New version up. I was planning to have a CS4 version with the attachment, but after around five hours it still isn't finished and I'm sick, so I need to sleep now. >_> I'll upload the CS4 version if I can get it to save at some point.
New this update:
- Big Mushrooms won't change boob size when costumes are locked
- Fixed head, jaw, and bra positioning (let me know about whatever still needs work or if I messed something up with the changes)
- Added forward-facing heads for Midna and Goron Girl
- Changed Biker and Metroid Zero Alt feet to LuftMallow's new design
- Changed Rayne's feet and Punk costume based on corta's last template design
- Added Wendy and Kneesocks to the list of characters
- Fixed the disappearing boobs in the endings
- Added buttons for changing Boob Size and Lock Costume to the same page as the character preview
- Added a button to set all outfits to the one currently being viewed
- Fixed the Peach hair-flash when moving with Daisy, Rosalina, Emo Rosalina, and Toadette
- You can now save your outfit/power-up selection (including boob size) or load the last saved set
- You can also save and load your progress from the options screen during the game
* For now if you start a new game it will overwrite your progress. In the next update, I'll try to fix that and also let you save the options setup.
- There's a little bit of blowback from the bomb's blast now
PS: This update's FLA is here:
http://www.mediafire.com/?bgkl3709xus7cfz.
I finally got the bomb blowback to work, but I didn't have time to make a full fling, so I'll work on that for the next time as well.
Thee Pie Man Wrote:Dang I see what you mean. I really need to learn flash so I can actually contribute more then theories
. So I am guessing making the starpower a "hidden" valued powerup wouldn't help either? Such as having the Starpower be as with a few conditional branch like things First: "When P key is pressed said variables for said powerups drop to 0 (i think would allow them all to be over riding each other" and then a seperate branch stating the exact opposite when pressed again? Grr I will go forth and learn the language in my spare time and Hopefully figure out how to help. I really love this and a lot of other projects that I can't be much help with. Sorry Blargh.
I was also wondering if you'd consider turning the powerups into "button" like items that you just click and you become whatever its set to. It would save people the trouble of jumping and pressing buttons at the same time to grab said item. Since they just reappear after grabbing anyways... Of course then again I dont know how people wouldnt' just grab the Raccoon suit right through the wall lol ^_^' Just throwing an idea out there.
Some information that might actually be contributing a tiny bit. I got to try out the last update (my computer worked for a bit and i downloaded it off my phone, Love the different suits for the different people) There seemed to be a slight shift between Rosalina's and Peach's face (It looks like peach when moving and doing other small things) when I put Rosalina in some of the other outfits. Just thought I would bring it up. Oh and thank you for the explaination. I am thinking of minoring in computer science in college and might take some electives towards C + + and Java. I was tempted to learn them before. Oh and lastly I cant wait for that update ^_^ Take care!
Edit: realized that you said it isnt quite fixed for the character's jaws and such, apologies.
raziel321 Wrote:This gave me another idea about the powerup button thingie. I'm sure a lot of you guys have actually played Mario and know, that you have (in the newer ones) a slot for an additional powerup. So if you collect a powerup, but already have a better one it goes into said slot (basically like the one where your current powerup is shown) instead of giving you that powerup directly. To prevent further complications, I'd just overwrite what's inside, no matter what.
Now, when I want my stored powerup, I could click it or press a certain button and Peach would have a new powerup. This would solve the button-pressing-while-jumping-problem, since you'd jump over the (lower) powerup you want and afterwards click your storage and you're equipped with said powerup, while still not downgrading Peach on accident.
Also, this would give even more Mario-platformer feeling, since the idea is taken from those games.
Thee Pie Man Wrote:Glad someone has found a neat idea out of what i said X3 although I think because the items as I mentioned before. Just reappear the little box that gives you stuff seems like just a quick short cut to instead of going back and getting whatever it is, it is just with you. Which I suppose would cut out some work of going back and forth when accidently grabbing a wrong item so i like the idea. especially because it would remind me of Super Mario world from Gameboy advance. Having that little box up there with feathers and fire flowers, and what not. WHICH brings me to what this made me think of.
..Yoshi I think we need Yoshi...<.< >.> think of what he could do with his tongue..and then think of what he could do with his dino dick
Anyways. I propose (Someonenot me because i cant draw and my computer sucks or i would) making a Yoshi that is dark. Maybe as a boss. Could make it do more positions like Morton. including using the tongue for pussy pounding/ and there could be possibly something where The evil yoshi wraps his dick around Peach, puts her upside down and makes her suck on his..extremely large dick. Just another suggestion that came to mind.
I guess the "inventory" system of Super Mario World would work. I'd still have to make it easy to lose Star power though because, again, once you have it it's not going to stop being the top power. >_> I guess I'd just have to make it overwrite the power when you activate the stored one.