a short test

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Re: a short test

Postby DemonFiren » Wed Mar 10, 2010 7:20 pm

Oohh...so Charry is prohably going to have an - ahem - 'eruption' instead of mere steam?
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Re: a short test

Postby OmegaXIII » Thu Mar 11, 2010 12:16 am

Charizard is a fire elemental dragon, so you never really know. You can have something steamy without its being scalding, just look at a jacuzzi. I'm suspicious Charizard would just be roaring fire while drenching our little vixen.
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Re: a short test

Postby DemonFiren » Thu Mar 11, 2010 12:19 am

Ah - VERY hot^^
Well, a slut-stal would have no problems with the magma-temperatured jizz (overstatement), either...
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Re: a short test

Postby yoyooyo » Thu Mar 11, 2010 1:52 pm

So I decided to make a scene with your version, and I've got to say, damn these things can take a long time to make! I think it took me at least 10 hours. The animation looks a little weird in some places, and I don't like how the cum turned out at all, but other than that I think I did pretty good.

I understand why the team is working on better ways to organize and animate the scenes; the production time could easily be cut in half with the proper tools.

Anyway, enjoy the scene. I've uploaded the source as well.

Warning: sound
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test5edit.swf [ 168.11 KiB | Viewed 26860 times ]

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Re: a short test

Postby Yawg » Thu Mar 11, 2010 2:52 pm

YES! Very much THIS.

Pity the other scene is gone forever now... mebbe if you kept the original one-on-one scene in, but made it findable when Krystal goes off to the left, rather than the right from the first screen...?

Other than that, <3 this. Can't wait for the next one!
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Re: a short test

Postby danail24 » Thu Mar 11, 2010 4:28 pm

Sweeeeeeet! :mrgreen: I love it! MOAR!
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Re: a short test

Postby LittlePwnah » Thu Mar 11, 2010 4:41 pm

Nice job on the last one,but the Sharpclaw on the right looks like he is just floating his dick in the air, and the animation needs some fixes.
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Re: a short test

Postby dandan » Thu Mar 11, 2010 6:50 pm

that was a pretty nice idea, and good job keeping the action going at the end rather than just stopping it. Quite liked that detail
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Re: a short test

Postby trunks2585 » Thu Mar 11, 2010 8:06 pm

not bad and i'm sure you hate to hear it after working 10 hours but there's some major fixes you need to make. One, her top just falls off, you vaguely see the sharpclaw's hand go by her chest but not really pull the top off, to me this is annoying as hell when i see clothes pieces randomly falling off, the extra time should be taken to show the animation of rippng the chest peice of armor off, or tugging it down, whatever happens. The animation between the two seems off, it'd be more natural for krystal to remain locked in place and the sharpclaws hips to move back and forth, rather than tugging her back and forth, expecially when you consider how little room there should be between the three of them, her mouth just stays open perfectly to blow the one on the left every time and only towards the end do i feel like that's more so what it should look like to start with just at a slower pace. Last the cum effect, I don't know what you did when you added it but it looks like there's a continuous river running over her body rather than it being stuck to her fur. Try to fix up these issues if you go back in to rework it.
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Re: a short test

Postby yoyooyo » Thu Mar 11, 2010 9:09 pm

I hadn't thought about her bra, actually. But now that you mention it, yeah, it does look a bit odd. It could probably be fixed pretty easily.

As I said, I wasn't pleased with the cum either. The problem was that I drew it all-in-one, frame-by-frame, which made it look fuzzy. I should have drawn it relative to her body parts (for example, one layer for her head, one for her belly, etc) and moved it instead of redrawing, like the 'messy' effect in the main LoK.

I agree it would look better if Krystal, being the center of attention, was stationary, with the Sharpclaws doing all the moving (probably easier to animate, too). That would also fix her mouth; I hadn't planned on him pulling out like that, it was sort of a side-effect of the rest of the animation.

Anyway, I'm not sure if I'm going to keep working on this particular scene. I'd rather work on something that'll actually be put into LoK. I did this as practice since you guys aren't requesting scenes for the game right now.
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Re: a short test

Postby CascaV » Thu Mar 11, 2010 9:21 pm

Looking at all three of these, my favourite has to be the first because I like the colour scheme better and the animation of the cum was nicer. Clear-ish cum is great. Just as good as the thick, opaque, white and creamy cum (yeah I'm a cumslut you wanna fight about it?) even if I wish it was a little more viscous. The second one adding the cheeks swelling with cum makes me extra happy but that was the only change I was seriously fond of. The third was cool but the stuff mentioned beforehand already tells my opinion of that.
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Re: a short test

Postby superEXT » Sat Mar 20, 2010 8:13 pm

Long time lurker, first time poster.

I actually prefer the style used in this test more than the main LOK style and I think this would be the best style for v.3 (if something better hasn't been planned), because this style looks a lot more animated, Krystal looks a lot more emotive and the Sharpclaws look a lot more intimidating.

For the original animator of the piece will they be doing anymore of these "legend of Murstal" tests?
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Re: a short test

Postby Morb » Sat Mar 20, 2010 8:27 pm

Your anims are pretty good, of course there are a lot of fixes needing to be made, but it's nice. Shame that I actually dislike the "more mature" Krystal, I really like the cute K from LoK ;)
Also, one of the more urgent fixes that I think, is that at the"ambush", when the Sharpclaws cum, first, they keep on moving, and it's not really that way (at least for humans), because they will be overwhelmed with pleasure, and exausted from cumming, and will problably be unable to do the same forcefull thrusts while cumming than before, maybe a just weak minor thrusts, unless of course that they're so far different from humans that have a lot more energy to be possible of doing such thing... Also, the cum seems to be moving while no her, but cum is thick and gooey, so it won't move wildly like it moves on the animation. Other than this, I don't see any other thing needing fixing :D (but maybe there's more, it just seems like it for me, who isn't much of an expert, or even a commoner on animations, more like someone who knows almost nothing but to do animations on fireworks)
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Re: a short test

Postby trunks2585 » Sat Mar 20, 2010 8:52 pm

superEXT Wrote:Long time lurker, first time poster.

I actually prefer the style used in this test more than the main LOK style and I think this would be the best style for v.3 (if something better hasn't been planned), because this style looks a lot more animated, Krystal looks a lot more emotive and the Sharpclaws look a lot more intimidating.

For the original animator of the piece will they be doing anymore of these "legend of Murstal" tests?


Couple of issues with this statement.

1. it's not so much the style is more animated as it's just the animation itself is good, if they worked with the original sprites they most likely could have make the same fluid like movements. Take a look at Yoyooyo's animations to see what i mean.
2. i don't see krystal as more emotive, she has a more blank expression on her face than anything, and the sharpclaws more intimidating? maybe so, but they were also half assed.

Once again i'm surprised how easily it is for people to accept this based on animation quality alone and not the artwork. It's sort of like the stick figure fights, yeah they are cute and really animated with movement, but they are only the first step if you ask me, to making something even better. Like morb said this krystal isn't really cute like the LoK one. Anyways the whole topic is really kinda pointless since you've seen kal's sneek peaks and you know the artwork isn't going to look like playshapes or this test. Now if we could just work out some of the bugs we are having.
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Re: a short test

Postby Poob » Mon Mar 22, 2010 3:26 am

trunks2585 Wrote:
Couple of issues with this statement.

1. it's not so much the style is more animated as it's just the animation itself is good, if they worked with the original sprites they most likely could have make the same fluid like movements. Take a look at Yoyooyo's animations to see what i mean.
2. i don't see krystal as more emotive, she has a more blank expression on her face than anything, and the sharpclaws more intimidating? maybe so, but they were also half assed.

Once again i'm surprised how easily it is for people to accept this based on animation quality alone and not the artwork. It's sort of like the stick figure fights, yeah they are cute and really animated with movement, but they are only the first step if you ask me, to making something even better. Like morb said this krystal isn't really cute like the LoK one. Anyways the whole topic is really kinda pointless since you've seen kal's sneek peaks and you know the artwork isn't going to look like playshapes or this test. Now if we could just work out some of the bugs we are having.



I totally agree. I realize it's pretty demoralizing hearing people say stuff like this, but that's simply because they haven't seen any of v0.3 yet. I'm sure you guys are doing amazing work.
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Re: a short test

Postby trunks2585 » Mon Mar 22, 2010 8:46 am

not gonna lie, and i probably shouldn't say this. our artwork has been delayed a bit for this reason of making sure it's top notch. I'm sure the sprites from the sneak peeks Kal gave are going to be used as they are right now but we've been struggling with a few of the other upgrades, bouncing between the 'use it or scrap it' phase. Kal's been working to resolve this issue once and for all. It doesn't help we all have real life to deal with or I'd help him out on the art side of things.
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Re: a short test

Postby Kalypso » Mon Mar 22, 2010 11:03 pm

trunks2585 Wrote:not gonna lie, and i probably shouldn't say this. our artwork has been delayed a bit for this reason of making sure it's top notch. I'm sure the sprites from the sneak peeks Kal gave are going to be used as they are right now but we've been struggling with a few of the other upgrades, bouncing between the 'use it or scrap it' phase. Kal's been working to resolve this issue once and for all. It doesn't help we all have real life to deal with or I'd help him out on the art side of things.

It's cool to state it, I don't have a problem with it.
Notice how my sig changed from "Character Designer" to "Art Director"? No, I'm not full of myself--I'm the guy designing everything now. (not animating, writing, or coding--that's not my area of expertise, though)
I don't need to make any excuses, sure I've got real life to deal with, but hell, I want v0.3 out AS SOON AS POSSIBLE, just like you guys. But, I also want quality control from the start, and that begins with design. Right now, I'm in the process of trying to make everything PERFECT, especially for you guys--and even those who have some talent aspiring to make some characters for the game that we may not necessarily want to make, and you'll understand when I introduce Kaly-Style v0.3. Don't be disturbed if you're upset my sneak peaks won't be the same, because if anything, I'll improve the model in the process. Luckily for you guys, I'm a perfectionist, and I will make sure what comes out of me is beyond quality.
I was a bit upset when I saw an awful lot of comments stating how they'd rather see the art style in LoM than mine (also on PawsRU), but then I realized that the stellar and fluent animation has drawn you away from visual quality. Let me remind you...
By comparison:
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Sharpclaw Brute (yes, another reveal, that's what we're this particular Sharpclaw)? Pffft. Been done since the beginning of February, was in my first sneak, but didn't really show the whole deal. Yeah, I won't show you the armor, you know me :DDD
Btw, that's 100% Kaly-Style--I took Vix's Sharpclaw and I tweaked it past the point of no return until it was entirely different. I won't show you the body yet, he's too damned beastly to show off, and I don't want to see you manipulating him yet :P
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Re: a short test

Postby Kalypso » Tue Mar 23, 2010 2:20 am

Ebonizza Wrote:Lypso...lypso, lypso, lypso.
Yes, I'm calling you lypso because if I call you Kal I'll be tempted to put an -el at the end of it, each time.
First off, I felt bad to find that you were hurt by the fact that people enjoy the LoM art style more than the original.
However it's the internet and we're going to get a load of opinions popping up, both good and bad.
However, even your little tidbits that you show are far better than both styles.
Frankly, you shouldn't even compare yourself to LoM, you just made it pretty much unplayable to me. xD
I enjoy the detail you put behind your work. The brute really appears as if he's dumb as a sac of turds.
Thumbs up!
Now, you're only doing facial shots, of what you plan on releasing, yeah?
Just a request, but I'm really eager to see the slightest bit of Krystal's face.
That's what had the major appeal in LoM for me.
It's not the art stryle, because it isn't better. No disrespect to the OP.
It's just that the animation is fluid, and her face.
She has a bored, "fuck this" look to her face.
Ya know the people that usally have those faces are pornstars right? That's why people enjoy that game.
They wanna fuck that arrogant look of haughty boredom off that bitch's face! xD

Call me "Kaly," (pronounced like "Cali" minus "Fornia") its much less formal and doesn't sound girly ^^
--then again, my name is Kalypso...

Eh, I wasn't necessarily "hurt;" I should have used different terminology. Let me restate: I was just sort of stunned. But in that, it really opened me up to how different that I see things by comparison to the user--and it's definitely shown me that giving you guys something every now and then (probably sooner than like once a month) will remind you what it is your working with, and why patience will pay off in the end.
Thanks for the compliment! I was really trying to make the Sharpclaw look like a dumb ass douche that doesn't know the difference between rape and sex >~<
On the note of the "fuck this face" (xDDD that came out right, certainly) I'm more into the innocent look... in terms of Krystal and really the general atmosphere we've set up for her in terms of mood and tone. I'm sure there will be times when Krystal's in a stuck up/bitchy mood and she gets sex'd--and you can whisper to yourself 'oh, bitch you so deserved it'. I just don't know when or what that moment might be, sadly.
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Re: a short test

Postby magnusadder » Tue Mar 23, 2010 6:20 am

in the question of animation LoM is better its just more fluide the v.1 and v.2, art wise there is not contest LoK v.1 is by far the better.... i like playshapes animations when ever he puts them out, its the style and quality he puts into it... i expect LoK v.3 and up to blow our socks off... but then again thats just from what i have seen.
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Re: a short test

Postby Poob » Tue Mar 23, 2010 4:10 pm

Kal, that newest sneak peek looks pretty damn epic. Really digging all the work you put into shading him.
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