MiM (hacked) - On Hiatus since Feb 17, 2013

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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby Sync » Mon Mar 12, 2012 8:25 am

Just noticed in the current (Mar 9/10) version...

When you go into the water, it resets all of the surface-side collections (not the counts in the HUD - just the coins to be collected and enemies to be...ummm...stopped). So...you've collected 20 coins and done 3 Goombas, go into the water...when you come out of the water, those 20 coins and 3 Goombas will have been restored as if you never encountered them (except the HUD still keeps the count).

At least...it does after the Morton scene. Don't know if it does the same before you meet Morton.
If you notice this notice, you will notice that this notice is not worth noticing.
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Ideas

Postby Gent » Mon Mar 12, 2012 12:20 pm

First, must say this is a great game just getting better.
Allways curios about the next update.
Thanks!

Some suggestions to what I think will make the game even better and more interesting..
Dont take it to litterary, its only ideas:)

Ability to edit the dialogue and save it in the game.
In this way it is possible to put in personal fantasies and festishes during gameplay.

A way to change the sound, the voice of Peach in the game.
With easy access to do this, not so programskilled women can record and try out by themself.
Then they can send it in to someone to put them into the game.
Maybe a competition?


A Peach as a queen alternative, a mature Peach.

A multiple sequense mode - Where you can arrange multiple sex-scenes when Peach has sex.
Ex. Blowjob - on top - gang bang in one sequence.

A tie-up Morton mode, so Peach can sexually abuse him as long as she want.

An option to tie up characters and have sex with them and stop just before they cum.

Their penises whil then bulge with tremendous pressure, the character may have pleading eyes.
If you have sex with them again, they will explode with sperm.

Maybe you can get a reward if you have multiple characters tied up in "just about to explode" - status?
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby Blargh » Tue Mar 13, 2012 3:59 am

Goldteddy Wrote:didn't notice it at first but when you're done with Morton and on your merry way back to your ''House'', you can enter the Blooper area by missing a jump after the fireflower cave.
Is this something you got planned for all the Holes or is it just that specific area?
P.S: Bloopers looking good, but im kinda wondering if they'll work the same way as Gomba(scene 1,with scene 2 next time and so forth).

It's planned that way. I'm going to try for areas connecting all of the holes, but it may not be possible so the flag/checkpoint system will remain even in areas where they aren't needed. The hole, pipe, and left-hand wall there do line up with the Mushroom Kingdom area "above" it. However, the new areas are only opened up after defeating Morton. I still need to add a Toad note about them so that people don't get completely lost.

worldismine Wrote:I still want to remind.
*A vivian character would be nice
http://www.mariowiki.com/vivian
*A shadow queen outfit would be nice
http://www.mariowiki.com/Shadow_Queen
*wendy needs polishing; inflated lips, evil grin and huge eyes
http://www.mariowiki.com/Wendy_O._Koopa
*Princess Shroob outfit and character
http://www.mariowiki.com/Princess_Shroob
*I always wanted a string-bikini outfit how about making something original out of it and fuse it with classic frog power-up for characters? Like a Frog bonnet and rest is green string bikini model.
http://www.mariowiki.com/Frog_Suit

I can only work on so much at one time. Believe me I will eventually get to work on them. >_> The frog-suit string bikini has much merit, and sounds like a much better plan to me. ^_^

Sync Wrote:Just noticed in the current (Mar 9/10) version...

When you go into the water, it resets all of the surface-side collections (not the counts in the HUD - just the coins to be collected and enemies to be...ummm...stopped). So...you've collected 20 coins and done 3 Goombas, go into the water...when you come out of the water, those 20 coins and 3 Goombas will have been restored as if you never encountered them (except the HUD still keeps the count).

At least...it does after the Morton scene. Don't know if it does the same before you meet Morton.

That's normal (you can even go back before beating Morton the first time to cheat the enemy count for the text you get). All of the areas respawn the items/enemies that you interacted with before. For more permanent changes, I'll have to institute code for specific objects. The proof of concept is in the flag outside of Morton's castle.

Gent Wrote:First, must say this is a great game just getting better.
Allways curios about the next update.
Thanks!

Some suggestions to what I think will make the game even better and more interesting..
Dont take it to litterary, its only ideas:)

Ability to edit the dialogue and save it in the game.
In this way it is possible to put in personal fantasies and festishes during gameplay.

A way to change the sound, the voice of Peach in the game.
With easy access to do this, not so programskilled women can record and try out by themself.
Then they can send it in to someone to put them into the game.
Maybe a competition?


A Peach as a queen alternative, a mature Peach.

A multiple sequense mode - Where you can arrange multiple sex-scenes when Peach has sex.
Ex. Blowjob - on top - gang bang in one sequence.

A tie-up Morton mode, so Peach can sexually abuse him as long as she want.

An option to tie up characters and have sex with them and stop just before they cum.

Their penises whil then bulge with tremendous pressure, the character may have pleading eyes.
If you have sex with them again, they will explode with sperm.

Maybe you can get a reward if you have multiple characters tied up in "just about to explode" - status?

- Editing dialogue: While theoretically possible, would require data to be saved for pretty much every speech bubble, and there are a LOT of speech bubbles (usually two text fields per bubble even, so around 56 just for the Morton scene) so it isn't practically possible, sorry.
- Voices: The voices aren't really going to change. I can add more voices so that there's more variety, but I'm not planning on making optional voices.
- Queen Peach: Peach is already mature, so do you mean older? A character with gray hair and age lines is possible, but the overall body shape won't be changing.
- The rest: A pick-your-own scene doesn't really have a chance of happening since each individual scene would have to be chopped and spliced together for that sole purpose. The various scenes are pretty much static as they're made. The particulars of a scene are determined when I get to it, so I can't promise anything, and it may be a long time before I get to any scene that has a chance of becoming what you're proposing. Even then, it'll be static with no real input from the player other than to advance the scene.
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby LuftMallow » Wed Mar 14, 2012 12:35 am

The string bikini Frog suit idea reminds me of a file I got from an old thread here. Maybe I can rework one of these swimsuits for it:

Click to Play
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swimsuits.swf [ 12.43 KiB | Viewed 4069 times ]

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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby AxelTheCrimson » Wed Mar 14, 2012 8:18 pm

How do i back up my save file? Ihave to format my drive and i do not want to lose any saves.
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby worldismine » Thu Mar 15, 2012 12:51 am

LuftMallow Wrote:The string bikini Frog suit idea reminds me of a file I got from an old thread here. Maybe I can rework one of these swimsuits for it:

swimsuits.swf


Top right one, its model definitely fits my imagination. a little bit of work(as your imagination offers ofc), a green slimish tone can make it a perfect counterpart for the frog bonnet and power up altogether. I for one think, string bikini should be made out of thin stripes; "skinny" usage of cloth and maximum nipple sight should be encouraged.

I almost forgot thou... I remember you mentioned that a "hooker suit" too.
http://www.newgrounds.com/portal/view/578043
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby Furman12 » Thu Mar 15, 2012 10:20 am

I'm not shourd if this is been noted but the zoom is broken and keeps going back and forth mental like just thort to let you know
Keep the blue fox alive in are hearts never let her be forgot
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby Furman12 » Thu Mar 15, 2012 11:51 pm

Furman12 Wrote:I'm not shourd if this is been noted but the zoom is broken and keeps going back and forth mental like just thort to let you know


its ok now but I this a little gluch to look into thanks for the amzing game :D
Keep the blue fox alive in are hearts never let her be forgot
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby StarkePT » Fri Mar 16, 2012 6:01 am

AxelTheCrimson Wrote:How do i back up my save file? Ihave to format my drive and i do not want to lose any saves.


Honestly this game takes like, 10 minutes to complete in a worst case scenario?
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby LuftMallow » Fri Mar 16, 2012 11:05 pm

I'm working on the frog string bikini now. It's a bit rough right now, and trying keep the straps to line up with all the movements is time-consuming. At least I figured out how to add outfits to the character select for testing. I haven't made the frog head bonnet yet because there's no place for it. There's no unique symbol for her head that changes head-wear. The tanooki suit lost it's bonnet as well if didn't notice. I added the boots so the overall design wasn't so boring.
Froggy.jpg
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby Blargh » Sat Mar 17, 2012 2:48 am

AxelTheCrimson Wrote:How do i back up my save file? Ihave to format my drive and i do not want to lose any saves.

Nooo idea. It's a Flash cookie, but as far as I know it's not a specific file on the drive, or Flash might hide it in another file.

Furman12 Wrote:I'm not shourd if this is been noted but the zoom is broken and keeps going back and forth mental like just thort to let you know

Again? I'm not seeing it, though, either in my hard drive copy or the forum copy. What area of the game are you in when it happens, and what specific actions do you take that causes it?

worldismine Wrote:Top right one, its model definitely fits my imagination. a little bit of work(as your imagination offers ofc), a green slimish tone can make it a perfect counterpart for the frog bonnet and power up altogether. I for one think, string bikini should be made out of thin stripes; "skinny" usage of cloth and maximum nipple sight should be encouraged.

I almost forgot thou... I remember you mentioned that a "hooker suit" too.
http://www.newgrounds.com/portal/view/578043

I prefer the Midna-style one, but with smaller squares. >_> Also, the hooker skirt is pretty bad, but the rest of it is good.

LuftMallow Wrote:I'm working on the frog string bikini now. It's a bit rough right now, and trying keep the straps to line up with all the movements is time-consuming. At least I figured out how to add outfits to the character select for testing. I haven't made the frog head bonnet yet because there's no place for it. There's no unique symbol for her head that changes head-wear. The tanooki suit lost it's bonnet as well if didn't notice. I added the boots so the overall design wasn't so boring.

Oooh. Varr nice. ^_^ For the feet, I was thinking actual frog flippers, and a clothing piece can be added to the head such that it kind of sits behind the head instead of on top of or around it. It could also work for the raccoon head-piece as well. <_<
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby worldismine » Sun Mar 18, 2012 11:31 am

LuftMallow Wrote:I'm working on the frog string bikini now. It's a bit rough right now, and trying keep the straps to line up with all the movements is time-consuming. At least I figured out how to add outfits to the character select for testing. I haven't made the frog head bonnet yet because there's no place for it. There's no unique symbol for her head that changes head-wear. The tanooki suit lost it's bonnet as well if didn't notice. I added the boots so the overall design wasn't so boring.
Froggy.jpg


Looks sooo nice, last decision is Blargh's ofc but I liked this one. Midna one is not bad too, I think you guys will make something awesome out of it in the end.

Thanks for reading.
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby LuftMallow » Mon Mar 19, 2012 8:39 pm

I might as well upload what I got so far. There's a few issues, such as the different order of hair layers between characters make the bonnet look odd. I also get display errors like the breasts disappearing and hands cycling after scenes, but that might be my partial knowledge of the code screwing up the publishing process. I did change the the boots to have flippers though, so that's one issue down.

http://www.mediafire.com/?gvv9sd1h8927cs3
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby Acuity » Tue Mar 20, 2012 3:36 am

Awesome game guys! It's really hot. :oops:
Image

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Current Project : Unnamed Pokemon game.
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby Zeus Kabob » Tue Mar 20, 2012 7:33 am

2 bugs:

1; graphics for frog suit are broken (I expect it's because of no frog suit outfit being made.)

2; When underwater with the frog suit, you can clip through everything by floating up while moving into blocks. Kinda breaks the whole underwater section as it is now.
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby Blargh » Tue Mar 20, 2012 7:18 pm

worldismine Wrote:Looks sooo nice, last decision is Blargh's ofc but I liked this one. Midna one is not bad too, I think you guys will make something awesome out of it in the end.

Thanks for reading.

I said it before, artist's decision is final. I just make small adjustments if I see an issue, and if the artist says it should be the way they had it, I'll put it back.

Also, the Frog suit will be in because I wanted to see the layering issues LuftMallow was having. The other costumes you want are still being put off for now, sorry. >_>

LuftMallow Wrote:I might as well upload what I got so far. There's a few issues, such as the different order of hair layers between characters make the bonnet look odd. I also get display errors like the breasts disappearing and hands cycling after scenes, but that might be my partial knowledge of the code screwing up the publishing process. I did change the the boots to have flippers though, so that's one issue down.

I downloaded and put the suit in already. I moved it to the ponytail so that it's behind the head entirely instead of trying to conform around it. This is what it looks like so far, though it could probably stand to be brought in at the base and angled back a bit more:
frog preview.jpg
frog preview.jpg (87.08 KiB) Viewed 2324 times

The only issue then is that it doesn't use the side view you made for them.

Zeus Kabob Wrote:2 bugs:

1; graphics for frog suit are broken (I expect it's because of no frog suit outfit being made.)

2; When underwater with the frog suit, you can clip through everything by floating up while moving into blocks. Kinda breaks the whole underwater section as it is now.

1) I still don't know why it does that sometimes. The default power should be assigned a suit properly in the fixed version, but apparently something else is interfering?
2) It seems that the frog suit code isn't working properly with something in the ground code.
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby Kvothe » Tue Mar 20, 2012 9:04 pm

Great work so far, Im hoping for new scenes, scenes with more than one would be nice as well.
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby LuftMallow » Tue Mar 20, 2012 11:16 pm

You know, I was so hung up trying to get that to look like how it did before the character/outfit split that I never thought to just put it all behind the head. I wouldn't put on top of the ponytail but behind the head so it looks like any ponytails go through it. You would also be able to use both the front view and side view as well.
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby Zeus Kabob » Wed Mar 21, 2012 11:20 am

I'm going to go ahead and guess that the reason why the frog suit isn't working is because you made it and put it into the game, but you forgot to index it as a costume. Maybe you've been using a debug mode to make the costume work or something? I just scrolled through all 37 outfits, and the frog suit wasn't in there.
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Re: MiM (hacked) - Updated (fix) Mar. 9 (10), 2

Postby Blargh » Thu Mar 22, 2012 2:58 am

Kvothe Wrote:Great work so far, Im hoping for new scenes, scenes with more than one would be nice as well.

I was planning on a LOT of scenes for the Bloopers + Mermaid (with two- and three-ways). For now, though, I'll be lucky to get a third done by mid-April (2nd one is done for next update >_>). I am long on planning and short on time, unfortunately. <_<

LuftMallow Wrote:You know, I was so hung up trying to get that to look like how it did before the character/outfit split that I never thought to just put it all behind the head. I wouldn't put on top of the ponytail but behind the head so it looks like any ponytails go through it. You would also be able to use both the front view and side view as well.

I mainly went with the ponytail idea because it's one piece, but I also don't know if the side-head only characters are going to look right when the angled forward-view hat changes to a side-view hat when they start moving. I was trying to go for a blown-back hood kind of deal (including the tie on the neck), so that it doesn't need to fit directly on every head piece.

Zeus Kabob Wrote:I'm going to go ahead and guess that the reason why the frog suit isn't working is because you made it and put it into the game, but you forgot to index it as a costume. Maybe you've been using a debug mode to make the costume work or something? I just scrolled through all 37 outfits, and the frog suit wasn't in there.

Eh, no (frog suit wasn't actually added before anyway). Adding a new dress to the code is as simple as adding it's name to an array and it's creator's name to a second array. Everything else auto-updates. No, it seems to be a null value getting written into the 6th outfit slot, but I've been over it all and can't find anything. Not even any missing _root. -_-
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