Bang It Up! Wrote:- Umm... no, I was just "Reporting" and "Asking". I don't make any of it as priority, I'm not obligated to force anyone what to do first or not... besides I didn't put any number or date on them which is it's up to you.
- BTW, you missed out on this guy's ideas...
No problem. And thanks for the notice.
worldismine Wrote:Well... Just some ideas here, I hope you take it into account.
- Vivian Suit Peach
- String Bikini Peach
- Frog suit Peach
- Shadow Queen Peach Suit
Just remind me when the re-build is done. Costumes won't be specific to a character then, so Vivian can be her own character wearing a string bikini, a frog suit, or whatever a Shadow Queen wears. o_O I'm gonna need a reference for that last one, though. I don't know anything about a Shadow Queen. >_> And, uh, if you get the chance to make your own versions that'll get them a higher priority for being added.
worldismine Wrote:- Improved boob size looks absurd at the last stage.I think clothes should look smaller at the last stage of mushroom grow. Mushroom design patches, torn up clothes and cleavages. Can it be done?
- Only some costumes should have 4 level of breast expansion. I think there should be ass expansion and nipple expansion respectively.
- Blooper Enemies (if there will be any underwater stages)
- Wendy O. Koopa as the last boss, if not; Wendy O. Koopa Suit.
People want giant boobs, so I provided. The number of different variations for designing torn clothes/bras requires more designs than I have available and/or care to implement. Nipple expansion is doable, but not so much ass expansion. Asses are part of the thigh pieces, so they can't be enlarged independently with the parts as they are. Bloopers will be the first enemy I add to the planned underwater stage coming next. Wendy will be a boss, but not the last.
MadBobOmber Wrote:It's a viscious cycle, I suppose...Kinda why I steered away from programming as a major.
Bug fixing is my real hobby in all of this. Sure, I want to see the game expand and improve, but I just really like getting into the code and fixing things that go wrong. I couldn't do programming as a major because just making the functions is kind of boring, and I wouldn't like it if I had to hand off my code to somebody else to fix.
MadBobOmber Wrote:Did have a question for Blargh though. When you try to do the BobOmb, and it turns to the goomba placeholder, why is the text backwords?
The Goombas have to have a variable that says which way they're pointing so that the text flips. The bombs are always going to be going in one direction, so I didn't keep the variable. I figured it isn't really going to matter so much for a placeholder. In future levels where the bombs might be stuck moving back and forth in a contained pit or something, I'll add the variable back then because it'll be a slightly different version.
Bang It Up! Wrote:Then I'm really sorry then... usually around my programming friends, they refer to bugs more of an "annoying" rather than "vicious". This is the first time seeing someone consider those bugs as "vicious", I hope you do forgive for my stupid mistake.
I refer to bugs as "fun" and "interesting", but only when I have the control and access to fix those bugs. I have to work with some dumb proprietary programs at work, and I'm always whining to my boss that I could fix them and make everyone happy if I could just get access to the code...which I know is impossible because it's a different company's code and they're probably not about to hand over the source. T_T