Judge my first (simple and quick) animation!

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Judge my first (simple and quick) animation!

Postby dollspit » Mon Feb 15, 2010 4:41 pm

Hey all!

Ive been studying Flash on and off since I heard of Renara's endeavor to rework PlayShapes original LoK flash. It gave me the hope and confidence I needed to try my hand at Flash once again. So after going through the majority of Adobe's official tutorials and watching a few youtube videos today, I gave it a go. It was quite difficult to even get what (very little) I've come up with here! I'd really appreciate it if you guys would take a quick look at the simple little flash loop I threw together and figure out whatever I did wrong or should improve.

Keep in mind that I wasn't attempting to compose a beautiful ballet or anything like that, I simply wanted to see if I could literally put an animation together. So just let me know if I should "add blank frames here" or "ease in, not out" or "delete that" or anything like that.
Help me hone my fledgling techniques!

*Edit*
I just noticed that it looks like she is strumming a guitar. Maybe shes hitting her G String... ;)
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Re: Judge my first (simple and quick) animation!

Postby zekameka » Mon Feb 15, 2010 6:28 pm

i like it
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Re: Judge my first (simple and quick) animation!

Postby trunks2585 » Mon Feb 15, 2010 6:38 pm

well you work with what you got in the 0.2 model. yeah fix the right hand like you said, maybe do something more with the left, someone did a bj scene with krystal and the wolf although that was already mostly compleated, maybe you could rip the hands from that animation or any of the other hand jobs in the game so you could use those for her stroking what i think is a strapon (it looks like you added some sort of build thing around her hips that isn't part of the flight suit, so that's why i think it's a strap on.) her leg to ass to waist look off, probably just another issue with the peices of the 0.2 you had to work with as we were never satisfied with that model. the tail looks like it's not attached to her but like it's hidden partway behind her and is in a seperate layer from her body. other than that nice little animation of the head and hands, a good start, just needs more polish.
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Re: Judge my first (simple and quick) animation!

Postby DemonFiren » Mon Feb 15, 2010 7:42 pm

That's what experience is for. I've seen it, but could never describe it like he did...wow.
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Re: Judge my first (simple and quick) animation!

Postby jakejoke » Mon Feb 15, 2010 11:48 pm

Her tail is upside down.
Tits too low.
Also, if you wanna get rid of the splooge, double click on the layers a couple times to edit them. Might be hard to explain, but just double click on her head a few times, you'll see. Same thing goes for her outfit.

Try throwing in her 'hand on dick' hands or something like that. Will give it a nicer look.
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Re: Judge my first (simple and quick) animation!

Postby Visplane_Overflow » Wed Feb 17, 2010 3:21 am

dollspit Wrote:*Edit*
I just noticed that it looks like she is strumming a guitar. Maybe shes hitting her G String... ;)


Smart ass =P Well, I think it's good. It shows that you are starting to grasp what you're doing, and in time you'll get the hang of it, which can only help the project along. Good job.
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Re: Judge my first (simple and quick) animation!

Postby dollspit » Wed Feb 17, 2010 11:13 pm

Thanks for all the constructive criticism and words of encouragement so far!

I've got some pretty gnarly things I wanna do with Krystal and other Nintendo characters and I'm steadily developing my meager skills, so look forward to judging some more stuff in the very near future!
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Re: Judge my first (simple and quick) animation!

Postby dollspit » Thu Feb 18, 2010 3:31 pm

So I've run into a bit of a snag...

I'll run through everything I did verbatim just in case someone notices something I've done wrong.

I set up Peach in CS4. I broker her character up and distributed her parts to layers then renamed them a bit more effectively ("Pch ThighL, Pch TitR). I inserted 24 frames on all layers so I could animate her. I wanted to just work with her left arm, hand and upper arm so hid and locked all but those layers. I manipulated her initial frame one pose just a bit to suite my needs. Then I inserted a keyframe in frame five to begin animating. I then went to the keyframe and manipulated her first movement. I then selected each applicable inbetween frames, right clicked and selected "Create Motion Tween" since this is CS4.

Suddenly, the three layers I was working with got all jumbled up. I've seen this before, so I thought I'd just ctrl+z and try "Classic Tween". I undid and then tried it, but it jumbled up again! I undid once more. Then I simply clicked the inbetween frames and it instantly jumbled up again! :x

I have no idea whats going on. It must be an actionscript 3 thing or a CS4 thing, I guess.

Anyone knowledgeable enough? :|
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Re: Judge my first (simple and quick) animation!

Postby jakejoke » Thu Feb 18, 2010 5:33 pm

Well, Motion Tweens in CS4 is not what you wanna use for something like this. Stick with classic tweens.

You don't have to lock the other layers if you just wanna mess with her arms. Just hide them from view (the eye button), and try it that way.

Flash has some weird behavior when it comes to locking layers. I know masks will only work when locked, so that COULD be the problem.

Also, why do you have 2 timelines? Or is that an edit?
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Re: Judge my first (simple and quick) animation!

Postby dollspit » Thu Feb 18, 2010 9:30 pm

jakejoke Wrote:Well, Motion Tweens in CS4 is not what you wanna use for something like this. Stick with classic tweens.

Will do!
You don't have to lock the other layers if you just wanna mess with her arms. Just hide them from view (the eye button), and try it that way.

I'll will as long as I can't screw anything up (which I'm very good at).
Also, why do you have 2 timelines? Or is that an edit?

Thats actually Adobe's site in the background, lol. I need them to hold my hand. :)
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Re: Judge my first (simple and quick) animation!

Postby dollspit » Sun Feb 21, 2010 8:27 pm

Here is a simple loop I animated of a futanari Princess Peach.

Her tits are kinda... wonky. :?

Her cock doesn't move either, which is something that confounds me. I previously tried to animate it with her hand so it looked like she was guiding it up and down on the y axis, but Flash tweened it as if she were holding the cock and pushing it into her body on the downstroke and then pulling it completely off on the upstroke!

Its strange. It was like Flash was doing that independently, since I only tweened it moving up and down, not in and out. It was like it followed her hand.
No clue why.
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Re: Judge my first (simple and quick) animation!

Postby trunks2585 » Sun Feb 21, 2010 9:11 pm

it's really too rigid, especially for that position she's in. her legs should at least be spaced out more, her left hand should be doing something else other than just being extended out there stiff and unbending. her right shoulder and right hand/lower arm move, that's fine, but then why isn't her right upper arm moving as well? I'm not going to comment on her chest, you already mentioned it.

even the simplist of actions in a human body (like me typing this up) involves several muscles at work, for example not just my fingers moving but all the way up to my shoulders. so if an action controlled mostly by my fingers is making use of my full arm muscles, you can bet something that would require most of one of my arms will use a lot of my body's muscles as well.
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Re: Judge my first (simple and quick) animation!

Postby dollspit » Sun Feb 21, 2010 9:54 pm

Thanks for the critique, trunks! I totally agree with you, by the way.

Its just that I'm used to frame by frame, hand animated stuff. With that technique, everything follows everything else. It must. Otherwise, you'd have disembodied legs walking in front of the character or detached arms waving behind them. It isn't very hard to see whats missing in hand drawn animation. In fact, most folks new to hand drawn animation tend to animate too much and their character end up looking ridiculous and jelly like. I had that problem until I took a deeper look at human anatomy. Bone and muscle structure plays such a great role in animation.

Flash is such a different beast. Its easy (for me, at least) to not animate something when its already sitting there in the scene. Her upper arm, for example. At first look, it seems okay. But anyone versed in Flash could tell that it isn't. It obviously doesn't follow the rest of the animation.

Thanks for pointing that out.
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Re: Judge my first (simple and quick) animation!

Postby Visplane_Overflow » Mon Feb 22, 2010 4:41 am

dollspit Wrote:Flash is such a different beast.


Don't worry too much. You're doing fine for a beginner and there's nothing like good practice. Just keep at it.
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Re: Judge my first (simple and quick) animation!

Postby dollspit » Mon Feb 22, 2010 9:02 pm

Visplane_Overflow Wrote:Don't worry too much. You're doing fine for a beginner and there's nothing like good practice. Just keep at it.

I appreciate it, mate!

I'll post some more in just a bit for you guys to analyze.
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Re: Judge my first (simple and quick) animation!

Postby Lalaland » Mon Feb 22, 2010 9:06 pm

One thing I started doing was animating the main force (the dick) first. Since you knew where it was going you could move everything else around with it once it was already done. For something like this I would recommend animating it in a rotation rather than moving its position.
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Re: Judge my first (simple and quick) animation!

Postby dollspit » Mon Feb 22, 2010 11:27 pm

Lalaland Wrote:One thing I started doing was animating the main force (the dick) first. Since you knew where it was going you could move everything else around with it once it was already done.

Thats probably some of the best advice I've heard yet! I never would've thought of that myself. I'm definitely gonna give that a shot!

For something like this I would recommend animating it in a rotation rather than moving its position.

In a rotation? I don't know much Flash lingo, so I'm not sure I follow...
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Re: Judge my first (simple and quick) animation!

Postby Ketsueki » Wed Feb 24, 2010 9:24 am

Not animating flash my self I'll make guesses that might help you dollspit:

Rotation: picking a point to remain static and moving the rest of the object in a rotation; possibly limited to a few select key-points (corner/mid side etc).

Bone tool; might make the figures more like positionable art reference models with automatic joint connection and rotation. At least that's what I'd deduce that tool probably did by name alone.
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Re: Judge my first (simple and quick) animation!

Postby Cha0tic221 » Wed Feb 24, 2010 10:47 pm

Yo, I've been working in flash for years. If you any need any help or just wanna chat, add me on MSN: [email protected]

Anyway, when selecting a movie clip in flash, you notice the little o that appears somewhere on the movieclip? Well that means that any time that movieclip is rotated, it will spin on that "joint". Basically, that's where it's being held in place. You can move it to wherever you want to spin it though, so it's a pretty cool tool.

Regardless, look me up on msn.
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