OwnerOfSuccuby Wrote:Ammm it was a voting ? Where ? I did not understand you a lttle
There was a voting poll, but no problem anyway, PS peach will return soon.
OwnerOfSuccuby Wrote:I mean - for example - what is the breaking boxes in MiMs version for ? A lot of dialogs that do not let you jump and you need say ok ok - let me already start playing it
(I was talking about it)
Many people like it. Not only because it was a lot of work to put these in, but as Blargh has said, it's there to give immersion. To make Peach gets fucked in a more Mario world ambiance. And some of those breaking boxes gives you coins. All of them give points. In MIM PUT, points can be used even for a future Hall of Fame, or to unlock scenes in the endings.
OwnerOfSuccuby Wrote:What is PS Peach ?
Default Peach style, from Playshapes, which Blargh uses.
OwnerOfSuccuby Wrote:I like when game is more simple - there are some things that i like in MiMs version - some kind of doors - you can enter and etc. It is good that you understand where to go. But i think some moments are a little to difficult and the motions algoritms was not suspected to make a lot of breaking objects and etc.
Of course, the more feature rich the game becomes, more complex it also becomes. But MIM PUT is a young game so far. It has less than 11 months of life, and its 100% programmed by me (one developer), that is, a lonely programmer who puts everything together, then tests it 10, 100, 1000 times (like Blargh). This make the development rate slow and prone to bugs. For about difficulties of the kind 'where I am?' 'where to go no', Its planned to have more info blocks to alert you, or toads (like Blargh did).
OwnerOfSuccuby Wrote:In this version i like that you can go averywhere, but it is a little strange that when you fall to water before boss you lose life and after get to the new stage
You have to explain that better. Which level? Where exactly? Its people like you that can help me and Blargh make a better game. I dont have a crystal ball :/
OwnerOfSuccuby Wrote:I think may be seporate it a little and make by stages for better understanding. And for example make a map - i will joke a little now:
1)First you go to boss and he say hi i did not se Mario and fuck Peach. She sleaps and se a dream of how the game ends and etc. (But i little do not like that it is a little to long and you need to press buttons in it ))))
I still prefer this to be a mistery. Players will know the beginning of the game, but not the end yet.
OwnerOfSuccuby Wrote:2)Then you go to home land - and what you need to do ? May be add some kind of menu when you click some where - for example it can say - "Hey Peach go to the toilet - it is a magikal pipe that let you get underwater world " or i do not know secret way to the ghost city in the storeroom"
When you beat the full game in the future, you will be able to use quick paths. Not during the normal game, because it will destroy gameplay. Trust me. Its like Shinobi Girl. You will only be able to see the full gallery and a quick way to go to all levels desired when you finish the game.
OwnerOfSuccuby Wrote:Go straight - kill boss Yes he is killed now go back we go go - no second roll characters i do not want to speak i am going home yahooo - go and fuck ! It is the wall here. What i have to do now ?
As I've said, the game will have more clues (messages, toads, soundboxes). A faster way to kill/have sex directly will be done eventually, when you finish all the game for the first time.
OwnerOfSuccuby Wrote:I mean it is more interesting if you can understand where to go without reading a lot of NPC say to you. But if you can not read a little help some where - or for example Peach can say what is she doing and where she wants to go =)
I understand. A faster way to avoid the player to search the whole level for NPCs... It just require a variable like 'next_target', which will have a phrase attached to it (are you hearing, Blargh?
) Example:
next_target=array ("I think I need to go to the castle", "Oh, I may need to ...fuck the next koopa", "I may need to jump on those pits").
Then, in a given area of the level, when Peach went to, say, AREA A, the next_target will increase by one. Peach then will say the phrase (like in a textballoon) if the player walks for more than 5 minutes without finding anything (just an idea, Blargh).
OwnerOfSuccuby Wrote:But it is only my opinion
Sorry for my bad English by the way
No problem, really! I was worse than you in 1994.