Grape_Drink Wrote:I suppose what I'm trying to say, is a broken Nytarra would require me to write almost an entirely different story on top of the one I'm writing just to keep it from seeming like she's getting up and dusting off her cooch like heroines tend to do in games. With that in mind, cases where Nytarra would die or become broken result in GoR simply because it keeps the player on the dynamically linear story they're on. (I call it dynamically linear because the player should have a good bit of say in what happens, but their long term story goal shouldn't deviate too much until near the end.)
This is pretty much the main reason many authors go with GoR over RoL. It is just too much work to account for the major consequences.
However, that still allows you to mitigate the way GoR is implemented. Like offering plenty of early warning to save the game before a big fight. Or giving the option to (after showing the smut) "accept defeat" or "retry fight", the latter would involve automatically saving before a fight occurs and then reloading that. Having a "surrender" option, having a "what could have been" (unlock the GoR of a specific enemy in gallery mode of some sort if you defeat that enemy), etc.