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Updating/Upgrading old LOK stuff

PostPosted: Fri May 05, 2017 9:25 am
by TEC11
I enjoy making edits in my free time and just recently started messing with swf files
My method involves using Sothink SWF Decompiler and importing assets to replace or piggyback preexisting shapes. The drawback to this is I can only work on a small scale replacing characters or items shape by shape and sometimes it's impossible to tell where anything goes. If someone has a better way of editing swf please let me know.

So I realized the form in many of the LOK games are very similar to eachother which means you can take the updated graphics of the newer animations and import them into the older animations to make them marginally less terrifying. On top of that, you can potentially even reskin your very own character to star in your favorite animation. I am currently using Corta's character template and other games to export files but as stated above it gets pretty hard to find all the necessary assets and keep organized. Perhaps when I get better at this I can even do customs or concentrate on polishing these games, but for now it would be greatly appreciated if someone can take up the task of sharing assets as sets rather than the bargain bin that is the swf shapes directory.

I am not finished reskinning this game but I thought it would be worth sharing the first animations I did finish. If you enjoy it, please consider supporting my work in the ways described above so I can push more out quicker with higher quality.
And without further ado, I present to you cum-faced samus
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LoK-samus-metroid.swf [ 6.49 MiB | Viewed 2523 times ]

Re: Updating/Upgrading old LOK stuff

PostPosted: Fri May 19, 2017 12:53 am
by TheUnspoken
There's something really satisfying about these old games. Glad to see them getting some attention.

Re: Updating/Upgrading old LOK stuff

PostPosted: Fri May 19, 2017 4:43 pm
by napala
Good work, keep 'em coming!

Re: Updating/Upgrading old LOK stuff

PostPosted: Thu Oct 05, 2017 2:41 am
by rottingbasket
It's not often in these games you SEE the penetration taking place.

And seeing this in this, brings a tear to my eye.

nice work