MiM (hacked) - On Hiatus since Feb 17, 2013

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Re: MiM (hacked) - Game updated December 3, 201

Postby MadBobOmber » Wed Dec 07, 2011 11:58 pm

Bang It Up! Wrote:
raziel321 Wrote:Oh, and something on the topic: I love the Bob Ombs with dicks, they look ridiculous, but in a funny way, not a bad way. So I'd like to keep them that way. But I guess it's my opinion versus the rest, so there'll be no more dicks while running around :(


Hahaha... so true, love it too. Like some Horny Perverted Psychos on the loose, running around naked with a Dong dangling going to burst and has to unload it in a comfortable soft tight space before it explode. :P



That's kinda what I had in mind when I made them. I'm glad you guys found it funny. I really ought to post a picture of the Boos sometime, if you liked the BobOmbs.
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Re: MiM (hacked) - Game updated December 3, 201

Postby worldismine » Thu Dec 08, 2011 3:02 am

Blargh Wrote:Just remind me when the re-build is done. Costumes won't be specific to a character then, so Vivian can be her own character wearing a string bikini, a frog suit, or whatever a Shadow Queen wears. o_O I'm gonna need a reference for that last one, though. I don't know anything about a Shadow Queen. >_> And, uh, if you get the chance to make your own versions that'll get them a higher priority for being added.

People want giant boobs, so I provided. The number of different variations for designing torn clothes/bras requires more designs than I have available and/or care to implement. Nipple expansion is doable, but not so much ass expansion. Asses are part of the thigh pieces, so they can't be enlarged independently with the parts as they are. Bloopers will be the first enemy I add to the planned underwater stage coming next. Wendy will be a boss, but not the last.


http://www.mariowiki.com/Shadow_Queen
Here's a reference page for your work. Dark purple lipstick, a huge crown, ruby earrings, a huge collar, dark purple princess suit which shimmers like it's made of vinyl. :3

Also String Bikini Vivian would be very lovely. Her boobage should push the strings and overwhelm them at the last stage... :oops:

I'd really like to see blooper enemies and Wendy O.Koopa, and ummm... not to be a dick but I hope Blooper and Wendy fits the Goomba's artstyle. Koopas seem like they doesn't fit the art style of Peach, Goombas or Morton. No offense intended on anybody.

Could Wendy O.Koopa be a playable character too? I won't mind seeing her expansions too.
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Re: MiM (hacked) - Game updated December 3, 201

Postby Blargh » Thu Dec 08, 2011 5:00 pm

Since we've got more that want it now, here's a comparison of the three possible base bomb walking configurations. The body's been raised a bit from before, and the three choices are: Full boner, no dick, and flaccid. Any preferences? MadBobOmber, if you have a strong preference I'll go with that, since it's your creation.
bomb comparison.png
bomb comparison.png (24.74 KiB) Viewed 2447 times


raziel321 Wrote:Well, I think there are two kinds of bugs. The "interesting" ones, where you have an idea where they come from, maybe tinker a little to find out, then try something and after some tries, you've solved them.
But there are also the "frustrating" ones, where you just can't explain why something doesn't work. I had lots of those when I used C for the first time. "Hey, I load all those variables into an array, why doesn't it work?" Until finally one finds out, that you can't just use a normal array but have to allocate the space with different functions and stuff, but that's just wasn't inside my "possible problems"-view...

Oh, and something on the topic: I love the Bob Ombs with dicks, they look ridiculous, but in a funny way, not a bad way. So I'd like to keep them that way. But I guess it's my opinion versus the rest, so there'll be no more dicks while running around :(

I suppose the Quality button textbox counts as a frustrating one. I tried every fix I could including copying and pasting the button and textbox that was working, but still nothing. So, I had to add a new button and separate them. Bug fixed, even though not the way it should have been.

worldismine Wrote:http://www.mariowiki.com/Shadow_Queen
Here's a reference page for your work. Dark purple lipstick, a huge crown, ruby earrings, a huge collar, dark purple princess suit which shimmers like it's made of vinyl. :3

Also String Bikini Vivian would be very lovely. Her boobage should push the strings and overwhelm them at the last stage... :oops:

I'd really like to see blooper enemies and Wendy O.Koopa, and ummm... not to be a dick but I hope Blooper and Wendy fits the Goomba's artstyle. Koopas seem like they doesn't fit the art style of Peach, Goombas or Morton. No offense intended on anybody.

Could Wendy O.Koopa be a playable character too? I won't mind seeing her expansions too.

So, please make sure to include that reference when you remind me later. I only played Super Paper Mario, mostly because I didn't realize there were others, and so I probably won't remember. o_o
So, you want the Wendy boss to be like a Goomba, but also want her as a playable character with Peach's dimensions? Eh, well, I'm building Wendy for a Peach-style character, since the bosses are the Koopalings' grown-up forms. By the same reasoning, I'll probably use Link as a base for some of the other Koopalings, since they can't all be giant muscle-men like Morton. Ideally, I'd use a different base for each one, but that all depends on what I can find at the time.
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Re: MiM (hacked) - Game updated December 3, 201

Postby MadBobOmber » Thu Dec 08, 2011 7:23 pm

Well Blargh, I'm not a fan of the flaccid look, so I can't say I would go with that. However, the other two I don't mind. If you want him to walk around with a very ridiculous and massive stiffy (which I think is funny as hell), or have him whip it out to "attack" Peach, either of those work for me. Personally, I like the massive stiffy look as my preference, but I say let democracy decide. Let others come forward and may the most popular look win over.

If anything though, I'd really like to AVOID the flaccid look.

Also, since you mentioned you've only played Super Paper Mario, I should let you know, since you probably haven't played the original Paper Mario. The Lady Bow I designed is actually a playable teammate on the original Paper Mario, so she isn't an original character, who helps you turn invisible with her to avoid detection from enemies. I did however give her some extra "features" she didn't have in that game though....heh heh. I like the O-Face I gave her but the Boos in general were really fun to mess with.
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Re: MiM (hacked) - Game updated December 3, 201

Postby Bang It Up! » Thu Dec 08, 2011 7:45 pm

MadBobOmber Wrote:Well Blargh, I'm not a fan of the flaccid look, so I can't say I would go with that. However, the other two I don't mind. If you want him to walk around with a very ridiculous and massive stiffy (which I think is funny as hell), or have him whip it out to "attack" Peach, either of those work for me. Personally, I like the massive stiffy look as my preference, but I say let democracy decide. Let others come forward and may the most popular look win over.

If anything though, I'd really like to AVOID the flaccid look.

MadBobOmber Wrote:I really ought to post a picture of the Boos sometime


So true, also agree with you on the "massive stiffy". Since Goombas can... Bob-ombs should have the rights too, because I'm pretty hell sure they're not the shy type (if all bombs are shy, war must've been longer to end). BTW... you're the one created those Bob-ombs? If so, you've done a great job then and why not just whip out those "picture of the Boos" also... you created them for this game too right?
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Re: MiM (hacked) - Game updated December 3, 201

Postby Allsop2604 » Thu Dec 08, 2011 11:04 pm

I vote for "massive stiffy" personally. I think that hardons are a great use of foreshadowing- of what is to come. :P
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Re: MiM (hacked) - Game updated December 3, 201

Postby Reaver » Fri Dec 09, 2011 1:38 am

i think the no dick just like the gombas
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Re: MiM (hacked) - Game updated December 3, 201

Postby Bang It Up! » Fri Dec 09, 2011 2:32 am

ikechi Wrote:i think the no dick just like the gombas


Huh...? The Goombas has always been dangling their Dong around everytime.
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Re: MiM (hacked) - Game updated December 3, 201

Postby MadBobOmber » Fri Dec 09, 2011 4:45 am

Don't mind me, dropping off this pic.
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The Boo Bunch
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Re: MiM (hacked) - Game updated December 3, 201

Postby deaddog » Fri Dec 09, 2011 5:26 am

I love the flaccid look for the bob-ombs.

Unrelatedly, this picture totally made me think of you, Blargh, and this game.

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Re: MiM (hacked) - Game updated December 3, 201

Postby Lucky777 » Fri Dec 09, 2011 5:36 am

I know I JUST got done saying that the game is fine with ridiculous looking things, but ... aren't the male boos too ridiculous even for this?

...Aren't they?

Femboo's cute though.
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Re: MiM (hacked) - Game updated December 3, 201

Postby fragilefaerie » Fri Dec 09, 2011 6:03 am

I actually like the Boos... XD
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Re: MiM (hacked) - Game updated December 3, 201

Postby Bang It Up! » Fri Dec 09, 2011 6:43 am

Lucky777 Wrote:I know I JUST got done saying that the game is fine with ridiculous looking things, but ... aren't the male boos too ridiculous even for this?

...Aren't they?

Femboo's cute though.


True. Hmm... maybe ghost-type don't need those Sacks, just the Dong to look better?
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Re: MiM (hacked) - Game updated December 3, 201

Postby MadBobOmber » Fri Dec 09, 2011 7:40 am

I admit I probably made the dong on the Boos a little unusual in size, but Blargh could probably change that layer's size in the animation process to be a little more appropriate. Still, I tried my best, I didn't have much to go off for animating the enemies except what Playshapes' original designs look like and trying my best to mimic them. It's the faces I liked drawing the most though.

As for the Balls, they're kinda part of the dong's layer, maybe a mistake in hindsight, but it's only my second try at making an enemy. I guess lessons learned, in case I try to do a hammer bros or some of the other Koopa Kids. I was thinking I could try to do Iggy, Lemmy, Wendy, Ludwig, Jr., Larry, Roy, and maybe a Hammer Bros sometime. Right now it's wishful thinking, but I might try sometime.

So the balls are kinda a package deal (no pun intended), though if or when they are put in the game, I'm sure they could be resized to look less awkward.
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Re: MiM (hacked) - Game updated December 3, 201

Postby raziel321 » Fri Dec 09, 2011 7:57 am

Like said before, I'm still for the erect version for the bob ombs.
Also, I like the Boos and don't think they're too ridiculous. I especially like the last two male boos ^^
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Re: MiM (hacked) - Game updated December 3, 201

Postby Allsop2604 » Fri Dec 09, 2011 5:29 pm

Once again, I think the current size for the BoOmbs is good. It suits their template and body size in my opinion. The BOOs on the other hand seem very oversized... Regardless, I'm also worried about issues with animating them with peach. It would be very difficult to have them not sticking out of her body without tedious extra work.

That being said I think the balls are a good size for the shaft, I would just scale the whole layer to about a third or fourth of the current size and reposition it accordingly.

Most importantly- the BOOs faces are amazingly well done. I'm really looking forward to their implication in future updates!
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Re: MiM (hacked) - Game updated December 3, 201

Postby Secretsense » Fri Dec 09, 2011 6:00 pm

Allsop2604 Wrote:Once again, I think the current size for the BoOmbs is good. It suits their template and body size in my opinion. The BOOs on the other hand seem very oversized... Regardless, I'm also worried about issues with animating them with peach. It would be very difficult to have them not sticking out of her body without tedious extra work.

That being said I think the balls are a good size for the shaft, I would just scale the whole layer to about a third or fourth of the current size and reposition it accordingly.

Most importantly- the BOOs faces are amazingly well done. I'm really looking forward to their implication in future updates!


Agreed, the size of the Boos might create problems with the characters, strange white lumps poking out of their necks etc. I think the designs are amazing and i love the faces and the lady Boos but deffo need re-sized. As for the BoOmbs i also agree, i like the size. Sure its a bit big but since their more machine than organism i dont see that as a problem. Especially for deepthroating ;)
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Re: MiM (hacked) - Game updated December 3, 201

Postby Blargh » Sat Dec 10, 2011 4:57 am

MadBobOmber Wrote:Well Blargh, I'm not a fan of the flaccid look, so I can't say I would go with that. However, the other two I don't mind. If you want him to walk around with a very ridiculous and massive stiffy (which I think is funny as hell), or have him whip it out to "attack" Peach, either of those work for me. Personally, I like the massive stiffy look as my preference, but I say let democracy decide. Let others come forward and may the most popular look win over.

If anything though, I'd really like to AVOID the flaccid look.

Also, since you mentioned you've only played Super Paper Mario, I should let you know, since you probably haven't played the original Paper Mario. The Lady Bow I designed is actually a playable teammate on the original Paper Mario, so she isn't an original character, who helps you turn invisible with her to avoid detection from enemies. I did however give her some extra "features" she didn't have in that game though....heh heh. I like the O-Face I gave her but the Boos in general were really fun to mess with.

Okay, so it's literally all or nothing. >_> As of this post:
All: 5
Nothing: 1
Eh, Flaccid just to track it: 1

MadBobOmber Wrote:I admit I probably made the dong on the Boos a little unusual in size, but Blargh could probably change that layer's size in the animation process to be a little more appropriate. Still, I tried my best, I didn't have much to go off for animating the enemies except what Playshapes' original designs look like and trying my best to mimic them. It's the faces I liked drawing the most though.

As for the Balls, they're kinda part of the dong's layer, maybe a mistake in hindsight, but it's only my second try at making an enemy. I guess lessons learned, in case I try to do a hammer bros or some of the other Koopa Kids. I was thinking I could try to do Iggy, Lemmy, Wendy, Ludwig, Jr., Larry, Roy, and maybe a Hammer Bros sometime. Right now it's wishful thinking, but I might try sometime.

So the balls are kinda a package deal (no pun intended), though if or when they are put in the game, I'm sure they could be resized to look less awkward.

I could raise the dick so that the outline of the Boo is preserved underneath (instead of extending the shape downward), and I could also remove the balls so that the cock dangling is more of an extension of the Boo's own shape than an add-on. <_<
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Re: MiM (hacked) - Game updated December 3, 201

Postby Blargh » Sat Dec 10, 2011 5:02 am

deaddog Wrote:I love the flaccid look for the bob-ombs.

Unrelatedly, this picture totally made me think of you, Blargh, and this game.

So true, so true. ^_^
Er, wait a minute. >_>
Who would be Mario or Dry Bones? <_<
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Re: MiM (hacked) - Game updated December 3, 201

Postby Zeus Kabob » Sat Dec 10, 2011 5:16 am

Fan edit on you boo image. I thought that the penis could use some pointing up (it is erect, you know...) and that the penis could also benefit from a higher placement on the Boo. By the way, the edit is on the first image, the others remain for comparison. Also, I'm not an artist, so I don't think anyone wants these as their final model. Mess around in Flash to make these work, but I wanted to put out a quick and dirty demonstration.
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