Anyway, while v0.2 may receive some bonus updates, v0.3 is going to be the flagship version for the project, so I'd like to let you know a little about the plan:
- Version 0.2.x (bonus release branch):
- Continued bug-fixes for the v0.2 release, as well as possibly small bits of new content. This will primarily be to keep an "actual" version of the game around till v0.3 nears completion. I'll probably work on this myself as a pet-project, but may consider adding some community content if it makes sense to! Don't expect anything major in this branch though.
- Version 0.3 (upgrade release):
- Completely new project file-structure (will be made available early as a pre-release, hopefully sometime soon™ using the v0.2 content):
- Will be based around the Flash Project "file" type (users of Flash 8 may need to look at upgrading to CS3 or CS4!).
- Flash 10 standard (allows easier file-saving/loading, as well as tons of other useful features).
- ActionScript 3.0 (see below).
- Use of separtate .fla files, which will be linked. This allows individual scenes, characters, etc. to be updated without producing a huge ~130mb update.
- Full support for SVN development; source-files will be released at key-stages on a public SVN, with private development occurring separately.
- Will be based around the Flash Project "file" type (users of Flash 8 may need to look at upgrading to CS3 or CS4!).
- All-new game-engine which allow:
- Much easier creation of scenes, characters, etc., and integration into the game.
- Multiple character stats to produce a more varied game-mechanic.
- An inventory system for carrying, and using, items.
- Dynamic interface to allow for richer character interactions; conversation topics, multiple scenes, etc.
- Ability to save or load a game, possibly with a persistent web-storage option as well as saving locally.
- Tons of other Top Secret stuff.
- Much easier creation of scenes, characters, etc., and integration into the game.
- Re-mastered and updated existing content (much more-so than v0.2). Likely a bit of new content as well.
- Completely new project file-structure (will be made available early as a pre-release, hopefully sometime soon™ using the v0.2 content):
- Version 0.4 (new content release):
- More new content than you can wave a SharpClaw cock at!
So, while v0.2 is a good model to follow if you want to show us new content, v0.3 will be the real collaborative release, as I didn't realise before how awkward the "one big .fla" method would be for a project like this. It's fine for working on your own, but .fla is not a team-friendly file type, at least when the whole project is contained within it.
Also somewhere down the line there'll be a big web-site update; I've been in the process of re-designing my renara.com site (that is out of date now by several years, as well as lacking any of my new, much improved, artwork), the same code-base for which will be used to give Legend of Krystal a proper project-page, maybe a developers' blog and things like that. These forums and the mailing list will likely remain as-is for the foreseeable future, though I may have a look out for a nice forum-theme to add to the default ones.