KaTsuO_O's Models

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Re: KaTsuO_O's Krystal models

Postby Voodoo People » Sun Jan 30, 2011 12:44 pm

I dont like BDSM or leather or spikes, hope the isn't too much fokus on this in the final game.

I think trunks is right that the facial expressions are important for now.
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Re: KaTsuO_O's Krystal models

Postby KaTsuO_O » Sun Jan 30, 2011 3:28 pm

@Victim#1 Im going to try to make her more furry looking next time. Sweden right?

@trunks It would be a problem because the jaw on this head and my heads is different and some more stuff but i could make so that you can choose the lenght of the snout (muzzle or wth its called) the eye, hair style, color and more but then i think i need to change to my head again.

@Voodoo People im going to make three more and they have nothing to do with anthing of that so i dont think there will be much more like this.

OwnerOfSuccuby, Syv glad you like it.

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Re: KaTsuO_O's Krystal models

Postby OwnerOfSuccuby » Sun Jan 30, 2011 3:54 pm

110 and 111 - very good i hope it will be both of them :D ;)
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Re: KaTsuO_O's Krystal models

Postby Lord Panzi » Sun Jan 30, 2011 3:54 pm

i am really liking these
keep up the good work!
i could fuck her all night, not a regular night, one of those north pole six month nights
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Re: KaTsuO_O's Krystal models

Postby KaTsuO_O » Sun Jan 30, 2011 4:56 pm

@OwnerOfSuccuby I think that everyone of these should be included to the game so that you can unlock or buy them.

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Re: KaTsuO_O's Krystal models

Postby KaTsuO_O » Sun Jan 30, 2011 5:29 pm

@Ebonizza thanx! The feet was actualy smaller than playshapes but i made them a little bit smaller:

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Am I done with this one?
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Re: KaTsuO_O's Krystal models

Postby KaTsuO_O » Sun Jan 30, 2011 6:17 pm

Untitled 115.png
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Re: KaTsuO_O's Krystal models

Postby OwnerOfSuccuby » Sun Jan 30, 2011 6:54 pm

Image Image Image

Image
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Re: KaTsuO_O's Krystal models

Postby trunks2585 » Sun Jan 30, 2011 7:14 pm

Kat, take a look at the imp's avatar, he made a decent edit to krystal as well to give her a 'happy' expression as well, i'll tell you the same thing i told him though, make her look up, making her lift her head is just as important as giving her a smile.
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Re: KaTsuO_O's Krystal models

Postby KaTsuO_O » Sun Jan 30, 2011 8:21 pm

Heres a start of the next one im working on:

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Untitled 117.png
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Re: KaTsuO_O's Krystal models

Postby KaTsuO_O » Sun Jan 30, 2011 9:25 pm

Untitled 119.png
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Re: KaTsuO_O's Krystal models

Postby ronpepper » Sun Jan 30, 2011 10:39 pm

Wow, Katsu, a lot of great work since I last checked this thread. I'm glad with the work you are doing and I really also think Ebonizza is right on the mark.
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Re: KaTsuO_O's Krystal models

Postby trunks2585 » Sun Jan 30, 2011 10:50 pm

hey kat, after you finish this outfit can you post the model so other animators can play around with it?
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Re: KaTsuO_O's Krystal models

Postby Zeus Kabob » Sun Jan 30, 2011 11:06 pm

If it's still a concern, to alleviate the thought of krystal looking depressed (I'm on the fence whether this is an issue), one could rotate her head upwards about 3-8 degrees, and it would be much different.
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Re: KaTsuO_O's Krystal models

Postby ronpepper » Sun Jan 30, 2011 11:20 pm

Zeus Kabob Wrote:If it's still a concern, to alleviate the thought of krystal looking depressed (I'm on the fence whether this is an issue), one could rotate her head upwards about 3-8 degrees, and it would be much different.


No lie.
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This is a 14 degree rotation. That said, I'm on the fence too. On the whole I think we could just animate this fox and have a nice 2.0. I love this color and the new way we outlined it works really well. I think the muzzle is close to perfect at this length, IMO -- if we want wider appeal.
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Re: KaTsuO_O's Krystal models

Postby trunks2585 » Mon Jan 31, 2011 1:45 am

might as well just use this model, people shouldn't bitch about a change in characters if we just use the same stuff playshapes used, although this does raise the issue of how well the other redone characters will fit in.

Anyways head up looks good.
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Re: KaTsuO_O's Krystal models

Postby Oriandu » Mon Jan 31, 2011 1:58 am

Using some of the playshapes characters won't really be too big of a deal. Shouldn't be too hard to alter the Playshapes to fit in with art style of the newer characters, or vice versa.
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Re: KaTsuO_O's Krystal models

Postby Atemisc » Mon Jan 31, 2011 2:36 am

Those gloves and boots look an AWFUL lot like the ones I made way back for my scale armour Krystal costume.
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Re: KaTsuO_O's Krystal models

Postby trunks2585 » Mon Jan 31, 2011 3:00 am

That's because he is making your armored krystal outfit.
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Re: KaTsuO_O's Krystal models

Postby Atemisc » Mon Jan 31, 2011 3:04 am

I was wondering. Although mine had green scales and no spikes, but meh.
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