MiM (hacked) - On Hiatus since Feb 17, 2013

This is the place to post your own creative works for other to play or give feedback on!
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: MiM (hacked) - Game updated January 3, 2012

Postby 肉まんマン » Thu Jan 12, 2012 2:45 pm

Blargh Wrote:Okay, I'll see your reasonablility and raise you a press space to interact with enemies too. >_>

Now, hear me out. Since space activates masturbation, wouldn't it make sense that Peach needs to get in the mood/attract attention before screwing an enemy, given her initial reluctance? It makes her into the intiator, which also works with how she starts many scenes by going straight for the enemies' junk.


That sounds like a very good idea but I`m curious as to what you have in mind for running into enemies without pressing space to interact with them or her not being in the mood.
Would they just keep walking like if she was invisible? Would they make her lose a life, finally putting those green mushrooms to use? (maybe by raping her since, like you said, she`s usually the one going down on them or at the very least being willing to let them fuck her) Would they just knock her back? etc.
肉まんマン
 
Joined: Wed Mar 03, 2010 5:15 am
Location: 東京都

Re: MiM (hacked) - Game updated January 3, 2012

Postby Blargh » Thu Jan 12, 2012 5:00 pm

Lucky777 Wrote:Seems like a pretty reasonable consideration.

And of course, the key that I mentioned needing to break out before, would then be space. I don't know why I didn't think of that at the time. :|

Commander shepherd Wrote:oh ok, thank you ill be watching and waiting good luck.

Friday's update is coming up pretty soon, and I expect to make it this time (maybe on the evening side of timing). ^_^

LuftMallow Wrote:So here's something I've been working on, I saw some people request this and thought I'd give an effort in pushing out some ideas. I'm of course referencing those who wanted to see the girls from Pokemon in the game. Now, I have a lot to do such as two other characters, side-facing heads for the ones I have mostly done, and fitting the outfits to work with the new character select. I have May and Solana the Pokemon Ranger pretty much finished, with Misty and Bianca planned. I thought about White before realizing her shorts would be too much of a pain without another unique part. I'll make it up with adding an extra outfit for Misty. So that would be her anime outfit and her outfit in the second generation which is the swimsuit with a translucent look to it.

Wow. Just wow. O_O
Although, you may want to push May's hair down a bit. The forehead looks kind of weird like that. >_>

Kagekaton Wrote:First off i just want to say everything is looking awesome, but on playing through everything i noticed that there is still one that is locked for morton, when i went back someone else had mentioned it but i never found if it was bugged or if i was doing it wrong, i have virgin whore and do over but the other one is still locked for some reason, some insight?

Click on the lock for help. There's a kind of obvious ending that you seem to have missed. <_<

Thee Pie Man Wrote:Hello, huge fan of the Mario is missing game, been watching its progress for awhile now and know a bit about eventing in some programing I have done, not a whole lot about flash but hope it holds some of the same properties perhaps made in a different manner.
Anyways my idea I am proposing is that you take all the power ups and put them in a valued order such as for example: being naked/poison mushroom has the variable of 0 (so anything can over ride it), however Mushroom has the variable of 1 while being worn if you are following me so far. (Which being damaged might knock you back down to naked possibly?) Then fire shroom has the variable of 2 when being worn, and so forth. have it be toggled so that when people want to play so powerups don't overlap others they can press a button in the menu or perhaps a certain key? (P for powerups? :P) and suddenly all the classes have variables, and even more so (if not to difficult to implement.) Perhaps even have an option from the menu to change the variable for the power ups to whatever you want. example as: naked becoming 5 so mushroom and anything that might be set lower can not over ride being naked. If the work is anything like the eventing I had to deal with its pretty tedious. but it might fix all the problems if implemented correctly. (Not that you make many mistakes, and if you do you learn and fix them in excellent time ^_^)

Not sure if that really fixes the problem or not. For I have no idea how flash works honestly even from some spectating on Gore while making Dusty's Castle.

I will say this though. I am pretty fine exploring the world and just finding the powerups, Honestly it adds more fun/adventure to the game. to find the different suits to the levels and such. I also just can switch between costumes with the set buttons. (Maybe make this feature unlockable later >:D) Anyways I can't wait to see the improvements, havent seen the jan third one yet. Unfortunatly my computer has fallen apart. and all I have is my cruddy cliq android T-T... *grr needs his financial aid now* anyways take care, hope you had wonderful holidays Blargh. Wish you well and happy! Oh and hope I helped :D

Well, unfortunately that idea wouldn't really help with not overwriting Star power. I don't want to make it something that you have to change an option for. It needs to be something that works within the base, unmodified game.

Anyway, Flash programming is like Java and C++, but the addition of all of the different classes and how they're presented and interact is wonky and uses some weird logic at times.

And don't worry about the Jan 3rd update. The Friday the 13th update is coming soon. ^_^

肉まんマン Wrote:That sounds like a very good idea but I`m curious as to what you have in mind for running into enemies without pressing space to interact with them or her not being in the mood.
Would they just keep walking like if she was invisible? Would they make her lose a life, finally putting those green mushrooms to use? (maybe by raping her since, like you said, she`s usually the one going down on them or at the very least being willing to let them fuck her) Would they just knock her back? etc.

I tested it out, and it doesn't work very well. Yeah, they just walk on through as if you weren't there. The main problem is trying to jump and move over a power-up and press a button all at the same time (which would translate across the same way for floating enemies like the Blooper). It's pretty frustrating and not conducive to concentrating on the goods. >_>
"Is that seriously the end of that story?"
User avatar
Blargh
 
Joined: Fri Dec 10, 2010 3:11 am
Location: Calgary

Re: MiM (hacked) - Game updated January 3, 2012

Postby Thee Pie Man » Fri Jan 13, 2012 3:02 am

Dang I see what you mean. I really need to learn flash so I can actually contribute more then theories :P. So I am guessing making the starpower a "hidden" valued powerup wouldn't help either? Such as having the Starpower be as with a few conditional branch like things First: "When P key is pressed said variables for said powerups drop to 0 (i think would allow them all to be over riding each other" and then a seperate branch stating the exact opposite when pressed again? Grr I will go forth and learn the language in my spare time and Hopefully figure out how to help. I really love this and a lot of other projects that I can't be much help with. Sorry Blargh.

I was also wondering if you'd consider turning the powerups into "button" like items that you just click and you become whatever its set to. It would save people the trouble of jumping and pressing buttons at the same time to grab said item. Since they just reappear after grabbing anyways... Of course then again I dont know how people wouldnt' just grab the Raccoon suit right through the wall lol ^_^' Just throwing an idea out there.

Some information that might actually be contributing a tiny bit. I got to try out the last update (my computer worked for a bit and i downloaded it off my phone, Love the different suits for the different people) There seemed to be a slight shift between Rosalina's and Peach's face (It looks like peach when moving and doing other small things) when I put Rosalina in some of the other outfits. Just thought I would bring it up. Oh and thank you for the explaination. I am thinking of minoring in computer science in college and might take some electives towards C + + and Java. I was tempted to learn them before. Oh and lastly I cant wait for that update ^_^ Take care!

Edit: realized that you said it isnt quite fixed for the character's jaws and such, apologies. :P
Last edited by Thee Pie Man on Fri Jan 13, 2012 11:12 pm, edited 1 time in total.
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
Thee Pie Man
 
Joined: Wed Nov 09, 2011 7:25 am
Location: Dunken Donuts, "If they don't have pie I am killing someone."

Re: MiM (hacked) - Game updated January 3, 2012

Postby raziel321 » Fri Jan 13, 2012 7:46 am

Thee Pie Man Wrote:I was also wondering if you'd consider turning the powerups into "button" like items that you just click and you become whatever its set to. It would save people the trouble of jumping and pressing buttons at the same time to grab said item. Since they just reappear after grabbing anyways... Of course then again I dont know how people wouldnt' just grab the Raccoon suit right through the wall lol ^_^' Just throwing an idea out there.


This gave me another idea about the powerup button thingie. I'm sure a lot of you guys have actually played Mario and know, that you have (in the newer ones) a slot for an additional powerup. So if you collect a powerup, but already have a better one it goes into said slot (basically like the one where your current powerup is shown) instead of giving you that powerup directly. To prevent further complications, I'd just overwrite what's inside, no matter what.
Now, when I want my stored powerup, I could click it or press a certain button and Peach would have a new powerup. This would solve the button-pressing-while-jumping-problem, since you'd jump over the (lower) powerup you want and afterwards click your storage and you're equipped with said powerup, while still not downgrading Peach on accident.

Also, this would give even more Mario-platformer feeling, since the idea is taken from those games.
raziel321
 
Joined: Wed Nov 09, 2011 7:48 am

Re: MiM (hacked) - Game updated January 3, 2012

Postby Thee Pie Man » Sat Jan 14, 2012 2:50 am

raziel321 Wrote:This gave me another idea about the powerup button thingie. I'm sure a lot of you guys have actually played Mario and know, that you have (in the newer ones) a slot for an additional powerup. So if you collect a powerup, but already have a better one it goes into said slot (basically like the one where your current powerup is shown) instead of giving you that powerup directly. To prevent further complications, I'd just overwrite what's inside, no matter what.
Now, when I want my stored powerup, I could click it or press a certain button and Peach would have a new powerup. This would solve the button-pressing-while-jumping-problem, since you'd jump over the (lower) powerup you want and afterwards click your storage and you're equipped with said powerup, while still not downgrading Peach on accident.

Also, this would give even more Mario-platformer feeling, since the idea is taken from those games.


Glad someone has found a neat idea out of what i said X3 although I think because the items as I mentioned before. Just reappear the little box that gives you stuff seems like just a quick short cut to instead of going back and getting whatever it is, it is just with you. Which I suppose would cut out some work of going back and forth when accidently grabbing a wrong item so i like the idea. especially because it would remind me of Super Mario world from Gameboy advance. Having that little box up there with feathers and fire flowers, and what not. WHICH brings me to what this made me think of.
..Yoshi I think we need Yoshi...<.< >.> think of what he could do with his tongue..and then think of what he could do with his dino dick :P Anyways. I propose (Someonenot me because i cant draw and my computer sucks or i would) making a Yoshi that is dark. Maybe as a boss. Could make it do more positions like Morton. including using the tongue for pussy pounding/ and there could be possibly something where The evil yoshi wraps his dick around Peach, puts her upside down and makes her suck on his..extremely large dick. Just another suggestion that came to mind.
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
Thee Pie Man
 
Joined: Wed Nov 09, 2011 7:25 am
Location: Dunken Donuts, "If they don't have pie I am killing someone."

Re: MiM (hacked) - Game updated January 3, 2012

Postby Blargh » Sat Jan 14, 2012 3:40 am

New version up. I was planning to have a CS4 version with the attachment, but after around five hours it still isn't finished and I'm sick, so I need to sleep now. >_> I'll upload the CS4 version if I can get it to save at some point.

New this update:
- Big Mushrooms won't change boob size when costumes are locked
- Fixed head, jaw, and bra positioning (let me know about whatever still needs work or if I messed something up with the changes)
- Added forward-facing heads for Midna and Goron Girl
- Changed Biker and Metroid Zero Alt feet to LuftMallow's new design
- Changed Rayne's feet and Punk costume based on corta's last template design
- Added Wendy and Kneesocks to the list of characters
- Fixed the disappearing boobs in the endings
- Added buttons for changing Boob Size and Lock Costume to the same page as the character preview
- Added a button to set all outfits to the one currently being viewed
- Fixed the Peach hair-flash when moving with Daisy, Rosalina, Emo Rosalina, and Toadette
- You can now save your outfit/power-up selection (including boob size) or load the last saved set
- You can also save and load your progress from the options screen during the game
* For now if you start a new game it will overwrite your progress. In the next update, I'll try to fix that and also let you save the options setup.
- There's a little bit of blowback from the bomb's blast now
PS: This update's FLA is here: http://www.mediafire.com/?bgkl3709xus7cfz.

I finally got the bomb blowback to work, but I didn't have time to make a full fling, so I'll work on that for the next time as well.

Thee Pie Man Wrote:Dang I see what you mean. I really need to learn flash so I can actually contribute more then theories :P. So I am guessing making the starpower a "hidden" valued powerup wouldn't help either? Such as having the Starpower be as with a few conditional branch like things First: "When P key is pressed said variables for said powerups drop to 0 (i think would allow them all to be over riding each other" and then a seperate branch stating the exact opposite when pressed again? Grr I will go forth and learn the language in my spare time and Hopefully figure out how to help. I really love this and a lot of other projects that I can't be much help with. Sorry Blargh.

I was also wondering if you'd consider turning the powerups into "button" like items that you just click and you become whatever its set to. It would save people the trouble of jumping and pressing buttons at the same time to grab said item. Since they just reappear after grabbing anyways... Of course then again I dont know how people wouldnt' just grab the Raccoon suit right through the wall lol ^_^' Just throwing an idea out there.

Some information that might actually be contributing a tiny bit. I got to try out the last update (my computer worked for a bit and i downloaded it off my phone, Love the different suits for the different people) There seemed to be a slight shift between Rosalina's and Peach's face (It looks like peach when moving and doing other small things) when I put Rosalina in some of the other outfits. Just thought I would bring it up. Oh and thank you for the explaination. I am thinking of minoring in computer science in college and might take some electives towards C + + and Java. I was tempted to learn them before. Oh and lastly I cant wait for that update ^_^ Take care!

Edit: realized that you said it isnt quite fixed for the character's jaws and such, apologies. :P

raziel321 Wrote:This gave me another idea about the powerup button thingie. I'm sure a lot of you guys have actually played Mario and know, that you have (in the newer ones) a slot for an additional powerup. So if you collect a powerup, but already have a better one it goes into said slot (basically like the one where your current powerup is shown) instead of giving you that powerup directly. To prevent further complications, I'd just overwrite what's inside, no matter what.
Now, when I want my stored powerup, I could click it or press a certain button and Peach would have a new powerup. This would solve the button-pressing-while-jumping-problem, since you'd jump over the (lower) powerup you want and afterwards click your storage and you're equipped with said powerup, while still not downgrading Peach on accident.

Also, this would give even more Mario-platformer feeling, since the idea is taken from those games.

Thee Pie Man Wrote:Glad someone has found a neat idea out of what i said X3 although I think because the items as I mentioned before. Just reappear the little box that gives you stuff seems like just a quick short cut to instead of going back and getting whatever it is, it is just with you. Which I suppose would cut out some work of going back and forth when accidently grabbing a wrong item so i like the idea. especially because it would remind me of Super Mario world from Gameboy advance. Having that little box up there with feathers and fire flowers, and what not. WHICH brings me to what this made me think of.
..Yoshi I think we need Yoshi...<.< >.> think of what he could do with his tongue..and then think of what he could do with his dino dick :P Anyways. I propose (Someonenot me because i cant draw and my computer sucks or i would) making a Yoshi that is dark. Maybe as a boss. Could make it do more positions like Morton. including using the tongue for pussy pounding/ and there could be possibly something where The evil yoshi wraps his dick around Peach, puts her upside down and makes her suck on his..extremely large dick. Just another suggestion that came to mind.

I guess the "inventory" system of Super Mario World would work. I'd still have to make it easy to lose Star power though because, again, once you have it it's not going to stop being the top power. >_> I guess I'd just have to make it overwrite the power when you activate the stored one. :?
"Is that seriously the end of that story?"
User avatar
Blargh
 
Joined: Fri Dec 10, 2010 3:11 am
Location: Calgary

Re: MiM (hacked) - Game updated January 3, 2012

Postby Thee Pie Man » Sat Jan 14, 2012 4:14 am

Blargh Wrote:- Fixed head, jaw, and bra positioning (let me know about whatever still needs work or if I messed something up with the changes)


Oh i hope you feel better soon :) get well, no surprise friday the 13th has given people problems D:! yay head fixes! I like the other updates too but the head was weirding me out a tiny bit lol

Blargh Wrote:I guess the "inventory" system of Super Mario World would work. I'd still have to make it easy to lose Star power though because, again, once you have it it's not going to stop being the top power. >_> I guess I'd just have to make it overwrite the power when you activate the stored one. :?


I like star power though..its like a reward for being a whore..is there a way to make it so that you keep the power, like the power itself overrides the suit power, but continues to be star? hmm..Maybe you could make it so all the powerups become star after you get star? I don't know maybe. :P
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
Thee Pie Man
 
Joined: Wed Nov 09, 2011 7:25 am
Location: Dunken Donuts, "If they don't have pie I am killing someone."

Re: MiM (hacked) - Game updated January 13, 201

Postby LuftMallow » Sat Jan 14, 2012 5:12 am

Wendy's nipple piercings showing through everything that doesn't have the actual top part covering her chest looks a bit odd. Also, what hat happened to the rest of the Peach zero suit outfit? I noticed some parts have corrupted colors still. I just was going to make a new side-looking face for the Goron girl, but I see you made one yourself. Sorry I didn't get that out sooner.
User avatar
LuftMallow
 
Joined: Sun Mar 06, 2011 12:29 am
Location: In the lofty heights above

Re: MiM (hacked) - Game updated January 13, 201

Postby TheLegendaryChosenOne » Sat Jan 14, 2012 6:45 am

good lord,this is one of the best things i ever playerd on the forum,and its only 3rd place.
User avatar
TheLegendaryChosenOne
 
Joined: Tue Oct 11, 2011 6:46 am

Re: MiM (hacked) - Game updated January 13, 201

Postby Thee Pie Man » Sat Jan 14, 2012 8:27 am

Alright played the update a bit. Played as midna, Love her face except her eyes are a bit..crosseyed i would say, also when she masturbates..lets just say her eye moves into her nose. Seems kinda...wacky. Although you gave us an update sooner then normal since the last one was only ten days ago. I thought it was very awesome. can't wait for more!

Again I hope you feel better soon Blargh. then we can put you to work again! jk jk. But really I think all of us thank you for posting a update even when you are sick :D if there is anything i can do to further help you. I would be happy to try and do so ^_^ until then, take care :)
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
Thee Pie Man
 
Joined: Wed Nov 09, 2011 7:25 am
Location: Dunken Donuts, "If they don't have pie I am killing someone."

Re: MiM (hacked) - Game updated January 13, 201

Postby Blargh » Sat Jan 14, 2012 8:41 am

Stealth update. The CS4 version is here: http://www.mediafire.com/?c66oce327skhf9c. I woke up and figured out another way to save it. Maybe not a better way because the resulting SWF is out of place for me, but the parts are all there. >_>

Thee Pie Man Wrote:Oh i hope you feel better soon :) get well, no surprise friday the 13th has given people problems D:! yay head fixes! I like the other updates too but the head was weirding me out a tiny bit lol

I like star power though..its like a reward for being a whore..is there a way to make it so that you keep the power, like the power itself overrides the suit power, but continues to be star? hmm..Maybe you could make it so all the powerups become star after you get star? I don't know maybe. :P

I got sick on the 12th, though. <_< I really like Friday the 13th. It's my two favorite days of the year. ^_^

I would make the Star power stick around until you actively select the power-up (whichever one would be in the inventory slot), or until x happens, where x is some reason for losing Star power like dropping in a pit or getting hit by a firewheel when your lives are all gone. Actually, combined with that I would want to make the 1-up mushroom a single use item that gets used up to save you from losing anything when you hit a firewheel, but just once. You wouldn't be able to build up half a dozen to tank through a difficult area....Hm. Sounded better before I wrote it down, I guess, since I've always been up in arms about letting people get through difficult areas. >_>

LuftMallow Wrote:Wendy's nipple piercings showing through everything that doesn't have the actual top part covering her chest looks a bit odd. Also, what hat happened to the rest of the Peach zero suit outfit? I noticed some parts have corrupted colors still. I just was going to make a new side-looking face for the Goron girl, but I see you made one yourself. Sorry I didn't get that out sooner.

I can't really do much about the piercings for now without making a whole new outfit slot for them, and I don't think they on their own justify it. I just wanted to have it in their because it looked really sexy on the picture I was using for reference.

For the Peach Zero stuff, I didn't really copy over anything other that the foot. I didn't see any colors that were really different from Digfree's original other than the three-tone thigh, and I tried to avoid that in all of the models. <_<

Thee Pie Man Wrote:Alright played the update a bit. Played as midna, Love her face except her eyes are a bit..crosseyed i would say, also when she masturbates..lets just say her eye moves into her nose. Seems kinda...wacky. Although you gave us an update sooner then normal since the last one was only ten days ago. I thought it was very awesome. can't wait for more!

Again I hope you feel better soon Blargh. then we can put you to work again! jk jk. But really I think all of us thank you for posting a update even when you are sick :D if there is anything i can do to further help you. I would be happy to try and do so ^_^ until then, take care :)

Hrm. I'll have to fix that eye. Well, no time to get back to work than the present. -_- Wait. No. Sleep now.
Ten days has felt like an eternity to me. The difference I felt in playing the game before and after being able to save it just feels like a new game for some reason. And I felt like I was leaving everyone else in the stone age back when you had to manually set your costumes every time you started the game, and even continuing you just started at the start of a level instead of the last checkpoint you actually made it to. That just made playtesting certain parts so much faster. >_>
"Is that seriously the end of that story?"
User avatar
Blargh
 
Joined: Fri Dec 10, 2010 3:11 am
Location: Calgary

Re: MiM (hacked) - Game updated January 13, 201

Postby Thee Pie Man » Sat Jan 14, 2012 9:41 pm

Blargh Wrote:I got sick on the 12th, though. <_< I really like Friday the 13th. It's my two favorite days of the year. ^_^


A lot of people find the 13th to be the opposite of bad luck. Just so you are aware there is two more this year. So technically you have three this time ;P. I am sorry you got sick though. Grr, Sickness is annoying lol.

Blargh Wrote:I would make the Star power stick around until you actively select the power-up (whichever one would be in the inventory slot), or until x happens, where x is some reason for losing Star power like dropping in a pit or getting hit by a firewheel when your lives are all gone. Actually, combined with that I would want to make the 1-up mushroom a single use item that gets used up to save you from losing anything when you hit a firewheel, but just once. You wouldn't be able to build up half a dozen to tank through a difficult area....Hm. Sounded better before I wrote it down, I guess, since I've always been up in arms about letting people get through difficult areas


I was thinking a timer for how long star power lasts? like the actual game (the song that could be playing when you get the power should be the normal invincible star in reverse..mwahaha!")? Possibly allows you to not lose any lives during that period and instead of losing it when you fall off a cliff and losing a life (Traditional mario game play) I was thinking maybe you just lose star power, but you get to keep your life :O for I myself also stand in arms to get through difficult areas. Maybe you should hide the Life shrooms in more places? or have it randomally generate them through the course in set locations. It would add the challange to getting them in the first place which makes players either want to go around collecting them to tank the difficult parts or just go on without them and be a more seasoned player?

Blargh Wrote:Hrm. I'll have to fix that eye. Well, no time to get back to work than the present. -_- Wait. No. Sleep now.
Ten days has felt like an eternity to me. The difference I felt in playing the game before and after being able to save it just feels like a new game for some reason. And I felt like I was leaving everyone else in the stone age back when you had to manually set your costumes every time you started the game, and even continuing you just started at the start of a level instead of the last checkpoint you actually made it to. That just made playtesting certain parts so much faster. >_>


Haha yeah its not really thattt big of a deal just was kinda weirddd :P and yeah you should sleep. Oh yeah i get what you mean, the save feature is nice, makes it start to feel even more like a mario game. and yeah I bet <.< :P
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
Thee Pie Man
 
Joined: Wed Nov 09, 2011 7:25 am
Location: Dunken Donuts, "If they don't have pie I am killing someone."

Re: MiM (hacked) - Game updated January 13, 201

Postby Residentlover2 » Sun Jan 15, 2012 2:37 am

toaddette must be nude don´t you think?
English is not my main language :P
User avatar
Residentlover2
 
Joined: Tue May 24, 2011 3:01 am

Re: MiM (hacked) - Game updated January 13, 201

Postby eldragon » Sun Jan 15, 2012 9:01 am

ok, i think that basterd koopa set some kinde a trap at the entrance of his castle, i fell in some kind of hole when i opened the door xD and blargh, remove the bush please :P
Attachments
Naamloos.png
WTF?
To find, to connect, to hold on. For when our hearts are pure and our thoughts in line, we are all truly one, capable of repairing the world and creating a universe of infinite possibilities.
User avatar
eldragon
 
Joined: Sat Feb 13, 2010 10:28 pm

Re: MiM (hacked) - Game updated January 13, 201

Postby Blargh » Sun Jan 15, 2012 9:14 am

Thee Pie Man Wrote:I was thinking a timer for how long star power lasts? like the actual game (the song that could be playing when you get the power should be the normal invincible star in reverse..mwahaha!")? Possibly allows you to not lose any lives during that period and instead of losing it when you fall off a cliff and losing a life (Traditional mario game play) I was thinking maybe you just lose star power, but you get to keep your life :O for I myself also stand in arms to get through difficult areas. Maybe you should hide the Life shrooms in more places? or have it randomally generate them through the course in set locations. It would add the challange to getting them in the first place which makes players either want to go around collecting them to tank the difficult parts or just go on without them and be a more seasoned player?

Timer's already been nixed. Which means that the music I have for it is kind of wasted. >_> I'd make it a limited timer that keeps it from being overwritten but you get to keep it afterward until you hit another power, but getting into one scene would effectively wipe out a good chunk of the timer.

If I do change the life-shrooms to a one-at-a-time pickup, I'll definitely add it in to more places, including Morton's castle. Maybe I can do the same thing for big-shrooms with costume-locking so they get some use under that option.

SuperDodoman12 Wrote:toaddette must be nude don´t you think?

Yeah, I been thinkin' that. I just been busy getting the character select rebuild pushed through. It's one of my top to-do projects for the next update.

eldragon Wrote:ok, i think that basterd koopa set some kinde a trap at the entrance of his castle, i fell in some kind of hole when i opened the door xD and blargh, remove the bush please :P

Were you just walking normally and fell through, or did you jump at the time? Cuz I had it happen to me once but I was coming down at the corner of the blocks, which I just chalked up to random geography glitch. <_<

And which bush? Is it the one under the first mushroom house after the first checkpoint?
"Is that seriously the end of that story?"
User avatar
Blargh
 
Joined: Fri Dec 10, 2010 3:11 am
Location: Calgary

Re: MiM (hacked) - Game updated January 3, 2012

Postby Bang It Up! » Sun Jan 15, 2012 11:01 am

Blargh Wrote:New version up. I was planning to have a CS4 version with the attachment, but after around five hours it still isn't finished and I'm sick, so I need to sleep now. >_> I'll upload the CS4 version if I can get it to save at some point.

New this update:
- Big Mushrooms won't change boob size when costumes are locked
- Fixed head, jaw, and bra positioning (let me know about whatever still needs work or if I messed something up with the changes)
- Added forward-facing heads for Midna and Goron Girl
- Changed Biker and Metroid Zero Alt feet to LuftMallow's new design
- Changed Rayne's feet and Punk costume based on corta's last template design
- Added Wendy and Kneesocks to the list of characters
- Fixed the disappearing boobs in the endings
- Added buttons for changing Boob Size and Lock Costume to the same page as the character preview
- Added a button to set all outfits to the one currently being viewed
- Fixed the Peach hair-flash when moving with Daisy, Rosalina, Emo Rosalina, and Toadette
- You can now save your outfit/power-up selection (including boob size) or load the last saved set
- You can also save and load your progress from the options screen during the game
* For now if you start a new game it will overwrite your progress. In the next update, I'll try to fix that and also let you save the options setup.
- There's a little bit of blowback from the bomb's blast now
PS: This update's FLA is here: http://www.mediafire.com/?bgkl3709xus7cfz.


Nice update... BTW, why's the size of the hair/head between Shadow and Chaos are different? If you ask me, I like Shadow's hair/head size better... would be nice if you could change Chaos' hair/head size like her's. About Rikku... what're your plans on her, are you gonna improve her at all? Also, didn't LuftMallow have the upgraded Peach Zero made back at few pages... are you implementing her anytime soon? Hmm... not sure if it's just me, but when I completed the game and back at Morton's lair all I get is black screen instead of the usual (where the character is still grinding Morton while asleep before waking up). Finally, Thanks for all the great updates as always. :D
バレット・ウォーレス

Image

THE SOLUTION TO ALL YOUR (FLASH) PROBLEMS:
Code: Select All Code
E = mc²
User avatar
Bang It Up!
 
Joined: Tue Mar 01, 2011 6:45 am

Re: MiM (hacked) - Game updated January 13, 201

Postby 肉まんマン » Sun Jan 15, 2012 11:23 am

SuperDodoman12 Wrote:toaddette must be nude don´t you think?


wouldnt it be better to just make it optional then? some people actually like clothed sex much more than boring old everyone-is-naked porn.
肉まんマン
 
Joined: Wed Mar 03, 2010 5:15 am
Location: 東京都

Re: MiM (hacked) - Game updated January 13, 201

Postby worldismine » Sun Jan 15, 2012 4:28 pm

uhm....
I appreciate the latest update and patch, and I don't mean any offense to anybody. Just these are my opinions please don't go harsh on me.
As for next update I hope:
*A Shadow Queen outfit, you told me to remind it to you if I remember right.
*Vivian as a character?
*Is string bikini outfit possible?
*Whore outfit by any chance?
*Wendy will be polished later I hope, she doesn't look like Wendy O. Koopa for now. Still glad that you are planning to add her.
worldismine
 
Joined: Mon Dec 05, 2011 11:03 pm

Re: MiM (hacked) - Game updated January 13, 201

Postby Thee Pie Man » Sun Jan 15, 2012 6:20 pm

Bang It Up! Wrote:Nice update... BTW, why's the size of the hair/head between Shadow and Chaos are different? If you ask me, I like Shadow's hair/head size better... would be nice if you could change Chaos' hair/head size like her's. About Rikku... what're your plans on her, are you gonna improve her at all? Also, didn't LuftMallow have the upgraded Peach Zero made back at few pages... are you implementing her anytime soon? Hmm... not sure if it's just me, but when I completed the game and back at Morton's lair all I get is black screen instead of the usual (where the character is still grinding Morton while asleep before waking up). Finally, Thanks for all the great updates as always. :D


I agree it is a nice update. I figured the reason for the difference was so it didn't seem like a cookie cutter. Oh and I also got the black screen of weird, seems Blargh implmented starting at the flag. So the screen goes wonky and everything is still there (Have to press spacebar to make peach spawn/appear at the flag and the screen to refocus on her.) I forgot to post it myself. Good job!

Possible fix: You could make the flag behind Morton couldn't you? then you can have it focus on the scene like it once did. Still get the check point. (Plus easier to clean cum off if your going back for round two. ;P)

肉まんマン Wrote:
SuperDodoman12 Wrote:toaddette must be nude don´t you think?


wouldnt it be better to just make it optional then? some people actually like clothed sex much more than boring old everyone-is-naked porn.



Hmm if its optional why not have the character interchangeable as well. Maybe later she can show up at a fountain of sorts in the next level. As in the reason why to add something to customize her for just one part. Could have your favorite girl on girll....or even have a paradox of the same girl on girl. What do you think Blargh?
~Life is fragile thing, but also it can be hardening, it can be enduring, it can be sad, it can be happy. If things don't seem to be going your way at first, look forward and hold on to what you believe in, it can be one of the strongest things of all~
Thee Pie Man
 
Joined: Wed Nov 09, 2011 7:25 am
Location: Dunken Donuts, "If they don't have pie I am killing someone."

Re: MiM (hacked) - Game updated January 3, 2012

Postby Blargh » Sun Jan 15, 2012 6:50 pm

Bang It Up! Wrote:Nice update... BTW, why's the size of the hair/head between Shadow and Chaos are different? If you ask me, I like Shadow's hair/head size better... would be nice if you could change Chaos' hair/head size like her's. About Rikku... what're your plans on her, are you gonna improve her at all? Also, didn't LuftMallow have the upgraded Peach Zero made back at few pages... are you implementing her anytime soon? Hmm... not sure if it's just me, but when I completed the game and back at Morton's lair all I get is black screen instead of the usual (where the character is still grinding Morton while asleep before waking up). Finally, Thanks for all the great updates as always. :D

Oops. I forgot to reset the checkpoint to Morton instead of the flag for that part. :oops:

Shadow and Chaos are different because at the time I put her together, there was no Chaos in corta's template. So I was ripping out Shadow's parts and recoloring some of Peach's parts to build the base character and copying the lines from the original PNG image that Guilmonex had posted, and rather than interfere with corta's template (that time) I kept the parts separated. However, when I went to rip out the head piece it didn't come out at the same orientation or position, so I had to resize the hair and re-angle it around a recolor of Peach's face (because Shadow's face was getting skewed too much) so that it was a reasonable facsimile of Samus's. Then I gave up because I figured it was good enough and didn't need to perfect and left it alone after that. >_> I guess now, though, it wouldn't take too much to integrate it. The programming and part placements inside the corta's template I'm using have been changed and re-orgranized to match the rest of the MiM stuff, so I can just copy Samus's and Shadow's related parts over. <_<

Thanks for reminding me about Rikku. I'd forgotten about making her less boyish-looking. I'll work on that.

The Peach Zero from LuftMallow is Peach without a crown, so it's not really worth making a whole new character for. Unfortunately, due to the size and positioning differences of most characters' hair and lack of forward-facing heads on all models, I'm not able to make headgear a part of the costume changes. However, when I get around to the customizable characters I'll be making the no-crown Peach head an option.

肉まんマン Wrote:wouldnt it be better to just make it optional then? some people actually like clothed sex much more than boring old everyone-is-naked porn.

Because I always intended for her to be nude, and I'm not planning on making the NPCs option-based. Besides, she's in a bath and her racing suit would get soggy. >_>

Anyway, most NPCs will show up in their personal costumes. Just with Toadette, it doesn't really make sense for her to be wearing a racing suit when she's a bath attendant.

Thee Pie Man Wrote: Possible fix: You could make the flag behind Morton couldn't you? then you can have it focus on the scene like it once did. Still get the check point. (Plus easier to clean cum off if your going back for round two. ;P)

Hmm if its optional why not have the character interchangeable as well. Maybe later she can show up at a fountain of sorts in the next level. As in the reason why to add something to customize her for just one part. Could have your favorite girl on girll....or even have a paradox of the same girl on girl. What do you think Blargh?

Easier fix: I just remove the checkpoint code that activates on loading the screen, so Peach starts where her model is instead of moving it. :D
No customizing NPCs beyond "Fetish On/Off". Sorry, that's just too much extra programming and too many extra options.
"Is that seriously the end of that story?"
User avatar
Blargh
 
Joined: Fri Dec 10, 2010 3:11 am
Location: Calgary

PreviousNext

Return to Creative Corner



Who is online

Users browsing this forum: No registered users