Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/12)

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Which character is your favorite so far?

Emilia (Warrior)
213
12%
Rhiannon (Berserker)
227
13%
Irine (Priest)
170
10%
Cesca (Thief)
228
13%
Thyme (Sage)
271
16%
Lanie (Magician)
218
13%
Sairyn (Martial Artist)
176
10%
Asella (Paladin)
211
12%
 
Total votes : 1714

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby callumg9911 » Wed Feb 15, 2012 2:13 am

I love your work, been lurking for a good while and this and gorepete's takyubasu no Tatakai are defonatley my favorite two, keep up the awesome work x)...also when is the nest patch out?.. :o...and will I have to create new save accounts to get thyme, irine, lanie and cesca's character specific h-scenes?...sorry i'm just genuinely curious :P
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby kronos » Wed Feb 15, 2012 6:45 am

hey, downloaded and played the game, and ill just say, it may have been a long time since ive played DL, (when did gwyn come into the game? last thing i remember was the dominatrix) phenomonal work KITAmaru
also, that cg overhall, was that the last update? or a future one? (its been a long time since ive played, but they seem the same...)

lanie is still my favorite character, (artwork is the best, and i love mages) i found the game quite easy with her when i bought the MP potions at the beginning (never lost a fight without using surrender (excluding one particular boss))

if i had to suggest something, lanies elemental spells seem to be the same power (just different elements) is there a way to get all her 6mp spells at level 2 or three? they are practically the same spell, but i think her spell list would be more... impressive... if she got them all at once instead of once a level
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby kiethoo » Wed Feb 15, 2012 8:34 am

Aww I thought I was gonna get to Beta the next version.

I noticed tonight when playing Asella - Gwen and defeating Xanrud first battle. I got his Sword and Dagger.
But when I did it with Cesca - Gwen he only dropped his Dagger.

Is it random? Or is it because Asella can use the Sword?
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby xxumberxx » Wed Feb 15, 2012 8:59 am

I've been playing with Lanie and Sairyn a lot lately, and I've got to say, I'm sad they aren't getting more votes. I love those characters, especially Sairyn. I'd hate to think that they're not going to be updated / given character specific scenes because they're behind on votes, when they're such neat characters to play.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby KITAmaru » Wed Feb 15, 2012 9:08 am

el_nino-
Thanks for playing that much of the game, I always appreciate it when people try all the characters / routes and then some; after all, it might not seem like it, but it was a lot of hard work putting that all in! ^^;

kronos-
Heeeey, it's been awhile!
Heh, I... think Gwyn was maybe... 0.05 or 0.06? One of those, I forget. Should be in the changelog on the Despair Labyrinth Wiki;
http://despairlabyrinth.wikia.com/wiki/ ... rinth_Wiki
The CG overhaul was just this last patch, 0.08.
At any rate, you might be pleased to see Lanie getting her own little quest and exclusive H-scene in 0.09 when it does come out. Yeah, I was thinking of giving her a status effect causing thing to help her along, but wasn't sure. Thyme has the same sort of learning process when it comes to skills; it's just that hers cause different types of statue effects, which is fun.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby kronos » Wed Feb 15, 2012 3:10 pm

awesome, i cant wait
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby mycrors7 » Thu Feb 16, 2012 1:58 am

hey, ive been watching this since the day it came out, and i absolutely love it.
i would have thought cesca would have had more votes, but sadly she doesnt =/. any plans with her specifically?
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby sky-eye » Thu Feb 16, 2012 2:09 am

I really don't think Lanie needs a status change spell, she already has the ultimate status change: KO. Sure she's sort of vulnerable, but I find that's what makes playing her fun. You have to plan ahead a little when you're fighting something with lots of HP, but then you have to do that when you're playing Asella because of her low initiative speed, and she's an implacable tank.

At most, I'd suggest a sleep spell so she has a short time to recover, but I really don't thing it's necessary. The most she ever needs is one potion to heal and one to refill MP, but her spells are cheap and so even that is rare.

While on the subject, it's probably worth pointing out that drinking an Elixir also removes all negative status effects in addition to the full recovery. Pretty useful for Lanie and others who can't afford wasted turns.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby Lucky777 » Thu Feb 16, 2012 2:14 am

xxumberxx Wrote:I've been playing with Lanie and Sairyn a lot lately, and I've got to say, I'm sad they aren't getting more votes. I love those characters, especially Sairyn. I'd hate to think that they're not going to be updated / given character specific scenes because they're behind on votes, when they're such neat characters to play.


Pretty sure that ain't how KITA rolls, so don't worry.

Hell, Lanie's got one coming up already.

sky-eye Wrote:I really don't think Lanie needs a status change spell


Personally, I pretty much think she needs some kind of defence buff, but I'm good with her attack spells being mainly direct damage.

I'd hope she eventually gets a status-lock to put her on par with the others though. Confuselock, Paralyselock, all these things are OP, but also fucking nice. XD
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby KITAmaru » Thu Feb 16, 2012 4:11 am

xxumberxx-
Don't worry, Lanie in particular gets a bit of love next patch, and Sairyn's little side story with Enyo goes on. I definitely will NOT cater to more popular characters, necessarily; each girl is important to the story in her own way, so they will get love equally.

kiethoo-
Sent.
Well, you're almost always guaranteed the Swordbreaker, depending on which incarnation of Xanrud you fight (the first or the second), but the first time around, the Widowmaker sword drops by chance, so it's not 100%. Pretty rough for him being a relatively tough battle, but eh, both of those weapon were basically my reward for being able to take him out, since originally it wasn't a battle you were supposed to be able to win in the first place.

sky-
Mm, thanks for the input. Not 100% sure what I want to do with Lanie first, as she is arguably the 'weakest' right now, but that can change as we start to add more elemental weaknesses and perhaps some enemies that have higher resistance to physical attacks.

callumg-
Thanks very much; it's always nice to hear support. Yes, you will have to start new games for Irine, Thyme, Cesca and Lanie if you do not have saves for them already (or if you're just using the cheater 100% CG save). As for the next patch, I'd probably say closer to early next month, unfortunately, as there are a lot of things I still need to work on. Quite a bit IS finished, however; just ask any beta tester and they'll be able to attest that I HAVE been working on stuff and not just using these pushbacks as an excuse to slack off. :P So yeah. It'll be a great patch, but I'm going to have to have the players wait just a little longer for it all to come together.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby kiethoo » Thu Feb 16, 2012 7:20 am

Huh..The very first time I played against him was with Asella, actuely I always play Asella first, Shes my Favorite Character!

But anyway.... Using Asella I dont really think hes a hard fight at all. With her Buff Spells and Gwens Debuff Attacks.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby callumg9911 » Fri Feb 17, 2012 1:21 am

curses >.< nah i'v played saved it to the full myself with every character twice (once high purity and once low purity) what's a few more times i suppose? ^^...i believe you've been doing work, i can't even imagine how much work must need to be put into each patch :S anyways, thanks for the reply and keep up the amazing work :)
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby oni-san » Fri Feb 17, 2012 2:20 pm

So. Any hints or news as to the new enemies, KITA?
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby KITAmaru » Fri Feb 17, 2012 5:07 pm

Yep; I think initially, my personal fav was Rhiannon, though Asella really grew on me. But knowing what I have in store for each girl, I gotta say it's too hard to ultimately choose; they're all great.
As far as the new enemies goes... well, nope, not really. I don't think there will be an H-scene associated with whatever enemies show up in this one, because the two 'generic' H-scenes are actually triggered via interacting with something / making certain choices afterwards, instead of losing to baddies. Puts a little variation in it since the vast majority of the H-scenes in the game so far are seen by losing to one baddie or another, so yah.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby Raio10 » Fri Feb 17, 2012 10:44 pm

that sounds interesting but i hope that you will not be changing it to that from losing in a fight.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby KITAmaru » Sat Feb 18, 2012 1:11 am

No, it'll still be ROL for the most part. Just mixing it up a little.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby Darthan » Sat Feb 18, 2012 2:34 am

Found this game when you first started and kinda lost interest because I couldn't seem to get very far do to the high difficulty of enemies at the time. Recently found and tried the new version and have to say that it is an excellent game, the fact that you are doing this all on your own with very little knowledge of VX is even more impressive to me.

I decided to create an account so that I could let you know how impressed I am as well as giving suggestions that you can take into consideration.

First though, I have a question. It seems as though you start in the lowest lvl of the syndicate's lair and are slowly making your way up and eventually reaching ground lvl and possibly above. Is this the case, or are you simply exploring a few massive floors? Seeing as exiting the chambers causes you to fall back down into the room where you met the maid it indicates there are at least two floors to this area.

Right now I am still reading through the entire thread to make sure that none of my ideas have already been brought up before I post them so I won't much get into that right now.

One thing I will suggest is to add a two way exit to the chambers (one that is not usable until after the Gwyn rescue event) since it seems odd to me that customers would be willing to use the one way exit to leave the area.

A few possible bugs that I found were the Elders' Staff and Elders' Robe. Shouldn't these be the singular possessive Elder's, or did you intend for it to be that way? The other is in regard to when you use the option to "Kill them in their sleep" on the sleeping bandits when playing as Cesca. In the texts it states that Cesca stabs the bandit in the trunk and face. Is this what you intended it to say? If it is would someone explain what the trunk is in reference to on the human body? I have tried to figure this out and cannot come to any conclusion that makes since that that wording would be used.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby KITAmaru » Sat Feb 18, 2012 10:28 am

Ah yeah, in the earliest versions before I had implemented the 'Surrender' option, baddies were pretty tough by default so that you could actually lose in the first place. And thanks; I guess I had more will than I had skills, but eventually I found a way to make it passable, I guess. I STILL don't know a whole lot with regards to RPGVX development / coding since most of my time regarding the game is put into writing the scenes (I can be slow-ish) instead of worrying about game mechanics, but bleh.

The Rogues' Division is probably a few levels; I wanted to make it one floor at first, but seeing as the Chambers has several 'drop points', it's likely more of a complex than just a single flat layer. There will be a clear marker as to when you actually enter the Arcane Division though, as the color / style of the floors and walls will be different.

Well, technically customers could be using the one guarded by the one veteran pikeman, which is probably why he's there. It does seem like a bit of a backdoor, but eh... I'm not sure where I should be putting another entrance in addition to that, and where it would go without causing more problems game design-wise.

Not sure what I was thinking with the Elders' Staff/Robe, I just thought it 'looked' better that way, heh. You're likely right with regards to how it SHOULD be, grammatically.

As far as the 'trunk' goes, it's another word for torso, generally between the neck and the waist (excluding the arms).
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby Darthan » Sat Feb 18, 2012 10:40 am

Managed to make it through all 70 pages of this thread finally. Have to say that there have been some pretty impressive suggestions made so far.

After making it a few more pages through the thread I noticed that you did have a two way entrance/exit. I would say that you may want to make it more evident that you can go back that way (I never would have known that it was possible if not for finishing the second half of the thread).

I remember you asking for ideas for different areas and am kind of surprised that no one has brought up the idea of a slave trade area. Being that the syndicate seems to be heavy in the slave trade business it would seem appropriate that you would run into this area in your trek through the lair. This would also allow you to purchase or free a slave as an additional party member.

My two cents about adding party members into every h-event is pretty simple, don't. There are some that it would make since, like the multiple enemy battles, but in single enemy encounters it seems to me that the rest of your party is knocked unconscious because if they weren't it seems kind of odd to me that the would simply sit back and not try to stop what is happening to their friend.

I have another idea but that is something that I would like to send in a PM so it will have to wait. It would have to do with the research area (can't remember what it is called right now) so hopefully I can reach that milestone before you reach that point.

As far as characters go right now my favorite is Emilia followed closely by Cesca. I really like the ability to dual wield. For both of these characters I actually saved before the four bandits scene and retried until I managed to get the Widowmaker and Swordbreaker from the Xendras battle so that I to both blind and reduce enemies attack at the same time. I have not yet played as Lanie, Sairyn, or Asella so these may change but I am pretty sure that these will remain my two favorite characters
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.08 (1/7/12

Postby kronos » Sat Feb 18, 2012 11:09 am

about a main entrance to the chambers

how about a teleport circle, but you need keys for levels (so you cant go to level three unless you find the level three key (probably in level two))

i suggest this for three reasons... first, it will let you an exit for the chambers without working out where stairs would go
second, getting sent to the chambers would not mean you have to walk all the way through the labyrinth again (just teleport to the closest place to where you lost)
third, a way to advance in the story line (enemies block off access to third floor, so you need to find a third floor key)
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