MiM (hacked) - On Hiatus since Feb 17, 2013

This is the place to post your own creative works for other to play or give feedback on!
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: A MiM hack

Postby Darek » Fri Feb 04, 2011 12:36 am

Wow, very nice on the template options; love it! And Misc is Nova isn't it?
Keep up the good work! :D (would be awesome to have a 'reset' button or something so we can go back to the main template without having to refresh the .swf; although that is a minor inconvenience).
Darek
 
Joined: Thu Feb 11, 2010 2:14 am

Re: A MiM hack

Postby Anonymous » Fri Feb 04, 2011 6:58 am

that looks great but when she turns around shes turns paper???
Anonymous
 

Re: A MiM hack

Postby Oriandu » Fri Feb 04, 2011 12:01 pm

I'm not going to critique incomplete animations, but there should be differences between the animations. At the very least you should have Morton be a little more forceful with the Virgin Peach. The fact that she pretty much willingly bends over and deep throats him is kind of contrary to avoiding all of the enemies up to that point.
Oriandu
 
Joined: Thu Nov 18, 2010 1:54 am

Re: A MiM hack

Postby Blargh » Fri Feb 04, 2011 6:00 pm

Darek Wrote:Wow, very nice on the template options; love it! And Misc is Nova isn't it?
Keep up the good work! :D (would be awesome to have a 'reset' button or something so we can go back to the main template without having to refresh the .swf; although that is a minor inconvenience).


Maybe next preview. I don't want to spend too much time on making the previews functional when I could be spending it on the animations.

paint-the-seconds Wrote:that looks great but when she turns around shes turns paper???


That's an effect of the way that flash does transformations. I'll most likely be changing it so that at a certain frame she'll just instantly be turned around instead.

Oriandu Wrote:I'm not going to critique incomplete animations, but there should be differences between the animations. At the very least you should have Morton be a little more forceful with the Virgin Peach. The fact that she pretty much willingly bends over and deep throats him is kind of contrary to avoiding all of the enemies up to that point.


I'm not going to try to make an entirely different set of animations for each personality type (that just triples the work load). I'll just be putting more focus on Morton's arm movement in that scene so that it's more obvious that it's his hand on the back of her head that's doing the real movements. I'll be going back to animate Morton himself a lot more after I've got each scene basically in place. The cum will probably be put in place last.
"Is that seriously the end of that story?"
User avatar
Blargh
 
Joined: Fri Dec 10, 2010 3:11 am
Location: Calgary

Re: A MiM hack

Postby Darek » Fri Feb 04, 2011 11:10 pm

Wow after checking the template out some more I just realised there are a LOT more characters to choose from than I first imagined! :O Nice work on the pikachu! :D

And yea, concentrate on animation. If you download the .swf and open it up you can just CTRL+R to refresh the game so it is no big deal.
Darek
 
Joined: Thu Feb 11, 2010 2:14 am

Re: A MiM hack

Postby Oriandu » Sat Feb 05, 2011 12:30 am

Blargh Wrote:
Darek Wrote:Wow, very nice on the template options; love it! And Misc is Nova isn't it?
Keep up the good work! :D (would be awesome to have a 'reset' button or something so we can go back to the main template without having to refresh the .swf; although that is a minor inconvenience).


Maybe next preview. I don't want to spend too much time on making the previews functional when I could be spending it on the animations.

paint-the-seconds Wrote:that looks great but when she turns around shes turns paper???


That's an effect of the way that flash does transformations. I'll most likely be changing it so that at a certain frame she'll just instantly be turned around instead.

Oriandu Wrote:I'm not going to critique incomplete animations, but there should be differences between the animations. At the very least you should have Morton be a little more forceful with the Virgin Peach. The fact that she pretty much willingly bends over and deep throats him is kind of contrary to avoiding all of the enemies up to that point.


I'm not going to try to make an entirely different set of animations for each personality type (that just triples the work load). I'll just be putting more focus on Morton's arm movement in that scene so that it's more obvious that it's his hand on the back of her head that's doing the real movements. I'll be going back to animate Morton himself a lot more after I've got each scene basically in place. The cum will probably be put in place last.


Not saying you should do an entirely different set of animations, just alter it slightly so there's some semblance of a reward instead of just the text. Alter how the scene starts, or how how the actual sex occurs. Such as, in a random example, when he lines her up to fuck her instead of just flipping her around have him grab her by the hair and shove her into position. Nothing too different.
Oriandu
 
Joined: Thu Nov 18, 2010 1:54 am

Re: A MiM hack

Postby SpectralTime » Sat Feb 05, 2011 8:32 am

Also, just a thought, but shouldn't the Zora be moved from Misc to the currently vacant Zelda slot?
SpectralTime
 
Joined: Sun Nov 07, 2010 1:57 am

Re: A MiM hack

Postby Blargh » Sat Feb 05, 2011 3:33 pm

Oriandu Wrote:Not saying you should do an entirely different set of animations, just alter it slightly so there's some semblance of a reward instead of just the text. Alter how the scene starts, or how how the actual sex occurs. Such as, in a random example, when he lines her up to fuck her instead of just flipping her around have him grab her by the hair and shove her into position. Nothing too different.


How a scene begins will also require changing how the previous scene ends, and even a small change in position can require moving around a large proportion of parts. It really is a lot more work just to add that kind of functionality, so unfortunately the Morton scene isn't where the main reward differences will be. Those will ultimately be seen in The End scene. For those, I will also add cum scenes to the virgin and whore endings, and I plan on making a new scene just for the normal ending.
"Is that seriously the end of that story?"
User avatar
Blargh
 
Joined: Fri Dec 10, 2010 3:11 am
Location: Calgary

Re: A MiM hack

Postby Oriandu » Sat Feb 05, 2011 8:20 pm

I take it you're not really a programmer, then, as based on my experience with Flash it's nowhere near as complicated as you're making it sound. I've achieved similar results to what I'm suggesting through simple databases.
Oriandu
 
Joined: Thu Nov 18, 2010 1:54 am

Re: A MiM hack

Postby Blargh » Sun Feb 06, 2011 9:34 pm

Oriandu Wrote:I take it you're not really a programmer, then, as based on my experience with Flash it's nowhere near as complicated as you're making it sound. I've achieved similar results to what I'm suggesting through simple databases.


I've only been using flash since October (4 months now), and pretty much everything I've learned is from reading tutorials and searching for help online. So, no I'm not big on the programming. Also, I'm not making it out to be complicated (I already know exactly how to do what you're proposing), I'm making it out to be time-consuming. I'm mainly trying to push out these changes as fast as I can, and getting bogged down in the little things is only going to make it take longer. Once I've got the main parts done I'll be going back to fix up the animations to make them look actually decent. Eventually, I probably will get around to adding something like scenes modifications based on the ending, just like I'll eventually get around to a bunch of other requests that have been made and not done yet (yes, even some of the ones I've said no to). It just takes time.
"Is that seriously the end of that story?"
User avatar
Blargh
 
Joined: Fri Dec 10, 2010 3:11 am
Location: Calgary

Re: A MiM hack

Postby Blargh » Sun Feb 06, 2011 9:37 pm

Whoops, missed you there, SpectralTime.

SpectralTime Wrote:Also, just a thought, but shouldn't the Zora be moved from Misc to the currently vacant Zelda slot?


Well, it's not really a Zora, just a mermaid. If there was something else to add to misc and no Shiek model is coming, I might end up doing that.
"Is that seriously the end of that story?"
User avatar
Blargh
 
Joined: Fri Dec 10, 2010 3:11 am
Location: Calgary

Re: A MiM hack

Postby kamisu » Mon Feb 07, 2011 8:55 pm

Blargh, hello. I want ask you about fwe thing -
1) You not think made small update, add new "character" from - viewtopic.php?f=7&t=539&start=620#p19719
I mean "DarkElf" and sheik.
2) What about add "speed" regulator, i mean like here - http://swfchan.com/19/91673/?LoK_Krysta ... rex_bj.swf two button with game speed up and speed down.
kamisu
Newly Registered
 
Joined: Mon Feb 07, 2011 8:47 pm

Re: A MiM hack

Postby Hattorihanzo » Tue Feb 08, 2011 2:31 am

kamisu Wrote:Blargh, hello. I want ask you about fwe thing -
1) You not think made small update, add new "character" from - viewtopic.php?f=7&t=539&start=620#p19719
I mean "DarkElf" and sheik.
2) What about add "speed" regulator, i mean like here - http://swfchan.com/19/91673/?LoK_Krysta ... rex_bj.swf two button with game speed up and speed down.

The Dark Elf and the Punk Elf really look nice :mrgreen:
User avatar
Hattorihanzo
 
Joined: Sun Nov 28, 2010 9:07 pm

Re: A MiM hack

Postby Reaver » Tue Feb 08, 2011 5:34 am

by the way while i was playing the game at the way way end with bowser when he cums it sounds like there's static
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
Keeper-Senpai
User avatar
Reaver
 
Joined: Mon Dec 13, 2010 2:14 am
Location: Romundus, Sitting on my Throne

Re: A MiM hack

Postby Blargh » Tue Feb 08, 2011 7:35 pm

kamisu Wrote:Blargh, hello. I want ask you about fwe thing -
1) You not think made small update, add new "character" from - viewtopic.php?f=7&t=539&start=620#p19719
I mean "DarkElf" and sheik.
2) What about add "speed" regulator, i mean like here - http://swfchan.com/19/91673/?LoK_Krysta ... rex_bj.swf two button with game speed up and speed down.


Oh, wow. I haven't been checking other threads recently, so I had no clue that corta already made a Shiek model. I'll make that update when I'm done with Morton.

Hattorihanzo Wrote:The Dark Elf and the Punk Elf really look nice :mrgreen:


I'll agree. ^_^ I foresee a Misc 2 character select (or maybe Elf character select if enough models get made) in the future.

ikechi Wrote:by the way while i was playing the game at the way way end with bowser when he cums it sounds like there's static


I got nothing for this. It may have been screwed up when I ripped the original, but I haven't done anything to change that scene yet. I'll look into when I finally start working with the sounds (the sounds of grabbing the coins also bugs me).
"Is that seriously the end of that story?"
User avatar
Blargh
 
Joined: Fri Dec 10, 2010 3:11 am
Location: Calgary

Re: A MiM hack

Postby kamisu » Wed Feb 09, 2011 12:43 am

Sound nice, hope soon you finish morton scen.
Probable you already write about this, but i missed this~. -
How you "add" your new scen in mim ? instead of old scen, or + old scen?
kamisu
Newly Registered
 
Joined: Mon Feb 07, 2011 8:47 pm

Re: A MiM hack

Postby Glog » Thu Feb 10, 2011 6:04 am

This is excellent work!

If I could make some suggestions, they'd be manual breast size control, the ability to get to bigger sizes, and possibly sex with the toads?
Glog
 
Joined: Thu Apr 15, 2010 12:25 am

Re: A MiM hack

Postby Blargh » Thu Feb 10, 2011 3:54 pm

kamisu Wrote:Sound nice, hope soon you finish morton scen.
Probable you already write about this, but i missed this~. -
How you "add" your new scen in mim ? instead of old scen, or + old scen?


I'll be updating again soon with the doggy-style scene mostly completed (I want to say Friday, but I also don't promise it). I'm assuming that you're asking what I'll do when I put the Morton scene from the template back into the main game. For that I will simply copy over the template sprite and swap symbol on the original sprite. The original will still exist in the parts list just in case I need something out of it later, but it won't be used.

Glog Wrote:This is excellent work!

If I could make some suggestions, they'd be manual breast size control, the ability to get to bigger sizes, and possibly sex with the toads?


I was testing manual breast size control with the Morton template, but for some dumb reason flash decided that if I use actionscript to change the breast size then they don't move with the animations. They just float in place, disembodied, as the rest of the character moves around. So for now, the only way to get bigger sizes is to manually make a new frame for each new size and then have some way to activate the new frames.

Sex with the toads is an idea that I already had, and I was going to have them unlock access to the power-ups in exchange for "favors". I just avoided it because I didn't want to go to the effort to make new scenes for them yet, and those scenarios don't make sense anymore in the context of the current character selection. Just general sex with the toads is still up for grabs.
"Is that seriously the end of that story?"
User avatar
Blargh
 
Joined: Fri Dec 10, 2010 3:11 am
Location: Calgary

Re: A MiM hack

Postby Sexybones » Thu Feb 10, 2011 4:32 pm

Just an idee but what if after beating morton you dont get the The End screen but instead have to lead the character back to the beginning.
Whit all those toads waiting for you........................................to fuck em.
User avatar
Sexybones
 
Joined: Mon Oct 04, 2010 6:49 am

Re: A MiM hack

Postby Arcanetrigger » Thu Feb 10, 2011 6:14 pm

I love Sexy's idea :D
PM me if you like it HOT!
Arcanetrigger
Newly Registered
 
Joined: Thu Dec 02, 2010 6:04 pm

PreviousNext

Return to Creative Corner



Who is online

Users browsing this forum: No registered users