FallingStars:*On hold, I think*

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FallingStars:*On hold, I think*

Postby BlueLight » Tue Aug 16, 2011 8:17 pm

http://blue-lighter.blogspot.com/ It's a link to my blog post where i would like to keep old information. NOTE TO SELF, What did i mean when i said old information?
http://blue-lighter.blogspot.com/2012/0 ... ons-2.html This is the latest version blog post. It should have all version of Flying star that was released.
viewtopic.php?f=28&t=1369&p=27364#p27364 This is where most of my information is.
http://www.java.com/en/download/ Java Runtime Environment,

As some of you know I am making a game in java called falling stars. Well this thread is to show off what I have .
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UPDATE

So i'm putting the project on hold to get my creative juices back. I'm making to many mistakes as of late so I've decided that i will stop for now.
I plan on making 2 new games but one is just something silly i want to do that will reuse some of the stuff I've already coded while the other one is a new take on battle ship.
I'm going to have problems with the battle ship game that i'm already seeing but i'll find works around's which can be applied to falling star when i get to it.

I have to say the fact that no one is willing to help me is part of the reason i'm stopping this project. I right now just need a break from this and since i have to commitments to other programmers right now, it seems like the perfect time to take a break.

I'm going to start with my next project and see if i think it's worth continuing.
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You need the Java Runtime Environment, to run the program then you should be able to double click the .Jar file. Link is above if you need it.
Do a virus scan before running just because it's the smart thing to do.

SOURCE: Files with the Extension .java like Run.java are .txt files. They just have a a different extension name so you don't confuse your code.
To open it drag the file to something like Notepad, Wordpad, Office or any other program that opens txt files.


New blog post with update
http://blue-lighter.blogspot.com/2012/05/update_19.html
Last edited by BlueLight on Mon May 21, 2012 5:59 am, edited 66 times in total.
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Re: FallingStars TextBaseGame

Postby BlueLight » Tue Aug 16, 2011 11:10 pm

Sorry i noticed i didn't document how to get this working. I need to test on my other computer but i will add links of software you will need and videos.
I am sorry to the 37 odd people who downloaded this and possibly couldn't get it to work.
I don't know if people were have problems because no one has reported anything to me but i thought i would try to fix it once i realized i didn't give any support..
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Re: FallingStars TextBaseGame

Postby ByHisBillowingBeard » Wed Aug 17, 2011 12:21 am

Too complicated to get running for me
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Re: FallingStars TextBaseGame

Postby BlueLight » Sat Aug 20, 2011 8:46 pm

Post has been edited and i add a new version.
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Re: FallingStars TextBaseGame Version 0_1_2 build 13

Postby Downtown205 » Sun Aug 21, 2011 5:31 am

I've downloaded the java, and the jar, however I can't get past the textfield where it lists first name, last name, and everything like that. Help?
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Re: FallingStars TextBaseGame Version 0_1_2 build 13

Postby LoneWolf » Sun Aug 21, 2011 8:48 am

Hope you don't mind another Java student poking around under the lid of that save program.

I think I've managed to get all the fields writing and reading from the file correctly. If you're interested I can upload my code - might help give you ideas.

Downtown: that's all there is to it - it's just a demo for a character maker, not the whole game.
Cogito, ergo... something.
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Re: FallingStars TextBaseGame Version 0_1_2 build 13

Postby BlueLight » Sun Aug 21, 2011 5:24 pm

Downtown205 Wrote:I've downloaded the java, and the jar, however I can't get past the textfield where it lists first name, last name, and everything like that. Help?


Ya good job you've done just about everything. I believe this build had only the two text fields working.

LoneWolf Wrote:Hope you don't mind another Java student poking around under the lid of that save program.
I think I've managed to get all the fields writing and reading from the file correctly. If you're interested I can upload my code - might help give you ideas.
Downtown: that's all there is to it - it's just a demo for a character maker, not the whole game.


That would be nice just for another file to work off of. I will upload my source soon. It's just changing really fast. I've had to throw out my idea for sliders because i can't dynamically control their max int. Anyways i'm not going with spinners and we'll see how that works.
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Re: FallingStars TextBaseGame Version 0_1_2 build 13

Postby Downtown205 » Mon Aug 22, 2011 4:02 am

I still don't get it. All I get is the screen with blank text fields then it says "Click to save" and "Click to load" on the bottom so how do I get to try your demo. This is my first time on the site and looking at what you posted for updates and ideas I liked what I read but I'm confused on how to view it.
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Re: FallingStars TextBaseGame Version 0_1_2 build 13

Postby BlueLight » Mon Aug 22, 2011 8:30 am

Got a new version up.
Old version are being uploaded to my blog now.
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Re: FallingStars TextBaseGame Version 0_1_2 build 13

Postby BlueLight » Mon Aug 22, 2011 8:56 am

bluelight Wrote:
Downtown205 Wrote:I still don't get it. All I get is the screen with blank text fields then it says "Click to save" and "Click to load" on the bottom so how do I get to try your demo. This is my first time on the site and looking at what you posted for updates and ideas I liked what I read but I'm confused on how to view it.

The link below has a save application. Basically what it does is it makes a GUIthen saves the variables you input.


So there is no game yet. It's just a save system. I'm new to java and so this program was to teach me how to code out side of a book. When i'm finished with it i will start on the game but they will likely take longer between updates.
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Re: FallingStars TextBaseGame Version 0_1_2 build 13

Postby LoneWolf » Tue Aug 23, 2011 2:21 am

BlueLight Wrote:That would be nice just for another file to work off of. I will upload my source soon. It's just changing really fast. I've had to throw out my idea for sliders because i can't dynamically control their max int. Anyways i'm not going with spinners and we'll see how that works.


http://www.mediafire.com/?5dkttmxuqe0a5pc

There you go. Hope it helps.
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Re: FallingStars TextBaseGame Version 0_1_2 build 13

Postby BlueLight » Tue Aug 23, 2011 8:38 am

LoneWolf Wrote:
BlueLight Wrote:That would be nice just for another file to work off of. I will upload my source soon. It's just changing really fast. I've had to throw out my idea for sliders because i can't dynamically control their max int. Anyways i'm not going with spinners and we'll see how that works.


http://www.mediafire.com/?5dkttmxuqe0a5pc

There you go. Hope it helps.

So i'v skimmed though your updates to my code and i have to say it looks neater.
I have other plans how to load but for the information you had it looks good.

Anyways new version done. If you guys don't like anything about the GUI tell me and i can fix it but nothing will get fixed unless i get feedback.

I think i might have a new, new version soon and if i complete it today i will add the link and leave both up.
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Re: FallingStars main GUI 0.2.3 build 45 Sep/01/11

Postby BlueLight » Thu Sep 01, 2011 11:38 am

Okay got a new update out.

I've put a lot of work in to it in the last 3 days and i've been giving people updates on blog about it.
I got a lot of work done today which hasn't been seen on the blog and i'm sharing it here.

http://www.mediafire.com/?20zau66eejgse8z
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Re: FallingStars TextBaseGame Version 0_1_2 build 13

Postby miicas » Fri Sep 02, 2011 6:21 am

Downtown205 Wrote:I still don't get it. All I get is the screen with blank text fields then it says "Click to save" and "Click to load" on the bottom so how do I get to try your demo. This is my first time on the site and looking at what you posted for updates and ideas I liked what I read but I'm confused on how to view it.

because that's all there is to it. just a little fyi he(?) isn't working on a demo he is creating a user interface aka set of menus and hud for the game he plans to make this thread is where he post revisions to said gui in an effort to get feed back on usability appearance and over all quality of the foundations hes laying for his work @bluelight feel free to verbaly slap me if I'm wrong about what I've just said ^^
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Re: FallingStars main GUI 0.2.3 build 45 Sep/01/11

Postby BlueLight » Fri Sep 02, 2011 8:48 am

miicas Wrote:@bluelight feel free to verbaly slap me if I'm wrong about what I've just said ^^

Damn and here i thought i could give in to my sadist urges.
Basically thats why i'm releasing my work however with the info or lack of info im getting i wounder why i am releasing so much. on LoK.
I will always release stuff on my blog just to make sure i have a good reason to have a blog.

I think i will push for the game engine next public release.

I will PM you with the Link of my test cases.
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Re: FallingStars main GUI 0.2.3 build 45 Sep/01/11

Postby bed_intruder » Sat Sep 03, 2011 4:44 am

Really liking the new layout, I'm guessing the tabs aren't supposed to do anything yet?
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Re: FallingStars main GUI 0.2.3 build 45 Sep/01/11

Postby BlueLight » Sat Sep 03, 2011 6:09 am

Correct. In fact the buttons aren't buttons... well okay they are but there is no way to edit, call, or remove them after they've been added.

I've updated the save editor on my blog. I have moved my files over to a flash drive and this will let me use my desktop with the lest source code. Cost be a pretty pen in my check account... 10$ is a fortune to me.

I don't think i will get anymore work done on the program tonight. I am how ever looking for some help on the project. but thats not for this thread. It will be in my other.
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Re: FallingStars main GUI 0.2.3 build 45 Sep/01/11

Postby BlueLight » Sun Sep 04, 2011 1:13 am

New Version uploaded. add a interface between the program. I also removed the panel that the JTextArea was on and directly placed it on the tab. Now i won't need figure out how to fit the JextArea in the panel.

The Interface is done with brute force because i wanted to add the feature and remove it at a later date. It was a pain to because i couldn't get the action listeners to work for the longest time.

Next version i will work by reading and writing to the same files.
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Re: FallingStars main GUI 1.2.3 build 47

Postby FMC » Sun Sep 04, 2011 8:24 am

I'm watching this; a text-based game would be interesting to play (tried CoC, but it was alright, though not a knock-out for me).

Although... I'm really shitty at programming and anything like that, so asking for help there will get you nowhere, unfortunately. ^.^;;
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Re: FallingStars TextBaseGame Version 0_1_2 build 13

Postby BlueLight » Mon Sep 05, 2011 12:51 pm

New version up. You can thank Miicas. If anyone find her body(From the way you talk i'm guessing your a she.) burn and stabbed to death it wasn't me. My planned burn involves force feeding gasoline. Btw that full screen was a pain in the ass. Took me i think 6 hours not that watching TV while doing this helped.
http://www.mediafire.com/?qxg71lf3s80g2ry

Anyways thanks Miicas for the feed back. I'm still working on the main menu and character save but if anyone has feed back please PM me. The soon i get the basic stuff out of the way the sooner i can start programming the game.
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