FallingStars:*On hold, I think*

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Re: FallingStars

Postby FMC » Mon Nov 14, 2011 3:58 am

It's alright. I'm not too picky about it. :p If it slips again, I won't track you down to bash your head in or anything.

Just wanted you to know. :p

I'll still support you on this, regardless.
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Re: FallingStars

Postby BlueLight » Mon Nov 14, 2011 4:51 am

Your going to bath my head in? Aw sound painful! Can i ask for a rain check?

Anyways i figured out that Switch statements in general require you to break;
I used switch statements in the logic of the code and basically all they are is comparing 2 values and if they equal it will run anything below it. so all my below cases were running when they shouldn't. A switch is a statement in a method.

what a break (break is key word in java and other programming languages) does is it tell the program what ever your doing stop and go to the next statement in the method. (or at least thats my understanding) so if i was to add a break to my switch statement when ever it hit's the break it will stop reading from the switch statement.

Hope that makes sense. I'm not really the best person to be telling people about java.

Anyway it seems the attacks are now working so next i will work on displaying them. for the user.
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Re: FallingStars

Postby EvilDen » Mon Nov 14, 2011 7:21 am

How to run it???
Help me please...

P.S. Yes, I'm an idiot((
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Re: FallingStars

Postby BlueLight » Mon Nov 14, 2011 7:49 am

Well the .jar file you click it and if you have java installed on your computer a window will pop up. You don't have a save on the computer so make a new game. input the data (can be anything since i removed all the checks for now.) and well mess around.

This is basically a GUI right now.

All required files can be found on the first post of the first page.
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Re: FallingStars

Postby FMC » Tue Nov 15, 2011 7:07 am

Do you have that latest version with the combat you were talking about, because my version doesn't have combat... I Think.
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Re: FallingStars

Postby BlueLight » Tue Nov 15, 2011 8:03 am

No i'm waiting on Beta testers. It's been a day so i think I will later. I always make a new post stating when i have a new version up.
It's the only way to give this thread life.

On a side note i think i'm going to work on the movement a bit.
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Re: FallingStars

Postby BlueLight » Wed Nov 16, 2011 5:03 pm

So did a bit of updating to the base code for entities which should help the Attack system a bit.\
I got some ideas for improve things but since the beta testers either didn't reply to me or gave me to little information to work out bugs (Why am i the only one who has a lack of feed back... Damn you gore for having more than you know what to do with) .

i will upload what i got Friday.
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Re: FallingStars

Postby FMC » Sun Nov 20, 2011 1:07 am

Eh, maybe it's because that this is a text-based game, instead of a game like Gore's or an RPG maker game.

But, I find that these kinds of games, done right, can be just as fun, if not moreso. ^.^
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Re: FallingStars

Postby BlueLight » Sun Nov 20, 2011 7:23 am

I've got a display working and i nearly got it working with entities.

I might get the movement working to night .
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Re: FallingStars

Postby BlueLight » Sun Nov 20, 2011 12:00 pm

This is kinda annoying. I built the symbol system first before make the gird and it's biting me in the ass now.
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Re: FallingStars

Postby FMC » Sun Nov 20, 2011 8:48 pm

Eh, it's called a 'learning experience' for a reason, right? Just keep at it and you'll get it done.
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Re: FallingStars

Postby BlueLight » Sun Nov 20, 2011 10:08 pm

Ya. I've also learn that my tactic for making the gird needs a little modification.

I wanted to make array of arrays of array list but thats requires me to make the arraylist out of array.
I'm forced to use arraylist of arraylist of arraylist and i'm not totally sure how i would do this. I'm working though my logic. Still annoying since it's like looking left and fining out you have look right.

Arraylist are more powerful of arrays but they lose a bit of the simplistic of arrays.
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Re: FallingStars

Postby BlueLight » Tue Nov 22, 2011 5:04 am

I don't think i'll have anything up next friday. the only day i will likely get work done is Wen and Fri.
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Re: FallingStars

Postby FMC » Thu Nov 24, 2011 10:03 am

Don't rush yourself.

If it takes longer to make it work, then it does. Rushing just makes you have to scrap it and restart it, wasting even more time, especially with Coding.
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Re: FallingStars

Postby BlueLight » Thu Nov 24, 2011 11:20 am

So thank you for trying to cheer me up but i've spent most likely 3 hours whole hours coding this week.

Normally when i'm working on a feature i at least get 8 hours on the clock. This last update i spent quite a bit of time since i was recoding a lot of stuff since i learn something new about java.

And in truth i'm a bit lacks with making this game and i'm happy about that fact. I started this for the sole reason to take what i know of java and build on it. If i find it to hard i can stop. I reached that goal with the character builder. I never had plans on scrapping the project and part of the reason i think thats true is because i uploaded it here and i took the mind set if this doesn't work out i was fully prepared to scrape it anyways.
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Re: FallingStars

Postby BlueLight » Fri Dec 02, 2011 11:48 pm

I don't think i will be releasing anything any time soon.

I got a complication with my array list. I'm trying to find a fix.
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Re: FallingStars

Postby Suraru » Sat Dec 03, 2011 4:15 am

I really want to play it for the rest of the story, for only one paragraph, its well written.
"Thanks to your unfortunate life, I've found myself being more and more grateful!"

"Are you horny? Do you not want babies? Just watch porn!
They'll make you jizz in your pants, so others don't have to!"
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Re: FallingStars

Postby FMC » Sat Dec 03, 2011 6:05 am

I see you have Yuri from Angel Beats! and another person has Tachibana.

Seeing that, I kinda want to see an Angel Beats! based hentai game. xD
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Re: FallingStars

Postby BlueLight » Sat Dec 03, 2011 6:53 am

So this is design for mod ability. In theory you could do it.
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Re: FallingStars *Streamming*

Postby BlueLight » Mon Dec 05, 2011 7:41 am

I'm doing work see
https://join.me/692-079-855

Anyways i'm not sure what i'm going today.
Last edited by BlueLight on Mon Dec 05, 2011 9:24 am, edited 1 time in total.
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