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Re: MiM (hacked) - Updated November 17, 2012

Postby Kantirocks » Wed Nov 21, 2012 6:50 am

Tend to play as the Dovahkin without a helmet when I play Corta, but that would be awesome too.
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Re: MiM (hacked) - Updated November 17, 2012

Postby Vice-a-Roni » Wed Nov 21, 2012 10:29 am

If I may, Ivan, I'd like to suggest that you change the color palette on Larry and Iggy. They might be just a little too bright to be menacing, and could use a little fading. That's my feedback, anyway. They could blend with Morton a bit better.
Just a friendly suggestion. :)
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Re: MiM (hacked) - Updated November 17, 2012

Postby Ivan-Aedler » Wed Nov 21, 2012 1:15 pm

Vice-a-Roni Wrote:If I may, Ivan, I'd like to suggest that you change the color palette on Larry and Iggy. They might be just a little too bright to be menacing, and could use a little fading. That's my feedback, anyway. They could blend with Morton a bit better.
Just a friendly suggestion. :)

No problem! Blargh, care to lemme change Larry and Iggy colors tone to a darker one? So I'll upload Iggy for you (I've finished him, with a thinner arm).

EDIT: how about now? (Iggy arms are also slimmer)

larry iggy.jpg
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Re: MiM (hacked) - Updated November 17, 2012

Postby Vice-a-Roni » Wed Nov 21, 2012 11:02 pm

ivanaedler Wrote:
Vice-a-Roni Wrote:If I may, Ivan, I'd like to suggest that you change the color palette on Larry and Iggy. They might be just a little too bright to be menacing, and could use a little fading. That's my feedback, anyway. They could blend with Morton a bit better.
Just a friendly suggestion. :)

No problem! Blargh, care to lemme change Larry and Iggy colors tone to a darker one? So I'll upload Iggy for you (I've finished him, with a thinner arm).

EDIT: how about now? (Iggy arms are also slimmer)

larry iggy.jpg


That looks much better!
One more thing you might want to touch up before a final version though is the arms. Morton's arms could move further away from his torso because he was such a muscular fellow and his torso was so large. I'd say the arms are bent a little strangely, particularly in how Larry is holding his wand. The way it is, it looks like his wrist is bending unnaturally and that, from the way the arm is stretching, his left arm is going to be longer than his right, which is especially strange in perspective given that his right side is more closely facing the viewer. Iggy's arms could also use some work; the left arm thins and straightens as it draws closer to his shoulder, and I guess that's true on Larry too. Most importantly though, his arms and his torso are not quite as muscular, so they can be more at his sides, I think. Also, Larry's left arm (these are all his left and right, not ours) seems a bit more muscular than his right one. Because of perspective, it should be a little thinner.
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Re: MiM (hacked) - Updated November 17, 2012

Postby Ivan-Aedler » Thu Nov 22, 2012 2:03 am

Vice-a-Roni Wrote:That looks much better! One more thing you might want to touch up before a final version though is the arms. Morton's arms could move further away from his torso because he was such a muscular fellow and his torso was so large.

I can increase their back 'mass'. They're slim, but a thicker back does not let them fat ;)
For about arm sizes, its reeeeeeally easy to fix. Blargh can fix that when animating, because he controls every body part. So its like a finger snap to decrease the scale of the arms. I did them based on Morton. If you look at Morton closely, he may not have a good perspective either (both arms and forearms are of an equal size). As for the muscular features, I'll let Blargh decide. He said these three can be strong beings, but Lemmy, Ludwig and Wendy are supposed to be 'smaller and fatter than Iggy', 'fat' and chubby respectivelly.
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Re: MiM (hacked) - Updated November 17, 2012

Postby Blargh » Thu Nov 22, 2012 11:51 am

Pram Wrote:Is there any way you can implement all the characters from Corta's Splatformer into this? Would love to see Felicia or Taokaka in this.

Kantirocks Wrote:Tend to play as the Dovahkin without a helmet when I play Corta, but that would be awesome too.

Wait what? He's done more? Please tell me he hasn't done more! x_X

ivanaedler Wrote:I can increase their back 'mass'. They're slim, but a thicker back does not let them fat ;)
For about arm sizes, its reeeeeeally easy to fix. Blargh can fix that when animating, because he controls every body part. So its like a finger snap to decrease the scale of the arms. I did them based on Morton. If you look at Morton closely, he may not have a good perspective either (both arms and forearms are of an equal size). As for the muscular features, I'll let Blargh decide. He said these three can be strong beings, but Lemmy, Ludwig and Wendy are supposed to be 'smaller and fatter than Iggy', 'fat' and chubby respectivelly.

Wait what? That's not right. Lemmy should be all-around smaller than Iggy, more like a child-sized (or in this case low teens) Iggy. Ludwig, yes, can be big like Morton and fatter. And I said Wendy should be more like Peach in body size, not chubby. A little thicker like Biles' Vicka character is fine, just not as chubby as his Birdo. As a boss, she doesn't necessarily have to fit Peach's dimensions, but I would still like to be able to include a new model of Wendy as a character.

The problem with the Koopalings' hands is similar to the problem I sometimes have with Peach's hands. There aren't really any made for the rear or far hand, so if I have Peach's relaxed (loose) hand on the front it looks okay, but at the back it will always look like she's turning her hand so that her palm faces away from her thigh which is totally unnatural.
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Re: MiM (hacked) - Updated November 17, 2012

Postby OwnerOfSuccuby » Thu Nov 22, 2012 12:33 pm

Corta makes new charecters so fast that it is hard to add it ;) :mrgreen: :mrgreen:

And he makes really good so it is hard not to add it ;) :mrgreen:
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Re: MiM (hacked) - Updated November 17, 2012

Postby Blargh » Fri Nov 23, 2012 6:06 am

OwnerOfSuccuby Wrote:Corta makes new charecters so fast that it is hard to add it ;) :mrgreen: :mrgreen:

And he makes really good so it is hard not to add it ;) :mrgreen:

It's also slightly off from Peach's dimensions, so it's hard to add the costumes (characters are no problem). :|
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Re: MiM (hacked) - Updated November 17, 2012

Postby Ivan-Aedler » Fri Nov 23, 2012 6:26 am

Blargh Wrote:It's also slightly off from Peach's dimensions, so it's hard to add the costumes (characters are no problem). :|

Hmm if we analyse them, we will see its only in some parts, not all. Maybe only the vest dimensions. So its just a matter of erasing some borders and adding more. But I may be wrong.
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Re: MiM (hacked) - Updated November 24, 2012

Postby Blargh » Sat Nov 24, 2012 5:27 pm

Update November 24, 2012:
- Second Boo scene has been added to both Ghost House and Gallery.
- Lengthened the time that Peach spends jerking the first Boo before changing speed.
- The Boos move back and forth now. I'm still working to defeat chase code bugs.

For those that get the new scene's inspiration, since it's French that like culture right?

Ivan-Aedler Wrote:Hmm if we analyse them, we will see its only in some parts, not all. Maybe only the vest dimensions. So its just a matter of erasing some borders and adding more. But I may be wrong.

Mostly it depends on how closely a given costume piece fits to the underlying body shape. The tighter the fit the harder it is to line up properly. For more complex designs, that usually means re-drawing or cropping/distorting cutouts from the original to fit. Vests are easy, but corta doesn't use the Vest object, or Bras for that matter.
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Re: MiM (hacked) - Updated November 24, 2012

Postby Oriandu » Sat Nov 24, 2012 6:59 pm

Those models are... uhh... the only way I can phrase this is "fucking shit". Seriously. Not every Koopaling needs to be a seven foot tall mass of muscle, in the case of Lemmy it really doesn't fit at all. He's the nerd of the family, he shouldn't be buff. Same with Larry, he's the youngest of the bunch, the kid, super buff looks awful on them. They're also extremely derpy in the face, they look... mentally damaged.
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Re: MiM (hacked) - Updated November 24, 2012

Postby QuizmasterBos » Sat Nov 24, 2012 7:02 pm

Oriandu Wrote:Those models are... uhh... the only way I can phrase this is "fucking shit". Seriously. Not every Koopaling needs to be a seven foot tall mass of muscle, in the case of Lemmy it really doesn't fit at all. He's the nerd of the family, he shouldn't be buff. Same with Larry, he's the youngest of the bunch, the kid, super buff looks awful on them. They're also extremely derpy in the face, they look... mentally damaged.

You can also state your opinion a little nicer. No need to go around saying they're "fucking shit" as you say.

However, I do agree that the models require a great deal of improving. These are first drafts and first drafts are never good. Trust me, I, and others will help make these models look good.
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Re: MiM (hacked) - Updated November 24, 2012

Postby Ivan-Aedler » Sat Nov 24, 2012 7:14 pm

Wrong. THIS was the first of the first implementation. The problem is that the original models are kids, and I'm no anatomist, those who can apply aging to creatures. :P

larry FIRST.jpg
larry FIRST.jpg (31.72 KiB) Viewed 3559 times
Last edited by Ivan-Aedler on Sat Nov 24, 2012 7:18 pm, edited 1 time in total.
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Re: MiM (hacked) - Updated November 24, 2012

Postby QuizmasterBos » Sat Nov 24, 2012 7:18 pm

Ivan-Aedler Wrote:Wrong. THIS was the first of the first implementation.

Okay, okay. First couple of drafts then. But my comment still stands.
Last edited by QuizmasterBos on Sat Nov 24, 2012 8:10 pm, edited 2 times in total.
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Re: MiM (hacked) - Updated November 24, 2012

Postby Ivan-Aedler » Sat Nov 24, 2012 7:20 pm

QuizmasterBos Wrote:Okay, okay. First couple of drafts then. But my comment still stands.

Things that need some changes:
1) more detail (shading) to their head
2) maybe a smaller eye.

But a good thing is: I can improve them later, while Blargh can work in the animations. So, in a given day, boom! Updated Larry and Iggy.
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Re: MiM (hacked) - Updated November 24, 2012

Postby TheBlackKing » Sun Nov 25, 2012 8:39 pm

Any chance of adding text to the boo scenes and the blooper ones?
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Re: MiM (hacked) - Updated November 24, 2012

Postby Blargh » Mon Nov 26, 2012 6:33 pm

Oriandu Wrote:Those models are... uhh... the only way I can phrase this is "fucking shit". Seriously. Not every Koopaling needs to be a seven foot tall mass of muscle, in the case of Lemmy it really doesn't fit at all. He's the nerd of the family, he shouldn't be buff. Same with Larry, he's the youngest of the bunch, the kid, super buff looks awful on them. They're also extremely derpy in the face, they look... mentally damaged.

Lemmy (smallest despite being second-oldest) wasn't in there. It was Larry (medium sized despite being the youngest) and Iggy (also medium sized but slightly taller and thinner).

QuizmasterBos Wrote:You can also state your opinion a little nicer. No need to go around saying they're "fucking shit" as you say.

You'd be surprised what hearing a blunt criticism can do for self-improvement. Flowery language often doesn't have the impact needed to really make quality changes.

Ivan-Aedler Wrote:Things that need some changes:
1) more detail (shading) to their head
2) maybe a smaller eye.

But a good thing is: I can improve them later, while Blargh can work in the animations. So, in a given day, boom! Updated Larry and Iggy.

I would say it's better to improve them first rather than wait to update them later. There's a lot to get done still, and updating a character model is going to be a lower priority that might get shifted and shifted until we forget that it still needs to be updated. Let's try thinning the entire body including the head (tall and skinny), remove the muscle definition lines from all of his parts, and increase the thickness of the border lines. However, this at least can wait until he's ready to be added. Still, a bit of a re-draft here. His torso needs to be re-done at the top, and his eyes made more normal, less deranged. Something happened to arm outlines, I swear I had them at the same thickness as everything else:
larry do-over.png
larry do-over.png (44.2 KiB) Viewed 3234 times


TheBlackKing Wrote:Any chance of adding text to the boo scenes and the blooper ones?

I'm still on the fence about removing the text from the Goombas and Koopa Troopas instead. o_o I just can't decide if it's worth the trouble of including speech bubbles for the regular enemies.
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Re: MiM (hacked) - Updated November 24, 2012

Postby QuizmasterBos » Mon Nov 26, 2012 6:53 pm

Blargh Wrote:
QuizmasterBos Wrote:You can also state your opinion a little nicer. No need to go around saying they're "fucking shit" as you say.

You'd be surprised what hearing a blunt criticism can do for self-improvement. Flowery language often doesn't have the impact needed to really make quality changes.
It depends. Constructive criticism helps because you know which things need improving and which are good. I always state both the negatives and the positives about someone else's work. If people would constantly tell you that your work is "fucking shit" wouldn't you lose your ambition and just drop the project? I think it would only work negatively.

Blargh Wrote:
Ivan-Aedler Wrote:Things that need some changes:
1) more detail (shading) to their head
2) maybe a smaller eye.

But a good thing is: I can improve them later, while Blargh can work in the animations. So, in a given day, boom! Updated Larry and Iggy.

I would say it's better to improve them first rather than wait to update them later. There's a lot to get done still, and updating a character model is going to be a lower priority that might get shifted and shifted until we forget that it still needs to be updated. Let's try thinning the entire body including the head (tall and skinny), remove the muscle definition lines from all of his parts, and increase the thickness of the border lines. However, this at least can wait until he's ready to be added. Still, a bit of a re-draft here. His torso needs to be re-done at the top, and his eyes made more normal, less deranged. Something happened to arm outlines, I swear I had them at the same thickness as everything else:

I think Larry should not look "stupid" but have a rapeface, I mean just look at his official artwork:
Warning, large image
Spoiler (click to show/hide):

Image

If you look at that face, you know he wants some. So when we add a couple of years and some sexual tension (he never got to rape his sister), what do you suppose he would look like?
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Re: MiM (hacked) - Updated November 24, 2012

Postby Ivan-Aedler » Mon Nov 26, 2012 8:34 pm

Blargh Wrote:I would say it's better to improve them first rather than wait to update them later. There's a lot to get done still, and updating a character model is going to be a lower priority that might get shifted and shifted until we forget that it still needs to be updated.

That doesn't work for me, that is, when I organize my priorities, I really improve them later with a better clean mind. When my work lasts days, even weeks in the same character, productivity slows down a lot, and I lose focus. An example: level making. I've made 7 new levels so far. When I was in level 4, I halted its production, then I decided to work in the code and new peach animations with Biles (not sex scenes). Then I went back to level creation. It was refreshing, and I could think of the desert theme better ;) So you can really trust me in regard to 'make them later'. I will be with a more fresh mind. But of course, that does not mean I will forget Larry for months. No. I can work on him these days.

Blargh Wrote:Let's try thinning the entire body including the head (tall and skinny), remove the muscle definition lines from all of his parts, and increase the thickness of the border lines. However, this at least can wait until he's ready to be added. Still, a bit of a re-draft here. His torso needs to be re-done at the top, and his eyes made more normal, less deranged. Something happened to arm outlines, I swear I had them at the same thickness as everything else

Only some criticisms:
1) I didnt like the outlines being thicker, because it's a pen tool outline. So, the more you thighten it, more it will be explicit they're of the same size, so the character will appear like he's drawn on a paper :/ In order to make it better, I can DELETE the outline altogether, then copy a given body part (e.g. arm) and create a sillhouette of it in a second layer (inside this body part) to make it be like the outline. So it will have different outline width (like a good LINEART). So I recommend using small outlines and more, with just a dark color of his body (dark orange) instead of pure black.
2) The current muscle highlights became strange now. Its like he's a bit stained with white puddles. But yes, you can remove some of muscle definitions (but its wise to keep some of them just to give more depth to his body parts
3) I can make his high torso better. As for the 'chest lines', yes, it became better with a more soft color instead of black. No problem!
4) His face became....younger and...strange :/ I can't say exaclty what is wrong. Maybe because the thicker black outline.

QuizmasterBos Wrote:It depends. Constructive criticism helps because you know which things need improving and which are good. I always state both the negatives and the positives about someone else's work. If people would constantly tell you that your work is "fucking shit" wouldn't you lose your ambition and just drop the project? I think it would only work negatively.

I second Quiz. Although I may not drop my project if, say, dozens of users stats flooding the topic with starsh/rude criticisms, for sure It makes me ...sad. Its like my work is not good, and nobody likes it anymore. Even if only one person says that, we generalize it without consciousness. So its always better to say 'your art is good because of this, that, and those. BUT. I would recommend this, that, and that, because you can see in this PIC / examples, that it's what we expect from him.' Its a lot better and causes the developer to correct the problem faster.

QuizmasterBos Wrote:I think Larry should not look "stupid" but have a rapeface, I mean just look at his official artwork. If you look at that face, you know he wants some. So when we add a couple of years and some sexual tension (he never got to rape his sister), what do you suppose he would look like?

I still think the current problem is with Larry face appearance. With some details (like small white highlights like Morton face) and a more 'wanting sex' eye, with some torso fixes, Larry becomes perfect. It does not need all those changes (like a thicker outline), but, of course, each developer can change what he think its needed. No problem ;)
Last edited by Ivan-Aedler on Mon Nov 26, 2012 9:13 pm, edited 2 times in total.
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Re: MiM (hacked) - Updated November 24, 2012

Postby QuizmasterBos » Mon Nov 26, 2012 8:45 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:It depends. Constructive criticism helps because you know which things need improving and which are good. I always state both the negatives and the positives about someone else's work. If people would constantly tell you that your work is "fucking shit" wouldn't you lose your ambition and just drop the project? I think it would only work negatively.

I second Quiz. Although I may not drop my project if, say, dozens of users stats flooding the topic with starsh criticisms, for sure It makes me ...sad. Its like my work is not good, and nobody likes it anymore. Even if only one person says that, we can generalize it without consciousness.

Ivan, you should know that whenever someone says something harsh and bad about your work without adding any real criticism and you feel sad, just cheer yourself up when you read Asian's MPLDAM's, yuri's or my comments. We'll be sure to say something nice about it. Don't ever lose heart! ;) :P
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