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Dragon girl

PostPosted: Wed Feb 09, 2011 11:24 am
by Serviam
Hey. I was bored the other day and made this. I was hoping some one could improve it. I'm not a very good animator, but i think of myself as a pretty good artist. I know the proportion isn't perfect, but it would be awesome if some one could help me animate it and make any graphical improvements. I hope you like what I have so far. Tell me what you think and also I want to try different positions and characters. If you have any suggestions or ideas for me to do next please just ask.

Click to Play
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goldblank.swf [ 48.39 KiB | Viewed 42774 times ]


This was all created by me and I finished it in about a day.

What i think needs improving:
- a better looking pussy ;)
- better animation
- different positions
- ejaculate button
- any other graphical improvements

I think that's it.

I know this isn't exactly LOK, but LOK inspired me to make this. If anyone from LOK team likes what I do I'll be happy to help out with the project.

Re: Dragon girl

PostPosted: Wed Feb 09, 2011 1:41 pm
by Lord Panzi
dont have him pull all the way out, it looks kind of odd
otherwise, not bad

Re: Dragon girl

PostPosted: Wed Feb 09, 2011 1:49 pm
by ronpepper
It is pretty good, but there are lots of improvements if you're willing to work on your own art. Since this is the LoK forum, you should consider that rather than ask those of us here to improve it.

You want to try to improve the way they are colored, you can see the circles left behind by the coloring tool you used on the purple dragon. I know, that takes a lot of work in photoshop (I use the polygonal lasso tool.. endlessly). But before you do that, look at the pose -- it's awkward. You see how the arms are not symmetrical? Well, the torso and legs should also be at a slight angle, given how far her head is turned, she should have some twist in her body. No twist, no angle, just a flat perspective and symmetrical legs is just plain sloppy.

Also I can't help but keep looking at her stomach. Maybe it's just me but it looks like ab city. Abs all the way up past her ribs. There's got to be a more graceful way to do that. So I would start improving it by scrapping the whole thing and going for a better perspective, then
change her abs
her toes are too scary, maybe make 3 big graceful claws instead of 5 little horny nubs
take more time in coloring, use poly-lasso (or switch to a light pen and manga studio -- I know, I don't have money for it either)

Re: Dragon girl

PostPosted: Wed Feb 09, 2011 2:10 pm
by Serviam
Thanks for the feedback.

Lord Panzi, This isn't the finished version. I just made it like that to show some animation. :)

ronpepper, I agree that there needs to be alot of improvements and I have decided to redesign the whole project. I decide it needs more detail and alot more effort before i should be asking for help. Hopefully ill be able to finish soon. I've already redesigned the dragon and am currently working on the girl. I'm going to make the girl with alot better perspective and also change her ab looking stomach :).

Thanks again. Great feedback.

Re: Dragon girl

PostPosted: Wed Feb 09, 2011 3:15 pm
by KaTsuO_O
I like it but the animation could be better and also i think the characters would look better if the would have outlines.

Heres a example how it looks like with some more work on it:

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~goldblank.swf [ 48.37 KiB | Viewed 42573 times ]



It isnt hard to make it look like that you just have to know how to do it therefor i want to show you how i did it:

This is how it looked from the begining:

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I added one frame on each layer where the cock is a bit further than halfway there (You have to have the motiontween there before you add the frames)

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Then i dragged those frames to the middle to make it go slow and then fast:

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Now Make the last part of the tweens to frames:

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And move them one frame away from the last frame:

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Now do the same but for the first frame, put frames next to the first one and move them one frame:

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Then you do the same in the middle, To the right:

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Untitled 284.png (7.83 KiB) Viewed 42573 times


And to the left:

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Untitled 285.png (8.27 KiB) Viewed 42573 times


So the only thing you have to do is to make one position on the first frame and an other on the 10:th frame and then copy and paste the first one on the 20:th frame and then folow these steps and your animation will be looking very good without as much pain.

I hope that helped you to make better animations in the future and also other people.

Re: Dragon girl

PostPosted: Wed Feb 09, 2011 3:23 pm
by Serviam
Wow. The animation looks alot better KatsuO_O. Thanks for showing me how to animate it. I'll try using your advice to animate the redesigned version. Thanks.

Dragon girl v1.1

PostPosted: Wed Feb 09, 2011 8:45 pm
by Serviam
Ok. I just finished v1.1. I like this one alot more. I put more effort into this one. I hope you like it!

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goldHD.swf [ 140.37 KiB | Viewed 41704 times ]


This is the new and improved version (v1.1)

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goldblank.swf [ 48.39 KiB | Viewed 41704 times ]


This is the old one (v1.0)

Things i changed:

-changed look and color of the girl
-made the dragon alot more detailed
-better looking pussy
-better animation
-graphics improvement
-heaps more layers

I'm planning on making different sex position and i button to allow you to change the position. Also adding an ejaculate button.

Hope to get it completely finished soon.

Re: Dragon girl

PostPosted: Wed Feb 09, 2011 10:22 pm
by Lord Panzi
Serviam Wrote:Thanks for the feedback.

Lord Panzi, This isn't the finished version. I just made it like that to show some animation. :)

ronpepper, I agree that there needs to be alot of improvements and I have decided to redesign the whole project. I decide it needs more detail and alot more effort before i should be asking for help. Hopefully ill be able to finish soon. I've already redesigned the dragon and am currently working on the girl. I'm going to make the girl with alot better perspective and also change her ab looking stomach :).

Thanks again. Great feedback.

in that case, the only thing i can say from my point (not even owning flash) is that the pinkys seem out of place

Re: Dragon girl

PostPosted: Wed Feb 09, 2011 10:24 pm
by fatpat
umm just some constructive criticism on the first dragon/lizard lady her boobs are too high i think they look like their coming out of her shoulders lol on the 1.1 version her left shoulder kinda jumps out for a sec on one of the frames. I really like the spiky dragon but his tail is missing on the bottom and the girls boobs are alittle to far apart. now all that stuffs outta the way lol i think im gonna have to keep a look out for any more work from ya i like it so far keep up the good work! : )

Re: Dragon girl

PostPosted: Wed Feb 09, 2011 11:08 pm
by Serviam
fatpat Wrote:umm just some constructive criticism on the first dragon/lizard lady her boobs are too high i think they look like their coming out of her shoulders lol on the 1.1 version her left shoulder kinda jumps out for a sec on one of the frames. I really like the spiky dragon but his tail is missing on the bottom and the girls boobs are alittle to far apart. now all that stuffs outta the way lol i think im gonna have to keep a look out for any more work from ya i like it so far keep up the good work! : )


thanks for the feedback. v1.1 still isn't the complete version. I've already noticed some thing wrong with the animation and art and will be fixing it soon. I most probably won't be working on v1.0 anymore so i won't be fixing anything on that, but yer. I'm glad you liked it and thanks for spotting out errors :D

Re: Dragon girl

PostPosted: Wed Feb 09, 2011 11:08 pm
by ronpepper
Wow, can't believe you did all that just today?? Nice! Me personally, I would slim her upper arms down a bit. You have also, from what I know of flash, a fairly complicated animation scheme. It's very ambitious therefore, so you want to just simplify it.

Or, turn this into a more involved project. Take some more time to fine tune it so that the movements appear more realistic. You may want to have her head turn or tilt. Maybe, depends on what you really visualize the animation should depict. I can't understand why they are moving like they are. However, you really implemented the more dynamic pose and fixed the abs beautifully. Right on. I just would try to fix the animation.

Re: Dragon girl

PostPosted: Wed Feb 09, 2011 11:19 pm
by Serviam
ronpepper Wrote:Wow, can't believe you did all that just today?? Nice! Me personally, I would slim her upper arms down a bit. You have also, from what I know of flash, a fairly complicated animation scheme. It's very ambitious therefore, so you want to just simplify it.

Or, turn this into a more involved project. Take some more time to fine tune it so that the movements appear more realistic. You may want to have her head turn or tilt. Maybe, depends on what you really visualize the animation should depict. I can't understand why they are moving like they are. However, you really implemented the more dynamic pose and fixed the abs beautifully. Right on. I just would try to fix the animation.


Thanks again. Your feedback is really helpful. I will be simplifying the animation. The only reason its so long and complex is because I was just mucking around and seeing different kind of positions. I most probably will be changing the sizes and shapes of parts before i post v1.2. I'm glad you like the improvements from v1.1

Re: Dragon girl

PostPosted: Thu Feb 10, 2011 6:13 am
by Reaver
nicee looks very nice although in V1.1 it looks like the dick is going behind her not in her.

Re: Dragon girl

PostPosted: Thu Feb 10, 2011 6:15 am
by Favelor
gotta say no to the dragons....