Much Ado About Samus

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Re: Much Ado About Samus

Postby SteelSaurus » Fri Oct 01, 2010 12:53 pm

I was more so just saying how you've basically been proofing all of my vectors thus far as well as being the writer for kuja, and something else that I had thought of but has slipped my mind of present.
I'll get right on it! Eventually...
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Re: something samus (for a nice change)

Postby SteelSaurus » Fri Oct 01, 2010 12:55 pm

It's lovely. I'm just glad between you and GPete some of my models are getting used.
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Re: something samus (for a nice change)

Postby corta » Fri Oct 01, 2010 1:08 pm

They're gorgeous, Saurus

and it is ON the second that Ridley hits the stage!
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Re: something samus (for a nice change)

Postby OwnerOfSuccuby » Fri Oct 01, 2010 2:18 pm

I mean that one : If it is make like it is now - i think you use standart components - so it will be perfect like one scene - where Samus is armored in that armor - so when she is in it and attacked - all be fine. But if she is naked or another - what to do ? ;)

If we use the same components i can make them change by code in movie for naked for example - or i have to change components my self to do it. If there are static components i mean. Like in LoK - there are components that consist from 3 type of armor. So when fox is fucked - in different armor it is one movie not the 3 different movie like she is fucked in different armor.

I am afraid that it will be for example 5 the same components for hands / 5 for head so will take a lot of space in libruary - and all of them will be just a little diferent.

But i think now about it all be fine - i was for nothing worried. Because i can make changing components from static :lol: and all be fine. I was forget about that - that all of components we already take from one big libruary :lol: but may be some time will go to renaming them in final libruary ... but it is not scary :mrgreen:

-------------------------------

It is greate ! Is there *.fla of it ? When i try to decompile it i can not get motion only static object :cry:
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Re: something samus (for a nice change)

Postby corta » Fri Oct 01, 2010 2:29 pm

oh you'll do all the work?
EVERYTHING IS WONDERFUL.

alright, uploading the .flas for my projects, good hunting - they're not as tidy as I'd like them to be..

# flash cs5, ac2. hope that's not a problem..
Attachments
she gave me metroids.fla
(2.31 MiB) Downloaded 938 times
rat encounter.fla
(469.28 KiB) Downloaded 437 times
Active Thread: [ Flash Edits ][27th July/19]
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Re: something samus (for a nice change)

Postby OwnerOfSuccuby » Fri Oct 01, 2010 2:47 pm

Like Homer Simpson always say - dooooou ! :lol:

Ohh i fill that i рas lagged behind life. Every body use CS5 version of flash ;) i use CS4 - that is not right ! Ok i will get it in the near future.

What do you mean on all the work ? I think motion is perfect :mrgreen: - i just need to some work with some components to make them change by code - to naked / armored etc.

Is CS5 version the same like CS3-CS4 and other old versions of flash ? Is it comfortable in use ? ;)
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Re: something samus (for a nice change)

Postby corta » Fri Oct 01, 2010 2:49 pm

I'm pretty sure I can export to cs4 compatible - hopefully nothing unexpected happens...
stay tuned. File sizes have increased dramatically... enjoy!
Attachments
CS4 she gave me metroids.fla
(4.22 MiB) Downloaded 640 times
CS4 rat encounter.fla
(1.26 MiB) Downloaded 392 times
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Re: Much Ado About Samus

Postby Valithan » Fri Oct 01, 2010 3:06 pm

Oh, well then you probably have me confused with someone else — I haven't participated in Kuja's project. :P
I've only slapped a few ideas around in "Thadeal's drawing board".

I do write, I just found it unusually you'd have picked up on that when I don't think I've even mentioned it around these boards. Just idea's and sketches :lol:
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Re: something samus (for a nice change)

Postby SteelSaurus » Fri Oct 01, 2010 4:29 pm

corta Wrote:They're gorgeous, Saurus

and it is ON the second that Ridley hits the stage!
I just hope you can use him ok. My Ridley looks wonky to me.
I'll get right on it! Eventually...
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Re: Much Ado About Samus

Postby SteelSaurus » Fri Oct 01, 2010 4:56 pm

... I just realized you do not have the same picture as who I was thinking of. Valaska. Who is not Valithan. But my nickname system/horrid memory calls you both Val. Inciting confusion among myself. You also remineded me to add Thade tot he list.
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Re: something samus (for a nice change)

Postby ANooB » Fri Oct 01, 2010 7:14 pm

OwnerOfSuccuby Wrote:Like Homer Simpson always say - dooooou ! :lol:

Ohh i fill that i рas lagged behind life. Every body use CS5 version of flash ;) i use CS4 - that is not right ! Ok i will get it in the near future.

What do you mean on all the work ? I think motion is perfect :mrgreen: - i just need to some work with some components to make them change by code - to naked / armored etc.

Is CS5 version the same like CS3-CS4 and other old versions of flash ? Is it comfortable in use ? ;)


It's alright, man. I'm using CS3... :(
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Re: something samus (for a nice change)

Postby GoRepeat » Fri Oct 01, 2010 10:04 pm

SteelSaurus Wrote:
corta Wrote:They're gorgeous, Saurus

and it is ON the second that Ridley hits the stage!
I just hope you can use him ok. My Ridley looks wonky to me.



Yes! FInish Ridley!
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Re: something samus (for a nice change)

Postby danail24 » Sat Oct 02, 2010 11:05 am

corta Wrote:hey, just what do I need to do to be rid of this noob status?


...and because I'd hate to make a semi-useless post.. here's a free little something..


full anim, everybody cheer!

rat encounter.swf



Dude this flash with the Z key seems kinda useless! I keep hitting the Z key and nothing happens!
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Re: something samus (for a nice change)

Postby OwnerOfSuccuby » Sat Oct 02, 2010 1:30 pm

It can be some problems with it - may be player version - or you need to click stage first may be then it becomes work.
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Re: something samus (for a nice change)

Postby kuja » Sat Oct 02, 2010 6:09 pm

Give Samus some facial expressions during the rape scenes.
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Re: something samus (for a nice change)

Postby corta » Sun Oct 03, 2010 4:38 pm

Another? Yup, another zero suit / pirate anim.

+ not entirely sure about the squirming.. might be a bit too much..
+ easy buttons - no more tears, guys. works on click and Z key

here's the preview -

Click to Play
(Javascript Required)

whip-whip.swf [ 91.68 KiB | Viewed 10488 times ]

Active Thread: [ Flash Edits ][27th July/19]
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Re: something samus (for a nice change)

Postby dandan » Sun Oct 03, 2010 4:50 pm

well, turnabout is fair game, huh? Great stuff
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Re: Much Ado About Samus

Postby corta » Sun Oct 03, 2010 5:12 pm

let's hear it for the drawing thread!

anyways... I'll take a whack at making
this> http://images1.wikia.nocookie.net/__cb20100122215121/metroid/images/9/9b/Biknimetroidfusionii.gif
armor set whenever I can focus on it - but I'll probably get angry and quit... so, I'll just leave this here :mrgreen:
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Re: something samus (for a nice change)

Postby SteelSaurus » Sun Oct 03, 2010 5:47 pm

WHIP!!!! I had no clue how to make a graphic for that! And to see Samus getting the upperhand over a pirate with the 'useless' pistolis wonderful!!!

The squirming is wonderful as well as the double option. It would be very useful if that could be incorporated into the main game. I really look forward to seeing the ending of this.
I'll get right on it! Eventually...
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Re: Much Ado About Samus

Postby SteelSaurus » Sun Oct 03, 2010 5:50 pm

That's one of Samus's 'Justin Bailey's'. I was going to make an attempt of one after I got the the Fuzion Suit, and Ridley done.
I'll get right on it! Eventually...
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