayable as the boss just pummels me with shots.
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Re: Sakyubasu no Tatakai

Postby Lucky777 » Sat Mar 24, 2012 7:02 pm

Well, to make sure it's something with the file itself and not something with the FORUM, which is not always the most reliable of sites, you could begin by downloading the swf.

If that doesn't clear up everything, use Ccleaner (watch out, it'll delete a whole lotta shit, including all yer flash cookies, probably) and then a registry cleaner?
Maybe also update yer flash and try opening the game in a different program/different browser?
Also, despite your absolute confidence in your computer specs, see if playing the game on the lowest quality helps.

If those don't work, you might have to take the question to a tech-support forum.
I hope the problem persists in OTHER flash executables or swfs or... other programs in general, because it mightn't quite do to have to say
"I CANNOT PLAY THIS ONE SPECIFIC PORN GAME, PLEASE HELP ME REPUTABLE TECH SUPPORT FORUM" XD
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