ANooB Wrote:But when's it gonna be done?
Don't make them hire me as a enforcer. Unlike the normal enforce who hit you over the head with a fish I hit you in the head and the crotch with a skunk.
Nice Digfree.
How ever your bow looks more like a limb then a bow when it comes to movement.
I would try to edit the motion tween so that both actions start and stop at the same time, that what i mean by it looking like a limb. A basic object will start movements all at once while a limb can start, stop, or change direction when ever it wants.
You mostly seem to do models so i think some of the required motion is bleaching in to the bow.
However i haven't seen a bow much less a bow in action for maybe 2 years now and i am not a expert so if you think im wrong im fine with that.
But as i said nice job, I would love to see this in a game i made even as is.