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Re: MiM (MIM DO) - Updated July 27, 2012

Postby Ivan-Aedler » Tue Aug 14, 2012 6:02 pm

Hi Blargh! I've discovered why the toad's lounge area (in the Peach castle, level 1) is laggy!
viewtopic.php?f=7&t=2265&p=170860#p170860
You can create bitmap versions of the tapestry and the two Peach portraits in the wall. Or use a better /revamped images from scratch, using only the pen tool (bezier curves).
I noticed that every object that is more than 300 curves (and cloned over and over) will impact MIM :/

I also noticed errors with text balloons (when you disable text, pressing 'T' key) in:
1) first goomba scene
2) maybe in all bobomb scenes (thats because I've reactivated text balloons before testing more).

Thats because you have used 'onClipEvent(enterFrame)' instead of (load), in the balloon on-object, to configure alpha (showing/ not showing).
Last edited by Ivan-Aedler on Fri Aug 17, 2012 8:49 pm, edited 4 times in total.
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Re: MiM (hacked) - Updated July 27, 2012

Postby thalha123 » Thu Aug 16, 2012 12:37 am

what is this toad thing people talk about i have never seen it before also can u tell me where it is
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Re: MiM (hacked) - Updated July 27, 2012

Postby Blargh » Thu Aug 16, 2012 5:40 pm

ivanaedler Wrote:Hi Blargh! I've discovered why the toad's lounge area (in the Peach castle, level 1) is laggy!
viewtopic.php?f=7&t=2265&p=170860#p170860
You can create bitmap versions of the tapestry and the two Peach portraits in the wall. Or use a better /revamped images from scratch, using only the pen tool (bezier curves).
I noticed that every object that is more than 300 curves (and cloned over and over) will impact MIM :/

I also noticed errors with text balloons (when you disable text, pressing 'T' key) in:
1) first goomba scene
2) maybe in all bobomb scenes (thats because I've reactivated text balloons before testing more).

Thats because you have used 'onClipEvent(enterFrame)' instead of (load), in the balloon on-object, to configure alpha (showing/ not showing).

That's a good catch. One of them is the image used after beating Morton for the first time, and the other is also pretty big in the original. I'll check into it too and see if I can do something.

When the text bubble pops, it's because the default is for it to be on and then it checks after to turn it off. It should go away if I switch those around.

thalha123 Wrote:what is this toad thing people talk about i have never seen it before also can u tell me where it is

You're going to have to be more specific, probably with at least a quote of what you're referencing. There are the regular Toads (mushroom people) that talk to you in many different places, and Toadette at the bath to the left of Peach's bedroom.
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Re: MiM (hacked) - Updated July 27, 2012

Postby thalha123 » Fri Aug 17, 2012 3:19 am

thanks thats all i needed to know also will the toads be fuckable soon ?
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Re: MiM (hacked) - Updated July 27, 2012

Postby Fuck, I » Fri Aug 17, 2012 7:41 am

Kinda random, but I'm still gonna post this. I've been following this project for an extensive amount of time, and, wow. It's fantastic, as is the dedication that Blargh and Ivan put into this is amazing, which makes sense, and the game itself is extraordinary. Seriously, it's wonderful. The only issue, not even, is that there aren't exactly many updates with much content, or at least, not really that often, Understandable, of course, seeing as how you two probably help out with other projects, but it'd be a true shame to see this game neglected. Again, you two, well, everyone that contributes to this project has done a great job.

Thanks a ton guys, it's always, er, fun, to play the game.

Now, just a question, is there perhaps an ETA on the next content update? Not even a heavy one, just a small one. And why is it that nobody used all of PlayShapes new material that he released a while ago? From what I played it seemed like it could've been made into something great, but nobody built, or even used, any of his materials. I think I remember reading about how Blargh just didn't like the newer flash it was built with, I think, and thus, it was unusable in older versions, and so you just didn't bother. But still, maybe it would be worthwhile to try to give them a kickstart?

Hopefully you'll acknowledge this, and again, great job guys. I'll be looking forward to the next update, and yes, I did make an account just to post this now. I was considering it for a while, but never really bothered. Figured I might as well now.
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Re: MiM (MIM DO) - Updated July 27, 2012

Postby Ivan-Aedler » Fri Aug 17, 2012 3:03 pm

Fuck, I Wrote:Kinda random, but I'm still gonna post this. I've been following this project for an extensive amount of time, and, wow. It's fantastic, as is the dedication that Blargh and Ivan put into this is amazing, which makes sense, and the game itself is extraordinary. Seriously, it's wonderful. The only issue, not even, is that there aren't exactly many updates with much content, or at least, not really that often, Understandable, of course, seeing as how you two probably help out with other projects, but it'd be a true shame to see this game neglected. Again, you two, well, everyone that contributes to this project has done a great job.

Thanks! We're really in a slower pace due to parallel work.
The problem with Playshapes assets (which is wonderful art!!) is not due to incompatibilities, but high curves count :/
The ground with sand, for example, has more than 3000 curves (afaiRemember). For games like MIM and LOK to work well, less than 300 is recommended.

I've seen a given asset (dont remember the name, I think its the castle texture) with 5000 curves! Adobe haven't launched a true GPU support for FLASH AS2 (neither a decent hardware acceleration), so , in order to maintain a good FPS, we need to use fewer curves/complexity in shapes. I've tried (yes, tried) to lower some of them. Optimizing shapes (Flash built in feature) works but not as desired. Sometimes it goes from 5000 curves to 2000. A good improvement but not enough. The only way to REALLY optimize it is doing from scratch, using only the pen tool in Flash or Illustrator, so the curves will be all optimized Bezier ones. Or using Bitmap images (which gets pixelated if zoomed in).

We will strive to implement the assets, for sure ;) We're also with some game priorities, like fixing bugs and clothing features. Thanks!
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Re: MiM (MIM DO) - Updated July 27, 2012

Postby Ivan-Aedler » Sat Aug 18, 2012 4:23 am

Blargh! I've had an interesting idea for a outfit!!!!
Why not make MARIO OUTFIT for Peach (and other characters)?? ;) And Luigi as well? Jeans Overalls and the Hat will be so nice on her ;)
It can use Misty outfit as a base!

Ah! Birdo character on the way (Slayer_J is helping me) ;)
The model I've done so far (I think I'm getting better on this), but I have a better model in a later post
Spoiler (click to show/hide):

Click to Play
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birdo aedler 4.swf [ 15.54 KiB | Viewed 2801 times ]


Spoiler (click to show/hide):

Click to Play
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birdo aedler attack.swf [ 24.94 KiB | Viewed 2793 times ]


!!TODO - birdo aedler4.fla
(157.74 KiB) Downloaded 23 times
Last edited by Ivan-Aedler on Tue Aug 21, 2012 1:06 pm, edited 23 times in total.
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Re: MiM (hacked) - Updated July 27, 2012

Postby ShadowedDalaketx » Sat Aug 18, 2012 4:31 am

ivanaedler Wrote:Why not make MARIO OUTFIT for Peach (and other characters)?? ;) And Luigi as well? Jeans Overalls and the Hat will be so nice on her ;)


I second this!
Who says I have to do anything? It sure as hell ain't me!

I do what I want where i want when I want...

Unless She disagrees...

Just remember... I'll be around... Watching...
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Re: MiM (hacked) - Updated July 27, 2012

Postby The Limit » Sun Aug 19, 2012 11:17 pm

This game is really amazing! And scary part is... it's not even finished yet! :O
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Re: MiM (hacked) - Updated July 27, 2012

Postby Blargh » Mon Aug 20, 2012 3:35 pm

thalha123 Wrote:thanks thats all i needed to know also will the toads be fuckable soon ?

Don't bet on it, but you never know (I never know). I usually just randomly pick something I feel like working on out of my list of things to do, although that one's been on the list for quite a while. -_-

Fuck, I Wrote:Kinda random, but I'm still gonna post this. I've been following this project for an extensive amount of time, and, wow. It's fantastic, as is the dedication that Blargh and Ivan put into this is amazing, which makes sense, and the game itself is extraordinary. Seriously, it's wonderful. The only issue, not even, is that there aren't exactly many updates with much content, or at least, not really that often, Understandable, of course, seeing as how you two probably help out with other projects, but it'd be a true shame to see this game neglected. Again, you two, well, everyone that contributes to this project has done a great job.

Thanks a ton guys, it's always, er, fun, to play the game.

Now, just a question, is there perhaps an ETA on the next content update? Not even a heavy one, just a small one. And why is it that nobody used all of PlayShapes new material that he released a while ago? From what I played it seemed like it could've been made into something great, but nobody built, or even used, any of his materials. I think I remember reading about how Blargh just didn't like the newer flash it was built with, I think, and thus, it was unusable in older versions, and so you just didn't bother. But still, maybe it would be worthwhile to try to give them a kickstart?

Hopefully you'll acknowledge this, and again, great job guys. I'll be looking forward to the next update, and yes, I did make an account just to post this now. I was considering it for a while, but never really bothered. Figured I might as well now.

Next update will be this Friday. My primary reason for making the two-week update schedule is so that I do keep working on it. With my personality (and oh so many games coming out now >_>) I would have already stopped working on it if I didn't keep pushing myself to put out the updates. <_<

Some of Playshapes' new stuff is compatible with MiM, most isn't, and the rest is up to other people who seem to want to make their own way rather than rely on Playshapes' resources. I even made and posted CS4 versions of all of those FLAs (I use CS5, but I had to use a trial for CS6 to open and downgrade them to CS4). For me, though, before any of Playshapes' new stuff, I'd rather fix up LoK and jumpstart more production on that. >_> The whole scenario of that game is still so arousing. :oops:

ivanaedler Wrote:Blargh! I've had an interesting idea for a outfit!!!!
Why not make MARIO OUTFIT for Peach (and other characters)?? ;) And Luigi as well? Jeans Overalls and the Hat will be so nice on her ;)
It can use Misty outfit as a base!
ShadowedDalaketx Wrote:I second this!


Ah! Birdo character on the way (Slayer_J is helping me) ;)
The model I've done so far (I think I'm getting better on this)

Mario outfits are already in my to-do list, believe it or not. ^_^ But it's been there for a while. -_-

Birdo, um...yeah she's gonna need some work. A knee joint at the legs should help with the walking animation, and the egg-spitting animation is too long. Drop the leaning in and leaning back and the speed should be good. As long as there's a gap of a few seconds between each egg shot, it gives enough time for the player to dodge....and why is the egg covered in cum? I just noticed and I don't know if I want to know the answer. <_< :lol:

The Limit Wrote:This game is really amazing! And scary part is... it's not even finished yet! :O

Thanks. At this point, though, to get the game actually finished I'm not going to be able to add new major changes. I'll just be doing levels, animations, and some power-/puzzle-bypassable obstacles. The really scary part is even just that's going to take a long time. >_>
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Re: MiM (MIM DO) - Updated July 27, 2012

Postby Ivan-Aedler » Mon Aug 20, 2012 3:50 pm

Hi Blargh! I hope you can keep on with your DO version (pretty please, man!) I'm getting more free time to add resources to your version if you want to (like new levels).
Then you can adjust them to fit a non linear aspect. Or the revamped goombas. Just tell me what you would want from my version. You can make a list and PM me.

Blargh Wrote:Mario outfits are already in my to-do list, believe it or not. ^_^ But it's been there for a while. -_-

If you dont mind, I can try making it, using Misty as a base ;) Then I post here.

Blargh Wrote:Birdo, um...yeah she's gonna need some work. A knee joint at the legs should help with the walking animation, and the egg-spitting animation is too long. Drop the leaning in and leaning back and the speed should be good.

Thanks for the advice ;) I prefer to start making Birdo because we will have a model to work with. So much interest in Birdo but nobody has made it :/ I'll see if I can create the thigh/leg separate parts. For the rest, I think the only problem is with her body. I have an older model which people liked more. More dinossaurish. But big breasts in this body may appear displaced/uglier. Maybe a pair of nipples can be added. I've included a voting system in my topic, so I can see what people prefer and the next improvement I need to do.

EDIT: improvement (with thigh and leg detached)
Spoiler (click to show/hide):

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birdo aedler5.swf [ 25.04 KiB | Viewed 2425 times ]


Spoiler (click to show/hide):

Click to Play
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birdo aedler attack.swf [ 19.98 KiB | Viewed 2416 times ]



As for the egg in cum, hmmm its a mistery ;) Birdo is one of the dinossaur creatures of Subcon (alternative world), with tons of misteries. They travel endless lands of mushrooms and trees with astoudishing landscapes. In my version, Birdo is a girl who wants to be a guy (its the opposite) but no futa scenes are planned. Birdo has strange abilities like making cumming/lactate eggs (so Birdo can have orgasms in her mouth too!). This is better than making eggs with random fireballs (like in Mario 2), because it feels so...harming / dillacerating! As about climax, Birdo will have three areas for sensing it (ass, pussy and mouth). Peach will be very aroused in contact with this slimmy egg and may want this egg inside her pussy ;) Also, Birdo may collect cum in her mouth over time (due to sucking and other sex actions), so she may spit cum too.
See you, great man ;)
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Re: MiM (MIM DO) - Updated July 27, 2012

Postby Blargh » Wed Aug 22, 2012 4:01 am

ivanaedler Wrote:Hi Blargh! I hope you can keep on with your DO version (pretty please, man!) I'm getting more free time to add resources to your version if you want to (like new levels).
Then you can adjust them to fit a non linear aspect. Or the revamped goombas. Just tell me what you would want from my version. You can make a list and PM me.

Thanks for the advice ;) I prefer to start making Birdo because we will have a model to work with. So much interest in Birdo but nobody has made it :/ I'll see if I can create the thigh/leg separate parts. For the rest, I think the only problem is with her body. I have an older model which people liked more. More dinossaurish. But big breasts in this body may appear displaced/uglier. Maybe a pair of nipples can be added. I've included a voting system in my topic, so I can see what people prefer and the next improvement I need to do.

As for the egg in cum, hmmm its a mistery ;) Birdo is one of the dinossaur creatures of Subcon (alternative world), with tons of misteries. They travel endless lands of mushrooms and trees with astoudishing landscapes. In my version, Birdo is a girl who wants to be a guy (its the opposite) but no futa scenes are planned. Birdo has strange abilities like making cumming/lactate eggs (so Birdo can have orgasms in her mouth too!). This is better than making eggs with random fireballs (like in Mario 2), because it feels so...harming / dillacerating! As about climax, Birdo will have three areas for sensing it (ass, pussy and mouth). Peach will be very aroused in contact with this slimmy egg and may want this egg inside her pussy ;) Also, Birdo may collect cum in her mouth over time (due to sucking and other sex actions), so she may spit cum too.
See you, great man ;)

What? No, I'm not quitting. I put the update schedule in place so that I don't just stop updating and slowly fade away into obscurity. It's a personality quirk I think I have. >_> If I were going to quit, I'd make an announcement.

So, that's really the version of Birdo you're going to use? Not, like, a version based on the Peach parts? Because I was really thinking of something like a Peach-based model that could also be used as a playable character.
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Re: MiM (MIM DO) - Updated July 27, 2012

Postby Ivan-Aedler » Wed Aug 22, 2012 5:18 am

Blargh Wrote:What? No, I'm not quitting. I put the update schedule in place so that I don't just stop updating and slowly fade away into obscurity. It's a personality quirk I think I have. >_> If I were going to quit, I'd make an announcement.

Thanks God! You're an inspiration, man!

Blargh Wrote:So, that's really the version of Birdo you're going to use? Not, like, a version based on the Peach parts? Because I was really thinking of something like a Peach-based model that could also be used as a playable character.

Well... I'm rolling up a voting pool, and , so far, people prefer the dinossaurish appearance. This appearance may be interesting because it can be used to koopalings as well! You're right about re-using Peach parts, as it made our job easier and more manageable. But it may let characters like a clone :/

Please see how Birdo is going in the game.
Spoiler (click to show/hide):

peach birdo.jpg
peach birdo.jpg (35.46 KiB) Viewed 2247 times


Birdo walks and in a semi-random way, attacks (throw an egg). But I have to do the physics of the egg (not difficult math).

EDIT: just to explain, I'm here just telling the news and my current struggles for Blargh to observe. You know you're always welcome in my thread. And I know It's not an urge for Birdo to be done in your version. And, of course, you (of course) do what you think its better for MIM DO ;) I may even stick with human version with Birdo in the future. The most important thing is the same one that illuminates all of us: collaboration. That's one of the reasons of my existence in LoK: helping others and be helped when its possible. So, no matter if something may be wrong (our life struggles, sadness, anger, small non-interpretation)... The heart to change, to let it better will always remain in our souls. But count on me about ideas and how to implement.
Last edited by Ivan-Aedler on Wed Aug 22, 2012 9:13 pm, edited 11 times in total.
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Re: MiM (hacked) - Updated July 27, 2012

Postby Lucky777 » Wed Aug 22, 2012 5:20 am

Pretty sure some fans of Blargh's game don't even look in your thread, so it's not like that poll is going to be determinative of the relevant opinion.
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Re: MiM (hacked) - Updated July 27, 2012

Postby Ivan-Aedler » Wed Aug 22, 2012 5:43 am

Lucky777 Wrote:Pretty sure some fans of Blargh's game don't even look in your thread, so it's not like that poll is going to be determinative of the relevant opinion.

It's a valid way to listen to them. And I'm checking for modifications and improvements anyway. It's a brainstorm/workstorm too. Me and Slayer did 5 Birdo models so far. Then we saw that two of them were better (with peach body and with a dinossaur body, like Yoshi).

There's a problem with ideas flourishing too much. They can vanish right away, so sometimes I rush into some features. It's better to have, say, 10 interesting but average add-ons than only 1 that's perfect (Blargh agrees). However, I'm aware of not adding too many features right away without a solid feedback, like a mad train going into a given tunnel. That's why I'm collaborating and showing the features right out of the oven ;) My pace is being good (I've got some time to work on this) but not ideal yet.
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Re: MiM (hacked) - Updated July 27, 2012

Postby Lucky777 » Wed Aug 22, 2012 5:50 am

Dat language barrier. Whatever. Just keep on keeping on, I guess, I'll trust Blargh to make the right decisions.
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Re: MiM (hacked) - Updated July 27, 2012

Postby Blargh » Wed Aug 22, 2012 6:01 pm

Lucky777 Wrote:Pretty sure some fans of Blargh's game don't even look in your thread, so it's not like that poll is going to be determinative of the relevant opinion.

Lucky777 Wrote:Dat language barrier. Whatever. Just keep on keeping on, I guess, I'll trust Blargh to make the right decisions.

Remember, ivanaedler's game and my game aren't the same. The people voting will be voting for his game's contents. In this case, I'll be going with a Peach-model style Birdo myself.

(And just to be clear, that 10 average over 1 perfect was for sex scenes because I want sex scenes to be all over the place with a lot of variety. I'm not so concerned with other gameplay variations. >_>)
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Re: MiM (hacked) - Updated July 27, 2012

Postby Lucky777 » Wed Aug 22, 2012 6:28 pm

Blargh Wrote:Remember, ivanaedler's game and my game aren't the same. The people voting will be voting for his game's contents. In this case, I'll be going with a Peach-model style Birdo myself.


That's basically what I was saying: The votes in HIS thread ain't gonna reflect the relevant opinion here, that being the opinion as to what goes into THIS game.

And your decision, incidentally, was the right one I was talking about.

Gratz.
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Re: MiM (hacked) - Updated July 27, 2012

Postby Slayer_J » Wed Aug 22, 2012 8:58 pm

Lucky777 Wrote:That's basically what I was saying: The votes in HIS thread ain't gonna reflect the relevant opinion here, that being the opinion as to what goes into THIS game.

And your decision, incidentally, was the right one I was talking about.

Gratz.


There aren't any right or wrong decision here; what there are is: 1) whatever you guys think is better to be added and 2) what blargh's gonna do, and his saying is final 'cause he's the one making the game.

As for the body:

birdo's example.png
birdo's example.png (46.58 KiB) Viewed 3706 times


If it's a 100% peach or near-like peach remake, it's already done. Though right now it has zero originality, just tweak it a little and change everything you like, like this:

birdo's example2.png
birdo's example2.png (27.91 KiB) Viewed 3706 times


Be sure to pick it up from aedler, you don't want to pass trouble for something already done, right?
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Re: MiM (hacked) - Updated July 27, 2012

Postby Mr D » Wed Aug 22, 2012 9:12 pm

This might be an stupid question to ask but isn't Birdo...a guy? I thought he was an transvestite or something like that.
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
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