Game Concept: Courtesan RPG

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Game Concept: Courtesan RPG

Postby Naughty Cthulu » Tue Mar 08, 2011 8:57 am

Introduction
I'd been thinking on the subject of pornographic games for awhile, and I found there are some very important questions to consider before undertaking the creation of one:

What significance is there in making an adult flash game?
And what does the average audience of these games go looking for?

In my effort to answer these questions I spawned a concept in my head that I'm certain will work well in this particular medium. However, on my own I couldn't hope to accomplish the project, so I was hoping to get aid from this site as it has been a frequent visit of mine for some time now (although I had yet to join until recently).

Enough about the pleasantries, I think it best if I just get straight to the point:
An adult game has significance because the content it can cover has no boundaries. This essentially means nothing is sacred and anything can be said or done. This, from a creative stand-point, opens up a lot of doors. Then, when you look at the audience of these games, it is apparent that they want not only porn, but porn that is befitting their tastes; and they are looking for some form of game or challenge within it: Now, that's where things get tricky.

How do you provide the porn without too much effort on the user's part, but still require enough of a challenge to satisfy the gaming aspect?

And, it is that question, that made me think of this.


Game Concept

Overview:
The game will start with a basic character creation tool. However, it is important to keep the alterations available at this stage minimal (you'll see why later down). Also, the starting character should be rather average in looks and sex appeal. You will then begin playing through the levels, which I believe can best be set up in the same manner as "Another Tail". Then moving from here, you begin hooking for money. As you make more money, you can go to the surgeon to make physical alterations and thus fine tune your own personal slut. Even more intricate would be the inclusion of a genetics lab, and in this location you could splice things into your genes: This would allow for you to become an anthropomorphic character, a video game character, or any other wild combination. The reward suddenly becomes practical for the intentions of the audience: play the game and get porn more suited towards your tastes.

The character starts in the more run down parts of town, and she eventually works her way up to a high-class call girl. Each area will be available from the beginning, but the clients in each respective area have certain preferences that will need to be met by the player. Naturally, the requirements are higher in the nicer parts of town. This progression will take you from three major areas of the city as detailed below.

Starting Area:
The starting area will essentially be a slum. Think somewhere along the lines of the part of your own hometown that you like to avoid. The pay will be low, and the risk will be high. The potential risks will be police and clients who don't pay. Eventually, you'll be able to work yourself out of this hole and make it into downtown.

Downtown:
While not the classiest area, it still provides a wider clientele and improved pay. Also, the geneticist and surgeon will be located in this district. You will also be able to align yourself with the local brothel to increase your potential clients and make more money. After working through here you can move on to the financial district where the big bucks are made.

Financial District:
Once here, the player will most likely have reached the character that best suits their tastes. So what can we give them? Well, another character of course! In this area the player will have the option of starting their own call girl service, and they will be filling it with their own designs of characters. This will allow for more intricate animations to play out that involve more than a single girl. Hypothetically, we could leave the game open ended at this point and it would allow the player to set any scenario they wish.

Now that we've seen a bit more about the locations, what about the gameplay?

Gameplay:
The game would best be run in the same manner as AnotherArrow's "Another Tail...". However, the animations for each encounter with a client would best be altered to something along the lines of Zone-Sama's Hentai Demos (Here's HentaiKey Girl 5 for an example). The reason I would set the animations up in this manner is that it allows for options. The user, once again, has the ability to personalize the experience for themselves.
The potential threats would be clients that are undercover cops. These cops would initiate a dialog if you solicit them, and a certain path on the dialog tree would need to be taken to avoid jail time and a fine, or if the user meets the requirements of the policeman you can successfully solicit the cop and avoid the fine. Also, customers can skip out without paying. This can be prevented by purchasing a weapon: pepper spray, knife, or a handgun (which progressively decreases the likeliness of people skipping out).


Your Help
There's really no way for me to take on this project alone. I just do not have the time, and my flash experience is minimal compared to some people on this board. If any of you are willing to help, please feel free to comment or message me. My hopes are to use the numerous resources already available on this site to expediate the process. So if you have any art you'd want to donate to the project, that would be very appreciated.

Thank you all and I hope we can get this project off the ground,
Naughty Cthulu


...oh, and so I don't leave you with nothing: Here's a sprite I threw together for one of the anthropomorphic character builds. I think it's appropriate for this site. ;)
Second Krystal Attempt.png
Second Krystal Attempt.png (56.02 KiB) Viewed 18945 times
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Re: Game Concept: Courtesan RPG

Postby kevindahlan14 » Thu Mar 10, 2011 4:19 pm

It looks really good for a start!!! within time you'll better and more help with your project!
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Re: Game Concept: Courtesan RPG

Postby Naughty Cthulu » Wed Mar 30, 2011 1:42 am

Well, here's some more sprites I've made. They're quickly thrown together so they are not quite what the finished project will be. Also, I'm stilling looking for help if anyone has some to offer.

Thanks,
Naughty Cthulu
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Re: Game Concept: Courtesan RPG

Postby FuzzFace » Fri Apr 01, 2011 7:10 pm

I like the concept. Working your way to the top. Thinking that eventually the player will have a lot of money sometime in the endgame, since it will pretty much be open ended. So I was thinking, how about hired bodyguards? Or the ability to purchase your own brothels, hireing and fine-tuning your own staff to your tastes.

How about the ability to bribe cops, or city officials? Bribing a cop can help you in the case of getting away with illegal activities/things, or you could risk an even bigger fine. Depending on how well the cop may know you, or some other variables like how attractive you are, could affect how successful a bribe is. With city officials, you could bribe a mayor or something to sneak into restricted areas, gathering either passwords, information, or tools to help you along the way to the top.
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Re: Game Concept: Courtesan RPG

Postby ronpepper » Sat Apr 02, 2011 3:45 am

Awful. That's how the sprite looks.

Two, it's easy to design a game that's frontloaded with every variety of carnal conjunction and toons that could possibly be. It's hell on the animators and programmers though. It also separates the act and the fantasy character from the setting. Different settings can lend themselves to different things. A hot tub, a sofa in a strip club, a big bed, or a desk in an office. So then the neophyte designer says well, we'll design a game that incorporates all those things, and you can pick and choose!

Okay. Fine. You draw all of those things.

I'd rather have a careful designer design 1 character and put her in the perfect setting and then make her go to work, in the best way possible. Oh and by the way it would look better and take less work. But if you like your way, well, your sprites are going to need a lot of work. Right now.. aye caramba, it hurts to look at them and imagine they could be sexy.
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Re: Game Concept: Courtesan RPG

Postby Thaedael » Sat Apr 02, 2011 7:27 am

Personally I find people enjoy the flash medium most in the adult genre because the game tends to get you into porn really fast; instant gratification. Anything more than that tends to take too long for the average attention span. There are a lot of options open and I do agree to an extent, but it takes time and resources to make the graphics and animations, resources you don't have initially (not to knock on your art or programming, but this is what I read from your help plea).
I like the concept of a courtesan gaining power and all, but I don't think it would apply well to characters not from the setting. I guess if it looked like samus a samus fan would be happy, but then would there be samus areas that reflect her background and setting. This does however lend itself well to the idea of a courtesan/prostitute working their way up in ancient Japanese time and could lead to an interesting game idea.
It could also incorporate basic concepts from other games such as text where you have multiple options, etc. I think there is merit to it but either way it will take a lot of work on your part. Good luck with the project either way.
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Re: Game Concept: Courtesan RPG

Postby trunks2585 » Sat Apr 02, 2011 7:32 am

I think I've been influencing RP, because he pretty much said what i would about your sprites, good thing you said they aren't the finished product because they have a long way to go.
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Re: Game Concept: Courtesan RPG

Postby Naughty Cthulu » Sat Apr 02, 2011 9:17 am

Yeah, I've been throwing together the sprites at a really fast rate... They are pretty s**t, I realize this. The thing is, I'm spending more time on the coding because that is what I know. That is the reason I came to this forum: I need help with the art. Hence, the section at the bottom entitled: "Your Help". But, I digress, I'm glad to finally be getting some feedback.

Yet again, if anyone wants to donate their sprites to the project that would make it an actual reality, rather than me half a**-ing that portion of the work so I can finish it.
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Re: Game Concept: Courtesan RPG

Postby Naughty Cthulu » Sat Apr 02, 2011 11:25 am

Sorry for the double post, but I feel I should address some of ronpepper's points directly.

ronpepper Wrote:Two, it's easy to design a game that's frontloaded with every variety of carnal conjunction and toons that could possibly be. It's hell on the animators and programmers though.

I realize this, and I would be handling the animating and programming, both of which I can do easily. If you noticed, I only asked for people to donate artwork.

ronpepper Wrote:It also separates the act and the fantasy character from the setting. Different settings can lend themselves to different things.

I agree with you; however, I don't intend to incorporate every character from here to kingdom come. The current cast, outside the generic human, is limited to the following: Krystal, Samus, Peach, and a Devil Girl. However, each of those designs would be allowed to have color/hair alterations which takes little to no time to do. The real focus will be the humans, the above additions are more like easter eggs. I probably should have provided a little more specificity in my first post... but anyway, hope that's clarified.

ronpepper Wrote: A hot tub, a sofa in a strip club, a big bed, or a desk in an office. So then the neophyte designer says well, we'll design a game that incorporates all those things, and you can pick and choose!

Okay. Fine. You draw all of those things.

It won't (necessarily) be the drawings that contain the variety, it will be the animations. I will focus on allowing for various sex positions. The beauty of this is that I can create animation templates and just swap the backgrounds, the character's symbols, and adjust stage placement so they fit into the scenery. Then, all I have to do is set up a class that contains private variables that gives each part of a sprite an ID. Then, using a switch statement, I can set up what symbol to use depending on the ID stored in the class. The coding is actually very simplistic, and yet again wouldn't take much time. Hell, I've been programming for 6 years now (C++ and Java), so anything in actionscript 3.0 is simple. Anyway, the time consuming aspect is the animating and drawing... These are the two areas I'm least experienced in, and sadly, I have been drawing using flash for about a month...

Anyway...
Now, to paint a more vivid picture of what the drawing variety will be like:
Think of the user's face being broken down into individual symbols. I can then make any combination of these symbols to get a completely different looking face, so the character alterations would end up something like this:

Hair (Bangs) < >
Hair (Sides) < >
Hair (Back) < >
Hair Color < >
Eye Color < >
Eye Shape < >
Nose < >
Jaw < >
Lips < >
Cheek Bone < >
Ears < >
Skin Tone < >

With those elements being alterable (and considering three of each type), I get a whopping possibility of 531441 different characters... Hence, artificial variety. Also, keep in mind that this is just the face and does not include the rest of the body. Also, to get the variety stated I'd only have to draw 36 items; not full blown sprites mind you. Furthermore, I believe Corta did something like this in the "Much Ado About Samus" thread, but not quite to the extent I intend to.

ronpepper Wrote:I'd rather have a careful designer design 1 character and put her in the perfect setting and then make her go to work, in the best way possible. Oh and by the way it would look better and take less work. But if you like your way, well, your sprites are going to need a lot of work. Right now.. aye caramba, it hurts to look at them and imagine they could be sexy.

I agree on your sprite comment, which is why I'd prefer to stick to doing animations and coding. Also, I intend to draw the backgrounds and GUI (since I can't expect anyone to draw what's in my head...). Really, I just need sprites from the community.


PS
Don't take this as me being insulting, I respect your work and appreciate the comments. In all honesty, I felt like replying to you because you made some of the more interesting claims, and it allowed me to specify some things I left out in the original post.

Thanks All,
Naughty Cthulu
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Re: Game Concept: Courtesan RPG

Postby ronpepper » Sun Apr 03, 2011 1:52 am

Cthulu, you did not get all butthurt after reading what I wrote and responded to everything calmly & rationally. That gets you some points, bud. I'm not sure why I took that tack with you, maybe it was all the coronas talking, or my frustration with would-be designers who take your approach. Your willingness to bring real skills to a project also is noteworthy. Hats off to ya. Let's talk now.

The drawing itself has to be good, really good. Generally, that takes skill, patience, and inspiration, from all but the true professionals. (In that regard, I am but an amateur). There needs to be feeling and expression in the face, a good representation of the female form as well, with all the hard and soft parts. I am emphasizing that the difficulty is not the animating or programming, but just drawing. It might sound like an easy thing at first -- one body type for all girls, with .. oh, let's not be stingy so .. not one or two, but three different breast sizes. And some really easy little hairdos you can mix and match and recolor. Each individual face can be a challenge however, especially when you enter the non-human realm: furries, devils, scalies, and what have you. You start out not so sexy? Worrisome, might need more faces.

But then, what if we start tacking on outfits. Now we need different breast-sized shirts and bras. Zomg! And we gotta fit the tail a hole in the back for some of them. How about various states of undress -- that has to be drawn separately as well. Plus each background can take a while. Then, just when you think you're done making sprites.. (mind you, after weeks or months) we need a new angle from which to view the body. Now the outfits and possibly hairdos all need a new angle version that is consistent with the old version. All before we have a working version of the game. /wrist

Since the game is built on variety, there's no telling when the sprite creation phase will end. This is what I mean by frontloaded.

The number of sprites needs to be clearly defined and, in a first version, extremely modest. 3 sprites, I'd say, is the MOST. And one drawn "angle" to view them from, programmer just sorts out the poses.

We all wish that others in the community could handle the drawing portion, myself included sometimes, heh heh. Looking through the depositorium, I thought that this site was a hotbed of artistic altruism, but I later found that much of the activity and contributions were made like, a full year ago. It is very hard to find skilled members of the community who are still up for providing drawings and content. I hope someone proves me wrong. It's nice to see Kaly and Eggplant are back and posting things, because both of them are very talented.
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