Witch vs Slimes (a small shmup project)

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Witch vs Slimes (a small shmup project)

Postby azurezero » Wed Sep 11, 2013 12:11 am

i started working on a hentai shmup while i was waiting for sales to come in... I have previously challenged myself to make games with short production times, so i should be done with this one in about 2 weeks, I have an early example here but i havent got much sprite work done yet, the hentai itself will be relegated to the loss screens

https://www.dropbox.com/s/8pjr4awfvf6idfk/SHMUP.exe

I was thinking of having this game my exp based with no real game over (still loss animation/images) but having it skim a percentage of your exp, which can be spent on upgrades and thing, so a small amount of grinding would probably be necessary but this would allow people to do low level runs and stuff



so I was wondering if anyone had any tips on enemy placement? I thought of my system to spawn enemies in order with the following checks


step event 1, if enemy count=0 {progress+=1}
step event 2, if progress=1{instance_create(blah)}
using the created object to spawn a group of enemy objects so the first step event doesn't trigger until they've been dispatched or scrolled below the screen




still, ive never made a shmup before, so i dont know how to actually plan out levels in my head and dont want to do it at random



i'm still selling it when it's done though :)
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Re: Witch vs Slimes (a small shmup project)

Postby azurezero » Sun Sep 15, 2013 2:39 pm

i wish drop box had a download counter, not that it matters with that small file... i am hoping to get the first level finished soon and the upgrade store aswell, so you can see what the general feel of upgrading is like, though for now we have the 500 exp powerhouse setting where you fire more knives


in other news, friend is doing the art for this one, here's a wip of one of the cgs Image
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Re: Witch vs Slimes (a small shmup project)

Postby that man » Sun Sep 15, 2013 5:18 pm

...what kind of game was that supposed to be? I mean, I downloaded it, and all it was was a box shooting at me while I picked up...I don't even know.
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Re: Witch vs Slimes (a small shmup project)

Postby NeerHeer » Sun Sep 15, 2013 7:32 pm

Nice! I'd definitely recommend stealing the focus mode from touhou games.

Also, for people who can't figure it out:

arrows move, x fires knives. The boxes are placeholders for baddies, dodge the green pellets, those are the bullets.
Does bunny need to slap a bitch?!

Due to my utter inability to produce anything of merit via drawing, animating, or scripting, I have to hang around and bother you guys. Are we having fun yet?
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Re: Witch vs Slimes (a small shmup project)

Postby azurezero » Sun Sep 15, 2013 8:19 pm

yup pretty much :D i have done a lot more but it isnt something worth showing yet, i presume by focus mode you mean holding shift? i sorta like the spread when you move sort of thing, forces a decision between precise shooting and dodging :D
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Re: Witch vs Slimes (a small shmup project)

Postby azurezero » Tue Sep 17, 2013 12:58 am

replaced the demo file, though still no complete level there's my rooms of mooks to test

enter goes to the next room, r restarts the current one (cause i keep wanting to clear them without losing a life)
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Re: Witch vs Slimes (a small shmup project)

Postby azurezero » Tue Sep 17, 2013 9:56 pm

http://www.livestream.com/azurezero/video?clipId=pla_e8d20054-1bf6-4a6a-a8e0-1ddbca32506f

this might be a bit high level for level one, so expect to see it in level 2
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Re: Witch vs Slimes (a small shmup project)

Postby NeerHeer » Wed Sep 18, 2013 8:03 am

azurezero Wrote:yup pretty much :D i have done a lot more but it isnt something worth showing yet, i presume by focus mode you mean holding shift? i sorta like the spread when you move sort of thing, forces a decision between precise shooting and dodging :D



Yeah, Holding shift lets you move slower and shows you your exact hitbox. And the spread thing is cool.

The new spellcard looks cool. Remember to run through all your spellcards to make sure they can be done without dying/being struck, as people end up feeling cheated if they find out there's no way to do something like this "perfectly".
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Re: Witch vs Slimes (a small shmup project)

Postby azurezero » Wed Sep 18, 2013 11:46 am

im not too good at shmups myself, but i found a simple method to not get killed by it, if i do focus mode, i think i should only really do something like hold z to move faster, im not using shift for sure, because ive strained my hand multiple times playing EoSD because of that
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Re: Witch vs Slimes (a small shmup project)

Postby NeerHeer » Fri Sep 20, 2013 6:51 am

Really? I find it quite comfortable...but then I rarely play Danmaku. If you add the functionality, maybe slave both buttons to it, so people can choose which to use?
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Re: Witch vs Slimes (a small shmup project)

Postby azurezero » Sun Sep 22, 2013 7:09 pm

NeerHeer Wrote:Really? I find it quite comfortable...but then I rarely play Danmaku. If you add the functionality, maybe slave both buttons to it, so people can choose which to use?

now that i can do :) is having to use my little finger thats annoying, i might also change collision detection to only work on a point and use a master object to check for colisions to save memory AND HAVE MOAR BULLETS/SLIMES
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Re: Witch vs Slimes (a small shmup project)

Postby Mumin » Thu Sep 26, 2013 6:09 pm

Oh, I'd definitely like to see more hentai shmups! This game might be worth looking at for inspiration on how the porn can be shown during gameplay:

http://www.dlsite.com/maniax/work/=/product_id/RJ083171.html

Whenever you are hit, a hentai picture is shown quickly. That way the porn can be shown during the gameplay without interrupting the flow of the game too much. It's a neat idea that I would like to see implemented in more games and I think shmups would be particularly suitable.
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Re: Witch vs Slimes (a small shmup project)

Postby BlueLight » Thu Sep 26, 2013 8:49 pm

Strangely enough i came up with a way to add hentia in a RoR game yet not encourage bad playing.
It involves a "rape me button".... Yes i'm being serious here.
Basically you have some action button where you press it at times "Like an enemy about the strike" and your character runs an animation of some sort that will lead into the enemy raping you. Not as simple as just getting raped by an attack or when you die. It's basically away to have your character in the lore of the game get raped, but not teaching the gamer bad habits.
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Re: Witch vs Slimes (a small shmup project)

Postby azurezero » Thu Sep 26, 2013 11:48 pm

BlueLight Wrote:Strangely enough i came up with a way to add hentia in a RoR game yet not encourage bad playing.
It involves a "rape me button".... Yes i'm being serious here.
Basically you have some action button where you press it at times "Like an enemy about the strike" and your character runs an animation of some sort that will lead into the enemy raping you. Not as simple as just getting raped by an attack or when you die. It's basically away to have your character in the lore of the game get raped, but not teaching the gamer bad habits.


but that loses the dissonance that makes run or rapes fun...because the player is torn between beating the game and succumbing to pleasure (just like the protagonist)

also whyd you bring up run or rapes when i havent even announced science girl here yet (planning on putting this one on hiatus until i get a proper brainwave on level 1)
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Re: Witch vs Slimes (a small shmup project)

Postby BlueLight » Fri Sep 27, 2013 12:21 am

azurezero Wrote:
BlueLight Wrote:Strangely enough i came up with a way to add hentia in a RoR game yet not encourage bad playing.
It involves a "rape me button".... Yes i'm being serious here.
Basically you have some action button where you press it at times "Like an enemy about the strike" and your character runs an animation of some sort that will lead into the enemy raping you. Not as simple as just getting raped by an attack or when you die. It's basically away to have your character in the lore of the game get raped, but not teaching the gamer bad habits.

also whyd you bring up run or rapes when i havent even announced science girl here yet (planning on putting this one on hiatus until i get a proper brainwave on level 1)


Based on someone's comment, my brain just made a automatic connect to talk as if this was a RoR.
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Re: Witch vs Slimes (a small shmup project)

Postby azurezero » Fri Sep 27, 2013 12:36 am

i've no issues discussing my ROR though...simple enough, asd dodge format same as the original jungle girl, no clothing damage because i'd rather have more enemy types instead of having different clothing variants
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Re: Witch vs Slimes (a small shmup project)

Postby BlueLight » Fri Sep 27, 2013 5:50 pm

azurezero Wrote:i've no issues discussing my ROR though...simple enough, asd dodge format same as the original jungle girl, no clothing damage because i'd rather have more enemy types instead of having different clothing variants


Why hasn't anyone done a passive attack enemy? Like something where you get attack by tentacles (HMMMmmmm... tentaclesss....) and the tentacles hang on to your character and every 10 seconds lets say, they do 1 point of damage unless you remove them.
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Re: Witch vs Slimes (a small shmup project)

Postby azurezero » Thu Oct 03, 2013 8:37 am

SHMUP FILE UPDATED, the first room was level 1 but now is too hard so might be 4 levels in game now,
also added focus mode (z key) which grants %150 damage aswell

to test the best upgrade in the game hit g (you have to do it each time you die but it will be a permanent upgrade in the finished game)


the level still isnt complete but i've managed the bits i've done with no lives lost, but considering this is level 2 now, the player should have some upgrades to make it easier
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Re: Witch vs Slimes (a small shmup project)

Postby azurezero » Sun Oct 20, 2013 1:42 pm

this project is probably cancelled because the artist i hired wasn't happy with what i was asking him to draw (though he could draw it well, i saw from the sketches)

a shame, but i still have plenty of other concepts to work on


(I'm not confident with my own art to fill the gap)
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Re: Witch vs Slimes (a small shmup project)

Postby NeerHeer » Wed Oct 23, 2013 12:30 am

aww
Does bunny need to slap a bitch?!

Due to my utter inability to produce anything of merit via drawing, animating, or scripting, I have to hang around and bother you guys. Are we having fun yet?
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