LuftMallow Wrote:Could you elaborate, Surskit? If there's anything specific you could point out I'll see if I can fix it.
Lucky777 Wrote:Hmm. I've fallen down just about every single hole I can find, and I see no pits with bloopers in them. ... DUNNO LOL
EDIT:
...I think I had the wrong version. Saw bloopers in the pit after downloading the version with the fixed checkpoints.
12eku Wrote:Couple mess ups ive noticed on the blaze character model.
When blaze is naked her calf feathers pop up twice, and further they are on top of each costume's leg wear whereas they should be hidden. Also when looking and Blaze's racoon ending after beating morton, instead of taking it in the lips she spawns another set of lips underneath her beak. So yeah
I'm not hating on you, great work. Just pointing out some bugs. You do great work blargh! <3
Bang It Up! Wrote:LuftMallow Wrote:Could you elaborate, Surskit? If there's anything specific you could point out I'll see if I can fix it.
Hey man, those characters you've created are nice... but. Are you gonna fix their eyes, which looks kinda cross-eyed and Midna's eyebrows?
vince77 Wrote:Well my first post is going to be about the little discussion of cortana sprites being made or not a few pages back. Been a lurker since this forum was created and i only saw 2 unfinished sprites here.
Corta's here
viewtopic.php?f=7&t=597&hilit=cortana#p12650
Digfree's here
viewtopic.php?f=7&t=597&hilit=cortana&start=20#p21298
That's all, i don't know if there anything salvageable, i just wanted to point it out, since Digfree's is awesomely detailed and seems mostly forgotten.
Mechanios Wrote:Just a thought, but why not make some of the Toad houses available to explore? Some of the forefront doors could be entrances to new areas, instead of randomly popping a pipe in a corner and whatnot.
Unholy Sonic Wrote:Ran into a minor problem, when I was at the Bowser bonus scene with peach, cause I didn't check with the other characters, I couln'd change her clothes other then the princess, fire princess, racoon, Peach & Daisy biker clothes. Also you cannot change into any other character then Peach, Fire P., Toadette, Justin Bailey, Samus, Shadow Samus, Daisy, Emo & Normal Rosalina and Peach Zero during that scene.
Other then that i'm enjoying the game to its full capacity.
Great Work!
Exile Wrote:Found a bug, one thats really minor but hey, anything to make the game that much better right?
After around half way through the first play around, fucked about four goombas, I hit a red mushroom and personally, I don't like the bigger boobs, so I went to the menu and changed the size back down, only to find that when I went back to the game, I could no longer initate masturbation sequences. Just a 411 on that is all, great game and anyone catch what sign the bloopers are holding up?
Johnsonmyre Wrote:I collected 100 coins and didn't unlock the part of the gallery for that.
Also I started a new game and was unable to watch any endings.
Biles Wrote:Say I was wondering, as you are making the flash file downloadable, can you also make the fonts available as well? You know how there's a costume lock, can we also have a boob lock as well? And whenever we can set whatever costume to certain powerups, can the same be applied to characters as well? I'm not sure but I think I may have recalled we used to have that ability.
BTW, could you do me a favor? Can you do a text search in the entire MiM workfile for "mute_btn"? I tried to do it on my end but my computer woefully underpowered. Whenever I tried to do it, my Flash app would just freeze. the "mute_btn" is a symbol label and I'm trying to see where it's linked to if any. The reason is, I think it provides a clue as to how that button is able to work when it's grouped as a movie symbol but is still operation. My best attempt so far is to get only one button to work within the HUD, but that's it. If I put in more than one button, Flash will only decide which gets put in the HUD and working operationally, and which gets left out.
Blargh Wrote:- The only font I really use is Browallia New (regular and bold) because it's already part of the font list in CS5. Do you have it with CS4?
- There isn't a mute_btn in there. The no sound option is achieved by setting an "allsounds" sound object's volume to 0.
Lucky777 Wrote:I didn't even know you COULD GO DOWN the pipe. I hit down, and thought "Welp, nothing new added yet, you can't go down this." : O
GOTTA CHECK DAT FLASH AGAIN.
Biles Wrote:I'm afraid I don't have Browallia family in my computer and it seems it's probably not packaged in CS4 either. The attachment shows a list of what fonts I'm missing.
Biles Wrote:I'm pretty sure there is unless you changed it by accident and you didn't know you did that. In the blue gradient box that is used as the vCam, there is a button in the lower left, if you click through a number of symbol layers and get to the actual button symbol, it should have the label "mute_btn" in its property settings. I have a screenshot to show you incase you can't find it.
Biles Wrote:Okay, so is there a way I can group the buttons as an MC and have them work properly, or would I have to find some other method in the scripting?
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