by SteelSaurus » Wed Jul 10, 2013 3:03 pm
Glad to see that you're back. You're animations are perfect, but I don't know how to fit them into the game.
I'll upload the .fla later today or tomorrow, so you can look over my most likely terrible coding efforts.
As for what else you can do? Well there's two things I can think of for right now.
1) Perhaps some more animations? I sent you three examples via PM, but here they are again.
You already have 13 animations:
3 Tit-Smacks (Tit-to-Tit Weak Hits): Upward, Downward, and Forward.
2 Tit-Slaps (Hand-to-Tit Cheap Hits): Right Hand and Left Hand.
2 Masturbation (Recovery): Tit-Massage and Fingering.
3 Tit-Slams (Tit-to-Tit Strong Hits): Upward Tit-to-Tit Slam, Downward Tit-to-Tit Slam, Forward Tit-to-Tit Slam.
And 3 Impacts (Flinching from Smacks or Slams): Upwards, Downwards, and Backwards.
For finishers I thought of 3:
Tit-Grope (Erotic): Sort of like Masturbation but only used on the opponents breasts. It could heal the opponent but drain their energy (or vice versa).
Bear-Hug (Finisher): Grabs and hugs the opponent close, smashing the opponents breasts with her own, flattening them.
Tit-Smother (Finisher): Grabs the opponents head and pull her into her breasts, smothering her and knocking her out.
Some other moves:
Perhaps some neutral animations: Like if both women use the same move at the same time?
If they both use a Tit-Smack then they'd both press their tits together, push, and then go back to where they were.
Or if the both use a Tit-Slam, then they shove their breasts into on another powerfully, and then flinch backward.
Or if one blocks the others attack?
If one tries to use a Tit-Smack, the other could smack the opponents hand away.
2) Other than possibly teaching me how to add animations, how would you go about making a customized character? For example using the "Zero" character as a template?
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I'll get right on it! Eventually...