LoZ: Shiekah Quest/ Seed of the Sacred Realm

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LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Valithan » Fri Nov 05, 2010 7:00 am

I'm more of an idea/story person than I am artist or animation, and as such, I've been playing around with ideas for a Zelda platformer for a while now. To help simplify things, I thought a lot of this stuff could glean from the Samus animations and scripting, and then just change up some game mechanics, models and sprinkle on a sexy story. But before I posted up this thread, I wanted something to show for it to help visual what I have i mind. So attached will be my concept work so far for a Sheik model, and another Sheikah outfit.

Here's the spoiler-free premise: Some time after the events of Wind Waker, the water levels of Hyrule have receded, making the land accessible again — except for the area Hyrule Castle used to occupy (thats now Lake Hylia) After a while of tranquillity and peace, the evil 'Stone Face' begins pillaging the villages, raping various women, and even abducting people — claiming he plans to free Ganon from his stone curse and watery prison. No hero has emerged to be able to stop this evil man, so the Sheikah, or at least one in particular, has taken it upon herself to purge Hyrule of Stone Face and the evil he would bring.

This Sheikah has several play choices to how she will go about her quest against Stone Face, and those choices effect how the story progresses. In her traditional outfit, she can either kill enemies or sneak past them. Game progression unlocks other outfits/abilities and offers more options, with the first outfit being a bard/harlot. Using magic channeled through a harp, the sheikah can play a song of seduction. The song arouses any creature sufficiently exposed to its melody and magically provides them the means to sex things, this includes bosses. If Sheik kills enemies, she gains magic, and if she seduces enemies, she uses magic, but recovers life. As far as game play mechanics go, this wouldn't be too different than the samus platformer: a button toggles a switch between forms. One form throws knives/shuriken, the other form fires musical notes. The initial quest portion takes Sheik through three dungeons, and then the path with diverge based on a background score the increases or decreases base on what Sheik kills, sneaks past or seduces.

I'll probably save more in depth details for another post, but for now I wanted to at least start the topic, and maybe get some input on the Sheik and harlot outfit concepts so far. Keep in mind I don't have the spiffy computer programs for vectoring and animation stuff, so these are jpg's that were modeled off of screen shots I've taken from various threads here. I do plan at some point to use the duration of trail versions to actually make stuff (probably toward winter break) for animation and programming. Oh, and I do have planned involvement for Peach, Samus and Krystal as interactive characters (and maybe unlocked features, but that's getting way ahead of myself) So anyway, here's my sheik and bard outfits so far. Later I'll probably post Stone Face, 3 bosses and maybe get into story progression details.
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SHEIK_Bard.jpg
SHEIK-disected.jpg
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Acidrayne360 » Fri Nov 05, 2010 10:51 am

Wow... I love the idea for the story...From what I know, the 'Legend of Samus' has yet to get a real story.
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Favelor » Sat Nov 06, 2010 3:47 am

nice idea (dont feel bad about not being good at art i suck to :D )i think that with ideas that people keep throwing this game is turning more into 3 games than 1.... mayby they (we) should start trying to turn this into 3 different game?! The Legend of Krystal, The Legend of Samus, and The Legend of Zelda (sex story) since thats a real game. i do like the idea of adding in other games to this one to make is GREAT!! from what ive read on other posts this game is goingto my a PRG so mayby we can have Krystal Samus and Zelda team up in a way that makes this EPIC!! and in the end mayby they get invalved in a 3/4 way (add in a guy mayby?)

but again nice Job (your art is better than mine :( )
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Valithan » Sat Nov 06, 2010 5:29 am

From what I know, the 'Legend of Samus' has yet to get a real story.


Imo, they can just run from the hidden conversation in Metroid Fusion (http://www.youtube.com/watch?v=7W3YFAe8es0) that the plan the mysterious guy had was another secret research station. This research station is trying to recreate and study the unusual benevolence X and metroids have exhibited toward Samus by culturing X and metroid samples in environments that are not like SR388 and have various exposures to Samus' genetic material around. Part of these results cause the growing metroids (as how a metroid develops is based on its environement) and other test projects, to mutate new organelles. Samus then visits this station and sexes her way through some sort of mission or test.


------------------------------

So concept update for this LOZ idea. Here's Stone Face — he calls himself that because he carries around the broken stone head of Ganon, which still has the master sword stuck in it. The Sheikah are seeking our the Light arrows, which requires 3 artifacts to reveal. Stone Face has organized forces to retrieve these artifacts before Sheik can get them. Each group will have many parts of the dungeon solved for Sheik, and each group is lead by a boss. The three initial bosses I'm thinking of are Horsehead, Racock (er Carock) both of Zelda 2, and then Morpha, for the tentacle monster effect. Each boss has a 'preferred' method of beating them, and the journey leading up to each battle may or may not also have a dungeon upgrade.

So far, I'm thinking up having an upgrade to have a charge attack function (so sheik's attack would be like in Brawl, you can gather up several knives and throw it in a big burst) and also including Sheik's chain (similar in function to those animations with Samus' whip thing)
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Stone_face.jpg
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby corta » Thu Nov 11, 2010 6:07 am

That first zelda costume.. that's based on the Gerudo uniform, right?
got some scheme for those guys?
Valithan Wrote:Each group will have many parts of the dungeon solved for Sheik, and each group is lead by a boss. The three initial bosses I'm thinking of are Horsehead, Racock (er Carock) both of Zelda 2, and then Morpha, for the tentacle monster effect. Each boss has a 'preferred' method of beating them, and the journey leading up to each battle may or may not also have a dungeon upgrade.

getting a bit complicated at this point... you want.. puzzles ..AND... battle tactics?
having said that, glorious boss choices

plans for regular bad-guys?
These guys bring back the memories..
http://zelda.wikia.com/wiki/ReDead
http://zelda.wikia.com/wiki/Infinite_Hand
Valithan Wrote:So far, I'm thinking up having an upgrade to have a charge attack function (so sheik's attack would be like in Brawl, you can gather up several knives and throw it in a big burst) and also including Sheik's chain (similar in function to those animations with Samus' whip thing)

that can be done (assuming that flash script doesn't gay-out too often..) I loved zelda and shiek in smash bros..
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Valithan » Thu Nov 11, 2010 7:07 am

The getup on Zelda is based around the gerudo outfit since that's about the only think somewhat scanty I could remember from the LoZ games that I have played (maybe minus the Twili/Midna) I think I'll at least have 1 gerudo female show up, if not more, but that would probably be on one of the branch paths, not the initial 3 dungeon intro.

I doubt I'd have puzzle-puzzles planned out, as I said, Stone Faces' minions will have cleared most of the dungeon stuff before Sheik arrives, I probably just didn't phrase that very clearly. The idea of having a preferred method for beating a boss just means either a) effecting the branch progression later, b) having an excuse to diverse the sex interactions or c) speeding up game play to get to more stuff.

Ultimately the whole game is still a sex game, I just have a plot for more reasons to have sex.

On an update notice, there is still going to be the health/heart meter — but there aren't game overs. I'm thinking that once Sheik/Zelda runs out of hearts, she takes outfit damage, so enemy actions become raping Zelda/Sheik instead of killing her. The incentive then is that it gets really slow/annoying to get raped by monsters instead of the other alternatives. In effect, that means that even boss fights (and the end one) can be won by Zelda getting fucked enough.

ReDeads I think are a great addition and had planned on those, octoroks, moblins and not the infinite hands, but more like the come out of the wall hands from the NES Zelda. Or using the fall on you approach from LttP.
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Valithan » Thu Nov 25, 2010 3:00 am

I've got an increase in my free time, so I figured now would be about as good a time as any to use the free trial period on flash. So here's my second draft on a sheik so far.
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby warlord42 » Thu Nov 25, 2010 7:04 am

Nice, keep it up! ;)
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Valithan » Fri Dec 03, 2010 8:57 pm

Nother update: Here's my Horsehead model draft. I'll probably need to make a couple of hands and probably add a hip joint (there's nothing bodywise connecting underneath the skirt) but I may do a few practice animations with the sheik and the horsehead I've made so far.
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Acidrayne360 » Sat Dec 04, 2010 1:54 am

I'm surprised that this idea hasn't taken off yet, it seems really interesting! Maybe it's cause a lot of people are busy...I'd be glad to help, but I'm basically a nobody with no experience, so...Yeah, I'd be useless. :lol:
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby xPxHxOxExNxIxXx » Mon Dec 06, 2010 3:53 am

If you want some help with this project I could possibly work on it with you. I just made a quick title screen for it, I know its not the right name, but you get the gist of it.
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Re:The Chronicles of Shiek

Postby xPxHxOxExNxIxXx » Mon Dec 06, 2010 4:58 am

Hey again, I fixed some things in the title screen and made some additions, hope you like it.
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Valithan » Mon Dec 06, 2010 7:55 am

Acidrayne360 Wrote:I'd be glad to help, but I'm basically a nobody with no experience, so...Yeah, I'd be useless. :lol:


there's a limitless variety of ways people can help XD Input on models or suggestions can work. My experience is in story writing myself, but I've picked up various methods of visual presentations as I find they help me organize my thoughts to be able to draw out characters, scenery, etc. Heck, what I've gotten with flash so far is just reading over archived tutorial threads on the forums here and then experimenting when I have some spare time at my campus computer lab (as it has a full version of CS5)

I appreciate the efforts so far Xpx. I'll probably write up a script later on for an intro. I was thinking of presenting something (albeit optional) like the intro on Link to the Past (LttP) (http://www.youtube.com/watch?v=iC0KIrKIEYM) I might even read into http://www.kasuto.net/language.php?main ... guage.html for adding easter eggs, but that's ways away down the road.

I also think the Title logo design will probably glean from LttP except change out the triforce and master sword for Sheikah symbols and artifacts. http://www.zeldalegends.net/index.php?n=fonts will probably be handy for reference, or just typing out the Title in flash instead of drawing it.

One last note, Sheik is not the last of the sheikah in this game ;D
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby AverageJoe » Mon Dec 06, 2010 9:41 pm

Interesting idea. Many years ago I heard from somewhere that Nintendo had said that Morpha is actually a female. I might be wrong though. If that info is correct, would that change anything in this game.
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby xPxHxOxExNxIxXx » Tue Dec 07, 2010 3:10 am

Okay a quick question about the game, are you going to make it 2D or 3D i.e. LoK(2D) LttP(3D) Wind Waker(3D)?
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Valithan » Tue Dec 07, 2010 6:15 am

2d side view, like legend of krystal. In fact, I'll probably just glean from the engine used from LoK, the samus platformer, edward and any other similar perspective game that I can get an .fla, though I may considering some overworld aspects, like from Zelda 2.

Though having a multi option progression story will make things complicated enough as is imo.


-about morpha: the gender doesn't have an impact on how I imagine the fight/sex working.
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby KaTsuO_O » Tue Dec 07, 2010 9:48 pm

Valithan Wrote:I may considering some overworld aspects, like from Zelda 2.


If you want anything to be like 8-bit style or something like that i can make it for you.

Scroll down a bit in this thread and you see a example on the middle of the page.
viewtopic.php?f=7&t=733&start=40
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Reaver » Tue Dec 14, 2010 2:59 am

Valithan Wrote:The getup on Zelda is based around the gerudo outfit since that's about the only think somewhat scanty I could remember from the LoZ games that I have played (maybe minus the Twili/Midna) I think I'll at least have 1 gerudo female show up, if not more, but that would probably be on one of the branch paths, not the initial 3 dungeon intro.

I doubt I'd have puzzle-puzzles planned out, as I said, Stone Faces' minions will have cleared most of the dungeon stuff before Sheik arrives, I probably just didn't phrase that very clearly. The idea of having a preferred method for beating a boss just means either a) effecting the branch progression later, b) having an excuse to diverse the sex interactions or c) speeding up game play to get to more stuff.

Ultimately the whole game is still a sex game, I just have a plot for more reasons to have sex.

On an update notice, there is still going to be the health/heart meter — but there aren't game overs. I'm thinking that once Sheik/Zelda runs out of hearts, she takes outfit damage, so enemy actions become raping Zelda/Sheik instead of killing her. The incentive then is that it gets really slow/annoying to get raped by monsters instead of the other alternatives. In effect, that means that even boss fights (and the end one) can be won by Zelda getting fucked enough.

ReDeads I think are a great addition and had planned on those, octoroks, moblins and not the infinite hands, but more like the come out of the wall hands from the NES Zelda. Or using the fall on you approach from LttP.

I'd dothe infinite hands because they could multiple finger her or something
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Valithan » Thu Jan 13, 2011 7:46 am

project, or at least what I'm trying to do, isn't dead. I got really busy over holidays and classes and work have filled in the rest, so not only did my flash trial run out, I haven't made anything I find worth while sharing atm. Once I get settled into this semester's schedule, I prob go back to doing some concept sketches and then seeing about either using a comp lab to vector things or save up and get a student copy of flash for myself.

Either way, it'll prob still be a bit longer before I post anything visual
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Re: LoZ: Shiekah Quest/ Seed of the Sacred Realm

Postby Squizzel » Fri Jan 14, 2011 8:38 pm

Err, in the titles, do you mind if you have it so you can click a button to go to the next one? not everyone can read super quick <.>
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