Roflloptamus Wrote:Think I prefer G... I dunno but just me.
Axel Wrote:This...bypasses all expectations I had when I first read about this project...
demi Wrote:Axel Wrote:This...bypasses all expectations I had when I first read about this project...
Agreed. I'd rather wait another year to see this to develop than settle for another playshapes clone.
I actually like Surskit's J edit, which has a more foxy/anthro feel, but I do prefer the more human-stylized G.
Either way, everything's looking great.
I think the only static pieces I have that are set to bitmaps are the backgrounds (when not panning and such). I'll keep looking into optimizing stuff when I can.Gorepete Wrote:Going great AA! I am noticing small hitches here and there when animations execute, not to be a nosey bossy pants, but make sure your static pieces are being rendered as bitmaps to prevent lag/redraw by flash!
I also noticed you decided to go with non-active combat (enemy timer stops when it is krystal's turn). Out of curiosity, why did you go with that? I recently had to make the same decision with the new Sakyu and went the other way.
Lady Foxy Wrote: Reaper of women's soles.
I'm considering it.... but there will only be one krystal ... and that will delay me getting to all the other goodies i have planned.Reapergod36 Wrote:Am I the only one who wanted to lose to the massive horde of units by defending a lot? Just to see them grow a dick, and swarm the three.
No idea... update flash maybe? Does it play fine through the web browser? I just downloaded it and it played fine.Crossbow1701 Wrote:Ok I know the game is still in development, but I've been having trouble trying to get the game onto my system. When I download the swf file, I do everything that I have done for the other games on this website but this one's been giving me problems. When I do get it on my system I press start, but after that for the Main screen I get a flashing text box and I can't continue.
for(i = 0; i < list.length-1; i++){
var indexOfLowestY:int = i;
for(var l:int = i+1; l < list.length; l++){
if( CompareYofAvatar(list[indexOfLowestY],list[l] ))
indexOfLowestY = l;
}
if(indexOfLowestY != i){
var tempHolder:CharacterAvatar = list[i];
list[i] = list[indexOfLowestY];
list[indexOfLowestY] = tempHolder;
}
}
AnotherArrow Wrote:I'm considering it.... but there will only be one krystal ... and that will delay me getting to all the other goodies i have planned.Reapergod36 Wrote:Am I the only one who wanted to lose to the massive horde of units by defending a lot? Just to see them grow a dick, and swarm the three.No idea... update flash maybe? Does it play fine through the web browser? I just downloaded it and it played fine.Crossbow1701 Wrote:Ok I know the game is still in development, but I've been having trouble trying to get the game onto my system. When I download the swf file, I do everything that I have done for the other games on this website but this one's been giving me problems. When I do get it on my system I press start, but after that for the Main screen I get a flashing text box and I can't continue.
On another note.
For all those who code....Above is sorting code I wrote to sort a list.
- Code: Select All Code
for(i = 0; i < list.length-1; i++){
var indexOfLowestY:int = i;
for(var l:int = i+1; l < list.length; l++){
if( CompareYofAvatar(list[indexOfLowestY],list[l] ))
indexOfLowestY = l;
}
if(indexOfLowestY != i){
var tempHolder:CharacterAvatar = list[i];
list[i] = list[indexOfLowestY];
list[indexOfLowestY] = tempHolder;
}
}
The code basically sorts a list based on the 'y' value of its contents (in this case, a game avatar). The list is sorted such that the avatar with the lowest 'y' value is the first element in the list, and the highest value is the last element.
Its been awhile since I've had to write code that sorts crap... and I know there are better and more efficient ways. While the code above does its job, I feel it is slightly slowing down the game when it is called. It may be just me... I'll post another version of the game using this code so you can compare and let me know if you see any difference.
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