KaTsuO_O Wrote:I love the shadow Samus but one thing i dont like is the cannon so this is what i think looks better instead:
Why does the cannon change color to red automatically whit out any layer or code or is there a code or something?
I got a updated verision of my ship in the samus platformer thread.
corta Wrote:I got a few minutes today to work at it, Here's what I've got..
I feel so stupid for not thinking of masking -alot- sooner..
helm mess, too
corta Wrote:Ok, I'm going to hope that we've got some code-monkeys in today...
it seems I've hit a little snag with my bootfix.. using "swapDepths" causes things to become somewhat static... (so-far only the cannon melee attack is animated, you can see it there)
i'm looking for a cure, but here's hoping one of you old pros has already found the answer
example: and this is a VERY early version, so no complaining about how dodgy the poses are!
Part2:
And to prove I'm not crazy! (THEY DO STOP, HWAH-HAWH-HWAHhurr.. ..help!)
Part3:
AWWRH!
ok, it's designed to 'stop all tweens' and there aint no easy way around it (that I can see, anyway..)
so, three options:
make a complex system for showing boots above, (groan)
ditch the boots completely, (NOOOOooo!)
redraw them so they can sit on the same layer as all the others - maybe move the 'crown' part lower down.. (hope I don't mess it up )
I'm sure I'll be back with more crying - stay tuned!
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