Well, I did have a "new" head I developed, but tossed it out since humans, foxes, etc, don't all suck dick the same way...

(and by way, I mean the position where their mouths are located on their head).
I would, but, as you can see, I'm a bit flaky in my work. I don't want to push a project onto someone when I'm still working out the basics.KrystalAddiction Wrote:u should ask someone good at coding to help u
In my last post, I mentioned I was trying a new art style. Just to clarify, its not really new, just, a different approach from what I have been doing. It is more work, but far far less coding and I probably can dish out more actual "game" as I finish new content. Another trade-off is that i should be able to produce "higher quality" sex scenes. In theory anyway, you'll see as soon as I get off my lazy ass and draw it out.
The downside is that I'm going to have to "cut" the whole customization feature. No more Krystal in other outfits of your choosing. Hell, no more character customization at all really.
Well, if things don't turn out the way I imagine them too, I'll fallback onto my "all-in-one".
Oh, one more thing before I disappear again for another week or two

While I have the basic story of AT planned out, I've hit a little snag in my plans. Because I decided to try a new style that removes my character customization options, I have to make adjustments. After reading some ideas and topics on the forums for other games, I'm now debating on certain aspects of it that you guys can help me decide on the path and changes to make.
1) Keep Krystal as the main character? or change it to Fox. ( Keeping Krystal keeps AT true to LoK, but switching to Fox brings it more inline with LoZ ).
2) Most characters have their "love interest" relationships somewhat predetermined... i.e. Krystal x Fox, Mario x Peach, Link x Zelda x Midna, etc... (Samus x ?)
Ideally, you would be making decisions that boost these relationships. But, this is a erotic game, so fuck that. Just out of curiosity, what other relations would you like to see develop. And by relations, I also do mean sexual encounters

3) Moral System. Are you a Slut or a Saint? This is something I've been debating on. This is a sex game, so being a saint isn't going to give much other then a "happy" ending with your true love. A part of me wants to keep the story as close to the game stories' they're based on. Thus creating a Moral System would be needed to allow those "other" encounters to happen. However, I could ditch the moral system and just say all the girls are sluts.... or saints...
Probably going to develop the Moral System, but still would like your thoughts.
4) Rape (or reluctant?)... which IMO is the same... no matter how I spin it, if she didn't want it, its forced, its rape. And in AT, rape leads to a game over (97% of the time). There are a few "forced" scenes that I've written for story purposes, but other then those, I feel if Krystal is raped, its Game Over. Now, if I did implement a moral system, and Krystal is a "slut", will she care? so long as she can escape, she'll just brush it off and move on. Right?
So right now, rape encounters only appear in a few events, but mainly after a failed battle which leads to a Game Over. The problem with this is I foresee players purposely losing battles to see the rape scenes, which I feel is bad game design. Players should be rewarded for success, not failure. And if you chose Fox as the main character, should I allow him to rape the girls he fights? I guess what I'm asking, is should I even bother making rape scenes if it just leads to a poor game mechanic? Maybe I just use a few lines of text rather then a graphic scene.
5) I had a few more I thoughts I wanted to discussed, but its getting late, and I'm getting tried... and more importantly, I forgot what they were... so add or ask anything you want.
Oh well, till next time.