Another Tail ( News Update April 10, 2014 )

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Re: Another Tail

Postby Roflloptamus » Fri Nov 11, 2011 1:25 am

Think I prefer G... I dunno but just me.
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Re: Another Tail

Postby Surskit » Fri Nov 11, 2011 8:41 am

I like "I" personally. On the full body model it looks enough like a fox without being too skinny.

Also honored that my suggestion is being considered at all.
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Re: Another Tail

Postby Agent_Wash » Mon Nov 14, 2011 9:39 am

Definitely gonna go with I here. The last one just makes the head a little too small, but I keeps the art style closer to foxlike. The first one just looks too human.
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Re: Another Tail

Postby Bang It Up! » Mon Nov 14, 2011 9:13 pm

Roflloptamus Wrote:Think I prefer G... I dunno but just me.


This and still loving it, G's beautiful smooth woman's jaw :D. Because... I's jaw area reminds me of a muscular guy's jaw (example: Feng Wei), while J's face area is abit smaller which it doesn't look right with the whole head.
Hmm... maybe you can try and make J's face area same size as the others, then we'll see how it goes again. Because right now, G has a human-like jaw and J has a fox-like jaw... but so far G looks the best to me because the face area size is normal compared to J's.
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THE SOLUTION TO ALL YOUR (FLASH) PROBLEMS:
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E = mc²
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Re: Another Tail

Postby Axel » Tue Nov 15, 2011 1:48 am

This...bypasses all expectations I had when I first read about this project...
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Re: Another Tail

Postby demi » Tue Nov 15, 2011 2:10 am

Axel Wrote:This...bypasses all expectations I had when I first read about this project...

Agreed. I'd rather wait another year to see this to develop than settle for another playshapes clone.

I actually like Surskit's J edit, which has a more foxy/anthro feel, but I do prefer the more human-stylized G.
Either way, everything's looking great.
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Re: Another Tail

Postby AnotherArrow » Tue Nov 15, 2011 7:43 am

Did two updates the last two days to test some function and additions to the battle system, check them out on the front page... nothing fancy.

I'm stuck... I like G, I, and J.
As everyone has mentioned, G is more human. J is more... foxy. and I is somewhere in between.
I'm leaning towards J more right now, but may edit it a little more. The jaw is somewhat too small... somewhat... maybe its just me... I'll play with it this Thursday when I have a day off to work on the art.

Right now I'm testing a bunch of code... making sure my code is working as intended. So far, so good. Still need to animate Krystal getting hit, but that can wait.
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Re: Another Tail

Postby Lucky777 » Tue Nov 15, 2011 8:05 am

... For some reason, I find that I can live with a futuristic military gun being able to oneshot small forest animals.
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Re: Another Tail

Postby Axel » Tue Nov 15, 2011 10:35 pm

demi Wrote:
Axel Wrote:This...bypasses all expectations I had when I first read about this project...

Agreed. I'd rather wait another year to see this to develop than settle for another playshapes clone.

I actually like Surskit's J edit, which has a more foxy/anthro feel, but I do prefer the more human-stylized G.
Either way, everything's looking great.

I'm quite curious as to the identity of Fox's acquaintance...
Just a guy who's only good for sketches.
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Re: Another Tail

Postby GoRepeat » Tue Nov 15, 2011 11:05 pm

Going great AA! I am noticing small hitches here and there when animations execute, not to be a nosey bossy pants, but make sure your static pieces are being rendered as bitmaps to prevent lag/redraw by flash!


I also noticed you decided to go with non-active combat (enemy timer stops when it is krystal's turn). Out of curiosity, why did you go with that? I recently had to make the same decision with the new Sakyu and went the other way.
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Re: Another Tail

Postby Outonbail » Wed Nov 16, 2011 12:24 am

Smalls suggestions:

Faster combat. I think maybe 25 to 50% faster would do it.

I'd go for J. Foxy is the whole point to Krystal in the first place IMO ;)
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Re: Another Tail

Postby AnotherArrow » Wed Nov 16, 2011 12:43 am

Gorepete Wrote:Going great AA! I am noticing small hitches here and there when animations execute, not to be a nosey bossy pants, but make sure your static pieces are being rendered as bitmaps to prevent lag/redraw by flash!


I also noticed you decided to go with non-active combat (enemy timer stops when it is krystal's turn). Out of curiosity, why did you go with that? I recently had to make the same decision with the new Sakyu and went the other way.
I think the only static pieces I have that are set to bitmaps are the backgrounds (when not panning and such). I'll keep looking into optimizing stuff when I can.
As for your second question... hmm... I guess the RPGs that I liked used a system where, once the players turn came up, everything would pause to give the player time to think about what to do and make a choice. I could easily enable it so that everyone's timers keep updating in the background so that their turns can be queued up, however, that would still be a disadvantage to the player. Originally, I had planned on making it a platformer / action-adventure game, but as I developed the story, I felt the RPG party / battle system would work better as I can mix in more characters into the battle and story, rather then just focus on one.

I'm also putting up another battle test update in a bit... (it will have 3 krystals for party testing, and 5-6 enemy's with slightly different stats. Should have it ready in an hour.

(Just saw the new post by Outonbail)
For faster combat... increase your agility... that will boost your speed and how often you can attack ;)
I'll look into tweaking the timer... I don't want it to change it too much, otherwise I'll have to revisit how I determine one "speed" or next turn.

Edit: New Battle up for testing. ;) poor krystal3.... just too slow >_<
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Re: Another Tail

Postby Reapergod36 » Wed Nov 16, 2011 3:08 am

Am I the only one who wanted to lose to the massive horde of units by defending a lot? Just to see them grow a dick, and swarm the three.
Death Is Inevitable.
Humanity Destroys Itself.
I Destroy All, But How Can I Do This.
Without Destroying Myself?
The Answer Is Simple.
I Do On The Inside...

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Re: Another Tail

Postby Crossbow1701 » Wed Nov 16, 2011 5:34 am

Ok I know the game is still in development, but I've been having trouble trying to get the game onto my system. When I download the swf file, I do everything that I have done for the other games on this website but this one's been giving me problems. When I do get it on my system I press start, but after that for the Main screen I get a flashing text box and I can't continue.
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Re: Another Tail

Postby CeilingCat » Wed Nov 16, 2011 7:51 am

Personally, I prefer J. It looks the foxiest. That word has more than one meaning.
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Re: Another Tail

Postby Lucky777 » Wed Nov 16, 2011 5:48 pm

'Course you ain't the only one, Reaper. XD
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Re: Another Tail

Postby AnotherArrow » Wed Nov 16, 2011 7:31 pm

Reapergod36 Wrote:Am I the only one who wanted to lose to the massive horde of units by defending a lot? Just to see them grow a dick, and swarm the three.
I'm considering it.... but there will only be one krystal ;)... and that will delay me getting to all the other goodies i have planned.
Crossbow1701 Wrote:Ok I know the game is still in development, but I've been having trouble trying to get the game onto my system. When I download the swf file, I do everything that I have done for the other games on this website but this one's been giving me problems. When I do get it on my system I press start, but after that for the Main screen I get a flashing text box and I can't continue.
No idea... update flash maybe? Does it play fine through the web browser? I just downloaded it and it played fine.

On another note.

For all those who code....
Code: Select All Code
for(i = 0; i < list.length-1; i++){
   var indexOfLowestY:int = i;
      
   for(var l:int = i+1; l < list.length; l++){
      if( CompareYofAvatar(list[indexOfLowestY],list[l] ))
            indexOfLowestY = l;
   }

   if(indexOfLowestY != i){
      var tempHolder:CharacterAvatar = list[i];         
      list[i] = list[indexOfLowestY];
      list[indexOfLowestY] = tempHolder;
   }
}
Above is sorting code I wrote to sort a list.
The code basically sorts a list based on the 'y' value of its contents (in this case, a game avatar). The list is sorted such that the avatar with the lowest 'y' value is the first element in the list, and the highest value is the last element.

Its been awhile since I've had to write code that sorts crap... and I know there are better and more efficient ways. While the code above does its job, I feel it is slightly slowing down the game when it is called. It may be just me... I'll post another version of the game using this code so you can compare and let me know if you see any difference.
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Re: Another Tail

Postby Crossbow1701 » Thu Nov 17, 2011 12:44 am

AnotherArrow Wrote:
Reapergod36 Wrote:Am I the only one who wanted to lose to the massive horde of units by defending a lot? Just to see them grow a dick, and swarm the three.
I'm considering it.... but there will only be one krystal ;)... and that will delay me getting to all the other goodies i have planned.
Crossbow1701 Wrote:Ok I know the game is still in development, but I've been having trouble trying to get the game onto my system. When I download the swf file, I do everything that I have done for the other games on this website but this one's been giving me problems. When I do get it on my system I press start, but after that for the Main screen I get a flashing text box and I can't continue.
No idea... update flash maybe? Does it play fine through the web browser? I just downloaded it and it played fine.

On another note.

For all those who code....
Code: Select All Code
for(i = 0; i < list.length-1; i++){
   var indexOfLowestY:int = i;
      
   for(var l:int = i+1; l < list.length; l++){
      if( CompareYofAvatar(list[indexOfLowestY],list[l] ))
            indexOfLowestY = l;
   }

   if(indexOfLowestY != i){
      var tempHolder:CharacterAvatar = list[i];         
      list[i] = list[indexOfLowestY];
      list[indexOfLowestY] = tempHolder;
   }
}
Above is sorting code I wrote to sort a list.
The code basically sorts a list based on the 'y' value of its contents (in this case, a game avatar). The list is sorted such that the avatar with the lowest 'y' value is the first element in the list, and the highest value is the last element.

Its been awhile since I've had to write code that sorts crap... and I know there are better and more efficient ways. While the code above does its job, I feel it is slightly slowing down the game when it is called. It may be just me... I'll post another version of the game using this code so you can compare and let me know if you see any difference.


The problem with the web browser option is i don't get the full game to show up in the box half of it is cut off.
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Re: Another Tail

Postby Kozd » Thu Nov 17, 2011 1:50 am

huh is the only problem on this forum
btw you can ctrl + - and press it until u get full flash window and then do ctrl + + to normal size
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Re: Another Tail

Postby Zeus Kabob » Fri Nov 18, 2011 5:01 am

@Kozd It's ctrl 0 for me.
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