Pokemon Fap! [Kaly's Koncept]

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Re: Kal's [K]oncept

Postby Kryger » Thu Dec 09, 2010 1:28 am

Axel Delerose Wrote:
Kryger Wrote:How dare you bring that profile picture into this! (To Axel)


I could always bring in the white void.

Back on topic, can anyone draw up a Ninetales? not once have I seen one done in playshapes' style.


White void...such OP moves T-T
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Re: Kal's [K]oncept

Postby Boomer » Thu Dec 09, 2010 1:44 am

hey kal? on your list? why don't you include eevee and the eeveelutions, bcz i mean, if used correctly(and i believe i've seen 'em used correctly, just can't remember when and where it was though but yeah)it was !@#$$$%^#@!#$%#@! hot! and also are you going to be using any of the pokemon girls in there? Bcz i've been waiting for a while for someone to do that since i fail at flash, (just in case anybody hasn't noticed my comments)
Dude what the fuck are you doing here? I have no idea what so ever so leave me alone and let me return to my pathetic loserness.
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Re: Kal's [K]oncept

Postby Xanatos » Thu Dec 09, 2010 1:57 am

Kalypso Wrote:Gardevoir
Gardevoir2.png


Started working on Gardevoir today and finished the body (this all in about 50 minutes)--was going to make the gown but decided not to because I didn't like where this was going. I don't like the positioning of the Playshapes models for the amount of time I'd be dedicating toward this. Then I decided to make a skeleton for the character's move set. And then I said "fuck this, I'm going to make this anatomically correct." So I'm making an entirely new default body now, same style, just... sexier. Plus, this Gardevoir ain't my favorite. She looks too lame.


Love the Gravedoir work so far.
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Re: Kal's [K]oncept

Postby Eggplants » Thu Dec 09, 2010 5:28 am

haven't said much in a while in the developer area lately so I have to say, WELCOME BACK KAL! :D and I hope your life is easing up from how it was.
and nice sprites, I don't know why you don't like your gardevoir because I think she looks cute. but I do have a small problem with the absol because the actual pokemon has such a pointy face I'd personally like to see that projected onto the pokebitch version, maybe just take a bit of space from between her nose and lips? looking forward to you new body :)
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Re: Kal's [K]oncept

Postby Kale » Thu Dec 09, 2010 11:01 pm

True, Typhlosion is completely debatable. The big problem I have is that I wanted those three be male Pokemon from the start D: sorry, I don't exactly know why I was working around that point when I could've gone straight to it. And I wouldn't worry about Gardevoir, she'll look the same aesthetically--that's the main reason why I want to do it with a new template.


If you don't want to do it, you don't want to do it. I haven't the audacity to continue the conversation beyond that. Besides, outside of female Ninetales there's no Pokemon I'd argue 'should' be female, aside from the aesthetically female Pokemon (Nidoqueen, Gardevoir, Mismagius, etc). Yes, I have a thing for foxes. It's why I'm also hoping femZoroark shows up.
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Re: Kal's [K]oncept

Postby AverageJoe » Fri Dec 10, 2010 3:48 am

This looks like a rather neat idea. I am not requesting this or anything, but a female Darkrai might look awesome. I mean, a normal Darkrai has very long hair, parts of it's body looks kind of like a tattered dress, (It looks like that to me) and the red spikey thing around it's neck sort of looks like a necklace. But I am only posting an opinion, not a request.
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Re: Kal's [K]oncept

Postby Kalypso » Fri Dec 10, 2010 5:56 am

Boomer Wrote:hey kal? on your list? why don't you include eevee and the eeveelutions...

...eevee is on the list, and so are all her eevee-lutions.

AverageJoe Wrote:This looks like a rather neat idea...
Hmmm... interesting take. I'm going to look back at the picture list, see what tickles my fancy in an unexplored fashion. I want to make some hotties nobody'd expect.

Kale Wrote:If you don't want to do it, you don't want to do it...

I just finished playing through Pokemon Black Translated so I could relive the Pokemon experience I had when I was younger. It's making me wonder whether to include some more Generation V Pokemon. I could see Reshiram as a hot bitch somehow.

Eggplants Wrote:haven't said much in a while in the developer area lately so I have to say, WELCOME BACK KAL! :D ...

Thanks :D and Absol's gonna get a makeover with the new model, so no worries there.

Xanatos Wrote:Love the Gravedoir work so far.

Why thank you.

mando Wrote:I've always been a huge fan of sandshrew so it would be awesome to see it in this. The gender is the only question...

That's gonna be a tough idea to get behind. A really tough idea (and no offense, maybe it's because I never liked Sandshrew?). But nonetheless, I'll think about it. At the moment, answer's a no. If I somehow have a Sandshrew revelation, I may come to my senses. But otherwise...

Sain_The_Knight Wrote:Also are you going to use the Mudkip Evolution or just as Mudkip?

Good question! I haven't decided yet, but a noticeable fellow you are. Ehmmm... yeah, I'm adding all of them now. Until a couple seconds previous to me posting this, I was unable to think of Mudkip's evolutions as hot. And I just found out how to, so lucky you.
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Re: Kal's [K]oncept

Postby Kalypso » Fri Dec 10, 2010 6:49 pm

You know what's sad? It only takes a stick figure to make these characters.
Finished the body skel in no time at all. Even dynamically posed it for fun. Took like 10 minutes, not even a rush job, just... easy. But it's a stick figure, so that makes sense.
Animation skel.png
Animation skel.png (22.85 KiB) Viewed 8020 times

EDIT:
Wanted to make things seem a bit more visible, so here's the skel standing up with some value in it.
ValueSkel.png
ValueSkel.png (18.29 KiB) Viewed 7959 times


If anything seems off as far as proportions, please let me know. It's 6 and 1/2 heads tall, does that seem good?
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Re: Kal's [K]oncept

Postby Oriandu » Fri Dec 10, 2010 8:33 pm

The legs seem a little long, but that might just be due to the stick manedness.
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Re: Kal's [K]oncept

Postby trunks2585 » Fri Dec 10, 2010 8:52 pm

try to get it between 7-8 heads, I'm not positive on this (the way you do your gestures are different from how I was taught) but I think it's the waist area you need to expand, you'll also need to lengthen the arms as well after you adjust the waist.
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Re: Kal's [K]oncept

Postby HolyPaladin » Sat Dec 11, 2010 1:22 am

I heard that you had left Kal, I missed you! D:
But Im happy your back <3
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Re: Kal's [K]oncept

Postby Eggplants » Sat Dec 11, 2010 4:38 am

lookin great to me. hands and head are pretty big but you can't argue against styles right? plus it just means you'll be able to fit more love into them :D
otherwise the only thing that seems off to me is she looks a little slouched, I know "ideal" posture isn't what you're going for but she looks like she's going to have the posture of an artist :lol:
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Re: Kal's [K]oncept

Postby Kalypso » Sat Dec 11, 2010 6:20 am

trunks2585 Wrote:try to get it between 7-8 heads, I'm not positive on this (the way you do your gestures are different from how I was taught) but I think it's the waist area you need to expand, you'll also need to lengthen the arms as well after you adjust the waist.

I recounted about 7.2 heads -- I screwed up because I used a weird way to measure them (don't know why). I don't usually do gestures this way, they're usually a very flowy motion, I was just trying to get the proportions right <because gesture can only get you so far>
Eggplants Wrote:lookin great to me. hands and head are pretty big but you can't argue against styles right? plus it just means you'll be able to fit more love into them :D
otherwise the only thing that seems off to me is she looks a little slouched, I know "ideal" posture isn't what you're going for but she looks like she's going to have the posture of an artist :lol:

Fuck! Thanks for pointing that out. Hot girls don't stand like that -- hot girls do not have hunches.
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Re: Kal's [K]oncept

Postby trunks2585 » Sat Dec 11, 2010 1:32 pm

would it be bad to mention i thought you were drawing a male character?
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Re: Kal's [K]oncept

Postby Kalypso » Sat Dec 11, 2010 5:18 pm

trunks2585 Wrote:would it be bad to mention i thought you were drawing a male character?

No, I totally get where you're coming from. The posture, stress in the upper chest, largeness in the rib cage, lack of space in the legs and upper hips to small and round...
I'm... just going to show you guys a finished model, probably better than drawing stick figures.
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Re: Kal's [K]oncept

Postby swirls » Sun Dec 12, 2010 7:06 pm

If it's any help, I think 6 to 6 1/2 heads tall is probably fine for something like this, but maybe it's just me. At least for the human-like females... I dunno what the males might be like.
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Re: Kal's [K]oncept

Postby Kale » Sun Dec 12, 2010 11:00 pm

I just finished playing through Pokemon Black Translated so I could relive the Pokemon experience I had when I was younger. It's making me wonder whether to include some more Generation V Pokemon. I could see Reshiram as a hot bitch somehow.


Reshiram is my favorite of the new Legendaries. Barring that I'm quite fond of Zoroark. (Yes, and Ninetales is a fave of mine too. I have a thing for foxes.)

There are a few Gen5 Pokemon I can see as males. Most of the new dragons, as well as that pimp crocodile Pokemon. Female-wise, I think Gen5 is a bit lacking...
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Re: Kal's [K]oncept

Postby Cineris » Mon Dec 13, 2010 12:08 am

Hiyakkie (water monkey) and Hahakomori are some of my personal favorite Gen V Pokemon, along side the obvious Goth family would make good additions that aren't already on the list. Not sure about much else. But I wonder why some names are colored and others aren't. It just bugs me.
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Re: Kal's [K]oncept

Postby Digfree » Mon Dec 13, 2010 8:23 am

Someone posted the pics of this on the first page, but I thought you may want to see the animation.
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Re: Kal's [K]oncept

Postby lebutcheker » Mon Dec 13, 2010 7:01 pm

Yay me likes can't wait for a full model from kal.
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