Goldteddy Wrote:Very good game, been improved ALOT from how it started out and i've enjoyed playing the new updates.
anyways i noticed in the gallery there is a locked Ending and a locked Morton scene, to unlock the ending you need to be a Virgin, while the Morton scene reguires you to avoid fucking any of the ''enemies''.
Yet they didn't unlock even though i did it twice. . . .in a row, so my guess is their not done yet.
am i right in my guess or?
Dammit, I must have missed that. I'll upload a fix soon. May as well add the BobOmbs to the gallery while I'm at it.
MadBobOmber Wrote:Oh yeah, I'm digging this update, friggin awesome. I like how you have to defuse the BobOmbs in incremental "stages" for different scenes. Will they be eventually get added to the gallery as well? And do you have any other scenes planned for them, or is this it for now on the Bob Ombs?
Also, do you have a pdf or something that has the individual parts and pieces for Peach? Something to which I could use to design new looks, costumes, power-ups, etc.,tailored to her specific shape? And also, what does it take to make a new backdrop? Like say an underwater level, what would it take to make the level look and work like the current Mushroom Kingdom level?
I realize that's a lot of stuff to answer off the bat, but if you'd rather PM me instead, I wouldn't mind. I'm am thrilled with the amazing results of the BobOmbs, and hope the game gets better and better. Great job, Blargh.
I'm glad you like it. ^_^ I didn't really go into the timed scene idea, and only one scene had the forceful ejaculation you wanted, so I was afraid you'd be disappointed. The BobOmbs will be included in the gallery with the virgin fix above. For now, that's all I have for them. I do want to bring them back in a later level, though, as a puzzle piece to unlock access to a new area, possibly.
I have a PNG file that has all of her pieces separated (it looks weird because the thigh and jaw parts are different sizes and just get resized for the models). Also, it doesn't have the various hands, but those are usually easy to recolor as long as they're not very flashy.
The hard part of building a new level, aside from drawing the parts, is mostly just arranging everything. Stairs, for instance, like in the first area are a pain in the ass because they can't rise too fast or the character won't walk freely up them. But the floors, walls, and roofs plus all of the blocks, whatever the character can stand on or shouldn't be able to push past, just go into a single object named "ground". The camera is pre-built already and just gets copied to the new area, as do checkpoint flags. Movement mechanics like swimming and flying need some adjusted calculations for gravity (which are on the character model itself and can be different between areas), and BGMs and other area-specific variables need to be set (which gets copied from the other areas anyway). Enemies get added on top of all of that (well, between the ground and the foreground anyway).
So, it's ground, checkpoints, background/foreground, a character with modified movement (if necessary), area-specific variables, the camera, and, of course, items and creatures to interact with. There's probably more, but this is off the top of my head, and most of it is just copy-paste.
Lucky777 Wrote:I like this update, even though I suddenly become perturbed about the safety of defusing bombs by that ... method.
I thought the different expressions signaling different scenes was a pretty awesome touch, too.
A couple things: I can see the bob-omb before its scenes activate, when I'm heading back to the castle from Morton's place. It's behind the bush, but not fully hidden. That might be intentional, I don't know.
Secondly, one of the bob-omb dialogue boxes says "Such THIS cum". I dunno if it meant "such THICK cum", or something else entirely.
Always wear elbow and knee pads when defusing a bomb. ;p
The bomb is supposed to be there, just hiding until it's ready to attack. I thought about making it disappear until activated, but I didn't really have a reason for it. The updated version that I will be uploading momentarily will fix the text. Thanks for the catch. ^_^