3d Krystal Upgrade

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3d Krystal Upgrade

Postby jakmak » Thu Jan 20, 2011 12:59 am

Hello, long time lurker here. I've followed this game since the original .ru forum that spawned it, and I've been a fan of Krystal x Sharpclaw pairing since S.F adventure first came out. So needless to say I've been psyched about this project. Wanting to contribute, I tried my hand at flash...didn't work out, and programing has never been my thing. So i turned to the only creative outlet I've been mildly successful at. 3d. So I've returned to rendering, but i want to fix the krystal model first. I think the Krystal model by Charley Fox, has been a bit over used and it wasn't the most feminine figure to begin with. So I've decided to edit the krystal model's mesh to make her a bit more stylized and sexy. Give the old girl a make over. Not my most original idea though. Turbosock has done it and Vixentamer is in the process. The only snag is i am not educated in the finer points of capturing the female body, or any body for that matter in art. I don't know proper proportions, visible muscle groups, arm to body length etc. Now that I typed that out, i recall that I'm talking about a blue space fox here and proper proportions don't exist, but you get the point hopefully. It would be good to get some feedback, some guidance, and artistic tips.
TL;DR: Remaking The Krystal 3d model, need feedback, in exchange i guarantee to make some L.O.K themed porn as soon as i complete the model.
jakmak
 
Joined: Wed Jan 13, 2010 2:48 am

Re: 3d Krystal Upgrade

Postby jakmak » Thu Jan 20, 2011 1:13 am

Image the original mesh

Image side view of undedited mesh

Image earily attempt at it. (worked on shaping breasts & legs, aimed for hentai/comix style with a slender waist and big hips) trashed- too skinny

Image comparison of model ripped from game and the mesh

note- I'm not aiming for game or reality accuracy, just sexy, but if its too over the top it doesn't work. Trying to find a balance. The only part of the mesh that i will focus on resemblance is the head, i think.
jakmak
 
Joined: Wed Jan 13, 2010 2:48 am

Re: 3d Krystal Upgrade

Postby Octogon » Thu Jan 20, 2011 1:52 am

The original model lacked nipples and a vagina, which was a problem when I was working with it. I added these through deformers, but having them built into the mesh would be much better. The way the breasts were built into the chest as a single entity also caused some problems with posing and animation, as you couldn't position them individually. Your WiP looks like a big improvement to the breast model.

The original model also had an issue where positioning the legs too far apart would deform the ass. I'm not sure if that has been fixed in more recent versions.
Octogon
 
Joined: Tue Jun 29, 2010 9:15 am

Re: 3d Krystal Upgrade

Postby jakmak » Thu Jan 20, 2011 3:43 am

You're right. The model wasn't designed for adult scenes or poses, so it lacked some important bits, and didn't bend the right way in some places. Thanks, like i noted the breast were one of my areas of focus. i noticed the ass deformation as well, and I'm not sure whats really the cause of that. I'm starting to think its because the polygons were grouped incorrectly before he rigged it, which means to fix that big problem ill have to re-rig it or edit its previous rigging.
jakmak
 
Joined: Wed Jan 13, 2010 2:48 am


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