Another Tail [Original]

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Re: Another Tail...

Postby ByHisBillowingBeard » Wed Apr 27, 2011 12:02 am

Ronpepper.... Whose sprite is that in your avatar? It's bloody good!
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Re: Another Tail...

Postby AnotherArrow » Thu May 05, 2011 2:27 pm

/wrist

I spent too much time banging my head against my desk and cutting my wrist yesterday trying to solve a problem i had already solved in earlier version... damn my failed recursive logic!

Anyway, spent a lot of time reorganizing my symbol library and I rewrote almost all of my code... a lot of it was getting redundant and I was loosing track of functions and variables. I would basically create 3-5 functions that did the same thing just to get different variable... now I have 1 function that does it all, reducing 100+ lines of code into 10ish. This will help with future additions.

Not much added in content, just testing to see if my idea for changing the fur color would pan out... it worked, but I didn't foresee some of the consequences of using this method... which is 1) why I didn't finish the other body parts and 2) deciding if its really worth it.
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Re: Another Tail...

Postby MrBear » Thu May 05, 2011 2:36 pm

Outfit state still looks great. Whenever im bored I get on here and just do the outfit state a few times, its hawt :D
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Re: Another Tail...

Postby OwnerOfSuccuby » Thu May 05, 2011 6:30 pm

Sorry - but what code are you using to change colour of body parts ?
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Re: Another Tail...

Postby AnotherArrow » Thu May 05, 2011 11:48 pm

AS3
Code I used for that part:
Code: Select All Code
package  {
   import flash.display.MovieClip;
   import flash.geom.ColorTransform;
   import flash.events.Event;
   
   public class BaseBodySkin extends BaseBody { // Inherit BaseBody Class
      public function BaseBodySkin() {
         // constructor code
         this.addEventListener(Event.ENTER_FRAME,onEnterFrame);
         this.addEventListener(Event.ADDED_TO_STAGE,onEnterFrame);
      }
      protected override function onEnterFrame(event:Event):void{
         thisCharacter = UpdateCharacterData(); // thisCharacter is defined in BaseBody Class
         UpdateSkinColor();
         gotoAndStop(1); // Play only first frame of movieclip... frames 2+ don't want color changing system... yet
      }
      private function UpdateSkinColor():void{
         if(thisCharacter != null){
            var colorTransform:ColorTransform = this.transform.colorTransform;
            colorTransform.color = thisCharacter.skinColor;
            this.transform.colorTransform = colorTransform;
         }
      }
   }
}

There are two class i made, the one above deals with the "skin color", the other will deal with the "fur / scales / secondary" colors... now, you need to understand that it take at least 3 symbols to pull this effect off... at least the way i set it up. 1 symbol for the skin (in my case, has a "Base Class" BaseBodySkin) , 1 for the fur (BaseBodyFur), and 1 as the parent that also holds the (black) outline (BaseBody). When changing colors, it will change the entire symbol to that color, which is why each part will need its own symbol. Hope that helps.

Also, if you want an example of the problem I was having last night... part of it is still there...
When you change the outfit state to something other then default, and then change the pose, you'll notice that for 1 frame the outfit state was set back to frame 1 for a sec, instead of being set to frame 2 or such... that was driving me nuts...
That was the problem i was having... for everything... color swaps, outfits, etc... it would initialize at frame 1 even with the code telling it to start elsewhere.
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Re: Another Tail...

Postby OwnerOfSuccuby » Fri May 06, 2011 9:19 am

Thank you very much ! Image
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Re: Another Tail...

Postby LuftMallow » Sat May 07, 2011 1:20 am

Why is it so fun just trying to see what silly color combos you can find by messing with hex values? I found luxray's as 3a3838 for outer and 7db7cd for inner. It helps to have an image editor that can show hex values of colors and use the color picker.
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Re: Another Tail...

Postby lorenzo » Sat May 07, 2011 8:33 pm

just want to say more excited to see how this is coming along than almost any other project to date. keep up the good work!
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Re: Another Tail...

Postby AnotherArrow » Thu May 12, 2011 4:20 am

WIP:
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Re: Another Tail...

Postby Outonbail » Thu May 12, 2011 5:03 am

Awesome.
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Re: Another Tail...

Postby Zeus Kabob » Thu May 12, 2011 5:38 am

^: Indubitably.
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Re: Another Tail...

Postby Gregdgreat » Thu May 12, 2011 6:01 am

Image
Some call me crazy. Others, insane. But i believe that the world is insane and it's people are crazy. I guess that would make me... normal. How boring.
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Re: Another Tail...

Postby FuzzFace » Fri May 13, 2011 3:19 am

Whoa, customable! I’m certain this will play a big part in building your game. Very good job! One of the main tasks of a developer is to work smarter, not harder. I believe that this is certainly a step forward. I can see a lot of progress made with this tool.
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Re: Another Tail...

Postby AnotherArrow » Fri May 13, 2011 5:30 am

FuzzFace Wrote:Whoa, customable! I’m certain this will play a big part in building your game. Very good job! One of the main tasks of a developer is to work smarter, not harder. I believe that this is certainly a step forward. I can see a lot of progress made with this tool.


I don't know yet if this is the smarter route... what started out as 30ish symbols for the body skyrocketed to just under 200 just for the body... add in the outfit system, my "developer" symbols, and some other features, I'm hovering around 450 symbols. >_<
So unless I discover another method to change the color of parts of a symbol, I'm stuck having to make 4-5 extra symbols per part, which sucks.

I'm also kind of stuck on the head ATM. Trying to figure out a better method to approach it without creating an shit load more symbols and special classes.

On the plus side, I can apply this color changing system to the outfits as well for even more variety... well, I'm definitely going to use it on the bra/panties, they're only use 1 color so that can easily be implement. I may only have one part of each outfit set change, just so I only have to create 1 extra symbol per part... rather then 4 -5... hmmm.... wait... i would also have to create addition symbols for each outfit state.... ugh! Maybe I'll scrap that idea...
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Re: Another Tail...

Postby Gregdgreat » Fri May 13, 2011 6:41 am

Its a good idea but it will take awile, while the color of them dosent really matter, seeing as you probably wouldnt see a sharpclaw running around blue or anything, at most maybe a dark grey for an older or or variations of green, there isnt a huge point in point all those color schemes up, it makes it pretty but for the color of the people its alot of work for something i dont think alot of people will work on. However, if you made it into something that everyone can use on their characters, that might be useful, but thats off topic ;P
Some call me crazy. Others, insane. But i believe that the world is insane and it's people are crazy. I guess that would make me... normal. How boring.
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Re: Another Tail...

Postby FuzzFace » Sat May 14, 2011 12:02 am

I recall there being blue Sharpclaws in the 'Star Fox Adventures' game that this is based off of...

Image
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Re: Another Tail...

Postby Acidrayne360 » Sat May 14, 2011 12:28 am

Lies, that's an edited picture. Damn you, photoshop!!!! :P
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Re: Another Tail...

Postby AnotherArrow » Sat May 14, 2011 2:12 am

No liez, They come in many shades.
Image

Gregdgreat Wrote:Its a good idea but it will take awile, while the color of them dosent really matter, seeing as you probably wouldnt see a sharpclaw running around blue or anything, at most maybe a dark grey for an older or or variations of green, there isnt a huge point in point all those color schemes up, it makes it pretty but for the color of the people its alot of work for something i dont think alot of people will work on. However, if you made it into something that everyone can use on their characters, that might be useful, but thats off topic ;P


The color changing system is part of something bigger I'm trying to accomplish with this model. In fact, the whole customization of Krystal that I'm showing is actually not a true part of the game. This model is just me testing to see if I can make an "all-in-one" model. A model that I can use for every NPC, use in every animation, etc... this way, I'll only have to create one animation that can be shared for multiple encounters and interactions. Why recreate every sex scene when I can just use the same one over and over for different situations (i.e. Krystal x Fox <-> Samus x Fox <-> Miyu x Fox) ;P.

As for using it on everyone characters... it wouldn't be to hard to do... but they would still have to "break-down" their base model and create the x amount of symbols need to pull off the effect. I'm actually re-evaluating what I did and seeing if there could have been a better way to do things. Well, one thing I've decided already is to go back and fix some stupid shit I did... somehow I reversed the "fur" and "skin" for the sharpclaws type, which made me create 20+ more unnecessary symbols... I've also added some new code that gives the tail its own color setup... so it can be set separately.

I'm also debating (again mb?) if I should go back and clean up my "sketchy" art for some cleaner line art, like RPs model, before I get too far along with my content. I'm really torn... on one hand, its my quick freehand style which gets me moving with content, on the other hand, it could be a lot better if I spent a little more time and effort "perfecting" every line. Aw, such is the blight of an artist. Nothing is ever truly "finished".
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Re: Another Tail...

Postby FuzzFace » Sat May 14, 2011 2:42 am

Off topic for a moment, I forgot how ugly they were meshed! Pfft, your lines look better then the 3D models, imo.
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Re: Another Tail...

Postby kuja » Sat May 14, 2011 2:47 am

really impressive. iv loved the torn clothes
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