Hnyarly Wrote:Not actually...
I've seen it.
I mean rune is the only weapon in current version.
Hnyarly Wrote:Not actually...
Lucky777 Wrote:Whether you make money limited, unlimited, or make it fall from the sky and rain on players' heads, I can't imagine the slightest possible justification for making someone pay to save their game, or the FIRST reason that saving should be limited in the first place.
Milten Wrote:WonderGamer Wrote:You guys lost me... Has the option been added to zone yet? I haven't actually met a gnome yet, so I'm wondering if I'm missing something in the new version. Perhaps it's not in the exectuable version (I assumed this was the latest version)?
Make rat defeat you twice, then do it again and get first scene. Do it once again and see the second one.
Hnyarly Wrote:WonderGamer Wrote:@Hnyarly,
I have a suggestion of my own also seeing as you're taking them. How about a sex animation with all enemies when she gets killed. I'm not sure how exactly how you'd pull that off with the rat, but all of the others in the forest I can think of at least one situation for each enemy.
Actually I need suggestions for the slime boss. xD
WonderGamer Wrote: Not entirely sure what weapons you are talking about. I actually haven't seen any weapons in the game yet. The only melee attack I have used is kicking. And kicking doesn't seem to damage the boss slime; only runes do. Perhaps I need to pick a different background when I create my character?
WonderGamer Wrote: There have been games that have been able to successfully pull off the pay to save method, but those games had a means of gaining money that was not limited. Considering gaining of money/items is limited in this game, a paid saving system doesn't really make sense. If you were going to add a means of gaining money (either through random drops from killed enemies or random respawn on items), then I'd say keep the paid saving system. If you're going to limit money accumlation the way you are doing it, then there shouldn't be standard options for any game that require you to pay to use them.
Wouldn't it be easier to just change the ESC key into a pause key where you can access these option rather than making them take up inventory slots? If you're planning on keeping the pay to save method, you could have the save remove a certain amount of money at the time they save rather than using diary pages. I have this one game on the PSX that charges you X amount of money per level whenever you save; if you don't have the money to save, it won't let you save.
WonderGamer Wrote:You guys lost me... Has the option been added to zone yet? I haven't actually met a gnome yet, so I'm wondering if I'm missing something in the new version. Perhaps it's not in the exectuable version (I assumed this was the latest version)?
AceDraw Wrote:My only problem is when I try playing on the blog, everytime I hit the down button the webpage scrolls down while Beth tries to walk south. Any ideas on how to get the page to stay put?
Hnyarly Wrote:AceDraw Wrote:My only problem is when I try playing on the blog, everytime I hit the down button the webpage scrolls down while Beth tries to walk south. Any ideas on how to get the page to stay put?
You could redefine arrow keys to avoid that problem.
Another option is download the exe file.
AceDraw Wrote:The snake seemed to wander about but not a bit prob.
AceDraw Wrote:As for the save method, so long as you don't spam the saves and pace yourself, it seems to work well, if you ask me.
LoneWolf Wrote:That way, not only will it make it less likely that a player with low health dies just because the game wouldn't let them see their enemy early, any ambushes that you do fall into won't come from directly in front of you.
zhaotalon Wrote:Current best gear in the game? Oh... and can you spot what is missing? Here's a hint, its not the rune stone.
LoneWolf Wrote:Combine that with the way Beth walk towards the edge of the screen before it starts moving, and she can apparently see a grand total of two meters ahead of her (but somehow twice that behind her).
LoneWolf Wrote:but at the very least lock her in the center of it.
Hnyarly Wrote:And it's working. It gives 25% extra walk speed. Cost: 200g.
xD
For the momment I haven't decided any mana cost for it. I mean, in the beta version I'm working with it's just "equip and run". Do you think it should have any cost? Any fixed amount of mana? Some percentage of total mana (like the magic eye)? Any cost when equipped or maybe as long as it's being used? Something like 1 point of mana each 4 steps?
WonderGamer Wrote: You could add resistances to the enemies based on what they are strong against & minus a fraction of the damage based on the rune used. You could even add weaknesses to enemies that would add a fraction of (or even double) damage based on the rune used.
WonderGamer Wrote:If you're planning on adding an ability that does not have a cost in mana, I'm going to suggest making it a wearable item instead of a rune to avoid taking away the ability to attack. In other words, you could change the rune into a necklace or ring.
dagshadow Wrote:Hey I don't know if anyone else is having this problem, but after I restore from a save I can't buy stuff from the elf guy anymore. I'm playing version 0.377 I got from your blog, I re-downloaded it to see if that was the problem and it wasn't. I can talk to him, but w doesn't bring up what's for sale and z doesn't sell stuff either. Thank you.
SquallLion Wrote:hey! there are a problem with the savegame! when I load: I have a GAME OVER!!!
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