a short test

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Re: a short test

Postby HolyPaladin » Wed Mar 24, 2010 4:03 am

It will blow loads, and dicks(thats Krys btw :P) not socks, get your info straigh :)
Boom... nuff' said.
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Re: a short test

Postby Atemisc » Tue Mar 30, 2010 8:28 am

I'm a bit curious, though. Krystal's look is gonna' be different now too, right? Because the art style of all the other reveals so far are way different from what they look like in the released game so far. Surely she will be, right?
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Re: a short test

Postby Outonbail » Tue Mar 30, 2010 5:45 pm

Critique: The body artwork is good. movement is nice. I think her mug looks too dog-like, though. Either than that, its very good work.
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Re: a short test

Postby Renara » Tue Mar 30, 2010 7:07 pm

Atemisc Wrote:Krystal's look is gonna' be different now too, right?

You betcha; we decided to replace her with a stick figure for easier animation :)
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Re: a short test

Postby Atemisc » Tue Mar 30, 2010 7:41 pm

= O
Sweet! Always wanted to imagine fucking a stick figure furry! = D
*Poke.* = 3
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Re: a short test

Postby Rogue 909 » Wed May 05, 2010 6:54 pm

Looked pretty good for a first timer attempt with limited knowledge. Though LoK V2 I see as far better in alot of ways (less glitchy movement, better artistic modeling they use).

Not saying LoM is bad but it could be made better (im with the people that said the test 6 cum was better appearance wise than the test 5 version) but you did put in some very nice animation things such as the blown up cheeks during the cum shot animation and a few other sutle things. Walking off the ends of the frames though and not being able to return to the first one after entering the second was mildly annoying at worst. The first scene you used was good though I liked the forest ambush scene too in a way (might have been better used as a first scene to move a storyline - walking through a forest after a crash or looking for something on a mission and it happens that way to start off an adventure storyline). I wonder if LoK peeps would consider adding something like this to the beginning of LoK as a storyline driver? Or as an escape attempt failed scene (not a game ending scene just a recapture and restrain scene before being moved back a bit).
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Re: a short test

Postby franny » Mon Jul 05, 2010 9:54 pm

sup dudes
away from the internet a long while for inexpliciple reasons.

Just wanted to point out that it wasn't my intention to try to one-up you guys, but rather to screw around in flash with a neat subject matter where I could play with something that I have a keen interest in: animation (which definitely needs improvement), so no offense intended

The art style (simplistic shading, long muzzle, etc) was personal preference, and I attempted to portray krystal as a dumb broadfor the sole purpose of being fucked, as well as the sharpclaw as a braindead rape-lizard, as I've always thought of porn to be exactly that: mindless

All in all, tried to make a game that focused on efficiency toward animation, and some neat things I'd have liked to have seen:
-gradients in enviromental lighting
-simplification of body parts for easier animation
-simplification of overall detail for less slowdown (sorry, shitty computer)
-asperger-ish attention to animation for the moneyshot
-dynamic camera
-higher framerate

Busy with other stuff, so I'm not likely to be into flash anytime soon, but if I have some free time, I'd like to help animate

also I'd like to see moar beast stuff with krystal, just sayin
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Re: a short test

Postby Valaska » Tue Jul 06, 2010 12:40 am

franny Wrote:sup dudes
away from the internet a long while for inexpliciple reasons.

Just wanted to point out that it wasn't my intention to try to one-up you guys, but rather to screw around in flash with a neat subject matter where I could play with something that I have a keen interest in: animation (which definitely needs improvement), so no offense intended

The art style (simplistic shading, long muzzle, etc) was personal preference, and I attempted to portray krystal as a dumb broadfor the sole purpose of being fucked, as well as the sharpclaw as a braindead rape-lizard, as I've always thought of porn to be exactly that: mindless

All in all, tried to make a game that focused on efficiency toward animation, and some neat things I'd have liked to have seen:
-gradients in enviromental lighting
-simplification of body parts for easier animation
-simplification of overall detail for less slowdown (sorry, shitty computer)
-asperger-ish attention to animation for the moneyshot
-dynamic camera
-higher framerate

Busy with other stuff, so I'm not likely to be into flash anytime soon, but if I have some free time, I'd like to help animate

also I'd like to see moar beast stuff with krystal, just sayin



Honestly I think people are taking this WAY too personally.. Your project is great, both of them are actually and I don't get why people are getting defensive all the sudden and going "No, LoK's is better" etc.. It's childish and trivial, honestly and there shouldn't be an argument between the two there was nothing meant in malice.

Franny you did a really good job, the animation etc were extremely impressive lol. I'd have like to seen more by you or even your own project, but busy is as busy does! Hopefully sometime you get into the swing grove of things ;)!
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Re: a short test

Postby danail24 » Tue Jul 06, 2010 9:40 am

Hey, the guy who makes the Legend of Murstal shorties! Why don't you update some more? We'd be grateful!
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Re: a short test

Postby Kalypso » Tue Jul 06, 2010 5:01 pm

franny Wrote:sup dudes
away from the internet a long while for inexpliciple reasons.

Just wanted to point out that it wasn't my intention to try to one-up you guys, but rather to screw around in flash with a neat subject matter where I could play with something that I have a keen interest in: animation (which definitely needs improvement), so no offense intended

The art style (simplistic shading, long muzzle, etc) was personal preference, and I attempted to portray krystal as a dumb broadfor the sole purpose of being fucked, as well as the sharpclaw as a braindead rape-lizard, as I've always thought of porn to be exactly that: mindless

All in all, tried to make a game that focused on efficiency toward animation, and some neat things I'd have liked to have seen:
-gradients in enviromental lighting
-simplification of body parts for easier animation
-simplification of overall detail for less slowdown (sorry, shitty computer)
-asperger-ish attention to animation for the moneyshot
-dynamic camera
-higher framerate

Busy with other stuff, so I'm not likely to be into flash anytime soon, but if I have some free time, I'd like to help animate

also I'd like to see moar beast stuff with krystal, just sayin

I can't say much about what you'll see in-game... well, why the hell not.
Gradients & Environmental Lighting
· Yes

Simplification of body parts for easier animation
· They've been made more complex yet more accurate for better flexibility, they're not as messy as before.

Simplification of overall detail for less slowdown
· No and yes. The characters are made so that they can handle much more than a character created by organic brush strokes, they've loaded a lot faster than the Playshapes models after I've repacked them, oddly enough, and can carry a lot more stuff. So no, everything is more detailed, but yes, it loads faster, because the way I'm making the characters.

Ridiculous Attention to Detail on Cumshots
· I think the dynamic focus is ludicrous attention to detail on all forms of cum. We've got a whole system being worked on right now, even on the after detail.

Dynamic Camera
· Hell yes.

Higher Framerate
· Is 24 FPS high enough for you?

Don't take what I did as an offense against your art style, I know you were just trying to demo, but people from inside and outside the forums kept confusing the work on your project with ours because it was on the LoK forums, lol.

I'd like to see you do some stuff with two or more LoK models, because I like your stuff and the way you animate. I think you could be a good asset to the team, and I'd like to see more of you. Make an animation, throw your own style in it, don't be afraid to go wild. Do some dynamic camera angles, mess around, and I only need to see one scene. It's an initiation process, and it's to make sure you can reproduce the same quality you've shown us in an example; just take it as a little reassurance on our part. Just have fun and show us what you can do with them, and then you'll be messing around with some seriously detailed puppets.
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