Speaking as the resident complainer here, some of these complaints seem to miss the point: It's a rough proof-of-concept, not a finished flash. And as such, it's really, really nice. The animation is fluid and believable, the shading and lighting is fantastic, and even the character-design reboot is pretty nice. The walk animation alone is getting a 0.o from me. I really hope you stick around and that lots of your work ends up in the finished product.
I like the walking animation as much as everyone else does, but it seems like if you let go of the move button, the animation jumps back to the first frame. I suggest making the animation play backward or forward, depending on how much of the animation have been played, to go back to the first frame instead abruptly going back and it seems a bit odd to me.
He can comment on this himself, but for me, that's a feature, not a bug. Stopping at whatever random frame you're on can look awkward, whereas having her snap to a given "Idle" frame means you can have just that: an "Idle" frame she always goes to when not moving, striking a pose that's designed to look good.
The animation you posted is really well done! I agree with the comments on the cum being a bit too translucent, however it's been done really well otherwise; it's the part that takes me forever to do just a simple and crappy effect
This is a matter of taste: I actually like the clearer stuff better. Think it looks sharper. But either way.
In both of these i like the fluid animations but the artwork needs to be taken further as it still looks very rough to me.
See what I was saying earlier about this being a rough practice run. And frankly, I think Someone's "practice run" puts a lot of the finished stuff on this forum to shame. For what it's worth, I don't think the artwork is actually that bad: for one thing it's better designed for animation then a lot of the current stuff.