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Re: MiM (hacked) - Updated December 7, 2012

Postby The Limit » Sat Dec 08, 2012 7:40 pm

When a new update comes out, do we have to start over each time? Or is there a way to carry progress between the updates?
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Re: MiM (hacked) - Updated December 7, 2012

Postby Blargh » Sun Dec 09, 2012 7:10 am

Ivan-Aedler Wrote:I got time!

Very nice Blargh!!! Approved scenes!!! ;)
The best one was Peach abducted!!! Wow, man! Her face...LOL, that's amazing! I appreciated it a lot! And I see you improved the first Boo scene. I just would ask for a third or fourth subscene of the first scene (Peach throttling/doing handjob with his dick in another position, or just a mirror of her and Boo (Boo goes to her right), then she continues throttling. The first scene is really arousing, Blargh!

And I just think you can improve the fourth scene, maybe making him thrust even faster (third scene to press space on) then his dick appears doubled (out of her pussy and her mouth), while she can be with 'X' 'X' eyes ;) Then the boo gets 'XX' too and dies.

Dont forget to use the Boo laugh sound effect in those scenes ;)
And I cant forget the first pokey scene! Peach spread her legs a bit in a 'upward' state in a very arousing position, like she's saying 'I'm all yours', mount me!'

I like the character select change! Much more intuitive!

I noticed an older glitch when Peach wakes up asking for Mario. There is a doubled 'Mario' text, in brown :/
Thank you!!

EDIT: BLAAAAARGH! WARNING!

Please read my post!! You should be careful about using tons of objects (like the green blocks of water level!) This may occur with you. Its a flash limitation!

If it's a case of too many movieclips, can you just change them all to graphics to bypass the limit? Or is it just objects in general? :?

I'm not seeing any doubled text. But I thought there was supposed to be, in black. >_>

Glad you like the new scenes! ^_^ I might make Peach's hand rubbing the Boo's head show up better, as she's supposed to be trying to calm him down and make him less afraid. The fourth scene was built based on a (sort of) surprise butt sex video set in a French bar. I don't think I have the Boo sounds in the FLA yet, and I should probably remember to add some other sounds to the scenes. <_<

Challenger47 Wrote:Just a quick question, do you intend to add "flavor text" to the newer scenes?.

I've thought it through, and I will be adding text to the new scenes.

The Limit Wrote:When a new update comes out, do we have to start over each time? Or is there a way to carry progress between the updates?

If you download the game to your hard drive, when you save the save file will stay in the same place so you can overwrite the game with the new version and retain the same save file.
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Re: MiM (hacked) - Updated December 7, 2012

Postby Ivan-Aedler » Sun Dec 09, 2012 8:45 am

Blargh Wrote:If it's a case of too many movieclips, can you just change them all to graphics to bypass the limit? Or is it just objects in general? :?

Any movie clip. Since the beginning of MIM, you see that the rocky walls, for example, is made of copies of the same movie clip. If you have more than, say, 10 levels with that amount, or 5 levels with double the amount, the problem may start to occur. The bug is: when you finish a given level, you will see part of the last level in the stats screen and this keeps in the foreground even in a new level. Its like the former level was not unloaded correctly by Flash.

To overcome this, I tested with GROUPING (when you press CONTROL+G in a given movie clip object) , then I go inside it and BREAK the movie clip out (CONTROL+B). This solved the problem! Thats because when you have TONS of GROUPED objects, they are unicque objects, not a copy of a given movie clip with all movie clip properties, so Flash doesnt need to know the location of every movie clip. Instead, it treats the groups like a giant image! But this only works well if you have groups of SHAPES. Grouping movie clips without breaking them out doesnt work! And this approach (grouping) increase SWF size. Depending on the level, it increases up to 500k only in this level. However, CPU performance also increases ;)

Grouping is only a way to organize raw shapes.
But, if you dont GROUP each object first (to protect it), then you try to break out all of them, you will lose their shape! It will be the sum of all shapes that touches it! So the amount of curves/points increases a lot! (the level will be slower). And it will be harder to modify the shape (lets say you break out the ladder with the floor! Its now a lot harder to remove a given step or to delete only the ladder, because the ladder and all selected objects near it that touches with it will be only one large shape forever, without a way to make it like the original, except using CTRL+Z).

What I did: In watery level, I selected ONE of them, and pressed Control+G. Then I enter inside this object, and pressed CONTROL+B. Finally, I remove , say, five green blocks in a row and started copying/pasting this new group to these areas again. Every copy will be, actually, a new object. And you can group the group! (pressing Control+G in 30 grouped objects, for example), so its faster to paste. But you will have to do actions like copy and paste all by hand.

Anyway, this level problem is occuring in a 14-level game. Not a problem for you for months to come (for God's sake). But as you're using duplicate levels (like level 1-1, and after the first morton encounter), and level 1-2, the total amount of movie clips is being counted as unicque objects in Flash internal code :? Perhaps in the future you can re-use the level 1-1? Its easy to relocate enemies and NPCs there. I can show you how to make it when you need it.

Image
So, I think all this have something to do with MOVIE CLIP LIMITS. Maybe in AS2 AND in AS3. When we design levels (you know, putting which block to where, this in that, etc), actually Flash LOADS THEM ALL in its memory, even if we just use ONE level (scene1 frame) and make the other frames unreachable :shock: I've heard that Flash handles up to 16000 objects/layers (TOTAL in a game). Thats why some developers use to LOAD on DEMAND (that is, have a, say, each level on a separate SWF, then load it in each level, or maybe a giant MC called 'level1', 'level2', and so on, then we use loadMovie() to put it inside _root.level!). This will force us have to change all code that starts with _root.???? , like _root.Peach. Not practical but interesting workaround. Thats because when you put tons of movie clips (blocks, ground) inside a NOT used movieclip in the library, flash MAY not crash if you have, say, 100 of those monster clips, because they're not in any fixed frame when the game starts.

So we have yet another way to avoid reprogramming the above: grouping them (diminishing movie clip usage) because a group is only a 'grouped shape', although you can group movie clips (which will be wrong in this case).

Blargh Wrote:I'm not seeing any doubled text. But I thought there was supposed to be, in black. >_>


double text.jpg
double text.jpg (57.37 KiB) Viewed 3759 times

Blargh Wrote:Glad you like the new scenes! ^_^ I might make Peach's hand rubbing the Boo's head show up better, as she's supposed to be trying to calm him down and make him less afraid. The fourth scene was built based on a (sort of) surprise butt sex video set in a French bar. I don't think I have the Boo sounds in the FLA yet, and I should probably remember to add some other sounds to the scenes. <_<

If you put an extra subscene (you know, an extra keyframes) in scene 1 and 4, it will be a WIN!
Hey, the sound is here!

boo sound.fla
(176.04 KiB) Downloaded 24 times


BLARGH!!! I DID IT!
Multiple boundaries! It acts like ground! All those squares are inside _root.boundary MC. The camera will respect the boundary its in. But the code inside the camera became more complex.
Anyway you can still use it all (provided you let me change it in the future).

Camera will only follow Peach in the white areas. When Peach reaches a boundary, Peach will be on the left (or right, or top or bottom), indicating its an end alley. Its scatered along the level because i use WARP (you know, peach_x and peach_y warp) to navigate through the areas. Then, when Peach reaches a new area, the camera wakes up: 'hey, Peach, now you must respect this boundary area' ;) This is great because you dont need to ornate border areas in order for the player not see the void. Thats because the camera will stop moving in those areas. It will also be good when Peach can crouch, because, again, she will not 'see much' below her if she's in a underground area, or into a confined room.

And now...the monster!

Image
Last edited by Ivan-Aedler on Tue Dec 11, 2012 1:01 pm, edited 16 times in total.
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Re: MiM (hacked) - Updated December 7, 2012

Postby Juliaa<3 » Sun Dec 09, 2012 11:50 am

It really is a good game !

But is there something after the second time you fuck Morton ?
Cause I can't find how to go on the missing maps (in the sky, others)
Anyway, great game !

PS : Was the Boo, Bob-omb and koopa sexscenes added by you or by PlayShapes ?
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Re: MiM (hacked) - Updated December 7, 2012

Postby QuizmasterBos » Sun Dec 09, 2012 4:10 pm

Pretty neat update.

I noticed that the game has some sound issues though.

You notice that the cumming sound effect for the boo is louder in the third scene.
The title screen also has the music looping now for some reason. I did delete my cookies, but it still happened.

If I go into the gallery or the character select, Emo Rosalina is set by default. Why is that?

The "possession handjob" scene is just terrifying! Do we really need to see Boo's face instead of Peach's? I'd prefer seeing something different such as a glowing aura and maybe a changed eyecolor. Maybe something like obtaining a Smash Ball is Super Smash Bros. Brawl.
Spoiler (click to show/hide):

Image

Though then again, the eyes aren't particularly appealing in that picture either.

Anyways, what I wish to ask you is that you at least try and find more appealing possession looks on Peach. Thanks in advance.

By the way, I was trying to find a boo appearing/disappearing sound effect for use in the game, but even after an hour I can't find any.
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Re: MiM (hacked) - Updated December 7, 2012

Postby DarkHedgehog » Sun Dec 09, 2012 9:50 pm

QuizmasterBos Wrote:Do we really need to see Boo's face instead of Peach's? I'd prefer seeing something different such as a glowing aura and maybe a changed eyecolor.


Maybe an option (Button) to have the Boo face or a glowing aura?
It's always better to have an option insted of removing to add somthing else.
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Re: MiM (hacked) - Updated December 7, 2012

Postby QuizmasterBos » Sun Dec 09, 2012 10:58 pm

Here are two more glitches.

If you go to the menu during a scene the camera is zoomed in.

If you get to the second chancellor scene, Peach continuously keeps grabbing the Peach dress during that.
This also resets your selected power-effect to the poison one.

DarkHedgehog Wrote:
QuizmasterBos Wrote:Do we really need to see Boo's face instead of Peach's? I'd prefer seeing something different such as a glowing aura and maybe a changed eyecolor.


Maybe an option (Button) to have the Boo face or a glowing aura?
It's always better to have an option insted of removing to add somthing else.


I agree, but it depends on how many people would want it.
If, say 5% wants the Boo face then it's best to get rid of it since it is such a small number. You can't please everyone.

Besides, sometimes you don't even notice it can be made better until someone shows it or gives an idea. Don't you agree?

Juliaa<3 Wrote:It really is a good game !

But is there something after the second time you fuck Morton ?
Cause I can't find how to go on the missing maps (in the sky, others)
Anyway, great game !

I don't know if you can go to the sky yet, but after you beat Morton you can find a pipe near the end of the level, take that to go underwater.
If you go left, you'll get to an underground section with Koopa's, nothing there.
If you go right, you'll find a ghost house. Very flat, but it has the Boos in it as well as a Pokey. See for yourself.

Juliaa<3 Wrote:PS : Was the Boo, Bob-omb and koopa sexscenes added by you or by PlayShapes ?

All of these were made by Blargh. Playshapes only made the first two levels and the Goomba scenes (only four!) as well as Morton.
Everything else pertaining to the scenes were added by Blargh (text, new positions and even the cum sticking).
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Re: MiM (hacked) - Updated December 7, 2012

Postby DarkHedgehog » Sun Dec 09, 2012 11:46 pm

QuizmasterBos Wrote:
DarkHedgehog Wrote:
QuizmasterBos Wrote:Do we really need to see Boo's face instead of Peach's? I'd prefer seeing something different such as a glowing aura and maybe a changed eyecolor.


Maybe an option (Button) to have the Boo face or a glowing aura?
It's always better to have an option insted of removing to add somthing else.


say 5% wants the Boo face then it's best to get rid of it since it is such a small number. You can't please everyone.

Besides, sometimes you don't even notice it can be made better until someone shows it or gives an idea. Don't you agree?

I agree that if almost none wants it (1% - 30%) it's the best to remove it.

QuizmasterBos Wrote:Besides, sometimes you don't even notice it can be made better until someone shows it or gives an idea. Don't you agree?

explain please?
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Re: MiM (hacked) - Updated December 7, 2012

Postby Ivan-Aedler » Sun Dec 09, 2012 11:53 pm

DarkHedgehog Wrote:I agree that if almost none wants it (1% - 30%) it's the best to remove it.

Usually I make a voting pool for that. If less than 20% of people want it, then I remove them. If more, even 21%, I create a second option.

DarkHedgehog Wrote:
QuizmasterBos Wrote:Besides, sometimes you don't even notice it can be made better until someone shows it or gives an idea. Don't you agree?

explain please?

He said that, if someone shows a better way or idea, you may be surprised and say 'WOW!! Forget the request I did'. ;)
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Re: MiM (hacked) - Updated December 7, 2012

Postby Sync » Mon Dec 10, 2012 6:15 am

Didn't see this mentioned yet...

In the Menu of the latest version (07DEC12), the RETURN button to save your options...doesn't.

Also, when she's kneeling/leaning over the Goombas and blowing them (sex animations 1 & 2), Peach's legs are spookily disconnected from her hips.
If you notice this notice, you will notice that this notice is not worth noticing.
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Re: MiM (hacked) - Updated December 7, 2012

Postby Challenger47 » Mon Dec 10, 2012 10:46 pm

I cant save the new Swf. file im clicking the link as i always have under the flash animation but it just opens it in a new window.
I apologize if there is already a question about this but i did not really have time to scan over an unknown number of pages.
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Re: MiM (hacked) - Updated December 7, 2012

Postby Mechanios » Mon Dec 10, 2012 11:34 pm

Blargh Wrote:The fourth scene was built based on a (sort of) surprise butt sex video set in a French bar.


Orly?
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Re: MiM (hacked) - Updated December 7, 2012

Postby Blargh » Wed Dec 12, 2012 7:42 pm

Ivan-Aedler Wrote:Any movie clip. Since the beginning of MIM, you see that the rocky walls, for example, is made of copies of the same movie clip. If you have more than, say, 10 levels with that amount, or 5 levels with double the amount, the problem may start to occur. The bug is: when you finish a given level, you will see part of the last level in the stats screen and this keeps in the foreground even in a new level. Its like the former level was not unloaded correctly by Flash.

To overcome this, I tested with GROUPING (when you press CONTROL+G in a given movie clip object) , then I go inside it and BREAK the movie clip out (CONTROL+B). This solved the problem! Thats because when you have TONS of GROUPED objects, they are unicque objects, not a copy of a given movie clip with all movie clip properties, so Flash doesnt need to know the location of every movie clip. Instead, it treats the groups like a giant image! But this only works well if you have groups of SHAPES. Grouping movie clips without breaking them out doesnt work! And this approach (grouping) increase SWF size. Depending on the level, it increases up to 500k only in this level. However, CPU performance also increases ;)

Grouping is only a way to organize raw shapes.

After looking at your file, I think I see something that might help with this issue. Try putting an empty frame in between each level (no code or any objects), and move the label name to the same frame as the empty frame. That will force Flash to properly unload all objects in each frame, as they won't have a consecutive keyframe to keep them in play, and when you move to the new area (hopefully you're using gotoAndPlay for this) it will still be able to find the right place. It will just go to the flag and then continue playing into the actual level.

Ivan-Aedler Wrote:
Blargh Wrote:I'm not seeing any doubled text. But I thought there was supposed to be, in black. >_>

Fixed now, thank you! Good eyes. ^_^ It looks like it was a leftover graphic that should've been deleted ages ago.

Ivan-Aedler Wrote:If you put an extra subscene (you know, an extra keyframes) in scene 1 and 4, it will be a WIN!
Hey, the sound is here!

Thanks for the sound! :) I don't really want to do extended scenes for the regular enemies. That's special enemy and boss stuff. >_>

Ivan-Aedler Wrote:BLARGH!!! I DID IT!
Multiple boundaries! It acts like ground! All those squares are inside _root.boundary MC. The camera will respect the boundary its in. But the code inside the camera became more complex.
Anyway you can still use it all (provided you let me change it in the future).

Camera will only follow Peach in the white areas. When Peach reaches a boundary, Peach will be on the left (or right, or top or bottom), indicating its an end alley. Its scatered along the level because i use WARP (you know, peach_x and peach_y warp) to navigate through the areas. Then, when Peach reaches a new area, the camera wakes up: 'hey, Peach, now you must respect this boundary area' ;) This is great because you dont need to ornate border areas in order for the player not see the void. Thats because the camera will stop moving in those areas. It will also be good when Peach can crouch, because, again, she will not 'see much' below her if she's in a underground area, or into a confined room.

And now...the monster!

That's pretty good!

Sync Wrote:Didn't see this mentioned yet...

In the Menu of the latest version (07DEC12), the RETURN button to save your options...doesn't.

Also, when she's kneeling/leaning over the Goombas and blowing them (sex animations 1 & 2), Peach's legs are spookily disconnected from her hips.

Oh crap! I overwrote the return button with the options button for positioning. >_< It's fixed now, along with re-aligned legs.

Challenger47 Wrote:I cant save the new Swf. file im clicking the link as i always have under the flash animation but it just opens it in a new window.
I apologize if there is already a question about this but i did not really have time to scan over an unknown number of pages.

You can right-click and choose "Save Target As...", or "Save File As...", or whatever shows up for "save as" in your browser. There might be something with the forum. When I tried to save the Boo Sounds file, I clicked on it and it went to Save As a .ZIP file and had a gibberish name, even though it's an FLA. When I right-clicked to save, it was saving as an FLA, but it still had a gibberish file name. <_<

Mechanios Wrote:Orly?

Ya rly. (The video in your link didn't load for me, but I'm guessing it'll be the same video anyway.)
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Re: MiM (hacked) - Updated December 7, 2012

Postby Ivan-Aedler » Thu Dec 13, 2012 4:22 am

Blargh Wrote:After looking at your file, I think I see something that might help with this issue. Try putting an empty frame in between each level (no code or any objects), and move the label name to the same frame as the empty frame. That will force Flash to properly unload all objects in each frame, as they won't have a consecutive keyframe to keep them in play, and when you move to the new area (hopefully you're using gotoAndPlay for this) it will still be able to find the right place. It will just go to the flag and then continue playing into the actual level.

Thanks, I will check this! I've optimized each level to use only one frame because I've got a way to play a consecutive level using RELAY (that is, a far keyframe that has nothing there, then throw Peach to the next level, like when she goes inside the grey castle in my level 1-7). But sometimes Peach finishes a level, goes to end level stats screen, then to worldmap (without using relay). I will try your method, like before (using two frames at each level), testing with version 1.8.4 (along with 'LALEM' problem). If the problem continues, I will try with three frames in each level. If the problem continues... I will be brainstorming another possible solution. :?

Blargh Wrote:Thanks for the sound! :) I don't really want to do extended scenes for the regular enemies. That's special enemy and boss stuff. >_>

No problem! ;) But you can add a sub scene if you think it can add spice to some scenes, like Peach getting restrained or she stroking Boo dick in another body position, like a bent head. A real small one. Of course the 5-6-7 subscenes are for gangbangs or bosses ;)

Blargh Wrote:That's pretty good!

So I'll be using your last version to test the new camera, then I'll show you. I also improved the _root.focusTarget ;) I'm on a trip and I can see this in the next days.
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Re: MiM (hacked) - Updated December 7, 2012

Postby Blargh » Thu Dec 13, 2012 6:56 am

I knew I missed replying to some people. m(_ _)m

Juliaa<3 Wrote:It really is a good game !

But is there something after the second time you fuck Morton ?
Cause I can't find how to go on the missing maps (in the sky, others)
Anyway, great game !

PS : Was the Boo, Bob-omb and koopa sexscenes added by you or by PlayShapes ?

Fall in some holes. The current and future idea is that anything that doesn't send you back to a flag will send you to a different area, adventure-style. Only the underwater/underground and Ghost House maps have been added so far.

Playshapes' scenes were the Chancellor, four Goomba scenes (now out of order from the original), Morton up to the end of the blowjob before he fucks her (Playshapes was such a tease stopping there ^_^), and all of the endings including the Bowser bonus and orgy reward scenes. Everything else was me, so yes the Boos, Bob-ombs, and Koopa Troopa scenes were all made by me.

QuizmasterBos Wrote:Pretty neat update.

I noticed that the game has some sound issues though.

You notice that the cumming sound effect for the boo is louder in the third scene.
The title screen also has the music looping now for some reason. I did delete my cookies, but it still happened.

If I go into the gallery or the character select, Emo Rosalina is set by default. Why is that?

The "possession handjob" scene is just terrifying! Do we really need to see Boo's face instead of Peach's? I'd prefer seeing something different such as a glowing aura and maybe a changed eyecolor. Maybe something like obtaining a Smash Ball is Super Smash Bros. Brawl.
Though then again, the eyes aren't particularly appealing in that picture either.

Anyways, what I wish to ask you is that you at least try and find more appealing possession looks on Peach. Thanks in advance.

By the way, I was trying to find a boo appearing/disappearing sound effect for use in the game, but even after an hour I can't find any.

I haven't really done anything with sounds lately, so you're hearing some defaults that probably got where they are by random chance. I don't know why the title screen music loops, but it may have happened when I was updating the options list.

I changed up the order of the default characters/costumes so that they fit their costumes. Emo Rosalina didn't really have a dress other than the biker outfit, so I set her to naked just to keep her in the lineup. Toadette took some stretching as well, putting her in that string bikini. >_> But, then again, it's supposed to actually default to whatever you have saved. <_<

I figured I wouldn't be able to do an empty possession eye because there are not only too many wildly differently shaped eyes for certain characters, but their positions on the heads would also mess things up. Well, I can probably do something, and although there will be some characters that it still doesn't look right on, it wouldn't be as terrifying as the current. I just did the Boo face for now because it was funny, and it didn't require much effort to add it to the scene.

DarkHedgehog Wrote:Maybe an option (Button) to have the Boo face or a glowing aura?
It's always better to have an option insted of removing to add somthing else.

Shall I add it under Fetishes? o_O

QuizmasterBos Wrote:Here are two more glitches.

If you go to the menu during a scene the camera is zoomed in.

If you get to the second chancellor scene, Peach continuously keeps grabbing the Peach dress during that.
This also resets your selected power-effect to the poison one.

I agree, but it depends on how many people would want it.
If, say 5% wants the Boo face then it's best to get rid of it since it is such a small number. You can't please everyone.

Besides, sometimes you don't even notice it can be made better until someone shows it or gives an idea. Don't you agree?

Was it perchance a Goomba scene that it happened with? The focused zoom might be causing it in that case (I'll be removing it soon-ish; it's just not working out). If it's anything else then there is probably a real problem.

When you go into a scene, your character is just invisible, but it will still interact with other objects. So if you were in place to grab the dress it would keep respawning into the invisible character that's trapped in place and keep being picked up. I don't, however, know of any reason why it would switch your power to poison.

I usually make my decision based on the comments made in the thread. I assume that anyone that doesn't voice an opinion just doesn't care enough for it to matter. >_> In this case, it's looking like empty eyes will win out over Boo face. <_<

Ivan-Aedler Wrote:Thanks, I will check this! I've optimized each level to use only one frame because I've got a way to play a consecutive level using RELAY (that is, a far keyframe that has nothing there, then throw Peach to the next level, like when she goes inside the grey castle in my level 1-7). But sometimes Peach finishes a level, goes to end level stats screen, then to worldmap (without using relay). I will try your method, like before (using two frames at each level), testing with version 1.8.4 (along with 'LALEM' problem). If the problem continues, I will try with three frames in each level. If the problem continues... I will be brainstorming another possible solution. :?

Well, if you've already got a relay point then that should've been enough. Maybe just put the empty frame at the relay point and see what happens? The only thing I've found for a limit on movieclips is around 16000 objects in one clip, but each object is then supposed to be able to contain another 16000 movieclips. Related was one topic about having serious lag at around the 1800 item mark, but nothing about graphical glitches like this. -___-
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Re: MiM (hacked) - Updated December 7, 2012

Postby Blargh » Thu Dec 13, 2012 7:26 am

I should also note that there won't be an update this week. Too much happened during the week, and I'll be gone for the weekend. Sorry. m(_ _)m
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Re: MiM (hacked) - Updated December 7, 2012

Postby Ivan-Aedler » Thu Dec 13, 2012 5:20 pm

Test with PREFRAME failed ONLY in one level (1-3), maybe because of those many green blocks. Even with that, I noticed the preframe fixes many problems. In a 50-level game, ONE or TWO may have this problem, even with Blargh approach, but its just a matter to optimize only those two levels. Thanks really Blargh! The test results so far are below.
viewtopic.php?f=34&t=2265&p=192051#p192051

Blargh Wrote:I should also note that there won't be an update this week. Too much happened during the week, and I'll be gone for the weekend. Sorry. m(_ _)m

No problem! This week was a bomb for me too.

Image
Blargh Wrote:When you go into a scene, your character is just invisible, but it will still interact with other objects. So if you were in place to grab the dress it would keep respawning into the invisible character that's trapped in place and keep being picked up.

You can use a flag, like _root.on_action. I use this in every scene. Not difficult to add, because you can add this in the beginning of each scene (_root.on_action=true) then use (_root.on_action=false) in the end. Then, in items like powerups, you do this: 'if (_root.on_action==fase) TAKE IT'. Its important that you think like this because you will need it in the future (for more interactivity purposes), and you will avoid more than one sex scene at once if more than one enemy touches her, and double actions (like entering a door while fucking).
Last edited by Ivan-Aedler on Thu Dec 13, 2012 9:15 pm, edited 5 times in total.
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Re: MiM (hacked) - Updated December 7, 2012

Postby QuizmasterBos » Thu Dec 13, 2012 8:09 pm

Blargh Wrote:
QuizmasterBos Wrote:Pretty neat update.

I noticed that the game has some sound issues though.

You notice that the cumming sound effect for the boo is louder in the third scene.
The title screen also has the music looping now for some reason. I did delete my cookies, but it still happened.

If I go into the gallery or the character select, Emo Rosalina is set by default. Why is that?

The "possession handjob" scene is just terrifying! Do we really need to see Boo's face instead of Peach's? I'd prefer seeing something different such as a glowing aura and maybe a changed eyecolor. Maybe something like obtaining a Smash Ball is Super Smash Bros. Brawl.
Though then again, the eyes aren't particularly appealing in that picture either.

Anyways, what I wish to ask you is that you at least try and find more appealing possession looks on Peach. Thanks in advance.

By the way, I was trying to find a boo appearing/disappearing sound effect for use in the game, but even after an hour I can't find any.

I figured I wouldn't be able to do an empty possession eye because there are not only too many wildly differently shaped eyes for certain characters, but their positions on the heads would also mess things up. Well, I can probably do something, and although there will be some characters that it still doesn't look right on, it wouldn't be as terrifying as the current. I just did the Boo face for now because it was funny, and it didn't require much effort to add it to the scene.

Maybe a better idea comes to mind eventually. Possession seems like something that will fit and it is a nice change from the usual scenes, so I don't want to see it go.

Blargh Wrote:
QuizmasterBos Wrote:Here are two more glitches.

If you go to the menu during a scene the camera is zoomed in.

If you get to the second chancellor scene, Peach continuously keeps grabbing the Peach dress during that.
This also resets your selected power-effect to the poison one.

I agree, but it depends on how many people would want it.
If, say 5% wants the Boo face then it's best to get rid of it since it is such a small number. You can't please everyone.

Besides, sometimes you don't even notice it can be made better until someone shows it or gives an idea. Don't you agree?

Was it perchance a Goomba scene that it happened with? The focused zoom might be causing it in that case (I'll be removing it soon-ish; it's just not working out). If it's anything else then there is probably a real problem.

Yup, it was a Goomba. It was on the way back from the castle to the chancellor.
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Re: MiM (hacked) - Updated December 7, 2012

Postby AsianP3rsuas10n » Thu Dec 13, 2012 8:19 pm

Not gonna lie blargh the scene with Boo possessing Peach is quite a turn off due to the face... I agree with like a glow like in the eyes or like an aura...*shivers*
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Re: MiM (hacked) - Updated December 7, 2012

Postby Ivan-Aedler » Fri Dec 14, 2012 11:59 am

AsianP3rsuas10n Wrote:Not gonna lie blargh the scene with Boo possessing Peach is quite a turn off due to the face... I agree with like a glow like in the eyes or like an aura...*shivers*

I think it's best for Blargh to focus on making new scenes. Fixing can take some time :/ I can think of something and then upload to him ;)
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